cover
Contact Name
Choirudin
Contact Email
editoredutechnium@gmail.com
Phone
+6282377998040
Journal Mail Official
editoredutechnium@gmail.com
Editorial Address
Raya Ampel No. 57 RT. 05. RW. 01 Semanding, Sumbersekar, Dau, Malang, East Java 65151, Indonsia
Location
Kota malang,
Jawa timur
INDONESIA
Edutechnium Journal of Educational Technology
ISSN : 29863937     EISSN : 29863937     DOI : https://doi.org/10.71365/edujet.vnin
Core Subject : Education, Social,
Edutechnium Journal of Educational Technology is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. This Journal receives and publishes articles about theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training. Edutechnium Journal of Educational Technology does not publish purely descriptive papers or those that simply present learners, teachers and other users opinions on methods, materials or technologies. Papers are selected for publication based on the rigour of the research and its potential to make a substantive and original contribution to the field, with explicit reference to international significance.
Articles 38 Documents
Design and Development of a Complaint Information System at Mts Nahdlatul Ulama Adabul Hafazhah Based on Laravel Felisa, Nina
Edutechnium Journal of Educational Technology Vol. 3 No. 1 (2025): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v3i1.96

Abstract

The student complaint system at MTs Nahdlatul Ulama Adabul Hafazhah serves as an important medium for reporting grievances and issues during school activities. The existing manual system, which relies on direct or verbal submissions, often leads to slow responses, lack of documentation, and reluctance to report. This study develops a web-based complaint information system using the Laravel framework and the Waterfall method, covering the stages of analysis, design, implementation, and testing. The system is designed with MVC architecture, UML modeling, and a user interface created in Figma. Key features include complaint submission, management, follow-up, tracking, feedback, and statistical reporting. Blackbox Testing results show all functions operate effectively. The system is expected to enhance transparency, speed up handling, and foster a safer, more conducive learning environment.
The Effectiveness of Gamification in English Subject on Communicative Competence Safitri, Sari; Zuniati, Mai; Hidayatullah, Rizky
Edutechnium Journal of Educational Technology Vol. 3 No. 2 (2025): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v3i2.97

Abstract

This study aims to determine the effectiveness of gamification in English learning among grade X students at SMA Negeri 01 Padang Ratu. Gamification, which involves the use of game elements in an educational context, is expected to increase student motivation and engagement. Through a quantitative approach, data were collected from 66 students using a pretest and posttest. The results showed that there was a significant influence between gamification in English subjects on the communication skills of grade X students of SMAN 01 Padang Ratu in the 2024/2025 Academic Year. Gamification not only increases students' confidence in speaking English, but also helps them understand the material better. This study concludes that gamification is an innovative method that is effective in improving the quality of English learning at the high school level.
Development of Numeracy Learning Videos to Improve Elementary Students’ Number Skills Dewi, Yuli Ani Setyo; Choirudin, Choirudin
Edutechnium Journal of Educational Technology Vol. 3 No. 2 (2025): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v3i2.98

Abstract

This study aimed to: (1) develop numeracy learning videos appropriate for elementary school students; (2) determine the validity of the numeracy learning videos based on assessments from material, media, and language experts; (3) assess the practicality and attractiveness of the videos from the perspectives of teachers and students; and (4) identify the effect of using the videos on students’ numeracy skills. The research employed a Research and Development (R&D) method using the ADDIE model: Analysis, Design, Development, Implementation, and Evaluation. The subjects were elementary school students, teachers, and expert validators. The instruments included validation sheets, teacher and student response questionnaires, and numeracy skill tests. The results showed that the developed numeracy learning videos were highly valid (average score ≥ 4.5 out of 5), practical, and engaging for students. There was also a significant improvement in students’ numeracy skills after using the videos. In conclusion, the developed numeracy learning video was feasible for use as an instructional medium in elementary schools and is recommended for broader implementation.
Development of Augmented Reality (AR) Learning Media Based on Ethnomathematics for MSME Business: Improving Students' Numeracy and Entrepreneurial Character Auliya, Ferra; Darmayanti, Rani
Edutechnium Journal of Educational Technology Vol. 4 No. 1 (2026): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v4i1.101

Abstract

The gap between formal mathematics learning and real business practices results in the low relevance of learning materials in improving numeracy skills and shaping entrepreneurial character in students. Responding to this urgency, this study aims to identify content components and compile initial design specifications (Blueprint) for Ethnomathematics-based Augmented Reality (AR) Learning Media for Doormat Craft MSMEs in Karangrejo, Pasuruan. The method applied is Research and Development (R&D) at the ADDIE (Need Assessment) model analysis stage. Data collection was conducted through interviews with teachers and Systematic Literature Studies (for needs and context analysis), as well as documentation of phenomenological studies (available data) on doormat craft MSMEs (for authentic content analysis). The instruments used include interview guidelines and an Ethnomathematics concept mapping matrix. The main findings indicate a significant need for AR media that can contextualize relevant mathematical concepts—such as calculating raw material ratios and determining price margins—into interactive business scenarios. This in-depth analysis resulted in an AR application Blueprint, which details the content flow and digital interaction model, while ensuring that the Ethnomathematics content explored can be transformed into 3D AR interactive objects. This design specification makes a substantial contribution to this research, by providing a strong empirical foundation for the further development of learning technologies that are effective in improving business numeracy literacy and entrepreneurial behavior in students.
Development and Validation of Adaptive Learning Platform (ALP) to Improve Challenge-Based Mathematical Numeracy Literacy in Local Shoe Manufacturing Entrepreneurs Solihin, Muhammad; Darmayanti, Rani; Auliya, Ferra Rachma
Edutechnium Journal of Educational Technology Vol. 4 No. 2 (2026): Edutechnium Journal of Educational Technology (July) In Press
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v4i2.109

Abstract

This development research is based on the significant gap between the low Mathematical Numeracy Literacy of students (especially in reasoning and critical thinking) and the high demands of entrepreneurship in the context of Local Shoe Manufacturing, where the calculation of raw material costs, operational costs, and profit margins are crucial. The main objective of this research is to produce a blueprint and concept map for an Adaptive Learning Platform (ALP), which effectively integrates real industry challenges into applied mathematics materials, in line with the need for hyper-personalization and the trend of Intelligent Tutoring Systems in education. The Research Method used is the 4D Research and Development (R&D) Model which is limited only to the Define Stage. The research design involves four analytical steps: Needs Analysis, Concept Analysis, Student Characteristics Analysis, and Product Specifications. Data Collection Techniques include Curriculum Documentation Study, Industrial Field Observation (including online marketing practices), an in-depth interview with industry managers, a Systematic Literature Review, and an Initial Questionnaire for learning needs diagnosis. The main instruments include the Event Guidelines, Material Relevance Matrix, and Numeracy Test. Data analysis was conducted qualitatively-descriptively through triangulation data synthesis from various sources. The findings indicate an urgent need for an ALP with adaptive features and tracking mechanisms that present Percentage, Comparison, and Statistics materials in manufacturing product pricing scenarios, resulting in an ALP Prototype Blueprint (including adaptive flow charts and storyboards) ready for implementation in the next Design stage.
Strategies to Enhance Student Discipline through an Islamic Education Approach Abdurrahman, Taufik; Irwansyah, Feby; Jannah, Siti Roudhotul
Edutechnium Journal of Educational Technology Vol. 4 No. 1 (2026): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v4i1.110

Abstract

This study aims to describe effective strategies for enhancing student discipline through an Islamic education approach. Student discipline constitutes a fundamental pillar in character formation and the creation of a conducive learning environment. Within the perspective of Islamic education, discipline encompasses not merely compliance with external regulations but also the cultivation of spiritual awareness, moral integrity, and consistent commitment (iltizam) to divine commands. This research employs a qualitative method with a library research approach, analyzing data from academic books, scientific journal articles, dissertations, and previous relevant studies published between 2020 and 2025. The findings reveal that six primary strategies are effective in shaping student discipline: (1) role modeling (uswah hasanah) by teachers and parents; (2) habituation of worship practices (ibadah), including congregational prayers and Qur‘anic recitation; (3) integration of moral values (akhlak) across the curriculum; (4) implementation of educative reward and punishment systems based on targhib and tarhib principles; (5) strengthening of Islamic school culture through consistent religious routines; and (6) active involvement of parents and the broader community. The results indicate that an integrated, holistic approach addressing cognitive, affective, and psychomotor domains yields the most sustainable improvements in student discipline. This article contributes theoretical and practical insights for educators, educational administrators, and policymakers in implementing Islamic value-based character education within formal schooling contexts.
The New Paradigm of Physical Education: SLR Analysis of AI in Handball Measurement Tests and SDGs-Based Eco-Friendly Facilities Prasetyo, Dyas Andry
Edutechnium Journal of Educational Technology Vol. 4 No. 1 (2026): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v4i1.113

Abstract

In the current era of digital transformation and global sustainability, 21st-century skills including technological literacy and environmental awareness are crucial competencies for students. Artificial intelligence (AI)-based teaching integrated with sustainability values ​​is seen as an effective, creative, and engaging pedagogical strategy to improve these skills in physical education. The background of this research is based on the limitations of previous studies, the majority of which only focused on basic manual techniques without considering the impact of infrastructure on the environment or the efficiency of data-based evaluation. This study aims to systematically analyze the literature on the role of AI in evaluating handball measurement test instruments and managing environmentally friendly infrastructure to support the Sustainable Development Goals (SDGs) targets. The method used is a Systematic Literature Review (SLR) with PRISMA design, including analysis of Scopus and ERIC databases using VOSviewer and Harzing's Publish or Perish software. The results show that AI integration has a significant positive impact on the objectivity of motor assessment and the efficiency of facility management, while scaffolding variables in teachers' digital literacy are key factors influencing the success of the implementation. The findings reveal that facilities not based on sustainability principles fail to provide long-term contributions to students' psychomotor development in a global context. In conclusion, this new paradigm demands a repositioning of the physical education curriculum that synergizes smart technology with green facility management to create an inclusive and sustainable future for sport. Keywords: Artificial Intelligence, Handball, Physical Education, Facilities and Infrastructure, Sustainable Development Goals (SDGs).
Visualizing Variability: The Impact of Dynamic Geometry on the Development of Algebraic Thinking and the Learning of Linear Functions Paulo Vitor da Silva Santiago; Francisco Cleuton de Araújo; Antônio Hugo Da Silva Geraldo
Edutechnium Journal of Educational Technology Vol. 4 No. 1 (2026): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v4i1.118

Abstract

Proficiency in interpreting mathematical functions is fundamental to academic success in the 21st century; however, many students face significant obstacles in translating abstract concepts into real graphical representations. This research addresses the need for innovative methodologies when implementing the use of GeoGebra software as a mediating tool to enhance comprehension skills related to linear functions. The study employed a Research and Development approach based on a qualitative case study model, involving stages of diagnosis, technological intervention, and pedagogical evaluation. Participants included high school students who interacted with the software and provided data through questionnaires, participant observation, and analysis of practical activities. The results indicated that the use of GeoGebra is highly dynamic, with student acceptance levels exceeding 90%. Furthermore, the visual perception of the growth and decay properties of functions showed a notable qualitative improvement after digital manipulation. In conclusion, GeoGebra effectively enhances the understanding of functions and offers a dynamic alternative to traditional mathematical instruction. The impact of this research lies in providing educators with an interactive resource capable of stimulating geometric intuition and optimizing learning outcomes in mathematics.

Page 4 of 4 | Total Record : 38