cover
Contact Name
Ella Evrita
Contact Email
e.evrita@sae.edu
Phone
+628158712890
Journal Mail Official
g.putra@sae.edu
Editorial Address
YAYASAN NEXT AKADEMI Jl. Pejaten Raya No.31, Ps. Minggu, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta 12540 Telephone: (021) 7890145
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Profilm: Jurnal Ilmiah Ilmu Perfilman & Televisi
ISSN : 28300521     EISSN : 28300521     DOI : https://doi.org/10.56849
Pro Film Journal is a scientific journal that focuses on film and television science. Along with the development of creative media in Indonesia, this journal is presented by SAE Indonesia and covers various topics related to creative media. Creative media is an individuals mental process in producing new ideas, processes, methods, or products that are effective and imaginative, with succession, discontinuity, and differentiation that are useful in various fields to create something new.
Articles 98 Documents
PENGGUNAAN COMPUTER GENERATED IMAGE PADA VISUAL EFFECT Paramita Hapsari, S.Ds, M.Ds, Paramita Hapsari, S.Ds, M.Ds
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.13

Abstract

In this day and age, for example, the diversion universe, especially in movies, is highly rewarding for action. Various types of films appear and are very interesting to watch. In today's advanced age of broadcast communications, innovation is very persuasive. For the most part in the assembly of different films. Ranging from animated films to fiction films. Therefore, the use of interactive media innovation Computer Generated Imagery (CGI) is needed, to make a film so that the film becomes alive and visible. In shooting Transformers the PC part creates symbolism using this innovation, considering the impact of a vehicle turning into a robot is beyond the reach of the possibility of using manual strategies, eg clothing set per movie set. Therefore, Computer Generated Imagery (CGI) is used for this innovation. In the first environment, it only takes a room with basic animation and then it will be handled into a computer with very high programming specifications. Starting from the impact of traveling to the moon, the fall of meteors, changes in shape and the impact of using CGI, until generally the results will not be good. Furthermore, CGI innovation is not only used in making Transformers films, but also in making films to make them look very charming and cool.
PERIKLANAN DIGITAL IMAGINING PADA MEDIA CETAK DI Indonesia Tumiar Berhalia Simatupang, S.I.Kom, M.I.Kom, Tumiar Berhalia Simatupang, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.14

Abstract

Picture control has grown quickly on paper promoting. Dissimilar to the 80s to 90s, which actually utilizes manual creation methods, incorporate digitally embellish splash procedures, cutting collections, twofold openness photographs and others, work cycles of visual manipulationin the promoting business today, has turned into an advanced work design, known as computerized imaging. The present print media accompanies computerized imaging handling different components of letters, pictures or delineations, photos, shape highlights, furthermore shading styles that make an assortment of dynamic, inventive, and feels a dash of technology.This concentrate on shows that in general the structures and examples of work of this ability remember abilities for utilizing PC designs gadgets, visual capacities, and the capacity to make imaginative visual ideas as per the objectivity of a notice. This concentrate moreover observed that in the promoting business' extent of work, Making in crafted by representation with the digitization interaction makes certain guidelines on advanced imaging results, for example, picture quality that requires document the executives aptitude for pictures, must be of specific worry in the plan cycle, from the start of planning, advanced imaging processes and visual result.
STUDI LITERATUR: STRATEGI PROMOSI FILM BIOSKOP TERLARIS DI INDONESIA SEPANJANG SEJARAH Melati Kusuma Wardhani, S.I.Kom, M.I.Kom, Melati Kusuma Wardhani, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.15

Abstract

Film is a medium of communication that has entertainment and artistic value for the audience. The development of films in Indonesia is growing rapidly, as can be seen from the growth of cinemas in various regions in Indonesia, where cinema is the main viewing medium for film connoisseurs. Therefore, the success of a film can be seen from the number of audiences who buy tickets for the film at the cinema. This study will describe what promotional strategies are used by film production houses for the highest-grossing films in Indonesia's history. The research methodology used in this study is in the form of a literature study by reviewing the journals of the research first. The results of this study indicate that the promotional strategies carried out by the house include placing advertisements on all media, approaching potential viewers, and evaluating the promotional activities that have been carried out.
TENDENSI PENGGUNAAN KAMERA POLAROID DI KALANGAN REMAJA Fornia, S.I.Kom, M.I.Kom, Fornia, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.16

Abstract

The far and wide utilization of moment simple cameras as of late is a fascinating peculiarity. Photography is utilized as a position of articulation by its clients to show their reality in internet based media. Subtitles are one of the significant things here, for example, inscriptions as the hashtags "#35mm" and "#indo35mm" on Instagram which are an indication that the photograph posts were taken utilizing a simple camera. The rise of virtual photography networks, like KLASTIC, denoted the start of the development of the simple photography local area in Indonesia. The return of simple photography brands, particularly moment cameras, is an exceptional peculiarity. The focal point of this examination is to dissect the main pieces of the manageable development of the simple photography industry which has started to be moved by digitalization. As a general rule, there is a developing worldwide pattern towards the presence of simple cameras and moment cameras. There are a few factors that can be explored in more profundity: innovation, correspondence channels, client fulfillment (passionate fulfillment and homophily leisure activity), time and social framework (social change specialists and assessment pioneers) as portrayed by Rogers. This exploration is a subjective spellbinding investigation concentrate on utilizing the technique for perception and writing study. The consequences of the review show that there is a connection between the hypothesis of dissemination of advancement and the improvement of patterns in the utilization of moment simple cameras. Item advancement as oddity as moment cameras is sought after among youngsters. There is a problematic peculiarity, with the rise of the Instagram web-based entertainment application, photographs from moment cameras are re-captured and transferred to Instagram. The rising pattern of utilizing moment simple cameras is likewise the effect of the advancement of the simple camera specialist local area
ANALISIS FILM NANTI KITA CERITA TENTANG HARI INI Asti Haningtyas, S.I.Kom, M.I.Kom, Asti Haningtyas, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.17

Abstract

The film industry is booming right now, especially in Indonesia. As a means of entertainment and conveying messages to the public, various cinema themes have been produced. This study aims to qualitatively analyze the content (content analysis) in the exposure of the film "Nanti Kita Stories About Hari (NKCTHI)" which is a family drama genre that describes the position and role of a man, husband, and father in a family that is sued by a child. their children according to the development of the times. The message of NKCTHI's film is to challenge male domination as partner and father in a patriarchal culture where men still have the authority and center of power.
ANALISIS PERKEMBANGAN ANIMASI INDONESIA DALAM KONTELS ANIMASI DUNIA M.Fadly, S.I.Kom, M.I.Kom, M.Fadly, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.18

Abstract

The purpose of this study is to evaluate the development of animation in Indonesia based on historical studies to map Indonesian history in the context of world/global animation history at the same time. This study also examines the relationship between the history of Indonesian animation and the history of the first films in Indonesia that occurred during the Dutch colonial period. According to Stephen Cavalier, the entire history of animation can be divided into five major periods, starting with the pre-digital era (The Origin of Animation) and ending with the digital era (1986-2010). Based on the research results, Indonesian animation is produced according to the five main animation cycles of the world, even though the country has long been exposed to foreign films and animation (Disney Studio) has entered Indonesia since the beginning of the world. Indonesia only became a country in the 1950s thanks to the vision of Soekarno, the first president. In the history of animation, 1950 marked the beginning of the transition from the Golden Age of Cartoons, controlled by Disney Studios, to the Golden Age of Cartoons needle television (television era).In the study of the history of animation, the 1950s which lasted half a century was the era of modern animation history. Actually, Indonesian animation has a long history, but compared to the history of world animation, the speed of development of Indonesian animation is relatively slow.
ANALISIS FILM NANTI KITA CERITA TENTANG HARI INI Melati Kusuma Wardhani, S.I.Kom, M.I.Kom, Melati Kusuma Wardhani, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.19

Abstract

The film industry is booming right now, especially in Indonesia. As a means of entertainment and conveying messages to the public, various cinema themes have been produced. This study aims to qualitatively analyze the content (content analysis) in the exposure of the film "Nanti Kita Stories About Hari (NKCTHI)" which is a family drama genre that describes the position and role of a man, husband, and father in a family that is sued by a child. their children according to the development of the times. The message of NKCTHI's film is to challenge male domination as partner and father in a patriarchal culture where men still have the authority and center of power.
ANALISIS PENGGUNAAN AUDIO UNTUK ANAK TUNANETRA DI Indonesia Fornia, S.I.Kom, M.I.Kom, Fornia, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.20

Abstract

People who're blind are not able to see (absolutely blind) and might handiest see light (much less alert). Audio media that emphasizes listening to can useful resource human beings with imaginative and prescient problems. When blind youngsters are uncovered to this media on a normal basis, they expand extraordinarily touchy listening to. Using audio sources, this extraordinarily touchy listening to may be exploited for learning. Because blind junior high school kids have a stronger attention span than regular high school students, this medium may be appropriate for them if employed as a medium. With the help of junior excessive college pupils who are blind, this medium will resource inside the learning and obtaining of material. Audio The goal of this paper is to investigate the feasibility and usability of using audio media as a teaching tool for blind junior high school pupils. This study draws on some previous research that may be relevant to the study's title. According to preliminary studies, when blind college students use audio media, they are more motivated and can learn more easily. They can also analyze and interpret sounds heard through audio so that blind college students can better comprehend the material presented.
ANALISIS PERKEMBANGAN ANIMASI INDONESIA DALAM KONTELS ANIMASI DUNIA Asti Haningtyas, S.I.Kom, M.I.Kom, Asti Haningtyas, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.21

Abstract

The purpose of this study is to evaluate the development of animation in Indonesia based on historical studies to map Indonesian history in the context of world/global animation history at the same time. This study also examines the relationship between the history of Indonesian animation and the history of the first films in Indonesia that occurred during the Dutch colonial period. According to Stephen Cavalier, the entire history of animation can be divided into five major periods, starting with the pre-digital era (The Origin of Animation) and ending with the digital era (1986-2010). Based on the research results, Indonesian animation is produced according to the five main animation cycles of the world, even though the country has long been exposed to foreign films and animation (Disney Studio) has entered Indonesia since the beginning of the world. Indonesia only became a country in the 1950s thanks to the vision of Soekarno, the first president. In the history of animation, 1950 marked the beginning of the transition from the Golden Age of Cartoons, controlled by Disney Studios, to the Golden Age of Cartoons needle television (television era).In the study of the history of animation, the 1950s which lasted half a century was the era of modern animation history. Actually, Indonesian animation has a long history, but compared to the history of world animation, the speed of development of Indonesian animation is relatively slow.
ANALISIS PERKEMBANGAN DAN PENGGUNAAN ANIMASI SEBAGAI MEDIA IKLAN DI INDONESIA Paramita Hapsari, S.Ds, M.Ds, Paramita Hapsari, S.Ds, M.Ds
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.22

Abstract

Animated advertising in Indonesia was once considered a significant medium, but its use was still limited, with animation produced exclusively for feature films and television shows at the time. This paper explores the early evolution of Indonesian animation advertising from 1955 to the present. To examine the development and use of animation as an advertising medium in Indonesia, the research method used is descriptive qualitative research method. The findings of this study show how animated advertising has developed into an attractive communication channel in the advertising world from year to year.

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