cover
Contact Name
Ella Evrita
Contact Email
e.evrita@sae.edu
Phone
+628158712890
Journal Mail Official
g.putra@sae.edu
Editorial Address
YAYASAN NEXT AKADEMI Jl. Pejaten Raya No.31, Ps. Minggu, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta 12540 Telephone: (021) 7890145
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
Profilm: Jurnal Ilmiah Ilmu Perfilman & Televisi
ISSN : 28300521     EISSN : 28300521     DOI : https://doi.org/10.56849
Pro Film Journal is a scientific journal that focuses on film and television science. Along with the development of creative media in Indonesia, this journal is presented by SAE Indonesia and covers various topics related to creative media. Creative media is an individuals mental process in producing new ideas, processes, methods, or products that are effective and imaginative, with succession, discontinuity, and differentiation that are useful in various fields to create something new.
Articles 98 Documents
DISRUPSI EKONOMI KAITANNYA DENGAN START UP DI INDONESIA Tumiar Berthalina Simatupang, S.I.Kom, M.I.Kom, Tumiar Berthalina Simatupang, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.23

Abstract

What is meant by the term Economic Disruption? And what does this have to do with start-ups that are already very developed in Indonesia today? And what is the start-up itself? There are still many questions related to today's businesses? Why can this type of business compete with big businesses in Indonesia today? In the era of industry 4.0, all of which are digital eras, many new start-ups have emerged. Where the role of start-ups is needed at this time, namely during a pandemic situation or a stay at home situation. But the emergence of new start-ups also has two sides, namely the side of success so that it is able to generate profits and also the side of failure that causes many losses. The question here is why it works and what influences it? And why do others fail, and what contributed to those failures? The above questions will be explained in detail in this journal. This research focuses on research in the field of economics and also the field of human resources where these two things are the key to success in a business. This research focuses on HR and finance research. And it is hoped that it can be an input for the success of start-ups, especially in the field of Creative Media.
HARMONISASI HUKUM PENGELOLAAN PENDIDIKAN TINGGI KREATIF MEDIA UNTUK PENGEMBANGAN INDUSTRI KREATIF RR Ella Evrita H, S.E, M.M, RR Ella Evrita H, S.E, M.M
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.24

Abstract

The development of the Creative industry in Indonesia has made great progress both in terms of the achievements of people, works and creative businesses in Indonesia. This achievement means that the Creative Industry in Indonesia has the potential to continue to be developed. In addition to potential, there are also constraints with existing problems, the availability of creative, professional, and competitive resources. This can be improved by two aspects, namely Education and Capacity Building for creative workers. In addition, the development of creative industries affects interests and hobbies as well as new knowledge that will give rise to new types of education, which in this case is in accordance with Law No. 20 of 2003 concerning the National Education System Article 1 General Provisions Paragraph 2 "National Education is Education based on Pancasila and the 1945 Constitution of the Republic of Indonesia which is rooted in religious values, Indonesian national culture and is responsive to the demands of changing times”. Meanwhile, various legal products in the field of education are not entirely in line with the development of globalization. Legal products such as Education Laws and regulations already exist but when a new type of Education created by the development of globalization and technology as well as the development of creative industries appears in society according to the needs of the community, can these regulations be in accordance with that type of education? The purpose of this research is to create "Harmonization of the Legal Management of Creative Media Higher Education related to the fulfillment of the availability of creative resources (Creative People) who are professional and competitive", and "institutions that support the development of creative industries". The type or type of research chosen is normative juridical or empirical juridical which uses existing (explanatory) research and presents an explanation of the problem and tries to formulate a solution to the problem. This harmonization will be a bridge or regulation that can bridge the new type of Education with existing Education regulations and their relation to the regulations of the field itself. The point of view of this research will be focused on"Implementation of Media Creative Higher Education by Higher Education Institutions in the field of creative media. The limitations used by researchers are: 1). Legal harmonization of media creative education management with the development of creative industries. The originality obtained is: How to create a simple, easy, and friendly legal harmonization for the implementation of media creative higher education with laws related to the creative industry in Indonesia?
INDUSTRI KREATIF PADA FENOMENA GAME ONLINE RR Ella Evrita H, S.E, M.M, RR Ella Evrita H, S.E. M.M
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.25

Abstract

The creative economy is an economic era that prioritizes creativity to create higher added value or benefits and is driven by the creative industry, in which there is a group of interactive games. Method The research was conducted using a qualitative method, which in principle is a review that plans to understand the tricks experienced by the subject. Based on the objectives, the development of interactive games for the 2015–2019 period will focus on interactive games with the following objectives: 1). Educational, 2). Advertising, 3). Serious games, 4). Casual games. What is happening now is that the phenomenon of the development of casual games in society, especially the younger generation, is more prominent. There are 3 goals that should be a priority for development in the community. How can the four goals in this interactive game develop and become one of the drivers of economic growth, especially the creative economy in Indonesia? What about online games that exist today, can they become a new business in Indonesia? How to develop the business? How to prevent that must be done so that the negative impact on online games does not enlarge. Method The research was conducted using a qualitative method, which in principle is a review that plans to understand the tricks experienced by the subject. The definition of qualitative research itself is found in several literatures.
MODIFIKASI KARAKTER VISUAL PADA FILM ANIMASI INDONESIA Mohammad Fadly, S.E, M.M, Mohammad Fadly, S.E, M.M
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.26

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan antara fisiognomi wajah, bentuk tubuh, dan visualisasi desain karakter film animasi. Penokohan dalam sebuah film animasi tidak terlepas dari karakter yang ditempatkan untuk memenuhi peran film tersebut. Dalam penciptaan bentuk tubuh dapat digabungkan sebagai pendekatan desain. Karakter dimodifikasi melalui penyederhanaan dalam bentuk kartun. Hal ini dilakukan agar visualisasi karakter semakin mendekati peran yang ditambahkan, selain untuk menonjolkan ciri khas satu karakter dengan karakter lainnya. Bahkan dalam film animasi, karakter menjadi elemen penting untuk mengarahkan pemahaman cerita. Pendekatan yang digunakan adalah interdisipliner, mengingat dalam karakter terdapat penggabungan elemen visual yang perlu didekati dengan menggunakan teori yang berbeda. Perpaduan teori yang digunakan adalah teori kepribadian melalui somatotype untuk menemukan karakter melalui bentuk tubuh dan ming xiang untuk mendapatkan ciri karakter dan teori penyederhanaan bentuk menjadi kartun. Hasilnya adalah kecocokan antara karakter yang dimainkan oleh tiga elemen referensi. Hal menarik yang ditemukan adalah penerapan somatotype yang berbeda antara satu karakter dengan karakter lainnya untuk memperkuat karakteristik. Sehingga dalam film tokoh-tokoh tersebut dapat merepresentasikan peran-peran yang merupakan representasi manusia dalam kehidupan nyata.
PELANGGARAN HAK CIPTA DALAM BISNIS DAN INDUSTRI MUSIK DALAM KOMUNIKASI MASSA Ahmad Budi Sulistioyuwono, S.E, M.M, Ahmad Budi Sulistioyuwono, S.E, M.M
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.27

Abstract

The social norms and laws that govern society are taught using music as a medium. Because the composer must take into account and abide by the rules, ethics, and specific technical signs that are associated with music as a communication medium. However, it is believed that Indonesia's copyright legislation still pays scant attention to global competition and the explosive expansion of the creative industries. One of the areas of intellectual property that is most at risk from increasingly sophisticated violations carried out in line with the sophistication of computer technology is copyright. Due to plagiarism controversies that have occurred, many cases have affected a number of musicians in Indonesia. Many musicians acknowledge that they intentionally create music that is as similar as they can be because they have commercial goals because the stolen music sells well in the market. Mass communication studies have helped to identify plagiarism in the music industry, and improvements in information and technology have made it simpler for audiences to spot it.
Proses Produksi Audio untuk kebutuhan penelitian “pengaruh dan korelasi gelombang audio terhadap gelombang otak manusia” Fransiskus Rendy Retanubun B.com, MBA, Fransiskus Rendy Retanubun B.com, MBA
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.28

Abstract

Produksi audio dan suara di Indonesia telah berkerjasama atau menjadi bagian yang beririsan dengan kebutuhan industri lainnya sebagai penunjang produk atau service, dimana pada umum nya kita mengetahui prosess produksi audio banyak menunjang kebutuhan musik, film, seni pertunjukan, tv broadcasting, game dan applikasi perangkat lunak. Seiring berkembangnya kebutuhan produksi audio pada industry lain sebagai penunjang konten yang di produksi, peneliti pada kesempatan ini ingin menjabarkan process produksi audio untuk kebutuhan terapi, dimana  dilakukan untuk kebutuhan analisa pada beberapa gelombang yg dapat di terima otak manusia melalui proses penciptaan gelombang delta, theta, alpha, beta dan gama dengan perangkat digital osicilator audio dan juga beberapa aspek dan pertimbangan yang perlu di perhatikan dalam process tersebut.
RISET DAN APLIKASI SISTEM DESAIN DYNAMIC EFFECT FILM DAN TELEVISI BERBASIS ARTIFICIAL INTELLIGENCE Chitra Lestari, S.I.Kom, M.I.Kom, Chitra Lestari, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.29

Abstract

In the process of film from visual art to audio-visual art, sound design technology provides unlimited possibilities for its development. Before the emergence of audio film, we can only understand the connotation of the film through the actor's actions and some subtitles. Until the emergence of audio film, we can not only deeply under-stand the author's ideas through the actor's lines, the rendering and contrast of sound and music, but also let it better shape its own artistic works. The same is true of television, which appeared later than movies. The design of music, sound and language plays a very important role from the early sound design to the later sound image shaping and the second creation of the sound of the whole film. Therefore, this paper studies the film and televi-sion sound dynamic effect designsystem based on artificial intelligence.
Analisis Proses Produksi dan Pengaruhnya terhadap Kualitas Film Pendek Annisa Putri Ayudya, S.Psi, MM, Annisa Putri Ayudya, S.Psi, MM
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 2 (2023): Volume 2, Nomer 2 - September 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i2.30

Abstract

This study was conducted to evaluate the impact of short film production quality on the ability to communicate with audiences and convey messages effectively. This study uses descriptive and evaluative methods to systematically explain various aspects of the short film production process, from concept to distribution, while measuring the impact on film appeal, message delivery effectiveness, and community response. How does the production process and its impact affect the quality of short films in conveying information and communicating with the audience? And how each step can affect the result and quality of the film. This study will examine the stages of production of a short film and analyze how each stage can affect the result and quality of the film. The results of this study provide a better understanding of the importance of quality short film production as an effective communication tool. These results can be a guideline for filmmakers in their efforts to improve the quality of their products to better reach audiences and convey messages effectively.
CONCEPT PRODUCTION IN INTERACTIVE ANIMATION Paramita Hapsari, S.Ds, M.Ds, Paramita Hapsari, S.Ds, M.Ds
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 2 (2023): Volume 2, Nomer 2 - September 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i2.31

Abstract

Penelitian ini bertujuan untuk menganalisis perkembangan konsep produksi animasi interaktif dalam konteks perubahan teknologi media digital, menyajikan kesimpulan tentang bagaimana teknologi media digital telah memengaruhi popularitas animasi interaktif di berbagai bidang,  seperti seni pertunjukan, pendidikan, dan desain komunikasi visual, menyajikan saran-saran terkait dengan pengembangan dan pemanfaatan animasi interaktif di masa depan, dan membahas implikasi penting dari perkembangan konsep produksi animasi interaktif ini dalam konteks kebudayaan dan masyarakat. Pendekatan metodologis yang dilakukan dalam penelitian ini disebut dengan literature research. Hasil penelitian menunjukkan bahwa teknologi media digital telah mengubah cara produksi seni, khususnya animasi, terutama dalam konteks popularitas animasi interaktif di berbagai bidang seperti seni pertunjukan, pendidikan, dan desain komunikasi visual. Pendekatan berbasis storyboard juga terbukti efektif dalam memfasilitasi produksi animasi interaktif dengan efisiensi yang lebih besar. Selain itu, animasi interaktif memiliki potensi besar untuk meningkatkan interaktivitas, pemahaman, dan pengalaman pengguna di berbagai situasi, termasuk media, pendidikan, dan desain grafis.
Harmonizing Visuals: The Synergy of Compositing and Colour Grading in FilmProduction"- Harmonisasi Visual: Sinergi Compositing dan Color Grading dalam FilmProduksi Asti Haningtyas, S.I.Kom, M.I.Kom, Asti Haningtyas, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 2 (2023): Volume 2, Nomer 2 - September 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i2.32

Abstract

This paper is discussing the important role played by compositing and color grading in the film industry, which contributes greatly to the visual appearance of films. Compositing is the process of combining various visual elements such as green screen, special effects, and image layers to create a true-to-life scene. This process allows for the creation of stunning visual effects such as explosions, monsters, or fantastic landscapes. The methodological approach carried out in this study is called literature research. The result of this writing is that adjusting the color, contrast, and lighting in the film to achieve the desired mood and feel can be done through color grading and lighting. This can change the audience's feelings towards the scene from a dark and mysterious one to a bright and pleasant one. Both functions together to produce balanced and harmonious movie images. Color grading ensures the overall look, while compositing creates scenes with strong visual elements.

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