cover
Contact Name
Ricki Yuliardi
Contact Email
rickisyahidan27@umkuningan.ac.id
Phone
+6282316222072
Journal Mail Official
jumlahku@umkuningan.ac.id
Editorial Address
Kampus Universitas Muhammadiyah Kuningan, Jl. Moertasiah Soepomo No. 28 Kab. Kuningan
Location
Kab. kuningan,
Jawa barat
INDONESIA
Jurnal Matematika Ilmiah Universitas Muhammadiyah Kuningan
ISSN : 24433500     EISSN : 2654833X     DOI : https://doi.org/10.33222/jumlahku
Core Subject : Education,
JUMLAHKU: the scientific mathematics journal Universitas Muhammadiyah Kuningan, is a digital journal based on open access, has been established for the dissemination of state-of-the-art knowledge in the field of mathematics education. This journal was founded by the Department of Mathematics Education in Muhammadiyah Kuningan, while this has only been indexed by Google Scholar and iOS National Library. JUMLAHKU has received the title of Sinta 4 accreditation in 2020. JUMLAHKU published scientific articles through digital journals in 2015-2022 with issue volume 1 - volume 8 2022. The period of publication of this journal is every May and November.
Arjuna Subject : Umum - Umum
Articles 250 Documents
Implementasi model pembelajaran konstruktivisme untuk meningkatkan kemampuan pemahaman matematika siswa Jojo Johari; Uba Umbara; Evan Farhan Wahyu Puadi
JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan Vol 4 No 1 (2018): Edisi Vol. 4 No. 1 Mei
Publisher : Program Studi Pendidikan Matematika STKIP Muhammadiyah Kuningan

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Abstract

Observations conducted by researchers in one of class VII showed that the ability of students' understanding in the class is still minus. Whereas in KTSP 2013 mentioned that mathematical understanding is one of the basic competencies that must be owned and developed by students in learning mathematics. Based on the problem, the research was conducted by implementing constructivism model of learning in mathematics learning. Constructivism is one of the learning model where the students are actively mentally build their own knowledge based on the cognitive structure they have. This study is a classroom action research (PTK) carried out at SMPN 1 Lebakwangi. To obtain data in this study, the instruments used are the ability of comprehension test, observation sheet and student response questionnaire. Tests are tested with validity, reliability of difficulty levels and distinguishing power. The collected data is analyzed descriptively and quantitatively. Through the test obtained at each end of the cycle obtained the results of cycle I 45.75%, cycle II 65, 71%, and cycle III 85, 71%. From the results of this study also shows that learning mathematics with constructivism learning model can improve students' understanding ability. The best improvement is achieved on the aspect of the ability to transform a form of representation to another and the ability to recognize the various meanings and interpretations of concepts. This is seen from the calculation of the gain index is 0.29 with the medium category. Besides from result of questionnaire of student response showed positive response from student at learning by using constructivism learning model. This is seen from the results of the questionnaire calculation with the majority of students answered the response agreed 46, 38%.
Efektivitas penggunaan metode cooperative learning type make a match terhadap pemecahan masalah siswa dalam pembelajaran matematika Rita Rosita; Ricki Yuliardi; Abdul Rosyid
JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan Vol 4 No 1 (2018): Edisi Vol. 4 No. 1 Mei
Publisher : Program Studi Pendidikan Matematika STKIP Muhammadiyah Kuningan

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Abstract

Student problem solving on learning mathematics in Class X SMK YAMSIK Kuningan is still low. This is because the implementation of conventional learning model that less develop the ability to learn and build individuals. Conventional learning tends to minimize student involvement so teachers seem to be more active. The habit of being passive in the learning process can cause most students to be afraid and embarrassed to ask the teacher about the less interesting material. One of the learning models tried through this research is the Make A Match learning model. The purpose of this research is to know the effectiveness of Make A Match method in learning mathematics. The population of this research is students of class X SMK YAMSIK Kuningan. Sampling in this research using Cluster Random Sampling technique with M-G pattern that is using balancing technique average pretest value of control group and experiment group. There are 2 (two) variables in this research, namely: (1) Make A Match Learning Model with conventional learning model, and (2) Problem solving student. Data collection techniques used are documentation, tests, and questionnaires. Instrument test results (validity test, level of difficulty, distinguishing power) consisting of 5 items and used for pret test and post test are 5 items. Based on the results of instrument reliability test for pretest, postes, and questionnaires obtained the whole instrument is reliable and can be used for data collection. The test result difference of two average pret test (t is in the acceptance area of ​​Ho) concluded there is no difference between the experimental group and the control group. Test of difference of post experiment group average and control group was found that experimental group was better than control group. Average estimation in control group with mean of student learning result 35.92 meanwhile experimental group average estimation with mean of result of learning 37.94 mean control group result of problem solving at learning of mathematics lower than experiment group, hence there is influence between effectiveness The model of Make A Match learning in mathematics learning in grade X students of SMK YAMSIK Kuningan. Based on the results of the study concluded that learning by using Make A Match model socialized and used as an alternative in learning mathematics in school. In addition to further research as the development of other research. Based on the results of the study it is suggested that the application of Make A Match learning model is socialized and used as an alternative in learning mathematics in schools to improve student learning outcomes. In addition, in the application of this model a teacher should always keep an eye on the class to motivate students' activeness and provide individual and group guidance. Further research needs to be done as self-development so as to develop research in a wider scope.
Penerapan Model Pembelajaran Missouri Mathematics Project (MMP) terhadap Peningkatan Kemampuan Penalaran Matematis Siswa Nia Kurniawati; Uba Umbara; Evan Farhan Wahyu Puadi
JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan Vol 2 No 2 (2016): Edisi Vol. 2 No. 2 November
Publisher : Program Studi Pendidikan Matematika STKIP Muhammadiyah Kuningan

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Abstract

This research presents the findings of a study on the use of learning mathematics by using model Missouri Mathematics Project to increase students' mathematical reasoning abilities. The study involved an experimental class and control class is taken from the eighth grade at SMP Negeri 1 Cimahi in the second semester of the academic year 2015-2016. Research using essay test instruments to evaluate students' mathematical reasoning abilitiy and use students' responses to determine the students' response to learning that is used. To compare the ability of the two classes, the researchers used one-way t test for two independent samples. While to analyze the hypothesis concerning the gain classroom experiments, the researchers used one sample t test. From the results of the pretest known that the mean score of control class of mathematical reasoning is 13,25 while the experimental class is 12,30. Through t test on the value of the note that the value tcount = -0,51. While the degree of freedom df = 5% and 56 known ttable = 2,0042 From both these data we know that - 2,0042
Penerapan model cooperative learning tipe teams games tournament (tgt) terhadap kemampuan penalaran matematika siswa pada pembelajaran matematika Ade Sudarna; Abdul Rosyid; Ricki Yuliardi
JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan Vol 4 No 1 (2018): Edisi Vol. 4 No. 1 Mei
Publisher : Program Studi Pendidikan Matematika STKIP Muhammadiyah Kuningan

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Abstract

Students' mathematical reasoning in mathematics learning in Class VIII SMPN 1 Cibeureum of Kuningan Regency is still low. This is because the implementation of conventional learning model that less develop the ability to learn and build individuals. Conventional learning tends to minimize student involvement so teachers seem to be more active. The habit of being passive in the learning process can cause most students to be afraid and embarrassed to ask the teacher about the less interesting material. One of the learning model that is tried through this research is Teams Games Tournament (TGT) learning model. The problems in this research are: "Application of Cooperative Learning Type Teams Games Tournament Model (TGT) is better used in students' mathematical reasoning ability in mathematics learning compared with conventional model". The purpose of this research is to know the application of Teams Games Tournament (TGT) learning model to students' mathematical reasoning ability in learning mathematics. In this research the method used is experimental method. Surachmad (2001: 148) argued that "experimental method is a way to know the factors that cause the cause of the emergence of a result is to compare the events where there is a certain phenomenon. The population of this study are students of class VIII SMPN 1 Cibeureum Kuningan District. Sampling in this research using purposive sampling technique with M-G pattern that is using balancing technique average pretest value of control group and experiment group. There are 2 (two) variables in this study, namely: (1) Teams Games Tournament Learning Model (TGT) with conventional learning model, and (2) students' math competency. Data collection techniques used are documentation, tests, and questionnaires. Instrument test results (validity test, level of difficulty, distinguishing power) consisting of 5 items and used for pretest and postes are 5 items. Based on the results of validity, reliability, difficulty, and distinguishing test for pretest, postes, and questionnaires, all instruments are valid, reliable and can be used for data collection. The result of difference test of two pretest mean concluded there is no difference between experimental group and control group. The difference test of experimental group postes and control group was found that the experimental group was better than the control group. Average estimation in control group with mean of student learning result 54.21 while estimation of experiment group average with mean of learning result 56.53 mean experimental group result of student's mathematical ability ability on learning mathematics higher than with control group, hence there is influence Teams Games Tournament (TGT) learning model on students' mathematical reasoning ability in learning mathematics in grade VIII SMPN 1 Cibeureum of Kuningan. Based on the result of the research, it is concluded that learning using Teams Games Tournament (TGT) model is socialized and used as an alternative in learning mathematics in school. In addition to further research as the development of other research
PENERAPAN METODE EXPERIENTIAL LEARNING TERHADAP PENINGKATAN KEMAMPUAN KONEKSI MATEMATIS SISWA SMP Maman Lesmana; Evan Farhan Wahyu Puadi; Abdul Rosyid
JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan Vol 2 No 2 (2016): Edisi Vol. 2 No. 2 November
Publisher : Program Studi Pendidikan Matematika STKIP Muhammadiyah Kuningan

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Abstract

the application of the method of Experiential Learning to increased Ability of JUNIOR HIGH SCHOOL students ' Mathematical Connections. This research aims to study the mathematical connection capacity of students who get the experiential learning with learning methods that get the conventional learning. This research is a research quasi experimental design. The results of the initial test data analysis retrieved tarithmetic t = -1.49 and ttabbel = 2.0252. because -2.0252 < -1.49 < 2,0252 or -ttabble < tarithmetic < ttabble, so the ability of mathematical connections both classes before the second treatment given in the same class are the same. While the analysis of tests late retrieved Uarithmetic = 226.5 and Utabbel are U(20)(20) = 138, because 226.5 > 138 or Uarithmetic > Utabble percentage, and average student response towards the learning of 33.2% this means that almost half of the students give experential learning method in response to learning in mathematics. A comparative analysis of the average score gains with N-Test-U earned Uarithmetic = 410 and U of the table is U(20)(20) = 138. Because Uarithmetic > Utabble or 410 > 138, then there is an increased ability of mathematical connection that uses the experiential learning learning better from the ability of mathematical connections that use conventional learning
PEMBELAJARAN MATEMATIKA BERBANTUAN SOFTWARE CABRI 3D SEBAGAI UPAYA PENINGKATAN KEMAMPUAN SPASIAL SISWA Sholihin Abdullah Ma’sum; Evan Farhan Wahyu Puadi; Ricki Yuliardi
JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan Vol 2 No 2 (2016): Edisi Vol. 2 No. 2 November
Publisher : Program Studi Pendidikan Matematika STKIP Muhammadiyah Kuningan

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This study aims to determine: (1) whether the spatial ability of students who use mathematical learning-assisted software Cabri 3D is better than students who use conventional learning (2) How improvement of spatial ability students who study mathematics aided software Cabri 3D (3) How is the response students towards mathematics assisted Cabri 3D software. This experimental study conducted at MTs Sindangsari in the second half for the academic year 2015/2016 with the draft nonequivalent control group design. The population in this study were all students of class VIII MTs Sindangsari. Sampling was done by using sampling techniques purposipe. From the selected sample, one class into a class experiment, ie classes given mathematics learning assisted software Cabri 3D and one class as the control class, the classes given conventional learning. Measurement of spatial ability tests performed using an instrument shaped spatial abilities test description. This instrument has qualified the validity and reliability of the instrument. The results showed (1) spatial ability of students who use mathematical learning-assisted software Cabri 3D is better than students who use conventional learning, it is based on test results mean difference using the U test which showed z count > z table (2) Improved spatial ability of students to use mathematics learning aided software Cabri 3D is better than students who use conventional learning, it is based on test results mean difference score n-gain using the t’ test that show
Meningkatkan hasil belajar matematika dengan menggunakan metode role playing pada pembelajaran aritmetika sosial Ati Suciati; Ricky Yuliardi; Zuli Nuraeni
JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan Vol 4 No 1 (2018): Edisi Vol. 4 No. 1 Mei
Publisher : Program Studi Pendidikan Matematika STKIP Muhammadiyah Kuningan

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Students low ability on mathematics in elementary school can caused students low motivation on mathematics in Junior high school. Because of students low motivation on learning mathematics. The student achievement in mathematics be come lower. Weekness of student participation in social arithmetic subject caused many Students have lower value from Minimum KKM which applied at school. The problem of study in this research are : How the Students Participation after applied role playing method on social arithmetic subject in class VII C SMPN 1 Karangkancana. How the students learning outcomes after applied role playingmethod on social Arithmetic Subject in class VII C SMPN 1 Karangkancana. Role playing method is learning method where students group playing roles which there is story questions while other students group doing observation. The Procedure of this PTK Study divided into two Cycle. Every Cycle Consist of twice meeting, twice meeting to delivering subject and once meeting to do evaluation. Based on the result of this research, it can be seen on cycle I and cycle II in student assessment activity that psychomotor aspect gained average value 69 with good enough criteria on cycle I while on cycle II gained average value 84 with good criteria. Whereas in cognitive activity that measure students level Comprehension Concept especially on evaluation activity, it found that student average value on cycle I is 65,76 with KKM level 61,57 after that on cycle II found that students average value is 79,23 with KKM level achieved 92,30 % and student participation on cycle I less have an active roles. It can be seen on student psychomotor aspect gained average value 69 whereas on cycle II student participation has improved with achieved average value in student psychomotor is 84. We can concluded that learning with role playing method can improves student active role and student achievement on mathenatics learning activity. In student class VII SMPN 1 Krangkancan
Penerapan pembelajaran kontekstual pada materi lingkaran untuk meningkatkan kemampuan pemecahan masalah matematika Juhana Juhana; Zuli Nuraeni; Ricki Yuliardi
JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan Vol 4 No 1 (2018): Edisi Vol. 4 No. 1 Mei
Publisher : Program Studi Pendidikan Matematika STKIP Muhammadiyah Kuningan

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This paper presents the findings of research on the application of contextual learning on the circle material to improve the ability of problem solving math. This studi aims to determine the action of class VIII C SMP Negeri 1 Cibingbin, Kuningan regency. Research activities are carried out through lessons learned in two cycles. Based on the result of research shows that the result of student learningon the cycle 1 and the cycle 2 has experienced a significant increase. In cycle 1 the average score is 68,00 with 50 % completeness, while in cycle 2it is obtained an average of 80,31 with completeness 81,25 %. It shows an increase in average score of 12,31 an increase in learning mastery of 31,25 %. From the contextual response of the contextual learning on the circle material has made an excellent response from the students of SMP Negeri 1 Cibingbin, wich is 92,19 %. Furthermore, seen from teacher performance activity also there is improvement. If in the first Cycle the tacher’s performance earned an average score of 83,00 which is included in the criterion well, then in the second melt the average value of 92,00 which is included in the excellent category
PEMBELAJARAN MATEMATIKA DENGAN MODEL PEMBELAJARAN CORE DALAM UPAYA PENINGKATAN KEMAMPUAN KONEKSI MATEMATIK SISWA Yazid Yazid; M. Irfan Habibi; Inri Rahmawati
JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan Vol 2 No 2 (2016): Edisi Vol. 2 No. 2 November
Publisher : Program Studi Pendidikan Matematika STKIP Muhammadiyah Kuningan

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This study aims to determine: (1) Whether the mathematical connection ability of students who get models learning CORE is better than students who get learning method lecture (2) Whether improvement mathematical connection ability of students who get models learning CORE is better than students who get learning method lecture 3) How is the response students towards mathematics with models CORE. This experimental study conducted at SMP 1 Lebakwangi in the second half for the academic year 2015/2016 with the draft pretest-posttest control group design. The population in this study were all students of class VII SMP 1 Lebakwangi. Sampling was done by using sampling techniques random simple. From the selected sample, one class into a class experiment, ie classes given models learning CORE and one class as the control class, the classes given learning method lecture. Measurement of mathematical connection ability tests performed using an instrument shaped mathematical connection abilities test description. This instrument has qualified the validity and reliability of the instrument. The results showed (1) mathematical connection ability of students who get models learning CORE is better than students who get learning method lecture. It is based on test results mean difference using the t test which showed (2) Improvement mathematical connection ability of students who get learning models CORE is better than students who get learning method lecture. It is based on test results mean difference using the U test which showed z count > z table yaitu z count = 4,66 > z table = 1,96 (3) The application of mathematics models learning CORE received a positive response based on the student questionnaire.
PENGEMBANGAN DESAIN DIDAKTIS PERSAMAAN LINEAR SATU VARIABEL (PLSV) PADA PEMBELAJARAN MATEMATIKA MTsN MODEL CIGUGUR Dani Hidayat; Uba Umbara; Evan Farhan Wahyu Puadi
JUMLAHKU: Jurnal Matematika Ilmiah STKIP Muhammadiyah Kuningan Vol 2 No 2 (2016): Edisi Vol. 2 No. 2 November
Publisher : Program Studi Pendidikan Matematika STKIP Muhammadiyah Kuningan

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Mathematic learning problem occur by students because there are learning obstacle in student self. The obstacle is based on didactical obstacle is the less teacher competence in managing dan preparing of learning process and epistimological obstacle, that is beginning knowledge student which can’t be applied in another condition. Therefore, this didactical design research is used as effort to exceed learning obstacle which is felt by student. This research is didactical design research with descriptive quality method use design research is Didactical Design Research (DDR). Data collecting method for this research is question, interview, literature study, and observation. This research held in MTsN Model Cigugur Kuningan at class VII.1 and VII.3. From this research carried out some learning obstacle are 1) epistimological obstacle because student mistake in operating algebra operation and difficulty in intrepreting story problem to model and applied mathematic form, 2) ontogenikal obstacle because the limitedness student in abstract thinking 3) didactical obstacle because the teacher jus using teacher center approach

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