cover
Contact Name
Fauji Nurdin ST. Mudo
Contact Email
kangdensus88@gmail.com
Phone
+6285246960680
Journal Mail Official
mambang@unism.ac.id
Editorial Address
Jl. Pramuka No.02 Kelurahan Pemurus Luar Kecamatan Banjarmasin Timur Kota Banjarmasin Kalimantan Selatan
Location
Kota banjarmasin,
Kalimantan selatan
INDONESIA
INSTALL: Information System and Technology Journal
Published by Universitas Sari Mulia
ISSN : -     EISSN : 30481597     DOI : https://doi.org/ 10.33859/install
Core Subject : Science, Education,
The Focus and Scope of this Journal is related to : Information system Information Technology Business commerce Management technology Business Technology
Articles 5 Documents
Search results for , issue "Vol 2 No 2 (2025): INSTALL : Information System and Technology Journal" : 5 Documents clear
Creating 3D Animations for Seasonal Flood Education Ramadhani, Amanda Putri Ramadhani; Maulina, Riska; Delakamin, Putri Ika; Sabrila, Trifebi Shina
INSTALL: Information System and Technology Journal Vol 2 No 2 (2025): INSTALL : Information System and Technology Journal
Publisher : LPPM Universitas Sari Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33859/install.v2i2.980

Abstract

Seasonal flooding is a routine problem in Banjarmasin City which is triggered by high rainfall and poor waste management. The lack of public awareness in maintaining environmental cleanliness has also worsened this condition. This research aims to develop educational media in the form of 3D animations that explain the causes, impacts, and solutions of seasonal floods. The production method includes three main stages: pre-production, production, and post-production, using the Blender software as well as the BlenderKit add-on. The final result is in the form of an educational animation video that describes the process of flooding and preventive actions that can be taken by the community. Preliminary evaluations show that these animations are effective in conveying educational messages and raising environmental awareness. This media is expected to support environmental campaigns by the government and educational institutions.
Exploration and Representation of Banjarmasin’s Local Architecture and Culture in 3D Blender Animation as an Educational and Adaptation Medium for Migrants Royd, Ivan Cavanneva; Ilmiyanor, Akhmad Hafi; Rahman, Sultan Nur; Sabrila, Trifebi Shina
INSTALL: Information System and Technology Journal Vol 2 No 2 (2025): INSTALL : Information System and Technology Journal
Publisher : LPPM Universitas Sari Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The city of Banjarmasin, known for its unique river-based culture and traditional architecture, holds rich cultural heritage that is increasingly at risk of being forgotten, especially by younger generations who migrate to urban areas for education or work. This study explores how local architecture and cultural values of Banjarmasin can be represented through 3D animation using Blender, an open-source animation software. The aim is to develop an educational and emotional storytelling medium that reconnects young migrants with their cultural roots. The animation project, titled “Tumbuh Diantara Jarak” (Growing Between Distance), follows the story of a young man named Atma, who migrates from Java to Banjarmasin and experiences emotional and cultural transitions. The production process follows standard animation workflows, including idea development, storyboard scripting, modeling, keyframing, rendering, and editing. Blender was used to create visual assets such as traditional houses, symbolic landmarks, and culturally relevant environments like Siring. Audio elements, character voiceovers, and emotional visual cues were added during post-production using tools like KineMaster, CapCut, and Alight Motion. The results show that 3D animation is an effective tool not only for cultural preservation but also for emotional engagement and educational adaptation. The project demonstrates how digital storytelling can bridge cultural gaps and offer a meaningful medium for diaspora communities to reconnect with their heritage. Further research may explore audience reception and integration of interactive elements for deeper engagement.
Exploring the Beauty of the Banjarmasin River through 3D Animation as a Visual Tourism Media Nisa, Zapiratun; Adriani, Adella; Pepriyani, Nor Lintang; Sabrila, Trifebi Shina
INSTALL: Information System and Technology Journal Vol 2 No 2 (2025): INSTALL : Information System and Technology Journal
Publisher : LPPM Universitas Sari Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33859/install.v2i2.982

Abstract

The city of Banjarmasin is known as the "City of a Thousand Rivers," which has enormous tourism potential, especially in terms of unique river tourism. However, the public's interest, especially the younger generation, in river tourism began to decline due to the lack of interesting and informative promotional media. This research aims to create 3D animation as a means of visualization to promote river tourism in Banjarmasin with a Research and Development (R&D) approach. The development process consists of three main stages: pre-production, production, and post-production, which is carried out using Blender software. The results of the animation show community activities along the Martapura River, which includes floating markets, kelotok boats, and traditional atmosphere on the riverbank. These animations were created based on observational data and field records to reflect the local culture in an authentic way. The findings of the study indicate that 3D animation functions well as an attractive and informative visual promotional tool, and has the potential to increase tourist interest in tourist destinations in Banjarmasin through digital platforms.
Educational Visualization of Waste Management Through 3D Animation as an Effort to Increase Environmental Awareness Hapsari, Erwenda Tri; Yanti, Hardi; Maretmy, Angella; Sabrila, Trifebi Shina
INSTALL: Information System and Technology Journal Vol 2 No 2 (2025): INSTALL : Information System and Technology Journal
Publisher : LPPM Universitas Sari Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33859/install.v2i2.983

Abstract

Pengelolaan sampah merupakan masalah lingkungan yang masih sulit ditangani diberbagai negara berkembang, termasuk Indonesia. Kota Banjarmasin, sebagai salah satu contoh, yang menghadapi tantangan besar dalam mengelola sampah yang tidak ditangani secara optimal. Hal ini disebabkan oleh rendahnya kesadaran masyarakat dalam memilah sampah dan kurangnya edukasi lingkungan yang memadai. Fenomena ini menyebabkan meningkatnya volume sampah yang mencemari lingkungan dan berisiko terhadap kesehatan masyarakat. Sebagai solusi, visualisasi edukatif, khususnya melalui animasi tiga dimensi (3D), dapat menjadi pendekatan yang efektif untuk meningkatkan kesadaran masyarakat mengenai pentingnya pengelolaan sampah dan pelestarian lingkungan. Animasi 3D memungkinkan penyampaian informasi yang kompleks secara lebih jelas dan menarik, serta memberikan pengalaman belajar yang interaktif. Penelitian ini bertujuan untuk mengembangkan visualisasi edukatif berbasis animasi 3D yang dapat meningkatkan kesadaran masyarakat terhadap isu-isu lingkungan, terutama pengelolaan sampah. Hasil penelitian menunjukkan bahwa penggunaan animasi 3D efektif dalam menyampaikan pesan edukatif dan memperkuat pemahaman serta partisipasi aktif masyarakat dalam menjaga kebersihan lingkungan.
Enterprise Architecture Design in XYZ Kindergarten School Using the TOGAF ADM Framework for the Digital Transformation of Children's Education Ratna Lindawati; abdul latif; Trifebi Shina Sabrila; M. Ulil Albab
INSTALL: Information System and Technology Journal Vol 2 No 2 (2025): INSTALL : Information System and Technology Journal
Publisher : LPPM Universitas Sari Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33859/install.v2i2.990

Abstract

Operational management at XYZ Kindergarten School is currently still dominated by manual processes, starting from recording attendance to reporting student development. This triggers the risk of inefficiency and loss of historical data on child development. This research aims to design a comprehensive enterprise architecture (EA) for XYZ Kindergarten School using the TOGAF ADM (Architecture Development Method) methodology. The main focus of the research is to align preschool education business processes with integrated information technology solutions. The results of the study formulated the blueprint of the Kindergarten School Information System (SISTK) which includes multimedia-based digital portfolio management and two-way communication systems. The implementation of this design is projected to optimize teacher performance and provide transparency of development data for parents in real-time.

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