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Contact Name
Mochamad Nashrullah
Contact Email
Nashrul.id@gmail.com
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+6285745063538
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Nashrul.id@gmail.com
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Kavling Banar, Pilang, Sidoarjo, Jawa Timur
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INDONESIA
IJHCS
ISSN : 26151898     EISSN : 26158159     DOI : https://doi.org/10.31149/ijhcs.v7i1
The International Journal of Human Computing Studies (IJHCS) publishes original research over the whole spectrum of work relevant to the theory and practice of modern interactive systems of the contemporary world. IJHCS accepts papers in forms of original research articles, review articles, book reviews, case reports, and discussions to answer important and interesting questions of the innovative research points.
Articles 417 Documents
The Importance of Intercultural Communicative Competence in English Language Teaching and Learning Kiyamiddinovna, Umarova Malika
International Journal of Human Computing Studies Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishing LLC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i5.4347

Abstract

Whіle the use оf аpprоprіаte lіnguіstіc іtems іs essentіаl fоr successful cоmmunіcаtіоn іn аny lаnguаge, sоcіоculturаl fаctоrs аlsо plаy аn іmpоrtаnt rоle. Іnterculturаl cоmmunіcаtіve cоmpetence іs оne dіmensіоn оf sоcіоculturаl аwаreness thаt hаs been recоgnіzed аs іntegrаl fоr cоmmunіcаtіve cоmpetence, but іts prаctіcаl аpplіcаtіоn remаіns а chаllenge, pоssіbly due tо the fаct thаt lаnguаge educаtоrs tend tо hаve mоre knоwledge аbоut the tаrget lаnguаge thаn іts relаted culturаl аspects.
Gamification in Ecommerce Sadiku, Matthew N. O.; Chukwu, Uwakwe C.; Sadiku, Janet O.
International Journal of Human Computing Studies Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishing LLC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i5.4376

Abstract

By nature, gamification thrives in the context of competition to win. Autonomy, rewards, participation, contest, and absorption play an essential role in its success. Gamification is the most entertaining technique to consider in engaging customers in the ever-evolving world of e-commerce. Ecommerce gamification is the technique for integrating game elements into your marketing strategy with the intention of entertaining users and influencing their behavior. This strategy is changing the way we shop in ecommerce and has many advantages, both for the shoppers and the stores. This paper provides an overview on gamification ecommerce with examples.
Gamification in Lifestyle Sadiku, Matthew N. O.; Chukwu, Uwakwe C.; Sadiku, Janet O.
International Journal of Human Computing Studies Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishing LLC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i5.4377

Abstract

Gamification is a transformation of something into a game. It is applying game-like elements into everyday activities such as exercise to increase engagement and motivation through rewards. Applying game principles to everyday, mundane tasks can make life more exciting. Gamification uses the same motivational psychological principles that have always been around: self-affirmation, competition, peer support, and gratification through rewards. It has become an increasingly popular tool for motivating individuals to adopt healthier lifestyles. Lifestyle gamification is essentially treating your life as if it were a game. This paper provides an overview on gamification lifestyle with examples.
Gamification in the Military Sadiku, Matthew N. O.; Chukwu, Uwakwe C.; Sadiku, Janet O.
International Journal of Human Computing Studies Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishing LLC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i5.4378

Abstract

In gamification, elements of game design are used to make an experience more engaging in a non-game context such business and the military. The role of gamification in military training is transforming the way our armed forces prepare for the modern battlefield. Gamification in the military training programs is becoming more engaging, effective, and efficient. The marriage of gamification and military training is a win-win situation. We can use gamification to boost training and take individual differences into account. This paper provides an overview on gamification in the military with examples.
Improving the Spiritual and Educational Education of Young People the Importance of Books and Reading Atajanova, Sharipova Dilbarxan
International Journal of Human Computing Studies Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishing LLC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i5.4384

Abstract

The article discusses the importance and characteristics of books and reading in improving the spiritual and educational education of young people. Also, the factors of book and reading culture implemented in our country in educating young people to become mature individuals were discussed.
The Role of Puppet Theaters in Educating the Young Generation in the Spirit of Love for the Fatherland A’zamjon, Abdukhalilov
International Journal of Human Computing Studies Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishing LLC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i5.4389

Abstract

The theater is a mirror of spirituality, a real center of education, and in its essence lies the important task of enriching the traditional world of human education and raising its culture. The fate of the nation, human life, country’s sorrow and joy should be reflected in such plays. A child’s mind looking at the world with joy is an example of white paper, and his heart is equally innocent. In this sense, the issue of upbringing is a process that requires careful thought, diligence and a deep mental approach. It is not appropriate to write or choose a work without taking into account the age of children, and clearly distinguishing the age group of the audience is the most important component. Puppet theater and theater art in general have special educational, ideological and aesthetic functions in the education of our young generation. The article talks about puppet theater and the attention paid to this field in Uzbekistan.
The Uniqueness of Acting Skills in the Art of Puppet Theater Bakhora, Djumamuratova; A’zamjon, Abdukhalilov
International Journal of Human Computing Studies Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishing LLC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i5.4390

Abstract

This article is about specific approaches to professional training of puppet theater actors as a type of theater art.
The Issue of Dramaturgy in Youth Education and Puppet Theater Sayidolim, Khojaev; A’zamjon, Abdukhalilov
International Journal of Human Computing Studies Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishing LLC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i5.4391

Abstract

This article talks about the puppet theater, which is a unique type of theatrical art, and important aspects of its dramaturgy.
Research on the Use of Renewable Energy in the Automation of Electric Generators Abatbayevich, Dauletov Kalniyaz; qizi, Kulmuratova Aliya Janabay
International Journal of Human Computing Studies Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishing LLC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i5.4428

Abstract

Currently, in order to meet the rapidly growing energy needs in the Republic of Uzbekistan, it is necessary to use all energy sources. Regenerable the energy is unlimited and efficient, and it gives us the results we expect. However, its main disadvantage is in renewable energy sources. To solve this problem of control and management of a hybrid renewable energy system, it will consist of multiplying renewable electricity sources built by combining several separate energy sources. Energy economy, reliability and due to their flexibility, these hybrid systems will be able to exceed the limits of individual energy production technologies. Republic of Uzbekistan In 2021-2023, it created several incentives for the use of renewable electricity. This means the use of solar energy, that is, the program of obtaining energy with the help of solar panels and self-sufficiency in electricity. Optimal solar panel sizing, control, and power management strategies are discussed in detail to exploit its potential. Electricity Several research studies have been conducted on the implementation of measurement, control, power management and optimization processes. The article presents a critical analysis and shortcomings and control of existing electricity systems in the selection of optimization parameters and several processes for designing power control schemes are reviewed. Furthermore, the study was able to highlight various challenges/barriers. Wind and Solar energy highlight the possible future possibilities and the results of studies on increasing the power of the electrical system in the field of control, power management, optimization and optimal measurements were studied.
Gamification in Workshop Sadiku, Matthew N. O.; Chukwu, Uwakwe C.; Sadiku, Janet O.
International Journal of Human Computing Studies Vol. 5 No. 5 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishing LLC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i5.4441

Abstract

Gamification is the process of adding elements of games to non-game activities. It is a popular approach to making customer experiences more engaging and fun. It is now reaching the workplace. Gamification workplace is the use of game techniques in the work environment. In the workplace, gamification can encourage employee engagement, gratification, and retention. Gamification introduces a competitive element to employees’ tasks, using rewards to give them a greater incentive to meet company goals. This paper provides an overview on gamification workplace with examples.

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