cover
Contact Name
Medhy Aginta Hidayat
Contact Email
medhy.hidayat@gmail.com
Phone
+6281213033562
Journal Mail Official
journal.dtcs@gmail.com
Editorial Address
CV. Akalbudi Aksara Indonesia, Taman Aloha H-1, No. 4, RT. 042/RW. 009, Suko, Sukodono, Sidoarjo, Indonesia 61258
Location
Kab. sidoarjo,
Jawa timur
INDONESIA
Digital Theory, Culture & Society
ISSN : -     EISSN : 3031707X     DOI : https://doi.org/10.61126/dtcs.v2i2
This journal covers various issues of today digital era as well as the intersection of social, cultural, economics and humanities disciplines in highlighting the theoretical and practical sides of the digital culture and society: social media and digital society, gender and digital culture, religion and digital culture, digital society and disruption, digital activism and social movement, citizenship-education and digital identity, democracy and digital literacy, security and digital politics, digital economy and public policy.
Articles 7 Documents
Search results for , issue "Vol. 2 No. 1 (2024): July" : 7 Documents clear
Ethics in social media in the millennial generation from Pancasila’s point of view Habibah, Siti Maizul; Umma, Nala Rohmatul
Digital Theory, Culture & Society Vol. 2 No. 1 (2024): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v2i1.28

Abstract

The purpose of this article is to provide an overview of the communication ethics of the millennial generation on social media from a Pancasila perspective and according to the role of Pancasila moral values in dealing with technological developments. Advances in technology and science are directly eroding the ethics of using social media, thereby slowly reducing the noble values of Pancasila, which is the life guide and ideology of the unitary state of the Republic of Indonesia. In the era of the millennial generation, the use of social media is often misused. The reason is, the millennial generation tends to be susceptible to content spread on social media without filtering it critically. They truly believe that the content is fact, so they try to defend it with their stance. Socialization, regulatory enforcement, and social media literacy are some of the external ways in which this problem can be solved. Another internal way is to instill in the millennial generation various values and standards of life based on Pancasila and encourage the millennial generation to be involved in various positive productive activities on social media.
Semiotic analysis of presidential candidate roasting video content on TikTok’s @sandissukron Martiyana, Devita; Ardianto, Erik
Digital Theory, Culture & Society Vol. 2 No. 1 (2024): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v2i1.29

Abstract

This study aims to analyze the content of presidential candidate roasting videos on @sandissukron’s TikTok account using Peirce’s semiotic theory. The research method used is descriptive qualitative with data collection through indirect observation of three @sandissukron video contents and documentation studies. The results showed that the video content can be analyzed using Peirce’s semiotics, resulting in various meanings ranging from principles, traits, personalities, to implied goals. The explanation of these meanings is described in a trichotomy table consisting of sign, object, and interpretant. The gestures, intonation and coded language in the video represent the nature and personality of the intended presidential candidate. Anies Baswedan is portrayed as someone who is good at rhetoric and has a smart political strategy, Prabowo Subianto is portrayed as a power-hungry individual with a poor record on human rights, while Ganjar Pranowo is portrayed as a figure who is not trusted and is considered a party puppet. This research provides deep insight into how signs in TikTok video content can provide complex interpretations of presidential candidates and reflect public opinions and perceptions. It shows that social media has a significant role in shaping political narratives and public opinion.
Netnographic research in understanding social media as a new public sphere Palupi, Anggi Trivina
Digital Theory, Culture & Society Vol. 2 No. 1 (2024): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v2i1.31

Abstract

The development of information and communication technology and new media has brought a new dimension of public space to society. In the 19th century, the realization of a public space that really facilitated public communication was very limited due to the domination of public space by the state and industrial corporations. However, with the existence of the Internet, it is possible for a new public space or new public sphere called social media to emerge. The emergence of social media has succeeded in changing people’s interaction and communication patterns from offline to online. This has implications for the emergence of social media phenomena, both positive and negative. In order to understand the facts of sociality in online spaces or social media, a new research method technique called netnography is needed. Netnography is present as a lens and mitigator for various forms of changes in interaction and communication patterns in online spaces, which ultimately give rise to a new online culture.
The role of community identity in changing online gamers’ behavior Kristina, Anita; Achsan, Dzakiy
Digital Theory, Culture & Society Vol. 2 No. 1 (2024): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v2i1.34

Abstract

The purpose of this research is to determine the role of community identity on the behavior of online gamers. This research was conducted on the online gaming community X, which consists of students. The method used is qualitative phenomenology with interview data collection techniques. The research results show that the identity behavior of online gamers is determined by their community identity role. This community forms its own norms and values that are mutually agreed upon. The community also motivates the formation of gaming behavior and the intentions of each member’s behavior. The rational individual of action (gamer) is formed by a group of actions based on a community of utility, not an individual utility. Community members must force themselves to gain recognition of their group identity through many irrational acts of conformity.
Social resilience of Pudak Sari Kelapa shop production business actors through digitalization of MSMEs in Gresik Jannah, Asmaul; Mutmainnah
Digital Theory, Culture & Society Vol. 2 No. 1 (2024): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v2i1.41

Abstract

This research is motivated by the threats that MSMEs face in the digital age and must overcome to remain relevant and sustainable. One of the major challenges comes from the large number of similar business competitors as well as the Covid-19 pandemic, which has drastically changed consumer behavior. The purpose of this research is to determine the social resilience of Pudak Sari Kelapa Shop production business actors through the digitization of MSMEs in Sukodono Village, Gresik District, Gresik Regency. This research uses a qualitative research method with a case study approach. Supported by the theory of social resilience as an analytical tool to explain the digitalization of MSMEs by Pudak Sari Kelapa Shop production business actors. The research results show that there are main aspects in the formation of social resilience of business actors, namely stability, adaptation and transformation. Digitization of MSMEs is not only a means of survival, but also a driver of sustainable business transformation. For example, the implementation of accounting transactions through digital computer methods, payment methods through Qris, and then marketing and selling products through social media and marketplaces. As well as shop renovation efforts that are strengthened by individual resilience, namely the ability to manage emergency fund reserves.
Implementing crossword puzzles using crosswordlabs.com in the campus program teaching at an elementary school Rohmah, Siti Nur; Aeni, Candra; Panggabean , Christina Innocenti Tumiar
Digital Theory, Culture & Society Vol. 2 No. 1 (2024): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v2i1.43

Abstract

Islamic religious education learning is an important part of the educational curriculum that aims to form a good understanding, values and attitudes towards Islamic teachings. In order to increase student participation and change the learning atmosphere, it is necessary to use engaging learning media. One of the most widely used and practical media is crossword puzzles. This study aims to describe or explain the students’ responses towards the use of crossword media in Islamic religious education learning at SDN Kesamben II Plumpang. The research method is qualitative descriptive research. The data were obtained through direct observation, interviews, and analysis of documents related to the use of crossword media in Islamic religious education learning. The research participants consisted of thirty students of fourth, fifth, and sixth grade learning Islamic religious education at SDN Kesamben II Plumpang. The result shows that the use of crossword puzzle media in Islamic religious education learning has several advantages and has a positive impact on students’ learning activities. It can be concluded that the use of crossword media can be an alternative that attracts students to learn Islamic religious education.
The “new space” of homo digitalis: Questioning humans in the digital age Dasion, Agustinus Gergorius Raja; Prananta, Arie Wahyu
Digital Theory, Culture & Society Vol. 2 No. 1 (2024): July
Publisher : C-DISC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61126/dtcs.v2i1.44

Abstract

This study aims to address two main theses. First, this study focuses on the question of how technology and digitalization create people who cannot be separated from technology, called homo digitalis. Second, this study seeks to open a discourse of “new space” that is different from the real space created by homo digitalis. By using the method of literature review, this study is expected to lay the foundation for scientific studies on digitalization and the formation of new spaces in the era of digital technology. The results of the study refer to two basic arguments. First, homo digitalis is not just a user of technology. He exists through and in digital machines. That is, he exists in the confinement and governmentality of digital technology. Second, the new space created by homo digitalis is very different from real space. This does not mean that the new space is notreal, but the new space is considered real even though it is telepresent. This study is the basis for redefining space and human existence in the digital world.

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