cover
Contact Name
Cicik Sophia Budiman
Contact Email
ciciksophia@upgris.ac.id
Phone
+6285600886600
Journal Mail Official
eternalpbi@upgris.ac.id
Editorial Address
Jalan Gajah Raya no. 40, Semarang, Central Java, Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
ETERNAL: English Teaching Journal
ISSN : -     EISSN : 26141639     DOI : https://doi.org/10.26877/eternal.v16i2.2363
Core Subject : Education,
The aim of this journal publication is to disseminate the conceptual thoughts or ideas and research results that have been achieved in the area of English language teaching and learnings, literature and research ETERNAL: English Teaching Journal particularly focuses on the main problems in the development of the sciences as follows: 1. Analysis studies 2. Application of theories 3. Research reports 4. Material developments and reviews
Articles 19 Documents
Search results for , issue "Vol. 15 No. 2 (2024): August" : 19 Documents clear
The Development of Flipped Classroom Learning Design Assisted by Digital Storytelling Media in the Photography Course for Visual Communication Design Students in The Bachelor's Program at STIE Asia Malang Fathurrosi; Ulfa , Saidah; Degeng, Made Duananda Kartika
ETERNAL (English Teaching Journal) Vol. 15 No. 2 (2024): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i2.616

Abstract

This study aims to develop a flipped classroom instructional design assisted by digital storytelling media for the Photography course for undergraduate students of Visual Communication Design at STIE Asia Malang. The approach of project-based learning integrates the use of technology and active learning methods to enhance the effectiveness of learning. The Research and Development design used the instructional design proposed by Degeng & Degeng (2018). It divided into three phases of instructional design formation, namely 1) analysis of learning conditions, 2) development of learning strategies, 3) development of outcome measurement procedures. The results of the study show that this instructional design is effective in increasing student engagement and active participation. Students are more involved in the learning process, more motivated, and better able to apply the knowledge they have gained in real projects. Additionally, their learning outcomes significantly improved in both conceptual understanding and practical application. The efficiency of this design is also evident from the optimization of learning time, where students can utilize out-of-class time to study the materials, while in-class time is used for more interactive discussions and collaborative projects.
Teacher’s Code-Switching in the Teaching-Learning Process in 10th Grade of ESL Class Simatupang, Lady Maysi Cahyani; Jismulatif; Indah Tri Purwanti
ETERNAL (English Teaching Journal) Vol. 15 No. 2 (2024): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i2.638

Abstract

Studying CS in ESL classrooms is significant as it can enhance understanding and facilitate communication between teachers and students. This study aims to analyze the types, functions, and students’ perception of code-switching (hereafter, CS) used by an English teacher at a private school in Pekanbaru, Riau to seek whether it is important to use CS in learning process for ESL students. The subjects of this study were an English teacher of ESL classes and 72 ESL students in the academic year of 2023/2024. This research employs a mixed-method approach with a qualitative descriptive design combined with the use of a questionnaire, which is suitable for capturing both the depth and breadth of the phenomenon. To identify the types and functions of CS, the researcher recorded the teacher’s utterances and distributed the questionnaire to get the students’ perception. The data were analyzed using Poplack’s (1980) three types of CS and Cahyani et al.’s (2016) four functions of CS. The results showed that the teacher’s most frequently used type of CS is intra-sentential CS. Additionally, the teacher employed CS to ensure students understand the instructions given. The students showed a positive perception of the teacher’s CS since it helped them understand and comprehend the classroom activities. These results highlight the importance of strategic CS in enhancing student comprehension and participation in ESL classrooms, suggesting broader implications for teaching practices in multilingual settings.
Enhancing Vocabulary Mastery in Narrative Text through Wordwall Game Ambar Nur Aisiyah, Almadani; Mulyadi, Dodi; Budiastuti, Riana Eka; Wijayatiningsih, Testiana; Singh, Charanjit Kaur Swaran
ETERNAL (English Teaching Journal) Vol. 15 No. 2 (2024): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i2.657

Abstract

Enhancing vocabulary mastery through the Wordwall game is important because students often face several common difficulties in mastering English vocabulary, such as lack of engagement, limited exposure to new words, and difficulty in retaining vocabulary. This study aims to answer whether the use of the Wordwall game can improve eighth-grade students' English vocabulary mastery. Classroom action research was conducted using four stages: planning, acting, observing, and reflecting. Data were gathered via observation, questionnaires, and testing. The study revealed that integrating the Wordwall game enhanced vocabulary proficiency and increased motivation among students in their English language acquisition. The game stimulated students' comprehension and retention of relevant vocabulary, fostering their enthusiasm for acquiring English. In addition, there was a notable improvement in students' proficiency in vocabulary. The study showed that students who used the Wordwall game had higher vocabulary test scores compared to before using the game. This study provides evidence that students have attained favorable learning outcomes and exhibit high levels of motivation to expand their vocabulary through the Wordwall game. They recognized that the Wordwall game was beneficial in facilitating their acquisition of English vocabulary. It is recommended that teachers use this strategy and regularly evaluate teaching techniques.
Artificial Intelligence Comic Strips (AICS) for Retelling Students’ Experience: Does It Work and How? Diana elfira; Faiza Hawa
ETERNAL (English Teaching Journal) Vol. 15 No. 2 (2024): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i2.685

Abstract

Artificial Intelligence Comic Strips (AICS) is a sophisticated combination of Artificial Intelligence (AI) and Comic Strips (CS). The use of AICS in the learning process can help students improve their skills, particularly in writing recount texts. This research was completed to seek an answer if AICS works for teaching writing and improving students’ abilities in composing written experiences and to know how AICS works for teaching writing. The research used a quasi-experimental design, and the main sample was eighth-graders at SMP Negeri 1 Subah. The instruments used were pre-test, post-test, and questionnaire. Data analysis and processing were done with SPSS 27. The implementation of AICS increased the average score of students in the experimental class from the pre-test score (60.359) to the post-test score (81.550). The Asymp. Sig. (2-tailed) value of 0.000 in the Wilcoxon test indicates a highly significant difference between the pretest and post-test results. The questionnaire given to students was divided into 3 parts: students' initial ability in writing recount text, students' knowledge of AI and comic strips, and students' experience in using AICS. The questionnaire's findings indicated that the students agreed that using AICS was enjoyable, helped them develop ideas, and provided them with optimism that they would get high scores. In conclusion, implementing AICS can help students write recount texts and motivate them to learn.
Application of the Singing Method in Learning English Vocabulary as an Effort to Increase Student Interest in Learning Sunarti; Sujito
ETERNAL (English Teaching Journal) Vol. 15 No. 2 (2024): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i2.733

Abstract

Singing is a fun activity for children. Therefore, this method can be applied in learning English vocabulary, which is in fact a foreign language. Vocabulary learning is the first step for students to learn a language. At this stage of vocabulary learning, a fun method is needed to eliminate the notion that English is a language that is difficult to learn. The aim of this research is to find out to what extent the singing method for learning English vocabulary can increase students' interest or motivation to learn. The research used qualitative research methods using interviews and documentation in the data collection process and used data collection, data reduction, data presentation, and data verification in the data analysis process. The research results show that using the singing method in learning English vocabulary can increase students' enthusiasm for learning. This can be seen from the enjoyable learning process, and this situation has an impact on students' scores, which have increased, namely Melia Nazwa Putri's mid-semester scores was 75, her final semester scores was 85, as well as Muhammad Iqbal Ashari's mid-semester score was 80 to 85, and Jessica Safa Arbenita's mid-semester score was 80 to 83. In this way, students' scores increased from the scores obtained during the mid-semester assessment (PTS) and the scores obtained during the final semester assessment (PAS).
Student’s Perception of Using Powtoon As A Learning Media in Teaching Speaking at SMPN 14 Bengkulu Tengah: English Puspitasari; Sujarwati, Iis
ETERNAL (English Teaching Journal) Vol. 15 No. 2 (2024): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i2.735

Abstract

This study aimed to discover students' perceptions of using animation videos from Powtoon as learning media on the greeting card topic, especially for their speaking ability. This study was carried out at SMPN 14, Bengkulu Tengah, in the eighth grade. The present study employed a quantitative research methodology in survey research design. Twelve VIII-A students who were selected through the use of the purposive sampling technique served as the research samples. A Likert scale was used to assess the data that were gathered from a questionnaire regarding students' perceptions. The mean score of each questionnaire item was then categorized using interval score interpretation. The study's conclusions showed that students' perceptions of Powtoon's use as a teaching tool in speaking classes were positive. All 11 questionnaire items (73,3%) obtained the “very good” category, and 4 questionnaire items (26,7%) obtained the “good category.” In conclusion, the majority of the students agreed that Powtoon makes the learning process more interesting and makes absorbing the material easier, increasing students pronunciation and vocabulary mastery. The teacher also benefited in terms of producing interesting and fun speaking lesson videos
The Use of Flashcards Through Umbul Game in Learning Vocabulary: Is It Effective? Aris Ariyanto; Theresia Cicik Sophia B.; Sukma Nur Ardini
ETERNAL (English Teaching Journal) Vol. 15 No. 2 (2024): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i2.745

Abstract

Vocabulary is the basic thing needed to learn the foreign language. It is wording that people have to know to communicate well, both in written and spoken structures, especially for young learners. Children's language development depends on their vocabulary, which has an impact on their academic performance. This study aimed to understand why first-grade elementary students struggle with English vocabulary in the curriculum. The primary goal was to determine if using flashcards with the Umbul game improved English vocabulary for first-grade students. The design of the research is Classroom Action Research (CAR). There are four fundamental processes in Classroom Action Research (CAR). Those are planning, acting, observing, and reflecting. In accordance with planning, the researchers prepare teaching kits needed to take action, such as: lesson plans, observation sheet, materials to be used in the classroom action, and evaluation sheet. In terms of acting, researchers implement the plan after preparing lesson plans, materials and evaluations. In this research, the researchers apply flashcards through Umbul games in teaching vocabulary. The researchers also give the post-test. Concerning observing, the researchers observe the process of teaching and learning activity. The researcher also makes result sheet to take note the information that occur during the activity. Regarding reflection, the researchers reflect, evaluate, and describe to improve the condition in the next cycle. The subjects were first-grade students from SD Pangudi Luhur Don Bosko Semarang participated in class I-C research projects. In this study, observation and evaluation sheet were applied as instruments. On the other hand, the information was obtained from observation and evaluation sheets. Information examined throughout the study was quantitative. The data was collected, and then it was examined by the researchers. The findings indicate a significant increase in first-grade students' motivation to learn English vocabulary, from 7% before to 15% after using flashcards. After implementing the flashcards through the Umbul game, the statistics indicated that students were able to acquire vocabulary with ease and were actively engaged in the teaching-learning process in the classroom. With the use of flashcards through Umbul games, students become more engaged in their studies and are more motivated to learn English. The students will have opportunities to improve their English by employing this strategy. Additionally, the English teacher can provide up chances for student participation in class activities by using flashcards as illustrated media. Hopefully, these findings can serve as a reference for future research.
Structural Contrast in William Blake’s “The Tyger” and “The Lamb” Novitasari, Eka Agustina; Widyaningrum, Agnes
ETERNAL (English Teaching Journal) Vol. 15 No. 2 (2024): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i2.749

Abstract

Structuralism is a theory focusing on analyzing the structure of a text and the relationship between the elements in order to get the meaning of literary works. Binary opposition is an important concept of structuralism, it is a concept or idea that can gain meaning through its relationship with its opposite. William Blake’s “The Tyger” and the “The Lamb” are two poems contain a lot of meaning that opposites each other. This study address several aspects related to the binary opposition of structuralism in the poems “The Tyger” and “The Lamb” by William Blake: (1) The structural elements in the poems “The Tyger” and “The Lamb” by William Blake. (2) The way “The Tyger” and “The Lamb” by William Blake employ binary oppositions in their structure to convey contrasting themes. (3) The influence of binary opposition on the overall meaning and interpretation of “The Tyger” and “The Lamb” by William Blake. (4) The benefits of using structuralism in poetry for language teaching, and how these can be addressed in teacher training programs. This study applied a qualitative method and context-oriented approach. This study shows that by utilizing structural elements, thematic explorations, tone, language style, and binary oppositions, Blake develops two mutually enhancing yet opposing perspectives on creation and divine existence. The strong and frightening Tyger is in stark contrast with the meek and pure Lamb, representing the intricate nature of life and the various facets of spirituality. This resistance goes beyond just the use of animal imagery, affecting the themes, tone, and language in every poem. Blake prompts readers to confront the contradictions of existence by juxtaposing light with darkness, innocence with experience, and nature with divinity. Studying poetry can be difficult because of different levels of literary skill, teaching methods, and tools, but it provides many academic benefits. Poetry nurtures a greater love for literature, improves creative skills and critical thinking, and aids.
Practical Application of Assessment Theories for English Teacher through Digital Technologies Beru Sembiring, Lina Tri Astuty; Sembiring, Shafa Salsabila
ETERNAL (English Teaching Journal) Vol. 15 No. 2 (2024): August
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i2.830

Abstract

Digital technology has revolutionized educational quality, particularly in English as a Foreign Language (EFL) classrooms. This article examines the benefits and challenges of using web-based applications such as Kahoot, Quizizz, Google Apps, and Nearpod for assessments. These tools offer innovative alternatives to traditional methods by enabling dynamic evaluation of student progress, providing real-time feedback, and creating engaging learning experiences. However, challenges such as internet connectivity issues, technological proficiency gaps, and the need for adequate devices can hinder their effectiveness. This paper provides guidelines for optimizing digital assessments, including assessing students' proficiency levels, setting realistic deadlines, ensuring equitable access to technology, and selecting appropriate platforms. The methodology comprises a thorough review and analysis of existing literature on digital tools in EFL classrooms, emphasizing the benefits and challenges of web-based assessment applications. By following these guidelines, educators can design assessments that are valid, reliable, fair, and transparent, thus enhancing teaching strategies and student outcomes. The article also highlights the importance of understanding various assessment types—initial, formative, and summative—and tailoring digital tools to meet specific EFL education objectives. By leveraging digital technologies, educators can improve the assessment process, ultimately contributing to a more effective and successful teaching and learning experience.

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