cover
Contact Name
-
Contact Email
ijal@mail.unnes.ac.id
Phone
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Journal Mail Official
ijal@mail.unnes.ac.id
Editorial Address
Sekaran, Kec. Gn. Pati, Kota Semarang, Jawa Tengah 50229
Location
Kota semarang,
Jawa tengah
INDONESIA
International Journal of Active Learning
ISSN : -     EISSN : 26156377     DOI : https://doi.org/10.15294/ijal
Core Subject : Education,
International Journal of Active Learning is an international, refereed publication for all those who teach and support learning in higher education (HE) and those who undertake or use research into effective learning, teaching and assessment in universities and colleges
Articles 32 Documents
Development of a PjBL-Based E-Booklet on Temperature and Heat Integrated with the Local Wisdom of Magelang Pottery to Equip Students with Creative Thinking Skills Ully Ismayati; Sudarmin Sudarmin; Woro Sumarni; Sunyoto Eko Nugroho
International Journal of Active Learning Vol. 11 No. 1 (2026): April 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijal.v11i1.42776

Abstract

Problem: the integration of local wisdom in junior secondary science learning remains limited, contributing to low students’ creative thinking skills. Furthermore, the use of digital teaching materials that support project-based learning is not yet optimal, resulting in less contextual and engaging learning. Objective: this study aimed to develop and examine the feasibility and effectiveness of a Project-Based Learning (PjBL)-based e-booklet on temperature and heat integrated with the local wisdom of Magelang pottery. Method: this research employed a Research and Development (R&D) approach using the ADDIE model and involved an experimental and a control class. The evaluation focused on feasibility (validity, readability, and practicality) and efeftiviness (product and process performance, as well as learning outcomes). Results: the developed e-booklet was found to be valid, practical, and received positive responses from students. Conclusion: the e-booklet was sufficiently effective in enhanving student engagement and creative thinking skills, making it a feasible contextual teaching material for junior secondary science learning.
Development The Discord-Based Learning Media as a Digital Platform for Communication, Collaboration, and Student Interaction Muhammad Alif; Munawwarah Munawwarah; Muhammad Naufal
International Journal of Active Learning Vol. 11 No. 1 (2026): April 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijal.v11i1.47297

Abstract

This study aimed to develop Discord-based learning media as a digital platform for communication, collaboration, and student interaction in the learning process. The study employed a Research and Development (R&D) method using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The developed product was organized as a structured Discord server containing channels for announcements, discussion, quizzes, assignment submission, and learning materials. The product was evaluated through expert validation and a limited trial involving students of Class XII 2 at SMAN 3 Polewali. Data were collected through questionnaires, supported by observation and interviews, and analyzed using descriptive qualitative and quantitative techniques based on a five-point Likert scale. The results showed that the developed media were considered feasible for learning use. Media expert validation yielded an average score of 4.2 (84%), categorized as good, while material expert validation yielded 4.6 (92%), categorized as very good. Student responses also indicated positive acceptance, with an average score of 4.02 (80.8%), categorized as good. The highest student rating was found in interest in the media, whereas ease of use received the lowest score. These findings imply that Discord has potential as an alternative digital learning medium that can support communication, collaboration, and student interaction, although technical guidance and accessibility support are needed to optimize its implementation in educational settings.

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