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Journal of Vocational and Career Education
ISSN : -     EISSN : 25032305     DOI : https://doi.org/10.15294/jvce
Core Subject : Education,
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Articles 14 Documents
Search results for , issue "Vol. 9 No. 2 (2024): December 2024" : 14 Documents clear
The Effectiveness of Using Films to Increase Entrepreneurial Interest and Learning Outcomes in Creative Product and Entrepreneurship Subjects Rahmawati, Annisa; Widowati, Trisnani; Harlanu, Muhammad
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.29803

Abstract

This study aims to examine: 1) the difference in the increase of entrepreneurial interest among students using films as a teaching media in the Creative Products and Entrepreneurship subject, 2) the difference in the improvement of learning outcomes among students using films as a teaching media in the Creative Products and Entrepreneurship subject, and 3) the effectiveness of films in enhancing both entrepreneurial interest and learning outcomes in the Creative Products and Entrepreneurship subject. This research follows a quantitative approach with a quasi-experimental design. The study population consists of eleventh-grade students at SMKN 1 Salatiga from vocational programs in beauty, fashion, and culinary arts. A simple random sampling method was employed to select the sample. The experimental group was exposed to films as a teaching media, while the control group did not receive this treatment. Data on learning outcomes were gathered through written tests, and data on learning interest were obtained through closed questionnaires. The findings of this study are as follows: 1) a noticeable difference exists in the entrepreneurial interest between students who used films as a media and those who did not, 2) there is a significant difference in the improvement of learning outcomes between students who used films and those who did not, and 3) films have proven to be effective in improving both entrepreneurial interest and learning outcomes in the Creative Products and Entrepreneurship subject at SMKN 1 Salatiga.
The Implementation of Interactive Media to Improve Student Achievement in Lighting and Signaling Systems Febrianti, Alfira Dwi; Widjanarko, Dwi; Abdurrahman, Abdurrahman
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.25387

Abstract

Students’ limited understanding of lighting systems and signaling lamps is attributed to conventional teaching methods, insufficient practical tools, and the absence of interactive learning media. This study aimed to develop, assess the feasibility, and test the effectiveness of web-based interactive learning media on the subject. The method applied Research and Development (R&D) with the ADDIE development model. The research design adopted a Pretest-Posttest Control Group Design. The validation results indicated that the media was highly feasible for use, as shown by maximum eligibility scores. The effectiveness test, comparing the control and experimental groups, showed a significant difference. The improvement in students’ learning outcomes fell into the moderate category. Therefore, this learning media was proven to be both feasible and effective in enhancing students’ achievement on the topic of lighting systems and signaling lamps.
Enhancing Vocational Students’ Cognitive Skills in Computer Networking Through Augmented Reality Hidayat, Arif; Sutopo, Yeri; Qudus, Nur
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.29564

Abstract

This study aimed to develop and evaluate Augmented Reality (AR)-based learning media to enhance students’ cognitive abilities at State Vocational High School (SMK Negeri) 2 Pati, particularly in the subject of Computer Networking and the Internet. The research was motivated by low student achievement in meeting the Minimum Mastery Criteria (KKTP), which was primarily attributed to the continued reliance on traditional teaching methods and low student motivation. A research and development (R&D) approach was employed using the ADDIE model. The resulting AR media is an Android application that integrates text, audio, images, animations, interactive 3D objects, and simulations, and is in accordance with the Merdeka Curriculum. Expert evaluations showed a very high level of feasibility, with ratings of 94% from a subject matter expert and 91% from a media expert. These results were further supported by Aiken’s V index, which indicated very high validity for the material (0.921) and high validity for the media (0.881). A practicality test was conducted, revealing a high level of effectiveness, with a 94% approval rating from both teachers and students. Moreover, a pretest–posttest control group design demonstrated significant progress in learning outcomes. The experimental group achieved an average post-test score of 83.75, significantly higher than the control group’s 73.60. Based on the N-Gain test, the experimental group achieved an average gain of 65.52% (moderately effective), whereas the control group achieved only 38.75% (ineffective). This study contributes to the theories of learning transfer, connectivism, and heutagogy, and offers practical implications for vocational education in adopting innovative technologies.  
Development of a Mobile Learning-Based Education and Training System to Improve Professional Competence of Vocational High School Teachers Maheswari, Zahra Akira; Kusumawardani, Rini; Hudallah, Noor
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.25530

Abstract

This study was conducted to address the gap between the professional competence of vocational high school teachers and the competency standards established by the Regulation of the Minister of National Education Number 16 of 2007 and the Decree of the Directorate General of Teachers and Education Personnel Number 2626/B/HK.04.01/2023 regarding the Teacher Competency Model. Limited access to conventional education and training also contributes to this issue. The objective of this research is to develop a mobile learning-based training system using multi-platform integration that is engaging, effective, and adaptive in order to enhance the professional competence of vocational high school teachers.The development process applied the ADDIE model through five comprehensive stages. In the analysis stage, a needs assessment survey identified an urgent need for technology-based training. During the design stage, various components of the mobile learning system were structured. The development stage involved expert validation, and the system was rated as “Highly Feasible” by media experts. In the implementation stage, the system was delivered online and involved 230 vocational high school teachers. The evaluation stage showed an increase in the average score from 15.62 in the pre-test to 18.84 in the post-test, with an N-Gain score of 0.74, categorized as high. Additionally, participants rated the system as “Very Engaging”, with an attractiveness score of 3.6 out of 4, equivalent to 90%.The findings indicate that the mobile learning-based education and training system developed in this study is effective in improving the professional competence of vocational high school teachers.
The Role of Career Guidance in Preparing Vocational School Students in the Building Construction Department for the Workforce Zulaikhah, Siti; Sutopo, Yeri; Kusumawardani, Rini; Supraptono, Eko; Fuad, Muhammad Nur; Nurfitriyani, Sintya Andryati
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.27472

Abstract

The Central Bureau of Statistics indicates that the open unemployment rate for vocational high school graduates remains one of the highest categories at 9.60%. In vocational education, particularly in the Design Modeling and Building Information program, this gap is also evident in the low preparedness of students in understanding the career paths available and the lack of strategies they have to enter the workforce. This study aims to analyze the role of career guidance in preparing vocational high school students for the workforce. The role of career guidance is focused on three main directions for vocational high school graduates: working in industry, continuing education to higher education, and entrepreneurship. This study uses a quantitative approach with a sample of 72 students from Vocational High School Negeri 3 Semarang, divided into two classes. The sampling technique used is total sampling. Data collection was conducted through work readiness and career guidance questionnaires, as well as interviews with instruments that were previously validated by experts. Data analysis included tests for normality, homogeneity, linearity, and simple linear regression. The results showed that career guidance plays a very significant role in the work readiness of students with a value of 68.8%. Meanwhile, the remaining 31.2% is influenced by other factors not explored in the study, such as motivation, interests, talents, and effort. This was supported by interview results, where students stated that career guidance helped them recognize their potential, explore job opportunities, and begin planning their next steps, whether for employment, continuing education, or entrepreneurship.
Educational Game Wordwall for Enhancing Daily Face Makeup Competencies of Class X Students at Vocational High School in Beauty Cosmetology Program Putriana, Megawati Eko; Sutopo, Yeri; Usman, Nur Qudus
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.27616

Abstract

This study aims to develop educational media in the form of a web-based game using Wordwall, focused on teaching daily face makeup skills at Vocational High School 4 Yogyakarta. The primary issues addressed in this research include the use of a less interactive lecture-based method, low student learning outcomes falling below the Minimum Completion Criteria, and the underutilization of technology in the learning process. The research follows the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The media was designed to encourage unconscious learning and improve students learning outcomes. Validation was conducted by subject matter and media experts, while its practicality was tested by both teachers and students. The validation results revealed that the media is highly feasible, with an average score of 4.84, while the practicality test achieved a score of 97.3%, categorized as very practical. The effectiveness test, using N-Gain analysis and independent sample t-tests, demonstrated a significant improvement in student learning outcomes. Therefore, the Wordwall educational game media is considered valid, practical, and effective for use in the Beauty Cosmetology program. This media can serve as an innovative solution to enhance the quality of both the teaching process and student learning outcomes at vocational high schools.
Development of Canva-Based Interactive Media in a Project-Based Learning Model to Improve the Cognitive Abilities of Vocational High School Students Surya, Rizky Gheni Praba Surya; Sutopo, Yeri
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.27772

Abstract

The teaching of Pancasila and Civic Education (PPKn) in Vocational High Schools (SMK) still faces challenges in delivering material that is engaging and easy to understand. The abstract nature of Pancasila values often makes them difficult to grasp without supportive media. The lack of interactive and digital-based learning media becomes a barrier to meaningful learning. Therefore, this study aims to develop Canva-based interactive learning media within a Project-Based Learning (PjBL) model to improve students’ cognitive abilities in PPKn subjects at SMK. This research is a type of Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The developed product is a digital interactive media using Canva, presenting Pancasila content visually, communicatively, and contextually. Validation was conducted by two media experts and three content experts. Practicality was tested through questionnaires to teachers, while effectiveness was evaluated using pretests and posttests in experimental and control classes. The implementation was carried out using a project-based learning approach. The results show that: (1) the media visualizes Pancasila values effectively and attractively; (2) expert validation confirms its feasibility with media expert CVI at 0.88 (PoA 88%) and content expert CVI at 0.91 (PoA 91%); (3) practicality is in the “very practical” category (average score 93.3%); and (4) effectiveness testing indicates a significant difference (t = 4.727; sig. = 0.000) and higher N-Gain in the experimental class. Therefore, Canva-based interactive media is feasible, practical, and effective for project-based PPKn learning in SMK.
The Effect of Using E-Module Based on Flipbook Maker on Student Understanding of the Starter System Suprayogi, Sidiq; Sutopo, Yeri; Priyatna, Bambang Sugeng; Anis, Samsudin
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.28636

Abstract

A significant challenge in contemporary education is the limited understanding of technical subjects by students, such as the starter system within the Automotive Engineering program. The use of less engaging learning media leads to a decrease in student motivation, which ultimately affects academic performance. This study investigates the impact of an e-module, designed with Flipbook Maker, on student comprehension of the starter system. A quantitative approach was employed, utilizing pretests and posttests, along with surveys distributed to measure changes in understanding and student responses to digital learning media. The collected data was analyzed using simple linear regression through the SPSS software. The study involved a sample of 70 students from the XI grade of the Automotive Engineering program at SMK Negeri 1 Kandeman. The results revealed that the use of the e-module significantly improved student understanding, with a correlation coefficient (R) of 0.469 and an effect size (R Square) of 0.673, indicating that 67.3% of the variance in understanding was explained by the e-module. In conclusion, the e-module effectively enhanced student comprehension of the starter system. Students expressed a preference for digital learning media due to its flexibility in being accessed anytime and anywhere, both online and offline.
The Development of a Digital Electronics Trainer for Teaching Fundamentals of Electronics Engineering Suryani, Titin; Anis, Samsudin; Arief, Ulfah Mediaty
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.29004

Abstract

The teaching of Fundamentals of Electronics Engineering often faces challenges in bridging theoretical knowledge with practical application. A lack of interactive and contextual learning media hinders students’ comprehension of foundational concepts and diminishes their motivation to learn. This study addresses these challenges by developing a digital electronics trainer as an instructional tool to support the learning process. The trainer is designed and implemented to help students explore digital electronics concepts—specifically logic gates—through relevant problem-solving activities. The aim is to enhance students’ conceptual understanding and engagement. This research employs a Research and Development (R&D) approach, utilizing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results demonstrate the significant effectiveness of the digital electronics trainer in improving students’ cognitive abilities. An N-Gain score of 0.71 indicates a high level of cognitive improvement in the experimental group using the trainer, compared to the control group that relied on textbook-based learning.
The Implementation of Learning Media in the Teaching Process of Productive Subjects in the Building Engineering Department at SMK Negeri 7 Semarang Wijaya, Ahya ‘Alimah Rahmah Haque; Qudus, Nur; Sukamta, Sri
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.29411

Abstract

The use of learning media in vocational education, particularly in productive subjects at Vocational High Schools (SMK), plays a crucial role in enhancing students‘ understanding of technical concepts and preparing them for the workforce. This study aims to analyze the implementation of learning media in the teaching process of building engineering subjects at SMK Negeri 7 Semarang and to provide recommendations for developing effective and contextual learning media. A descriptive qualitative approach was employed, with participants including productive subject teachers, eleventh-grade students, and documents related to the Merdeka Curriculum. Data were collected through observation, in-depth interviews, and documentation, and were analyzed using the interactive model of Miles & Huberman. The findings indicate that visual-based, digital, and physical teaching aids significantly contribute to increasing student enthusiasm, focus, and comprehension of building construction materials. However, several challenges were identified, including limited infrastructure, low digital literacy among teachers and students, and dependency on licensed software. Based on these findings, it is recommended to develop collaborative, project- based, and locally contextualized learning media, enhance teacher capacity through educational technology training, and optimize digital platforms to support more inclusive and innovative learning experiences. Thus, the appropriate use of learning media can improve the quality of vocational education and strengthen students‘ readiness to meet job market demands in the field of building construction.

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