cover
Contact Name
Dwi Sulisworo
Contact Email
sulisworo@gmail.com
Phone
+6281328387777
Journal Mail Official
sulisworo@gmail.com
Editorial Address
Jalan Sugeng Jeroni No. 36 Yogyakarta 55142, Indonesia
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Journal of Educational Technology Innovation and Applications
ISSN : -     EISSN : 30907187     DOI : -
Core Subject : Education, Social,
Journal of Educational Technology Innovation and Applications is an international, peer-reviewed journal focused on advancing research, development, and practical applications in educational technology. JETIA provides a platform for researchers, practitioners, policymakers, and developers to share innovations and evidence-based practices shaping the future of learning across diverse contexts. The journal invites contributions on the design, implementation, and evaluation of technological solutions in education, from early childhood to lifelong learning. JETIA bridges cutting-edge research with real-world educational practices, emphasizing both theoretical and applied perspectives. Key areas of focus include, but are not limited to, digital learning tools, artificial intelligence, mobile and ubiquitous learning, learning analytics, virtual and augmented reality, online learning design, gamification, educational technology policy, and inclusive solutions for diverse learners, as well as technologies for skills development and workforce education.
Articles 15 Documents
Culturally-Based Renewable Energy Media to Enhance Critical Thinking in Elementary Science Learning Fitrianawati, Meita; Ainul Yaqin, Abid Rizal
Journal of Educational Technology Innovation and Applications Vol. 1 No. 03 (2025): Forthcoming Issue - Journal of Educational Technology Innovation and Applicati
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/jetia.v1i03.1112

Abstract

This study investigates the effectiveness of renewable energy learning media, rooted in local culture, on enhancing the critical thinking skills of fifth-grade students at SD Muhammadiyah Demangan. Employing a quasi-experimental design, the research involved two groups: an experimental group that received the intervention using renewable energy-based media and a control group that followed conventional teaching methods. Data collection was conducted through pretest and posttest assessments. The findings revealed a significant improvement in the experimental group’s critical thinking skills, with the average posttest score rising from 58 to 80.6 (surpassing the minimum passing criteria of 75) compared to the control group’s average posttest score of 73. The results of the independent sample t-test indicated a significance value (2-tailed) of 0.018, confirming a statistically significant difference between the two groups. The study concludes that renewable energy learning media integrated with local cultural elements effectively improve students’ critical thinking abilities and can be a valuable innovation in primary education.
Empowering Self-Directed Mathematics Learning through Artificial Intelligence: An African Perspective Makonye, Judah P.; Sulisworo, Dwi
Journal of Educational Technology Innovation and Applications Vol. 1 No. 03 (2025): Forthcoming Issue - Journal of Educational Technology Innovation and Applicati
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/jetia.v1i03.1153

Abstract

`In the evolving educational landscape, self-directed learning (SDL) is gaining momentum as a pivotal approach to personalized education. This paper explores the integration of Artificial Intelligence (AI) to support SDL in mathematics instruction within the African context. Despite systemic challenges in the region's educational infrastructure, AI presents an opportunity to overcome teacher shortages, unequal resource distribution, and varied student learning needs. Through a conceptual framework and literature-supported analysis, we argue that AI-driven learning environments can significantly enhance learners' autonomy and performance in mathematics. Results from secondary data and expert interviews are presented in two analytical subsections, highlighting opportunities and challenges of AI integration in SDL. The article concludes with practical recommendations for policymakers and educators.
Project-Based Learning in Elaborating Interactive Media Based on E-Modules for Prospective Physics Teachers Ute, Nilawati; Halmuniati
Journal of Educational Technology Innovation and Applications Vol. 1 No. 03 (2025): Forthcoming Issue - Journal of Educational Technology Innovation and Applicati
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/jetia.v1i03.1220

Abstract

This study aims to explore the implementation of the Project-Based Learning (PjBL) model in the development of interactive e-module-based learning media by prospective physics teachers. The research method used is qualitative descriptive research, with subjects being students of the Physics Education study program who are enrolled in the learning media course. The learning process follows the stages of PjBL, starting from problem identification, project planning, product development, to presentation and reflection. The results of the study show that the PjBL approach can enhance students' creativity, critical thinking skills, and technological abilities in designing interactive learning media relevant to the needs of physics education. In addition, the developed e-modules feature interactive elements that support deeper and more engaging conceptual understanding. In conclusion, PjBL is effective in equipping prospective physics teachers with the pedagogical and technological competencies needed in the era of digital learning.
Redesigning Automotive Tool: Usability of an Improvised Combination Wrench for Practical Education Capuno, Jhon Froy; Gahob, Ritchie; Lequigan, Mailyn; Lequigan, Reo; Cañon, Anaclito; Dela Calzada, Jeffrey
Journal of Educational Technology Innovation and Applications Vol. 1 No. 03 (2025): Forthcoming Issue - Journal of Educational Technology Innovation and Applicati
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/jetia.v1i03.1512

Abstract

The automotive industry's rapid technological shift presents a challenge for vocational education, as traditional tools may not align with modern needs. Thus, this study evaluates the acceptability of an Improvised Combination Wrench (ICW) as a cost-effective instructional tool for automotive technology. Using a mixed-methods approach with 60 participants (students, instructors, and experts) the research assessed the tool's design, functionality, and safety. The findings indicate the ICW is highly acceptable and usable, with high ratings for its functionality (grand mean: 4.60), aesthetics (4.63), and users' safety (4.63). It is consistently perceived the tool as a natural extension of the hand, appreciating its effectiveness, durability, and ergonomic design. However, a significant difference in perception was found among the three user groups (F=166.1522, p<.001), highlighting varied views based on experience. The main challenges identified were a lack of sufficient torque, non-standard sizing, and tool slippage. In conclusion, the ICW is a viable and effective teaching tool despite these limitations. It is recommended that the university formally adopt a standardized, redesigned version of the wrench, with enhancements to address the identified challenges, and implement a comprehensive training module to ensure its proper and safe use in the curriculum.
Enjoyment or Mastery? A Critical Evidence-Based Analysis of Dominant Outcomes in Gamified Learning Tabassum, Nihal; Talha; Saeed, Ozal
Journal of Educational Technology Innovation and Applications Vol. 1 No. 03 (2025): Forthcoming Issue - Journal of Educational Technology Innovation and Applicati
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/jetia.v1i03.1697

Abstract

This study investigates whether enjoyment or knowledge mastery plays a more dominant role in gamified learning environments. Using a semantic search across 138 million academic papers and systematic screening criteria, we identified empirical studies that measured both engagement-related and learning-related outcomes. Results reveal a conditional and sequential pattern rather than a single dominant effect. Enjoyment consistently drives initial engagement, supported by strong intrinsic motivation indicators and short-term affective gains. In contrast, mastery emerges more gradually and depends on the alignment of game elements with cognitive learning processes. Studies using superficial elements (e.g., points, badges) reported weaker learning effects, whereas meaningful game mechanics (challenges, feedback, narrative) fostered deeper understanding and retention. Comparative analyses show that enjoyment functions as a motivational catalyst, but mastery becomes dominant only when implementation fidelity is high and pedagogical objectives remain central. These findings highlight that effective gamification requires purposeful design that channels enjoyment into sustained learning pathways.

Page 2 of 2 | Total Record : 15