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Contact Name
Ismail Arifin
Contact Email
journalsmartbengkulu@gmail.com
Phone
+628562911777
Journal Mail Official
journalsmartbengkulu@gmail.com
Editorial Address
Jalan Kalimantan RT 004 RW 001 Kelurahan Kampung Kelawi, Kecamatan Sungai Serut, Kota Bengkulu, Provinsi Bengkulu
Location
Kota bengkulu,
Bengkulu
INDONESIA
SMART : Jurnal Teknologi Informasi dan Komputer
Published by Gayaku Publisher
ISSN : -     EISSN : 29636388     DOI : https://doi.org/10.58222/sj.v1i1.818
SMART Jurnal Teknologi Informasi dan Komputer or SMART Journal of Information Technology and Computer Science is published by Gayaku Publisher. SMART publishes research papers in the fields of Information Technology and Computer Science. SMART is committed to publishing high quality articles in Indonesian and English that can serve as key references for researchers in the fields of Information Technology and Computer Science. The scope of this journal encompasses to study of Computer Science, Information Technology, Digital Media, Information System, Knowledge Management, System Management, Data Mining, Internet Of Things IOT, Artificial Intelligence AI, Robotic, Computer Networks, Cyber Security. The scope of SMART Journal of Information Technology and Computer Science is as follows: Domain Specific Frameworks and Applications IT Management dan IT Governance eGovernment eHealthcare, eLearning, eManufacturing, eCommerce ERP dan Supply Chain Management Business Process Management Smart Systems Smart City Smart Cloud Technology Smart Appliances and Wearable Computing Devices Robotic Systems Smart Sensor Networks Information Infrastructure for Smart Living Spaces Intelligent Transportation Systems Models, Methods and Techniques Conceptual Modeling, Languages and design Software Engineering Information centric Networking Human Computer Interaction Media, Game and Mobile Technologies Data Mining Information Retrievel Information Security Image Processing and Pattern Recognition Remote Sensing Natural Language Processing
Articles 32 Documents
Pembuatan Game Petualangan “Runaway” Berbasis Android Gufron Faza, Muhamad; Desmiany Duri, Iin
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 1 No. 1 (2022): January-June
Publisher : Gayaku Publisher

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Abstract

Game merupakan sebuah media hiburan yang sudah tidak asing lagi mulai dari anak-anak hingga orang dewasa sehingga mudah diterima di masyarakat. Game terlepas dari genre apapun sebenarnya memiliki kontribusi positif terhadap kemampuan berpikir seseorang, namun hal tersebut dapat dioptimalkan dengan mengawasi waktu permainan karna dosis bermain yang berlebih justru dapat berdampak negative. Game memiliki banyak genre salah satunya adalah platformer. Game platformer adalah sebuah genre game yang megharuskan pemainnya menggerakkan karakter atau obyek untuk melewati rintangan atau mengoleksi benda di sebuah area yang sudah di tentukan dengan konsep yang simpel, biasanya genre game ini dipadukan dengan genre lainnya. Construct 3 adalah sebuah perangkat lunak yang digunakan untuk membuat game atau aplikasi 2D yang berbasis HTML5, yang memiliki banyak fitur yang dapat memudah dalam perancangan dan pembuatan game. Pada skripsi ini bertujuan untuk membuat Game yang Proses pembuatan diawali dengan tahap pengumpulan data dan dilanjutkan analisis dan perancangan yang dilakukan dengan metode GDLC (Game Development Life Cycle) dan melakukan pendekatan dengan GDD (Game Design Document) untuk melakukan dokumentasi pada tahap perancangan Game tersebut. Game yang akan di buat ini adalah game 2D platformer berbasis android.
Implementasi Aplikasi Sistem Pakar Untuk Mendiagnosa Penyakit Insomnia Menggunakan Metode Backward Chaining alwendi; Mandopa, andi saputra
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

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Abstract

Health is the most important thing for everyone. Without a strong and healthy body, a person will have difficulty carrying out activities. Due to limited information about children's illnesses, it is difficult for parents to predict what disease their child will suffer from. This is something new for new parents. Parents want to hand over the diagnosis of the disease to a health professional or doctor. Insomnia is a sleep disorder that attacks people who feel tired or lethargic throughout the day, have difficulty falling asleep continuously, or wake up in the middle of the night and cannot go back to sleep. The causes include psychological factors, physical factors, environmental factors, and lifestyle habits. For some people, the cost of consulting a specialist or expert is not cheap. Therefore, many parents choose to raise their children themselves. Because treatment of the disease is delayed, the disease becomes more severe and difficult to cure. Lack of parental knowledge about the symptoms of diseases that occur in children. The role of pediatricians in treating children's illnesses is very important, but is often hampered by the limited number of pediatricians and the large number of people who need treatment at the same time. To reduce these limitations, it is necessary to create a tool in the form of an expert system. According to the capabilities of an expert system, it is a branch of artificial intelligence, namely it can act like an expert in a certain field of science.
Perancangan Perancangan Sistem Informasi Pendaftaran Pasien Rawat Jalan Online Pada Klinik Kirana Syaputra, Reka Dwi; Agusianita, Agusianita
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

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Abstract

Penelitian ini bertujuan untuk menentukan tujuan dan kebutuhan dari sistem informasi pendaftaran pasien rawat jalan online Klinik Kirana dengan menggunakan metode Waterfall. Tujuan khusus dari penelitian ini adalah untuk mengidentifikasi kebutuhan ide untuk sistem informasi ini dan untuk menentukan kebutuhan sistem informasi yang tepat untuk Klinik Kirana. Metode Waterfall dipilih karena menawarkan pendekatan yang terstruktur desain UML (Unified Bahasa Pemodelan) dan mudah digunakan untuk menyelesaikan sistem informasi. Dengan desain pemesanan ini sistem informasi dapat memberikan pelayanan yang maksimal kepada pelanggan dan meminimalkan kesalahan dalam pengolahan data. Itu Manfaat dari sistem informasi pemesanan ini diharapkan meningkatkan pelayanan kepada pelanggan dan mempermudah transaksi proses lebih cepat dan mudah. Salah satu masalah yang dihadapi dalam penelitian ini adalah bagaimana membuat sistem informasi yang dapat mempermudah proses pendaftaran pasien secara online, meningkatkan produktivitas, dan mengurangi kesalahan administrasi. Untuk memahami kebutuhan klinik dan pengguna, penelitian ini mengumpulkan data melalui observasi, wawancara, dan penelitian literatur. Hasil penelitian menunjukkan bahwa sistem informasi yang dibangun menggunakan metode Waterfall dapat memenuhi kebutuhan pendaftaran pasien secara online dengan fitur seperti pendaftaran mandiri, manajemen jadwal dokter, dan notifikasi otomatis. Diharapkan sistem ini akan meningkatkan kualitas pelayanan di Klinik Kirana dan memudahkan pasien untuk mendapatkan perawatan medis
Perancangan Sistem Manajemen Pemeliharaan Peralatan IT Berbasis Android Febryan Hari Purwanto
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

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Abstract

IT devices has become a primary requirement for most companies, agencies, universities and the business world. Dependency on IT equipment in operational processes requires well-managed care and maintenance. However, currently there is still a lot of equipment maintenance in companies or agencies that is only carried out if there is damage and is still recorded manually in logbook sheets which makes it difficult for technicians to see track records of maintenance and is less effective and takes time to make reports. In this research, an Android-based IT Equipment Maintenance Management System was designed. The Android application designed is able to help speed up the submission of repairs, maintenance actions as well as the time for creating maintenance reports and track records of IT equipment. Backend application is web-based using a MySql database with a server connected to the internet using a Static IP Public, so that it can be accessed from anywhere. Applications for users and technicians are made based on Android, making it easy to use anywhere and anytime. By using this application, equipment repair requests by users, equipment repair and maintenance actions by technicians and maintenance reports can be carried out quickly, efficiently and effectively.  
Introduction to Colors for Early Childhood Learning Media at PAUD BAITUL HIKMAH, Bengkulu City Dhika, Dhika
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

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Abstract

The purpose of this study is to help children recognize colors faster with learning media using macromedia flash 8 and introduce a new application designed to suit the needs of early childhood. The method used by the author is RAD (Rapid Application Development), a software development methodology that uses minimal planning to support rapid prototyping. This learning media is an option for how PAUD children can play while learning, and are able to communicate with this learning media. Consisting of examples of game objects and questions in the application using macromedia flash 8. In making an interactive media application in recognizing colors at Paud Hikmah. The interactive media application is very easy to use and understand so that PAUD Hikmah children can easily use this application. The menus available are examples of objects, game questions, and profiles. So this study can be concluded that with the application used, it can help learning to recognize colors quickly, because in its use it only by pointing the cursor at this game
Sistem Pendukung Keputusan untuk Menentukan Mahasiswa Terbaik Menggunakan Metode Complex Proportional Assessment alwendi; Lela Budiarti; Andi Saputra Mandopa
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 2 (2024): July - December
Publisher : Gayaku Publisher

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Abstract

The aim of this research is to assist the head of the study program in determining the best students each semester. The decision support system is part of a computer-based information system that is used to support decision making in an agency or company. Decision support systems are built to make it easier for someone to make decisions. The system can make a decision according to the considerations that are the criteria in this research, including skills, character, language skills, age, place of residence. The COPRAS method or Combination of Ratio Assessment is a multi-criteria decision analysis method used to overcome complexity and uncertainty in decision making. This method utilizes a ratio approach to evaluate the alternatives involved in a decision. This research aims to obtain ranking results of outstanding students quickly and objectively without requiring a lot of effort. The results of this ranking will help Graha Nusantara Padangsidimpuan University, especially the Faculty of Engineering, Computer Science Study Program, in selecting outstanding students. From the conclusion above, the student selected to be in first place is A3 in the name of indah putri with a score of 99.972 in first place.
Analysis of the Effectiveness of Combination of Manual Keyframes and Expressions in Creating Animations Using Adobe After Effects Imam Ainudin Pirmansah; Muhammad Misbahul Munir
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 2 (2024): July - December
Publisher : Gayaku Publisher

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This study analyzes the effectiveness of the combination of manual keyframes and expressions in procedural animation using Adobe After Effects. The focus of the study includes processing time, animation quality, and efficiency of expression use by animators with different skill levels: beginners, intermediate, and professionals. The results showed that the use of expressions can reduce processing time by up to 20%, especially in the professional group, without reducing animation quality. ANOVA analysis revealed significant differences between groups based on efficiency and quality of results. The combination of manual keyframes and expressions proved effective in increasing efficiency and producing high-quality animations. This study contributes to multimedia education and animation practice, providing guidance for optimizing animation techniques.
Mencegah Serangan Session Hijacking pada WEB PHP Puji Saputra, Ismail
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 2 (2024): July - December
Publisher : Gayaku Publisher

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Abstract

Serangan session hijacking merupakan ancaman serius bagi keamanan aplikasi web yang dapat menyebabkan pencurian sesi pengguna dan akses tidak sah ke informasi sensitif. Penelitian ini bertujuan untuk mengembangkan metode pencegahan serangan session hijacking dengan menggabungkan autentikasi dua faktor menggunakan sesi dan PIN. Sistem yang dikembangkan mencatat sesi dan alamat IP pengguna selama proses login, kemudian mencocokkan keduanya saat pengguna mencoba mengakses halaman penting seperti dashboard. Jika terjadi ketidaksesuaian IP, pengguna akan diminta untuk memasukkan PIN sebagai langkah autentikasi tambahan. Meskipun metode ini efektif dalam mencegah serangan berbasis sesi, kelemahannya terletak pada potensi serangan Man-in-the-Middle (MITM) yang dapat terjadi jika penyerang dan pengguna berada dalam jaringan yang sama. Hasil pengujian menunjukkan bahwa mekanisme ini dapat meningkatkan keamanan aplikasi web dengan menambah lapisan perlindungan terhadap serangan session hijacking.
Analysis of Inverse Kinematics Techniques for 3D Animation Human Characters Using Autodesk Maya Ahmad Zaid Rahman; Khoirul Umri, Buyut
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 2 (2024): July - December
Publisher : Gayaku Publisher

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Abstract

The research with the title "Analysis of Inverse Kinematics Techniques for 3D Animation Human Characters Using Autodesk Maya" aims to find out how to produce 3D animated movements that are appropriate for natural movements in humans by applying inverse kinematics methods. The motion animation reference used is in the form of Taekwondo selfdefense movement called Twieo Ap Chagi by testing the 3D animation character using inverse kinematics method, and 2 tests are carried out by applying the angle of joint freedom to the joint motion and without applying the angle of joint freedom. Based on the results of the implementation in the making of 3D human motion animation using inverse kinematics methods, setting the degree of freedom degrees only applies to the joints of motion, whereas for dead joints and stiff joints does not require setting the angle of degrees of freedom to look natural. There are several parameters that affect to make 3D animation of human characters having natural motion using the inverse kinematics method is the application of the angle of freedom in the joints which is only done on the legs, because it has a higher percentage of accuracy than those who do not apply the angle of freedom in the joints of 2 %. For the hands it is not recommended to use the inverse kinematics method because it has an average percentage of natural accuracy below 50%, and pay attention to the principles of animation which include timing and spacing, pose to pose, anticipation, follow through and overlapping actions, slow in and slow out, arcs, and secondary action. And motion references in the form of video to get natural results that are supported by rigging characters, both using inverse kinematics and forward kinematics
Design of a Web-Based Campus Asset Management Information System Febryan Hari Purwanto; Alfarisi, Firmansyah
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 2 (2024): July - December
Publisher : Gayaku Publisher

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Abstract

Campus assets are essential resources that support academic, research, and operational activities in higher education institutions. Effective asset management is necessary to ensure optimal resource utilization. However, many institutions still rely on traditional methods, such as manual recording with spreadsheets, which can lead to data inaccuracies, document loss, and difficulties in asset tracking. Therefore, this study aims to design and develop a web-based Campus Asset Management Information System to enhance asset management efficiency. The research methodology includes interviews with users and asset managers, observations of the current system, and a literature review on asset management information systems. The result of this study is a web-based system that enables faster and more accurate asset recording, speeds up report generation, and facilitates real-time asset tracking and verification. The system is developed using PHP programming language with a MySQL database and is implemented on a server with a static public IP, allowing access from various locations. With this system, campus asset management becomes more structured, transparent, and accountable, improving the efficiency and effectiveness of asset recording and monitoring.

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