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Contact Name
Intan Rizky Mutiaz
Contact Email
intanrm@itb.ac.id
Phone
+6288212348559
Journal Mail Official
deskomvisjurnal@gmail.com
Editorial Address
Jl. Lodan Raya No.2, RT.12/RW.2, Ancol, Kec. Pademangan, Jakarta Utara, Jakarta, 14430, Indonesia
Location
Kota adm. jakarta utara,
Dki jakarta
INDONESIA
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
ISSN : 27213927     EISSN : 27213919     DOI : https://doi.org/10.38010/deskomvis
Core Subject : Art,
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media published by Asosiasi Program Studi Desain Komunikasi Visual Indonesia (Asprodi DKV). Deskomvis focused to publish high-quality articles dedicated to all aspects of the latest outstanding research reports, conceptual ideas, studies, theories, using qualitative approach in the field of Visual Communication Design, Digital Arts, and Media. Focus and scope of Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media includes: Typography, Branding, Design Thinking, Visual Culture, Photography, Advertising, Film, Animation, Videography, Illustration, Nirmana, Painting, etc.
Articles 62 Documents
Comparison of visual meanings on the cover of Agatha Christie's Crooked House novel in 1986, 2000, 2009, and 2017 Zulkadinityas, Ayu; Gunawan, Iwan; Ayu, Ardianti Permata
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media Vol. 6 No. 2 (2025): Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
Publisher : Asosiasi Program Studi Desain Komunikasi Visual Indonesia (Asprodi DKV)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38010/deskomvis.v6i2.132

Abstract

Changes in book cover design are a common practice among publishers, particularly for best-selling novels. This phenomenon is evident in Crooked House by Agatha Christie, which has undergone four distinct cover redesigns in 1986, 2000, 2009, and 2017. These design variations form the foundation of this study. The research aims to analyze the use of visual signs on the covers of Crooked House to identify, interpret, and compare the meanings conveyed through each visual element across different editions. A qualitative research method was employed, utilizing Charles Sanders Peirce’s semiotic theory, which consists of three core components: representamen (sign), object, and interpretant. The study also examines stylistic variations and design trends in each cover edition to explore how visual differences influence the transmission of meaning and the representation of the novel’s narrative essence. The findings indicate that, despite their visual diversity, each cover conveys a consistent underlying meaning and impression related to the novel’s thematic content. The variations among editions are influenced by contextual factors such as prevailing design trends of each era and the distinctive artistic styles of individual illustrators. These contextual elements shape the visual expression of the covers while preserving the core semiotic identity of the novel.
Cultural representation of Chinese elements in Genshin impact and its influence on player interest Wardaya, Marina
Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media Vol. 6 No. 2 (2025): Deskomvis: Jurnal Ilmiah Desain Komunikasi Visual, Seni Rupa dan Media
Publisher : Asosiasi Program Studi Desain Komunikasi Visual Indonesia (Asprodi DKV)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38010/deskomvis.v6i2.133

Abstract

This study was conducted by using different ways to analyse participant interest through combining qualitative methods that looked at Culture from Traditional Chinese Society and how that reflects on Genshin Impact and Quantitative Methods to determine the overall influence of Culture from Traditional Chinese Society and Genshin Impact. Through this approach, our focus was the visual representations of Lions from Lion Dance Tradition within Genshin Impact, and how these images contrasted to both the narrative storyline and environmental aspects associated with Chinese Culture. Quantitative data were collected through a survey of 65 players to measure their perceptions, interest levels, and engagement with the cultural representations presented in the game. Qualitative analysis was conducted through visual and content analysis of character design, narrative context, and game mechanics to identify how Chinese cultural elements are constructed and communicated. The findings from this mixed methods approach indicate that the visual and narrative representation of Chinese culture in Genshin Impact positively influences player interest and stimulates curiosity about the cultural themes depicted in the game. These results suggest that digital games have the potential to serve as effective media for introducing cultural representation through immersive visual and interactive experiences.