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Contact Name
Eferoni Ndruru
Contact Email
pkmjist@gmail.com
Phone
+6285297531507
Journal Mail Official
pkmjist@gmail.com
Editorial Address
Alamat Kantor : Komplek Perumahan New Pratama Asri, Blok C.47. Desa Ujung Labuhan, Kec. Namorambe, Kab. Deli Serdang, Prov. Sumatera Utara. Indonesia.
Location
Kab. deli serdang,
Sumatera utara
INDONESIA
Interaksi : Jurnal Pengabdian Kepada masyarakat
ISSN : 31099009     EISSN : -     DOI : -
Jurnal Pengabdian ini adalah merupakan jurnal nasional yang berisi hasil-hasil kegiatan pengabdian dan pemberdayaan masyarakat berupa penerapan berbagai bidang ilmu diantaranya Kesehatan, teknik , pertanian, Hukum, Manajemen komputer dan bidang ilmu lainnya. Jurnal PKM Akan terbit 2 (dua) Kali dalam 1 Tahun yaitu bulan Agustus dan Februari Dengan E-ISSN : 3109-9009
Arjuna Subject : Umum - Umum
Articles 24 Documents
Pengembangan Media Pembelajaran Interaktif Berbasis Komputer bagi Guru Sinar Sinurat
Interaksi : Jurnal Pengabdian Kepada masyarakat Vol. 3 No. 1 (2026): Februari 2026 : Forthcoming
Publisher : PT. Ndruru Jaya Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67763/ijpkm.v3i1.76

Abstract

This community service activity aims to improve teachers’ competencies in developing computer-based interactive learning media to support innovative, effective, and engaging learning processes. The main problem faced by partner schools is the limited ability of teachers to utilize digital technology as instructional media and the lack of experience in designing interactive teaching materials. The implementation methods included needs analysis, planning, training, hands-on practice, mentoring, and evaluation. The training focused on the use of computer applications to create interactive presentations, instructional videos, and digital teaching materials that align with classroom learning needs. The results indicated a significant improvement in teachers’ understanding and skills in designing computer-based learning media. Teachers were able to produce learning media that could be directly implemented in the teaching and learning process. Furthermore, the use of interactive media increased students’ motivation, engagement, and participation during classroom activities. This activity had a positive impact on improving learning quality and enhancing teachers’ creativity in utilizing educational technology. Therefore, similar programs should be conducted continuously to support digital transformation in education and strengthen teachers’ professionalism in responding to the challenges of 21st-century learning.
PEMANFAATAN AI UNTUK MENDUKUNG KINERJA PEGAWAI KANTOR DESA KLAMBIR V Reza Alamsyah; Niko Surya Atmaja
Interaksi : Jurnal Pengabdian Kepada masyarakat Vol. 3 No. 02 (2026): Juli 2026
Publisher : PT. Ndruru Jaya Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67763/ijpkm.v3i02.116

Abstract

The Klambir V Village Office faces challenges in meeting the increasing demand for fast, accurate, and efficient public services. However, limited digital competence and minimal utilization of Artificial Intelligence (AI) technology cause administrative processes, such as drafting letters, reports, and managing information, to consume a relatively long time. This Community Service (PKM) activity aims to enhance the knowledge, understanding, and skills of 12 village officials through socialization and training on the productive, safe, and responsible use of AI-based applications. The implementation method includes preparation, theoretical material presentation, practical workshop on AI tools, interactive discussions, and direct mentoring. The results of this activity indicate an increase in the digital capacity of village officials in mitigating administrative constraints, shortening the duration of drafting operational documents, and accelerating digital transformation within the village government bureaucracy to achieve optimal public services.
MENINGKATKAN INTERAKSI SOSIAL DAN MENGURANGI KETERGANTUNGAN GAWAI SELAMA LIBURAN SEKOLAH MELALUI PERMAINAN TRADISIONAL Dennis Tambunan; Ary Mecky Prawira Ketaren; Edo Hamdani Oktavianus Sipayung; Tonazisoki Laia
Interaksi : Jurnal Pengabdian Kepada masyarakat Vol. 3 No. 02 (2026): Juli 2026
Publisher : PT. Ndruru Jaya Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67763/ijpkm.v3i02.117

Abstract

Rapid technological advancements have shifted children's daily activities toward excessive use of digital devices, resulting in reduced social interaction. Traditional games play a significant role in fostering social skills and strengthening interpersonal interactions among children.This Community Service Program (PKM) aimed to enhance children's social interaction and reduce gadget addiction during the school holiday period. The program was designed to reintroduce children to traditional games, enabling them to recognize, understand, appreciate, preserve, and further develop their local cultural heritage while mitigating the negative effects of excessive gadget use. Traditional games were promoted as an alternative recreational activity during school holidays, allowing children to spend their leisure time in meaningful and socially engaging ways.The program was implemented in Dusun III Lubuk Jaya, Kwala Serapuh Village, involving 25 children as participants and university students as facilitators. It employed the Participatory Action Research (PAR) approach, which encourages the active involvement of all stakeholders throughout every stage of the program.The results demonstrated an improvement in children's social interaction and a reduction in gadget usage during the school holiday period. In addition, the program enhanced cooperation and communication among participants while playing traditional games. These findings indicate that traditional games are an effective strategy for reducing gadget addiction, rebuilding children's social interaction, and fostering values of cooperation and togetherness within the community.  
LOKAKARYA PROMPTING BERETIKA BERBASIS AI UNTUK MENDUKUNG BELAJAR MANDIRI SISWA SMAS PRAYATNA Murdani; Fadlina; Maringan Sianturi; Hery Sunandar; Sugi Hartono Sinambela; Ronda Deli Sianturi
Interaksi : Jurnal Pengabdian Kepada masyarakat Vol. 3 No. 02 (2026): Juli 2026
Publisher : PT. Ndruru Jaya Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.67763/ijpkm.v3i02.118

Abstract

Pemanfaatan artificial intelligence (AI) generatif dalam pembelajaran perlu disertai kemampuan menyusun prompt yang tepat, memverifikasi informasi, menjaga data pribadi, dan menerapkan etika akademik. Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan pengetahuan dan keterampilan siswa dalam menggunakan AI secara kritis, aman, dan bertanggung jawab untuk mendukung belajar mandiri. Kegiatan dilaksanakan pada 24 Juli 2026 di SMAS Prayatna Medan dengan melibatkan 30 siswa kelas XI. Metode pelaksanaan meliputi pre-test, penyampaian materi, demonstrasi penggunaan AI, praktik penyusunan prompt, verifikasi keluaran AI, diskusi kasus etika, post-test, dan refleksi. Evaluasi dilakukan menggunakan tes pengetahuan dan rubrik penilaian praktik. Hasil menunjukkan bahwa nilai rata-rata peserta meningkat dari 70,0% pada pre-test menjadi 89,7% pada post-test, atau meningkat sebesar 19,7 poin persentase. Hasil praktik prompting beretika memperoleh nilai rata-rata 3,55 dalam kategori sangat baik. Aspek tertinggi adalah kepatuhan terhadap etika akademik sebesar 3,75, sedangkan aspek verifikasi informasi memperoleh nilai terendah sebesar 3,15 dalam kategori baik. Kegiatan ini menunjukkan bahwa lokakarya dapat memperkuat literasi AI dan keterampilan penggunaan AI secara etis untuk mendukung pembelajaran mandiri siswa.

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