cover
Contact Name
Andika Isma
Contact Email
journal.globresco@gmail.com
Phone
+6285191550860
Journal Mail Official
jseet@globresco.com
Editorial Address
Jl. Buaran Raya No.9A, RT.1/RW.15, Duren Sawit. Kec. Duren Sawit, Kota Jakarta Timur, Daerah Khusus Ibukota Jakarta 13440
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Journal of Smart Education and Emerging Technology
ISSN : -     EISSN : 31106900     DOI : https://doi.org/10.66314/jseet
Core Subject : Science, Education,
Artificial Intelligence in Education (AIED), exploring intelligent and adaptive educational applications that support learning and teaching. Machine Learning in Education, focusing on predictive and adaptive models for learning support, personalization, and educational decision-making. Deep Learning Pedagogy in Education, examining deep learning methods and their pedagogical integration in educational contexts. Educational Data Mining & Learning Analytics, investigating data-driven analysis of learner behaviors, prediction of learning outcomes, and optimization of instructional strategies. Intelligent Tutoring & Intelligent Learning Systems, designing adaptive systems that personalize instruction based on learner characteristics and performance. Immersive Technologies in Education, including augmented reality (AR), virtual reality (VR), and other immersive learning experiences to support engagement and skill development. IoT and Smart Classrooms, leveraging Internet of Things (IoT) technologies for connected learning environments and smart educational infrastructure. Gamification and Game-Based Learning with AI, integrating intelligent mechanisms into games and gamified systems for motivation, feedback, and learning outcomes. Digital Citizenship, Literacy & AI Ethics in Education, addressing responsible technology use, digital literacy, fairness, transparency, accountability, and ethical governance in educational settings.
Articles 6 Documents
Search results for , issue "vol 1 no 2 (2026) : january" : 6 Documents clear
Implementing Digital-Based Differentiated Learning to Improve Digital Literacy and Learning Motivation in Informatics: A Classroom Action Research Study Zulhajji; Iwan Suhardi; Sari Wulandari
Journal of Smart Education and Emerging Technology Vol 1 No 2 (2026) : January
Publisher : PT. Global Research Collaboration

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Abstract

Background/Context: The integration of digital learning in secondary education requires instructional models that accommodate students’ diverse learning needs while enhancing essential competencies such as digital literacy and learning motivation. In Informatics subjects, conventional teaching approaches often limit students’ active engagement and effective use of digital resources. Objective/Purpose: This study aims to examine the implementation of a digital-based differentiated learning model and to analyze its effectiveness in improving digital literacy and learning motivation among Grade X TJKT students in Informatics at SMKN 3 Enrekang. Method: The study employed Classroom Action Research conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The research subjects were Grade X TJKT students at SMKN 3 Enrekang. Data were collected through observations, questionnaires, tests, and documentation. Results: The findings indicate that the implementation of the digital-based differentiated learning model improved across cycles. Although several limitations were identified in Cycle I, targeted improvements in Cycle II resulted in optimal learning implementation. Students’ digital literacy and learning motivation showed significant improvement from the first to the second cycle, progressing from the adequate category to the excellent category. In addition, students’ learning outcomes demonstrated an increase in classical completeness from Cycle I to Cycle II. Conclusion: The study concludes that the digital-based differentiated learning model is effective in improving digital literacy, learning motivation, and learning outcomes of Grade X TJKT students in Informatics. This model contributes to more inclusive and engaging digital learning practices in vocational secondary education.
Multimedia-Based Learning Module Development for a Special Topics in Multimedia Course: A Four-D Research and Development Study Riska; Muhammad Yahya; Muhammad Riska
Journal of Smart Education and Emerging Technology Vol 1 No 2 (2026) : January
Publisher : PT. Global Research Collaboration

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Abstract

Background/Context: The development of information and communication technology has promoted the use of multimedia-based learning in higher education to improve student engagement and independent learning. However, instructional materials for the Special Topics in Multimedia course were unsystematically organized, fragmented, and lacked structured learning modules, making it difficult for students to understand the content independently. Objective/Purpose: This study aimed to develop a systematically designed multimedia-based learning module for the Special Topics in Multimedia course to support structured learning and enhance student understanding. Method: This study employed a Research and Development approach using a four-D (4D) development model consisting of Define, Design, Develop, and Disseminate. The module was validated by material and media experts and tested through small and large group trials with students. Results: The developed module was evaluated as highly feasible by both material and media experts. Student trials indicated very positive responses, showing that the module was practical, easy to use, and supported effective independent learning. Conclusion: The multimedia-based learning module was proven to be valid, practical, and well-accepted by students. It successfully provides structured instructional materials and enhances independent learning, making it suitable for use in higher education.
Development and Evaluation of an Interactive E-Module for Virtualization and Cloud Technology Learning in Computer Engineering Education Rhesky Annisa Basri; Jumadi Mabe Parenreng; Mustari S. Lamada
Journal of Smart Education and Emerging Technology Vol 1 No 2 (2026) : January
Publisher : PT. Global Research Collaboration

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Abstract

Background/Context: The transformation of learning in higher education requires the availability of structured and interactive digital teaching materials that support independent and practice-based learning. In the Virtualisation and Cloud Technology course, the limited availability of standardised learning modules has resulted in suboptimal learning processes and inconsistencies in students’ learning outcomes. Objective/Purpose: his study aimed to develop an electronic module (e-module) for the Virtualisation and Cloud Technology course in the Computer Engineering Study Programme at Makassar State University to enhance learning effectiveness, conceptual understanding, and students practical skills. Method: This study employed a research and development approach using the 4D model, which consists of the define, design, develop, and disseminate stages. The e-module was validated by subject matter experts and media experts, followed by small-group and large-group trials. Its effectiveness was evaluated through pre-test and post-test assessments. Results: The validation results indicated that the e-module demonstrated very high quality in terms of content and media design. Student responses showed that the e-module was practical to use and supported the learning process. Furthermore, the implementation of the e-module significantly improved students’ learning outcomes and promoted independent learning as well as deeper conceptual understanding. Conclusion: The developed Virtualisation and Cloud Technology e-module was found to be valid, practical, and effective as a digital learning resource. Its use contributes positively to improving learning outcomes and the overall quality of instruction, making it suitable for implementation in higher education, particularly in technology- and practice-oriented courses.
Android-Based Instructional Multimedia for Food Ingredients Knowledge: A Development Study in Culinary Vocational Education Taswin Rahmat; Abdul Muis Mappalotteng; Muhammad Yusuf Mappeasse
Journal of Smart Education and Emerging Technology Vol 1 No 2 (2026) : January
Publisher : PT. Global Research Collaboration

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Abstract

Background/Context:.The rapid development of digital technology has expanded learning opportunities through interactive multimedia. However, learning practices in vocational schools are still dominated by conventional methods with limited use of innovative media, resulting in low student motivation and engagement, particularly in the Food Materials Knowledge subject. Objective/Purpose: This study aimed to develop Android-based multimedia learning media and examine its validity, practicality, effectiveness, and impact on students’ learning outcomes and motivation. Method: The research employed a Research and Development approach using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The product was validated by subject matter experts and media experts, followed by individual trials, small group trials, and field testing with Grade X Culinary Arts students. Data were collected through questionnaires, observations, and pre-test and post-test assessments. Results: Expert validation indicated that the developed multimedia was in the excellent category. Practicality testing showed very positive student responses, with a high feasibility score. Effectiveness testing revealed a significant improvement in learning outcomes, with the average post-test score increasing substantially compared to the pre-test and an N-gain value in the high category. Conclusion: The Android-based multimedia learning media is valid, practical, and effective in enhancing student engagement and learning outcomes in vocational food science education, and it can serve as an innovative learning tool to support interactive classroom instruction
Development of Project-Based Electronic Circuit Learning Modules in the Department of Informatics and Computer Engineering Satria Gunawan Zain; Ninik Rahayu Ashadi; Nur Alifiah
Journal of Smart Education and Emerging Technology Vol 1 No 2 (2026) : January
Publisher : PT. Global Research Collaboration

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Abstract

Background/Context: The rapid development of digital technology has increased the need for structured and standardized instructional materials in Electronic Circuits courses within Computer Engineering programs. Existing modules have not systematically integrated circuit simulations, laboratory activities, and project-based learning, leading to inconsistencies across parallel classes and limited support for independent learning. Objective/Purpose: This study aimed to develop a project-based Electronic Circuits e-module that is valid and practical as a standardized digital learning resource for higher education. Method: The research applied a Research and Development approach using the four-D development model, consisting of Define, Design, Develop, and Disseminate stages. Validation was conducted by subject matter experts, media experts, and instrument experts. Product trials involved small-group and large-group testing with students who had taken the Electronic Circuits course. Results: The developed e-module achieved very high validity scores from both material and media experts. Student responses from small and large group trials indicated very positive perceptions regarding usability, clarity of content, and learning support, with overall results categorized as very good. Conclusion: The project-based Electronic Circuits e-module is feasible, practical, and well accepted as instructional material. It has strong potential to support structured, independent, and standardized learning across parallel classes in Computer Engineering education.
The Impact Of Excessive Smartphone Use On Productivity And Completion Of Academic Tasks Nainggolan, Grecia Angelika
Journal of Smart Education and Emerging Technology Vol 1 No 2 (2026) : January
Publisher : PT. Global Research Collaboration

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66314/jseet.v1i2.260

Abstract

Background/Context: The rapid development of digital technology has made smartphones an inseparable part of students' daily lives, both for academic and entertainment purposes, potentially leading to excessive use that may affect learning effectiveness and productivity. Objective/Purpose: This study aims to analyze the impact of excessive smartphone use on students' productivity and the completion of academic tasks. Method: This study employed a quantitative approach with a survey design, involving 33 respondents selected using a non-probability sampling technique. Data were collected through a Likert-scale questionnaire that had been tested for validity and reliability, and analyzed using descriptive statistics and simple linear regression. Results: The results indicate that excessive smartphone use does not have a statistically significant effect on students' productivity or the completion of academic tasks. Conclusion: Although no significant effect was found, effective and responsible smartphone use remains important to support optimal academic performance and minimize potential distractions.

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