cover
Contact Name
Susanti
Contact Email
indexsasi@apji.org
Phone
+6282350944949
Journal Mail Official
indexsasi@apji.org
Editorial Address
Perum. Bumi Pucang Gading, Jl. Watu Nganten 1 No. 1-6 Desa Batursari Kec. Mranggen, Jawa Tengah
Location
Kab. demak,
Jawa tengah
INDONESIA
Jurnal Publikasi Ilmu Komputer dan Multimedia
ISSN : 28089375     EISSN : 28088999     DOI : 10.55606
Core Subject : Science,
Jurnal Publikasi Ilmu Komputer dan Multimedia adalah jurnal yang dikhususkan untuk penelitian penelitian yang termasuk dalam bidang keilmuan komputer dan Multimedia yang diterbitkan oleh Pusat Riset dan Inovasi Nasional dan terbit 3 kali dalam setahun pada bulan Januari Mei dan September. Jurnal Publikasi Ilmu Komputer dan Multimedia berkomitmen untuk memuat artikel berbahasa Indonesia yang berkualitas dan dapat menjadi rujukan utama para peneliti dalam bidang Ilmu Komputer dan Multimedia.
Articles 194 Documents
Perancangan dan Pembangunan Sistem Informasi Pendaftaran Pasien Berbasis Web Pada Praktik Mandiri Bidan Sri Rahayuningsih, S.Tr.Keb. Bdn Ika Nur Fitriyah; Rudjiono Rudjiono; Candra Supriadi
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 5 No. 3 (2026): September: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v5i3.8005

Abstract

The private practice of Midwife Sri Rayahuningsih, S.Tr.Keb. Bdn requires more structured administrative and service management, as tasks such as patient registration, data recording, scheduling, examinations, and report generation currently rely on manual processes. This research involved designing and developing a web-based management information system for the practice using the Prototyping method. The development process encompassed requirements analysis, initial prototype creation, user evaluation, iterative revisions, testing, and system implementation. The system incorporates three user levels admin, midwife, and patient with distinct access rights. Key features include patient management, registration and queuing, practice scheduling, examination recording, account management, reporting, and online registration. The system was implemented using Laravel 13, React.js with Inertia.js, MySQL, Tailwind CSS, and Railway. Development results indicate that the Prototyping approach facilitated direct system adjustments based on user feedback and helped integrate various service processes into a single web application. The system is expected to enhance administrative efficiency, data accuracy, information retrieval, and patient access to services.
Rancang Bangun Sistem Informasi Masjid Besar Al-Istiqomah Berbasis Website Haikal Satria Wardana; Noor Alam Hadiwijaya; Subhan Hartanto
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 5 No. 3 (2026): September: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v5i3.8050

Abstract

The development of information technology provides opportunities for mosques to improve their services and the delivery of information to congregants. Al-Istiqomah Grand Mosque previously did not have a digital platform to display activity information, financial reports, or support online donations and zakat payments, resulting in less effective communication and manual transactions. This study aims to design and develop a web-based mosque information system to support digital services and simplify data management. The development process uses the Waterfall model through the stages of requirement analysis, design, implementation, and testing. The system provides features such as mosque profile, news and announcements, financial reports, zakat calculator, and online donation and zakat payment services. Each donation and zakat transaction generates an Order ID that is sent via email for tracking purposes. Functional testing using Black Box Testing on 20 test scenarios shows that the system functions according to the planned specifications. The results are expected to facilitate information delivery, improve transparency, and enable online transactions for congregants. However, this study is limited to functional validation and has not measured user satisfaction or long-term operational impact
Perancangan Desain Sampul Buku Edukasi Mesin Vespa Klasik “Ready To Hit The Road” Muhammad Nuryaasiin Sofiah Sofiar; Aris Sutejo; Masnuna Masnuna
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 5 No. 3 (2026): September: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v5i3.8207

Abstract

This study addresses the phenomenon of classic Vespas, which have evolved from a mere mode of transportation into an integral part of lifestyle and automotive culture, as exemplified by the SKUBA (Skuter Bandel) community. The main problem arises when beginner riders experience technical issues during touring such as carburetor breakdowns, ignition problems, or snapped throttle cables yet are constrained by rigid official manuals written in foreign languages and unsystematic online information. To overcome this information gap, this design project aims to craft a cover design for an educational book about classic Vespas titled "Ready to Hit the Road" through an illustrative approach, ensuring technical messages are communicated effectively. The design process employs a Design Thinking methodology, encompassing visual observations, interviews, data synthesis, and digital illustration execution. The final design features a high-angle perspective visualizing classic Vespa engine repair activities on the roadside. Supporting elements such as tools, a helmet, traffic cones, and traffic lights construct a visual narrative on vehicle roadworthiness and riding safety, reinforced by custom mural-style typography reflecting urban culture identity. Ultimately, this design work functions not merely as an initial visual hook (first impression), but as an educational tool that enables beginners to comprehend classic Vespa engines more easily
Perancangan Desain Karakter Pada Buku Ilustrasi Interaktif Bertemakan Kesehatan Mental Bagi Generasi Z Rafli Aditya Rahmadani; Aninditya Daniar; Alfian Candra Ayuswantana
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 5 No. 3 (2026): September: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v5i3.8208

Abstract

Generation Z is a generation that has grown up accompanied by rapid social, technological, and economic changes, resulting in psychological pressures that can impact mental health. The lack of communicative and relevant visual media poses a challenge in conveying issues related to mental health. The method used is a mixed method that employs a quantitative descriptive approach through the distribution of questionnaires to Generation Z and a qualitative descriptive approach through literature studies and expert opinions. The results of this design produced two main characters, Titik Larasayu and Komaria Smarta, who were designed with contrasting backgrounds, characteristics, and visuals but complement each other to represent the emotional dynamics and psychological conditions of individuals. The choice of anime illustration style, bright colors, and clothing designs relevant to Generation Z's style is considered capable of increasing visual appeal and emotional closeness with readers.