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Contact Name
Abdul Rahman
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+6281310745870
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Jl. Ki Ratu Penghulu Perum Griya Mutiara I RT/RW 007/007 Kel. Tanjung Baru Kec. Baturaja Timur
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INDONESIA
INTECH - Informatika Dan Teknologi
Published by Universitas Baturaja
ISSN : 27227367     EISSN : 27227367     DOI : https://doi.org/10.54895
Core Subject :
INTECH - Informatika Dan Teknologi published 2 (two) times a year in May and November by the Informatics Study Program, Faculty of Engineering and Computers, Baturaja University which was published for the first time in 2020. The purpose of the INTECH Journal is as a means for publishing papers/articles in the field of Science and Information Technology in the field of use of computers, internet, software and hardware in the field of information technology. In addition, the INTECH journal also covers areas that support the integration and development of technology in other fields.
Arjuna Subject : -
Articles 160 Documents
Analisis Kualitas Dan Usabilitas  Media Animasi Pengolahan Hasil Perikanan Menggunakan Metode System Usability Scale (SUS) Suryanto
INTECH Vol. 6 No. 2 (2025): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v6i2.3542

Abstract

Penelitian sebelumnya telah mengembangkan media multimedia berbasis animasi dua dimensi (2D) sebagai sarana penyampaian informasi mengenai pengolahan hasil perikanan pada Dinas Perikanan Kabupaten Ogan Komering Ulu (OKU) untuk mendukung program edukasi kepada masyarakat. Namun demikian, media yang dihasilkan belum pernah melalui proses evaluasi secara empiris untuk mengetahui tingkat kelayakan, kemudahan penggunaan, serta penerimaan pengguna terhadap media tersebut. Oleh sebab itu, penelitian ini dilaksanakan sebagai studi lanjutan dengan tujuan mengevaluasi kualitas dan tingkat usability media animasi menggunakan metode System Usability Scale (SUS). Pengumpulan data dilakukan melalui penyebaran kuesioner SUS kepada 30 responden yang merupakan masyarakat Kabupaten OKU setelah mereka menyaksikan keseluruhan isi video animasi. Data yang diperoleh kemudian diolah dan dianalisis menggunakan Microsoft Excel untuk menghitung nilai SUS serta menginterpretasikan tingkat usability berdasarkan kriteria Adjective Rating, Acceptability Margin, dan Grade Scale. Hasil analisis menunjukkan bahwa media animasi memperoleh skor rata-rata SUS sebesar 81,75, yang menurut standar interpretasi internasional termasuk dalam kategori Acceptable, memperoleh Grade A, serta memiliki predikat Excellent. Hasil penelitian ini diharapkan dapat menjadi bahan pertimbangan bagi Dinas Perikanan Kabupaten OKU dalam mengembangkan dan mengoptimalkan pemanfaatan media multimedia sebagai sarana edukasi serta penyebaran informasi yang lebih efektif kepada masyarakat.
The Influence of the Digital Word on Student’s Motoric Chindy Octa Vijjani; Hudaidah Hudaidah
INTECH Vol. 2 No. 1 (2021): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v2i1.756

Abstract

Technology is a science that provides facilities or systems that aim to provide convenience and comfort to mankind. Technology is the development of science, especially in the world of education. With the development of technology that can be used by mankind, especially for students. There are so many benefits of technological developments that can be obtained, such as: can add information, facilitate access to learning, and so on. But behind the benefits that have been obtained, of course there are tribulations that follow. Many students misuse this technological development so that it makes students experience a decline in learning, stunted motor development due to misuse of technology.
Systematic Literature Review: Bankruptcy Prediction Menggunakan Teknik Machine Learning dan Deep Learning Ita Sulistiani; Erdiana Mufida; Pekik M. Yasser; Lucky Alamsyah
INTECH Vol. 2 No. 1 (2021): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v2i1.824

Abstract

Bankruptcy prediction has long been an interesting topic to be discussed and developed by many researchers. Initially, the development of bankruptcy prediction models was carried out through statistical methods by examining corporate's financial ratios. Along with the development of technology, the use of machine learning and deep learning techniques for developing bankruptcy prediction models has begun to be widely used, for example, SVM, ANN, hybrid genetic algorithm, fuzzy-SVM, convolutional neural network, textual disclosure, and so on. Although machine learning and deep learning models have various advantages over statistical methods, they still have many drawbacks. In this paper, we will review machine learning and deep learning models used in bankruptcy prediction using the Systematic Literature Review method. Based on our research, bankruptcy prediction models developed using machine learning or deep learning techniques can outperform the performance of models using classical statistical methods.
Identifikasi Penyakit Tanaman Bawang Merah Varietas Bima Menggunakan Metode Forward Chainning Dan Certainty Factor Anton Maulana Ibrahim; Abdul Rahman
INTECH Vol. 2 No. 1 (2021): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v2i1.825

Abstract

Among the many causes of crop failure in shallots are pests and diseases, the symptoms of shallots that are attacked by pests are difficult to identify so only experts are able to correctly identify them. Shallots that are attacked by pests can actually be identified from the beginning until harvest, so that prevention and treatment can be done early on. This pest identification expert system documents expert skills into a computer. An expert system for identifying red onion diseases of the Bima Brebes variety was made using the forward chaining method based on the symptoms of the shallot plant. The certainty factor method is used to determine the level of expert confidence. System testing was carried out on 30 farmers and 5 extension workers to observe 12 samples of shallots that were attacked by pests and diseases. The system test results show that the system's accuracy level is 97%.
Systematic Literature Review: Penggunaan Algoritma K-Means Untuk Clustering di Indonesia dalam Bidang Pendidikan Cahya Kamila; M. Adiyatma A.S; Gabriella Resi Namang; Rizky Ramadhan Fadila Syah
INTECH Vol. 2 No. 1 (2021): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v2i1.866

Abstract

K-Means is a non-hierarchical data clustering method that can group data into several clusters based on data similarity, so that data with the same characteristics are grouped in one cluster and data with different characteristics are grouped in another cluster. The K-Means method can be used to process various data, including for clustering in the field of education. The use of the K-Means algorithm has been widely carried out but not many activities have been handled and are only often used for selection or acceptance activities and the use of attributes that must be reproduced to get optimal results. In this study, we will review various papers that perform clustering using the K-Means method for research in the field of education. Based on our research, papers related to the use of the K-Means algorithm for clustering in education have proved feasible and useful for future research. So it can be concluded that the K-Means method has been tested to be used for clustering in the field of education and the K-Means method can be useful in many aspects of education, both having an impact on educators, students and other educational aspects.
Penentuan Tingkat Kekumuhan Permukiman Kumuh Kota Palembang Dengan Metode Algoritma K-Means Clustering Dan Algoritma ID3 Endah Puspita Sari; Lastri Widya Astuti; Imelda Saluza; Faradillah Faradillah; Rini Yunita
INTECH Vol. 2 No. 1 (2021): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v2i1.869

Abstract

Slum settlers are a condition of uninhabitable settlements. Slums are devided into 4 levels, namely : high slums, medium, light and not slum. To produce these four levels, method is used namely K-Means Clustering Algorithm and the ID3 Algorithm is used to give priority with pre determined attributes then accumulated with the results of clustering classified as slum level. The accuracy test is performe by using the confusion matrix method, where the data results from the K-Means Clustering method compared to the baseline data. The results obtained from the accuracy with confusion matrix is 0,70%, which means the level of truth (accuracy) between the result of the baseline data with research data is 70%.
Analisis Keefektifitasan Model Pembelajaran Daring Pada Masa Pandemi Covid-19 (Studi kasus: Kelas V SDN 12 OKU): Analisis Keefektifitasan Model Pembelajaran Daring Pada Masa Pandemi Covid-19 (Studi kasus: Kelas V SDN 12 OKU) Destiarini Destiarini
INTECH Vol. 2 No. 1 (2021): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v2i1.871

Abstract

Director General of the World Health Organization (WHO) Tedros Adhanom Ghebreyesus officially announced the Coronavirus (Covid-19) as a pandemi on Wednesday, March 11, 2020, so all world activities changed including education. The Covid-19 pandemi has forced the learning system in schools to drastically change from face-to-face meetings to online learners. Many schools that do not yet have an online learning infrastructure are forced to do online lectures. This study aims to analyze the effectiveness of online learning during the Covid-19 Pandemi. The purpose of this research is to get information about the effectiveness of the online learning process during the Covid-19 pandemi. The research uses qualitative explorative methods with inductive approaches. In this study, respondents related to 5 people consisting of 1 principal, 1 teacher, 1 teacher in the field of science, 1 parent, and 1 student. To maintain the confidentiality of the respondent's identity, the researcher named the respondents P1, P2, P3, P4, and P5. Interviews are structured with questions that are compiled and associated and developed with related literature. The result of this study is the lack of effective online learning due to the lack of facilities and infrastructure and the unpreparedness of technology education for teachers and students.
Penerapan Metode Scrum pada Pembuatan Aplikasi Sistem Tanda Tangan Digital dengan QR Code Berbasis Website Cahya Kamila; Yoga Rizky Putra; Tohpatti Crippa Praha
INTECH Vol. 3 No. 1 (2022): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v3i1.1175

Abstract

Sign systems that are still traditional are considered less effective and are starting to be replaced by digital because they can save resources and time compared to having to meet in person the traditional way. According to several studies that have been reviewed previously, the use of digital signatures using a QR Code based on a website has proven to be effective and efficient to implement. At this time the use of digital signatures has begun to be used in various places, because signatures that are done manually using a wet pen are considered less efficient because it requires a long process and is easy to manipulate, which causes the validity of the signature to decrease. . With these problems, we developed a Website-Based Digital Signature System for the Informatics and Computer Engineering Education Study Program, State University of Jakarta by applying the scrum method. Scrum is an additional responsive framework for developing software and managing product or application development. Scrum is a complex process in which many factors affect the final result. Based on our development, we conclude that it is proven that the existence of a website-based signature application using a QR Code can make the signature process more efficient and effective and can increase the level of validity of the signature because QR Codes are difficult to manipulate. that we created can be applied in many places and reduce the problem of the length of the process of requesting a signature.
Jurnal Penggunaan Metode Scrum Dalam Membentuk Sistem Informasi Penyimpanan Gudang Berbasis Web Sandi Pratama; Sulton Ibrahim; Muhammad Alfaqih Reybaharsyah
INTECH Vol. 3 No. 1 (2022): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v3i1.1192

Abstract

Scrum method is a methodology that is included in agile software development. Scrum is considered capable of producing good quality software in accordance with the wishes of the user, can be used in large or small projects, and easy to adopt changes. Scrum activity stages include backlog, sprint backlog, daily scrum, sprint review, and sprint restropective products. Roles in Scrum include the product owner, Scrum Master, and Development Team. Scrum has stages that are structured and iterative, so that if the product in the first sprint does not adequately meet the needs, then the next sprint can be developed in accordance with the user's evaluation system. The results obtained on Scrum Method on Building Web Based Information System of Storage Inventory are proven to be able to overcome the changing requirements during the system development phase, producing products that are in accordance with the wishes of the user due to repeated reviews.
Penggunaan Voice Over Internet Protocol (VOIP) dengan MPLS di PT. Semen Baturaja Imam Syaifudin; Abdul Rahman; Destiarini Destiarini; Azhari Azhari; Safarudin Safarudin
INTECH Vol. 3 No. 1 (2022): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v3i1.1252

Abstract

Teknologi VOIP yang digunakan pada PT. Semen Baturaja (Persero) adalah IP PBX yang terkoneksi lanngsung dengan MPLS indosat. VOIP merupakan singkatan dari Voice Over Internet Protocol atau juga bisa dinamakan sebagai IP Telephony, Digital Phone, atau Internet Telephony. Teknologi ini digunakan untuk berkomunikasi secara jarak jauh dengan memanfaatkan koneksi internet. Dalam penulisan tugas akhir artikel ini mengunakan metode observasi, interview dan literatur. Dengan menggunakan VOIP sebagai komunikasi suara pada PT. Semen Baturaja dapat membberikan keuntungan dan kemudahan dalam melakukan komunikasi dengan cabang perusahaan yang ada di kota lain terutama dari segi biaya. VoIP memiliki keunggulan yang tidak dimiliki oleh PSTN (Public Switched Telephone Network). VOIP sudah banyak diterapkan ke dalam berbagai macam pemanfaatan standar dan juga protocol yang bersifat open source. PT. Semen Baturaja (Persero) telah menggunakan VOIP untuk dapat berhubungan dengan mudah dan baik, untuk itu saya tertarik untuk mendalami apa itu VOIP di PT Semen Baturaja. IP Telephony Internet Telephony Broadband Telephony atau diistilahkan dengan VoIP (Voice Over Internet Protocol) merupakan teknologi yang memanfaatkan Internet Protocol untuk menyediakan komunikasi suara secara elektronis dan real-time.