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SISTEM CERDAS PENGELOMPOKAN MAHASISWA BERDASARKAN PREDIKSI PERFORMA BELAJAR DENGAN METODE CASE BASED REASONING Rahman, Abdul; Qosim, Arief
Jurnal EDik Informatika Vol 8, No 1 (2021)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/ei.2021.v8i1.5030

Abstract

To make students can learn well, it is necessary to group students according to their abilities. This grouping of students aims to allow students to share knowledge based on the diversity of learning performance of each student. Students' academic performance can be influenced by several factors including intellectual, ability to learn and personality of each student. From these factors obtained academic performance results are grouped into five pieces of learning performance that will later be used as a rule base or rule base in the system. Rule base that is used as a benchmark for academic performance of students is (1) very bad, (2) bad, (3) medium, (4) good, and (5) very good. Grouping students based on predicted learning performance using case based reasoning method with nearest neighbor algorithm. The accuracy of the results of learning performance recommendations using Confusion Matrix is 91.82%
Pengaruh Campuran Serbuk Styrofoam Dan Biji Plastik Jenis PVC Pada Daya Dukung Tanah Dan Nilai CBR Tanah Dasar (Subgrade) di Ruas Jalan Desa Batuwinangun Kabupaten Ogan Komering Ulu Ferry Desromi; Yuliantini Eka Putri; Endah Kartika Sari; Abdul Rahman
Jurnal Deformasi Vol 6, No 2 (2021): JURNAL DEFORMASI
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/deformasi.v6i2.5983

Abstract

Jalan Desa Batumarta Unit I sampai Desa Battu Winangun Kecamatan Lubuk Raja merupakan jalur lalu lintas yang cukup tinggi penggunanya dan saat ini kondisinya banyak mengalami kerusakan dan permukaan jalan yang tidak rata atau bergelombang. Tujuan penelitian untuk menganalisa pengaruh penambahan campuran serbuk sterofom dan biji plastik sebesar 0%, 1%, dan 1,5% terhadap nilai CBR tanah dasar (subgrade) pada Jalan Desa Batumarta I sampai Desa Battu Winangun Kecamatan Lubuk Raja. Berdasarkan survey dilapangan di 3 titik sampel dan hasil uji di Laboratorium Program Studi Teknik Sipil Universitas Baturaja menunjukkan bahwa pengaruh penambahan serbuk Styrofoam dan biji plastik pada komposisi campuran sebesar 1% di titik 1 terdapat peningkatan nilai CBR dan DDT yaitu CBR 6,0 % - 52 DDT, di titik 3 CBR 5,2 % - 4,8 DDT, sedangkan di titik 2 CBR 5,9 % - 5,1 DDT, di mana nilai CBR di titik 3 tidak mencapai nilai kualitas CBR yang maksimal. Sehingga disimpulkan bahwa dengan komposisi campuran tanah dasar ditambah 1% serbuk styrofoam dan biji plastik merupakan formula komposisi campuran yang baik dan dapat mencapai nilai CBR yang stabil terutama di titik 1 dan titik 2. Di mana semakin besar kadar serbuk styrofoam dan biji plastik yang ditambahkan, maka daya dukung tanah akan mengalami penurunan di karenakan serbuk styrofoam dan biji plastik merupakan unsur material bukan pengikat.
Case Based Reasoning Adaptive E-Learning System Based On Visual-Auditory-Kinesthetic Learning Styles Abdul Rahman; Utomo Budiyanto
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 6: EECSI 2019
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eecsi.v6.1955

Abstract

Current technological developments have reached all fields including education. With the support of technology, teaching and learning activities can increase to a better level. The problem that occurs at this time in improving the quality of education is the difficulty of students to get grades that are in accordance with the Minimum Completeness Criteria, the difficulty of the teacher providing material in accordance with each student's learning style. This study aims to develop adaptive E-Learning to assist teachers in recommending material that is suitable for each student's learning style. This adaptive e-learning adopts a Visual Auditory Kinesthetic (VAK) learning style and to recommend material using the Case Based Reasoning (CBR) method. Student test results after using adaptive E-learning have fulfilled the Teaching Mastery Criteria with an average grade of 85. This suggests that under adaptive E-learning has been able to improve student grades.
Prediction Of Students Academic Success Using Case Based Reasoning Abdul Rahman; Rezza Anugrah Mutiarawan; Agung Darmawan; Yan Rianto; Mohammad Syafrullah
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 6: EECSI 2019
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eecsi.v6.1956

Abstract

Academic success for a student is influenced by many factors during their study period. Factors such as student gender, student absenteeism, parental satisfaction with schools, relations and parents who are responsible for students can influence student success in the academic field. Researchers try to find out what are the most dominant factors in determining academic success for a student at different levels of education such as elementary, middle and high school level. Previous research grouped the level of student academic success into three levels, namely low, medium, high and obtained 15 Association Rules Generated By Apriori Algorithm. This study tried to find out and predict the possible level of academic success of students by using 9 Association Rules Generated By Apriori Algorithm from previous research. The method used to predict the level of student academic success is case based reasoning with the nearest neighbor algorithm. By using the Association Rules Generated By Image Algorithm and with the data set from the xAPIEducational Mining Dataset the case similarity value was obtained with knowledge data that is 1 with a percentage of 81%, and data that had a similarity value of less than 1 was 19%. While in the previous study the best classification accuracy was 80.6% by the Voting classifier. And the grouping of success data is divided into two, namely low and high.
PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA MENGGUNAKAN POWER POINT DAN ISPRING BAGI GURU-GURU SMP N 42 OKU Joko Kuswanto; Destiarini Destiarini; Abdul Rahman; Jumdapi Okta; Anggraeni Agustin Muris
INTEGRITAS : Jurnal Pengabdian Vol 4 No 1 (2020): JULI
Publisher : Relawan Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/integritas.v4i1.551

Abstract

Salah satu faktor yang mempengaruhi kualitas pendidikan adalah penyajian materi pembelajaran yang kreatif dan inovatif. Terkait dengan hal tersebut, maka perlu adanya media pembelajaran yang dapat menarik minat belajar siswa, sehingga suasana pembelajaran lebih nyaman dan menyenangkan. Disamping media dibutuhkan juga guru kreatif yang memiliki keahlian di bidang teknologi informasi dan komputer, maka penting dilakukan pelatihan pembuatan media pembelajaran berbasis multimedia menggunakan Power Point dan iSpring bagi guru-guru SMP N 42 OKU. Kegiatan ini dilakukan dengan harapan guru-guru dapat menggunakan atau memanfaatkan MS Power Point dan iSpring untuk pembuatan media pembelajaran yang dapat digunakan dalam proses kegiatan pembelajaran baik untuk guru maupun siswa. Hasil dari kegiatan yang telah dilakukan adalah guru-guru sudah mengerti dan memahami tentang multimedia dan peranan multimedia dalam pembelajaran. Selain itu guru-guru juga sudah memahami keuntungan menggunakan mampu membuat setiap langkah pengerjaan media pembelajaran berbasis multimedia menggunakan Power Point dan iSpring Suit.
Pemanfaatan Google Classroom untuk Pembelajaran Daring Joko Kuswanto; Abdul Rahman; Jum Dapiokta
ABDINE: Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2022): ABDINE : Jurnal Pengabdian Masyarakat
Publisher : Sekolah Tinggi Teknologi Dumai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52072/abdine.v2i1.252

Abstract

Masa pandemi covid-19 menjadikan teknologi sebagai hal yang utama, khususnya dunia pendidikan yang dilakukan secara daring. Dengan adanya metode pembelajaran daring, mengharuskan guru, siswa dan orang tua untuk memahami dan memanfaatkan teknologi. Namun tidak sedikit dari guru, siswa dan orang tua yang bingung untuk memahami dan memanfaatkan aplikasi dalam pembelajaran daring, sebagai contoh pembelajaran daring dengan memanfaatkan google classroom. Terkait adanya proses pembelajaran secara daring maka perlu dilakukan penyuluhan dan pelatihan terkait dengan pemanfaatan google classroom untuk pembelajaran daring di desa Batumarta I. Diharapkan dengan adanya kegiatan ini dapat memberikan pengetahuan bagi warga yang ada di desa Batumarta I tentang pemanfaatan google classroom untuk pembelajaran daring. Selain itu, dapat memberikan pengetahuan dan meningkatkan kemampuan warga dalam mengoperasikan komputer dan smartphone.
PERANCANGAN PLATFORM INKUBATOR BISNIS SEBAGAI UPAYA PENINGKATAN KOMPETENSI PELAKU UMKM UNTUK MENGGERAKAN PEREKONOMIAN INDONESIA Pujianto Pujianto; Abdul Rahman; Lindawati Lindawati; Mardiah Kenamon; Rini Efrianti
Indonesian Journal of Business Intelligence (IJUBI) Vol 5, No 2 (2022): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21927/ijubi.v5i2.2668

Abstract

AbstractThe role of MSMEs is very large in the Indonesian economy, the contribution of MSMEs is 97% of the workforce and 61.9% of the contribution to the Gross Domestic Product (GDP). However, MSMEs in Indonesia still faces several challenges to developing and improving their business. The Indonesian government implemented stimulus in dealing with and controlling the effects of the Covid-19 pandemic and was effective when compared to other countries. In 2021, Indonesia's real GDP index has reached pre-pandemic conditions at the level of 101.5, while neighboring countries namely Malaysia are at the level of 96.4, the Philippines are at the level of 95.5 and Thailand is still at the level of 94.4. The purpose of this research is to design a Business Incubator Platform in an effort to increase the competency of MSME players through a business incubator. If the competence of MSME players matches current needs, it is hoped that Indonesian MSMEs will be able to compete and improve the Indonesian economy. The method used in this study is the Waterfall Model. While the stages carried out in this method are the stages of system requirements analysis, design, implementation, and system maintenance. While system testing uses the Black Box testing model which focuses on system functionality. The result of this research is an Incubator Platform that can be used by MSME players to improve their business competence. To join this platform, UMKM players register through the platform, after being verified by the admin team, MSME players can use the features that have been provided.
Optimalisasi Penataan Fasilitas Wisata Danau Sendang Cinta Di Battu Winangun Lucyana Lucyana; Eka Rizki Meiwinda; Destiarini Destiarini; Azwar Azwar; Abdul Rahman
Jurnal Dehasen Untuk Negeri Vol 2 No 1 (2023): Januari
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v2i1.3645

Abstract

Tourism has the economic potential to support regional income. One of the natural resources located in Battu Winangun Village is the water area, namely Lake Sendang Cinta. The method used in this service is the method of observation, interviews and outreach. The concept of optimizing the Sendang Cinta Lake area is by building parking facilities, toilets, places to eat, parks, main gates, and wharves and tourism development in an area that involves the participation of community members in tourism development plans, which makes the area have certain characteristics and play a role major in this activity.
Penerapan Case Based Reasoning Dalam Memprediksi Masa Tunggu Kerja Calon Alumni Abdul Rahman; Pujianto; Joko Kuswanto
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 3 No. 6 (2023): Juni 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v3i6.849

Abstract

Alumni are assets for an educational institution, can illustrate how the vision and mission of the alumni home institution are achieved. Educational institutions need to track their graduates, this is done as a source of information and to find out the absorption, process, and position of graduates in the world of work and assist government programs in mapping the needs of the world of work with competencies obtained from universities. In addition, to increase the accreditation of a university, college or department. So important is alumni data in the world of work, there is a need for a system to predict the waiting points for alumni to work. The purpose of this study isĀ  to apply the Case Based Reasoning in predicting the waiting period of prospective alumni at Baturaja University using the K-Neareast Neigbor algorithm. Reasoning is based on 14 attributes with 10 rule bases. Based on the representation of the new case, the similarity value of the old case with the new case is 0.64
Penerapan Teknologi Informasi Desain Kemasan Produk Kripik dan Donat Desa Gedung Pekoun Kecamatan Lengkiti Kabupaten OKU Destiarini Destiarini; Abdul Rahman; Azwar Azwar; Lucyana Lucyana; Eka Rizki Mewinda
Jurnal Dehasen Untuk Negeri Vol 2 No 2 (2023): Juli
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdun.v2i2.4175

Abstract

Industry 4.0 offers tremendous technological advances and has a significant impact on community institution services at the village level. Currently, many improvements have been made in the village related to community services, one of which is technology and information services. Government information must be made public quickly, as information has an expiration date. The information conveyed is certainly very useful for the village community, so it is necessary to do socialization quickly and precisely. The purpose of this activity is to increase the creativity of village officials and community members in making media. Packaging design training to convey information and other village activities to promote such activities. Package design training is considered very necessary to increase the creativity of village officials and the communities that represent them. The proposed solution is to provide packaging graphic design training assistance to residents of Gedung Pekoun Village, Lengkit District, Ogan Kemering Ulu Regency.