cover
Contact Name
Yogi Irdes Putra
Contact Email
yogiip28@gmail.com
Phone
+6285273754788
Journal Mail Official
yogiip28@gmail.com
Editorial Address
No. 15, Lrg. Kemang, RT.14, RW.05, Kel. Sungai Pinang, Kec. Bungo Dani, Muara Bungo, Jambi, Indonesia
Location
Kab. muaro jambi,
Jambi
INDONESIA
Jurnal Kelimuan Teknologi dan Pendidikan Terpadu (TEKDIKA)
ISSN : -     EISSN : 31236839     DOI : https://doi.org/10.65841/tekdika.v2i1
Core Subject :
Jurnal Keilmuan Teknologi dan Pendidikan Terpadu TEKDIKA is a scientific journal that publishes research articles literature reviews and scholarly works in the fields of technology education and human resource development. The journal scope includes educational technology pure technology information systems artificial intelligence vocational education learning media educational management and innovations in education and technology. TEKDIKA serves as an interdisciplinary platform that connects technology and educational science to support academic collaboration innovation and the application of relevant technologies in various educational fields. This journal is published twice a year and accepts manuscripts from academics researchers practitioners and students who contribute to the advancement of integrated educational science and technology.
Arjuna Subject : -
Articles 20 Documents
Perancangan Sistem Pemilihan Osis Berbasis Web Di SMKS Setih Setio 2 Bungo Anfal Fernando
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.12

Abstract

The election of the student council president is a crucial process in determining student leadership within the school environment. However, the manual system still in use often faces obstacles such as time constraints, potential fraud, and inefficiency. This study aims to design a web-based student council election system as a digital solution to support the democratic process at SMKS Setih Setio 2 Bungo. This research adopts a Research and Development (R&D) method with the Waterfall development model, covering stages such as analysis, design, implementation, testing, and maintenance. The system was developed using PHP and MySQL, and deployed online through a hosting service, allowing access for admins, candidates, and voters without relying on a local network. Key features include data management, automatic vote tallying, and user login security. Testing was carried out using the blackbox method and the distribution of functionality and usability questionnaires to evaluate system performance and user experience. The results indicate that all system features function optimally, with a 100% success rate in functionality testing. Meanwhile, the usability evaluation produced an average score of 93.2%, categorized as “Highly Feasible.” Overall, the system is considered effective, easy to use, and capable of facilitating a more flexible and transparent election process through web-based access. Keywords: Student Council Selection, Web-Based System, Hosting, Design
The Pengaruh Penggunaan Smartphone Dan Pergaulan Sosial Terhadap Perilaku Peserta Didik Di SMKN 5 Tebo Susanto Puja Kesuma
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.13

Abstract

This research aims to examine the effect of smartphone usage and social interaction on the behavior of tenth-grade students at SMKN 5 Tebo. The study is grounded in the growing prevalence of smartphone usage among adolescents and the crucial role of social interaction in shaping individual behavior. A quantitative method with a descriptive approach was employed. The population consisted of 69 students, determined through a total sampling technique. The research instrument utilized was a questionnaire that had been tested for validity and reliability. Data analysis was conducted using a partial t-test with the assistance of SPSS version 25. The findings indicate that smartphone usage does not exert a significant influence on student behavior (t calculated = 1.598 < t table = 1.997; sig. = 0.115 > 0.05). Conversely, social interaction demonstrates a positive and significant effect on student behavior (t calculated = 3.564 > t table = 1.997; sig. = 0.001 < 0.05). It is therefore concluded that social factors hold a more dominant role in shaping student behavior compared to smartphone use.
Pengembangan Modul Berbantuan Augmented Reality Pada mata pelajaran Informatika Kelas VII Di SMP Negeri 1 Muara Bungo dagu nurhaliza fitri Indra; Yogi Irdes Putra; Fitri Yanti
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.14

Abstract

This study aims to develop an Augmented Reality (AR)-assisted learning module as an innovative medium to enhance the effectiveness of Informatics learning, particularly hardware concepts, for seventh-grade students at SMP Negeri 1 Muara Bungo. The Research and Development (R&D) method with the 4D model (Define, Design, Development, Disseminate) was employed. Instruments include validation sheets for content and design experts, practicality questionnaires for teachers and students, and pretest–posttest learning assessments. Findings indicate that the module is highly valid (92.55% content experts, 86.85% design experts), highly practical (89% teachers, 85.6% students), and effective (87% classical completeness, paired t‑test = 7.024, indicating significant improvement between pretest and posttest). The study is limited to hardware material and seventh-grade level, limiting broader generalization. Practically, the module offers an interactive learning medium that boosts motivation and comprehension. Socially, it contributes to integrating educational technology in schools. Its originality lies in integrating a printed module with AR technology tailored to local needs, offering contextual and relevant learning experiences.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TALKING STICK BERBANTU KARTU BERGAMBAR UNTUK MENINGKATKAN HASIL BELAJAR PENDIDIKAN PANCASILA KELAS III DI SDN 130/II PASIR PUTIH Juliana Juliana; Abdulah; Randi Eka Putra
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.15

Abstract

This research is based on the academic achievement of Pancasila Education subjects of third grade students at SDN 130/II Pasir Putih which is still less than optimal. due to the lack of active student participation and the dominance of lecture methods that cause students to be passive. Research This research aims to improve learning activities and student academic achievement by implementing certain learning strategies. Cooperative learning model Talking Stick type assisted by picture cards. This research method applies a two-round Classroom Action Research (CAR) learning method that includes the preparation, implementation, observation, and evaluation phases. The research subjects involved 15 third grade students. Research data was obtained through the process of collecting and observing as well as evaluation questions. The research findings show significant progress in the implementation of learning starting from 66.67% in the first cycle, while in the second cycle it reached 94.44% with a very good classification. Student involvement increased classically with 86.67% of students achieving KKTP. The Cooperative learning model Talking Stick type assisted by picture cards has been proven effective in maximizing the quality of the process and learning outcomes of Pancasila Education.
Analisis kesulitan siswa dalam pembelajaran jaringan komputer di SMK Budi Luhur frida_anjelia_dyah hari irawan
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.21

Abstract

This study aims to analyze students’ learning difficulties in computer network subjects at SMK Budi Luhur, which may affect their academic achievement and readiness to enter the workforce. The research employed a qualitative descriptive approach, with data collected through observation, interviews, and documentation. The subjects of this study were students from grades X, XI, and XII in the Computer and Network Engineering program. The findings reveal that students’ learning difficulties include unbalanced learning outcomes, delays in completing assignments, inappropriate attitudes during lessons, and deviant behaviors. The causes of these difficulties consist of internal factors, such as low motivation, interest, and concentration, as well as external factors, such as limited school facilities and less varied teaching methods. The scope of this study is limited to a single school and one subject, computer networks; therefore, the results cannot be broadly generalized. The practical implications of this research provide valuable input for schools and teachers to improve instructional strategies, for instance by adopting more interactive methods and providing adequate learning facilities. From a social perspective, this study highlights the importance of support from both the school environment and families in overcoming students’ learning difficulties. The originality of this research lies in its specific focus on analyzing learning difficulties in computer network learning at vocational schools, a topic that has rarely been explored in depth.
PENINGKATAN PROSES DAN HASIL BELAJAR MENGGUNAKAN MODEL QUANTUM TEACHING PADA PEMBELAJARAN BAHASA INDONESIA DI KELAS V SDN 192/II SUNGAI BULUH Aulia Khoerunnisa; Tri Wera Agrita; Aprizan
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.22

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh model Quantum Teaching terhadap peningkatan proses dan hasil belajar siswa kelas V mata pelajaran Bahasa Indonesia di SDN 192/II Sungai Buluh. Rendahnya prestasi belajar (37%) akibat pembelajaran konvensional menjadi latar belakang penelitian ini. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan dua siklus, melibatkan 22 siswa. Pengumpulan data dilakukan melalui observasi, tes, dan dokumentasi. Hasil penelitian menunjukkan peningkatan kinerja guru dari 54,54% menjadi 90,90% dan prestasi belajar dari 81,81% menjadi 95,45%. Aktivitas siswa secara konsisten berada di antara baik dan sangat baik. Model Quantum Teaching, dengan tahapan "tumbuh, alami, namakan, demonstrasikan, ulangi, dan rayakan," telah terbukti efektif dalam menciptakan pembelajaran yang bermakna. Penelitian ini memberikan alternatif inovatif untuk pembelajaran konvensional dan berkontribusi pada peningkatan kualitas pendidikan dasar.
PENINGKATAN LITERASI SAINS PADA MATA PELAJARAN IPAS MENGGUNAKAN MODEL CONTEXTUAL TEAHCING Ananta Syakilla Abrisaputri; Abdullah; Dhini Mufti
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.24

Abstract

This study aims to improve the scientific literacy of fifth-grade students in the science subject through the application of the Contextual Teaching and Learning (CTL) model. The method used is Classroom Action Research (CAR) with four stages: planning, implementation, observation, and reflection. The subjects of the study were 15 fifth-grade students of SDN 127/II Sungai Arang. Data were collected through science literacy tests, observation, and documentation. The results showed a significant increase in learning completeness from 40% in Cycle I to 100% in Cycle II. Teacher performance increased from 88.88% to 100%, while student activity in the excellent category increased from 6.66% to 60%. The CTL model has proven effective in creating meaningful learning by connecting science concepts with students' real lives, providing practical implications for improving the quality of science learning in elementary schools.
The Vivi Revinasari
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.27

Abstract

This research looks to see how using the Problem Based Learning (PBL) method with help from ChatGPT impacts the creativity and learning success of Grade VIII students in the Informatics class at SMP Negeri 30 Tebo. The study used numbers and an experimental style with a design called Intact Group Comparison. There were 84 students in the entire eighth grade, and the researchers chose 46 students to form two groups: one was the experimental group, and the other was the control group. To gather data, they used a creativity survey and a test to measure learning progress, both of which were checked to ensure they were accurate and reliable. The data was analyzed through tests for normality, homogeneity, and an independent sample t-test. The findings from the study showed that using the PBL method with ChatGPT significantly improved students’ creativity and learning results. This was supported by the t-test results that indicated a significance level below 0.05. PBL method with ChatGPT is a good way to enhance students’ creativity and their performance in Informatics.
PENGARUH PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA PADA MATA PELAJARAN DASAR DESAIN KOMUNIKASI VISUAL KELAS X DKV SMKN 5 BUNGO surya_anugrah saguh
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.32

Abstract

Abstract This study aims to investigate the effect of implementing the Problem Based Learning (PBL) model on students’ learning interest and achievement in the subject of Basic Visual Communication Design for Grade X DKV students at SMKN 5 Bungo. The research was motivated by the low level of student learning interest and achievement, many of which were still below the Learning Objective Achievement Criteria (KKTP), thereby requiring an innovative learning model that encourages active student engagement. The research employed an experimental method with a one group pretest-posttest design. The sample consisted of 15 students selected using saturated sampling. Research instruments included a questionnaire to measure learning interest and test items to assess learning achievement. Data were analyzed using normality tests, hypothesis testing with One Sample T-Test for learning interest, and Wilcoxon Signed Rank Test for learning achievement. The findings revealed that PBL had a significant effect on students’ learning interest, with a tcount of 45.616 exceeding ttable of 2.145 at a significance level of 0.000 < 0.05. Moreover, student achievement improved, as shown by an increase in the average score from 54.33 (pretest) to 74 (posttest) with a difference of 19.67, although the classical mastery level only reached 67%. Thus, the implementation of Problem Based Learning is proven to enhance students’ learning interest and achievement. Keywords: PBL, Learning Interest, Learning Achievement, Visual Communication Design
The Pengaruh Konten Edukatif Melalui Aplikasi TikTok Dan Motivasi Belajar Informatika Terhadap Pola Pikir Kreatif Siswa Kelas VIII MTsN 7 Bungo Wanda Saputri
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.36

Abstract

This research wants to find out how Educational Content and Learning Motivation affect the Creative Thinking Patterns of eighth graders at MTsN 7 Bungo. The study used number-based methods, specifically simple linear regression and multiple linear regression analysis. To collect data, they used a survey and checked to make sure it was valid and reliable. Before doing regression analysis, the data was examined for reliability using a test called Cronbach's Alpha, which was greater than 0.6, showing the survey was reliable. After that, they checked for normal distribution with a Kolmogorov-Smirnov test, which showed normal distribution (Sig. &gt; 0.05), and they also did a linearity test that confirmed a linear relationship between the factors (Sig. &gt; 0.05). The partial hypothesis test, known as the t-test, showed that both Educational Content and Learning Motivation had a positive and significant influence on Creative Thinking Patterns when looked at separately. However, in the multiple regression analysis, only Learning Motivation had a significant impact, while Educational Content did not, even though it still had a positive influence. An R-squared value of 0.400 means that Educational Content and Learning Motivation account for 40% of the changes in Creative Thinking Patterns, while the other 60% is affected by other factors not examined in this study. Therefore, we can say that Learning Motivation is the main factor affecting how students think creatively, while Educational Content supports that in a smaller way.

Page 1 of 2 | Total Record : 20