cover
Contact Name
Ence Surahman
Contact Email
ence.surahman.fip@um.ac.id
Phone
+6287821191948
Journal Mail Official
jinotep.fip@um.ac.id
Editorial Address
Semarang St., No. 5, Malang, East Java Indonesia Principal Contact Ence Surahman Universitas Negeri Malang jinotep.fip@um.ac.id
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Kota malang,
Jawa timur
INDONESIA
Jurnal Inovasi dan Teknologi Pembelajaran
ISSN : 24068780     EISSN : 26547953     DOI : https://doi.org/10.17977/um031
Core Subject :
Jurnal Inovasi dan Teknologi Pembelajaran is a peer reviewed journal that covers the entire spectrum of innovative educational technology applications including the design development utilization management and evaluation to solve learning problems and knowledge exchange The journal welcomes a variety of approaches to empirical research qualitative quantitative R and D and mixed methods as well as high quality systematic reviews and meta analysis Jurnal Inovasi dan Teknologi Pembelajaran is a channel for authors to disseminate their high quality of systematice review meta analysis research and development case study experimental research that are useful in the field of educational and learning technologies The journals goal is to serve as a medium for researcher communication as well as a link between researchers practitioners and policymakers The journal publishes research articles in the following areas Design and implementation of instructional technology Innovative curriculum development Strategies and models of general and specific learning Cooperative learning collaborative learning peer learning Problem based project based and inquiry based learning Research and development methods Emerging technologies Integration of technology in learning Development learning media Smart learning environment Online learning Adaptive learning Learning analytics Learners characteristics Mobile learning Digital classroom digital learning resources and environments Hypermedia in learning Quality assurance of learning STEM STEAM education MOOCs TPACK Augmented reality virtual reality mixed reality Virtual laboratory Innovative assessment and evaluation
Arjuna Subject : -
Articles 94 Documents
Investigating family and peer support on learning habits and achievements in online learning Septian Cahya Azhari; Ely Satiyasih Rosali; Muhamad Ferdy Firmansyah; Haikal Zulian Maulana
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p136

Abstract

Abstrak: Penelitian ini bertujuan untuk menganalisis peranan dukungan keluarga dan teman sebaya pada masa pembelajaran daring terhadap prestasi belajar mahasiswa melalui kebiasaan belajar. Metode yang digunakan dalam penelitian ini adalah kuantitatif dengan jenis eksplanatori dan teknik analisis data menggunakan partial least square (PLS) dengan konstruk reflektif. Sampel yang diambil adalah mahasiswa pendidikan geografi angkatan tahun 2020 dan 2021 Universitas Siliwangi sebanyak 100 orang mahasiswa secara proportional random sampling. Penelitian ini menganalisis hubungan dukungan keluarga dan teman sebaya menjadi variabel eksogen, kebiasaan belajar menjadi variabel mediasi dan prestasi belajar menjadi variabel endogen. Hasil dari penelitian ini ditemukan bahwa dukungan keluarga dan teman sebaya memiliki tingkat pengaruh yang signifikan terhadap kebiasaan belajar, selain itu kebiasaan belajar mempengaruhi prestasi belajar. Abstract: This study aimed to analyze the role of family and peer support during online learning on the students through study habits. The method used in this research is quantitative with explanatory type and data analysis technique using partial least square (PLS) with reflective construct. The samples taken were students of geography education classes of 2020 and 2021 at Siliwangi University, as many as 100 students by proportional random sampling. This study analyzes the relationship between family and peer support as the exogenous variable, learning habits as the mediating variable, and learning achievement as the endogenous variable. The results of this study are that the support of family and peers has a significant level of influence on study habits and that study habits affect learning achievement.
The development of problem-based learning e-modules on correspondence materials Rahmawati Firdaus; Triesninda Pahlevi
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p145

Abstract

Abstrak: Riset ini memiliki tujuan untuk mengembangkan bahan ajar berupa E-modul berbasis Problem Based Learning (PBL) pada materi persuratan untuk membantu proses pembelajaran di SMKN Mojoagung kelas X OTKP. Riset ini menggunakan R&D dengan model 4D yaitu Define, Design, Develop, tetapi tidak sampai Disseminate karena..keterbatasan waktu dan biaya. Teknik analisis data menggunakan kuantitatif dan kualitatif. Terdapat 20 responden yaitu siswa kelas X OTKP 3. Produk dari riset pengembangan ini diuji oleh ahli materi, media, dan bahasa. Dari hasil validasi diketahui bahwa kelayakan materi dari validasi ahli materi sebesar 90 persen, validasi ahli grafis 96,3 persen, dan validasi ahli bahasa 80 persen. Dari hasil validasi ketiga validator tersebut diperoleh rata-rata sebesar 88,7 persen dengan kategori sangat layak. Hasil respons siswa memperoleh rata-rata sebesar 78,8 persen dengan kategori positif di mana dapat dinyatakan bahwa E-modul ini dapat digunakan untuk menunjang pembelajaran materi persuratan. Abstract: This research aims to develop teaching materials in the form of Problem-Based Learning (PBL) E-modules on correspondence materials to assist the learning process at SMKN Mojoagung class X OTKP. This research uses R&D with a 4D model, namely Define, Design, Develop, but did not reach Disseminate due to time and cost limitations. Data analysis techniques use quantitative and qualitative. Twenty respondents, namely students of class X OTKP 3, participated in the study. The product of this research was validated by materials, media, and language experts. The results reveal that the feasibility of the product from the materials expert was 90 percent; from graphic expert was 96.3 percent; and from linguist expert was 80 percent. From these results, it obtains an average of 88.7 percent with a very decent category. The results of student responses obtain an average of 78.8 percent with a positive category. So, it is concluded that this E-module can be used to support learning correspondence materials.
Development of early childhood dance pattern module with augmented reality (AR) Retno Tri Wulandari; Leni Gonadi; Suryadi Suryadi; Munaisra Tri Tirtaningsih
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p158

Abstract

Abstrak: Media pembelajaran yang dapat menjembatani dunia maya dan dunia nyata menjadi kebutuhan dalam meningkatkan pemahaman mahasiswa tentang pola lantai tari anak usia dini. Penelitian ini bertujuan untuk mengembangkan modul pola tari anak usia dini dengan teknologi augmented reality yang layak dan praktis. Model ADDIE yang meliputi analisis, desain, pengembangan, dan implementasi menjadi model pengembangan yang digunakan oleh peneliti. Hasil penelitian ini adalah: (1) penilaian kelayakan media oleh ahli media dan ahli materi berada pada kategori layak dengan prosentase 75 persen dan 83 persen; (2) penilaian kepraktisan oleh pengguna yaitu mahasiswa dari dimensi kebermanfaatan media 87,75 persen, dimensi desain 86,7 persen dan dimensi bahasa 91,8 persen sehingga modul dikatakan praktis. Maka, modul pola tari anak usia dini dengan teknologi augmented reality yang dikembangkan layak dan praktis untuk digunakan pada proses pembelajaran mahasiswa pada matakuliah seni tari anak usia dini. Abstract: Learning media that can bridge the virtual world and the real world is a necessity in increasing students' understanding of dance floor patterns for early childhood. The research aims to develop a dance pattern module for early childhood with augmented reality that is feasible and practical. The ADDIE model, which includes analysis, design, development, and implementation, becomes the development model used by the researchers. The results of this study are: (1) media feasibility assessment by media experts and material experts is in the appropriate category with a percentage of 75 percent and 83 percent; (2) the practicality assessment by users, namely students from the media usefulness dimension, is 87.75 percent, the design dimension is 86.7 percent, and the language dimension 91.8 percent so that the module is said to be practical. In conclusion, the developed early childhood dance pattern module with augmented reality is feasible and practical to use in the student learning process in early childhood dance art courses.
Online learning evaluation of mathematics using the CIPP model Bayu Fitra Prisuna
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p167

Abstract

Abstrak: Tujuan dari penelitian ini untuk menganalisis serta mengevaluasi pelaksanaan pembelajaran daring khususnya pada mata pelajaran matematika dengan menerapkan salah satu model evaluasi yaitu model CIPP (Context, Input, Process, Product). Adapun pendekatan dalam penelitian ini adalah kualitatif dengan jenis penelitian evaluasi. Sumber data penelitian terdiri dari data primer, yaitu berupa catatan-catatan hasil wawancara kepada beberapa informan yang dianggap kredibel dalam memberikan data. Serta didapatkan dari hasil observasi langsung terhadap kegiatan belajar mengajar. Jenis instrumen dalam penelitian ini berupa pedoman wawancara, lembar observasi, serta dokumentasi. Berdasarkan paparan data maka dapat disimpulkan bahwa ditinjau pada bagian pelaksanaan pembelajaran cukup efektif antara lain beban kerja guru, jumlah rombongan belajar, serta pengelolaan kelas yang lengkap dan terorganisasi dengan baik. Adapun temuan yang perlu di evaluasi antara lain manajemen waktu belajar yang kurang optimal guna tercapainya tujuan belajar. Selain itu, pada tahap penilaian yang merupakan bagian dari pembelajaran belum tepat sasaran. Abstract: The purpose of this study is to analyze and evaluate the implementation of online learning, especially in mathematics by applying one of the evaluation models, namely the CIPP model (Context, Input, Process, Product). The approach in this research is qualitative with the type of evaluation research. The research data sources consist of primary data, namely in the form of notes from interviews with several informants who are considered credible in providing data. And obtained from direct observation of teaching and learning activities. The types of instruments in this study were interview guides, observation sheets, and documentation. Based on the data exposure, it can be concluded that in terms of the implementation of the learning process, it is quite effective, including the teacher's workload, the number of study groups, as well as complete and well-organized class management. The findings that need to be evaluated include less than optimal learning time management in order to achieve learning objectives. In addition, at the assessment stage, which is part of the learning process, it is not right on target.
Barriers and coping strategies of students with disability during inclusive learning in higher education Fitria Hardini; Siti Jamilah Br Tarigan; Vu Thi Thu Trang
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p176

Abstract

Abstrak: Jumlah penyandang disabilitas yang mengikuti sistem Pendidikan inklusi di perguruan tinggi semakin meningkat seiring dengan adanya Kartu Indonesia Pintar (KIP) Kuliah. Penelitian ini bertujuan untuk mendeskripsikan tantangan hambatan yang dihadapi mahasiswa disabilitas selama mengikuti kuliah inklusi dan strategi koping mahasiswa dalam mengatasinya. Penelitian ini bersifat deskriptif kualitatif dan data dikumpulkan dengan teknik interview, observasi, dan dokumentasi. Data dianalisis dengan metode analisis studi kasus. Hasil penelitian menunjukkan bahwa mahasiswa tunanetra menghadapi hambatan belajar terkait teks, gambar atau simbol/angka, sedangkan mahasiswa tunadaksa memiliki hambatan terkait aktiVitas fisik. Strategi koping yang dilakukan oleh mahasiswa adalah dengan menggunakan Assistive Technology (AT), meningkatkan komunikasi dengan dosen, dan melakukan diskusi kelompok. Dari temuan di atas, disimpulkan bahwa teknik pengajaran dan materi perkuliahan harus beaptasi dengan kebutuhan murid dan dapat digunakan secara universal. Abstract: The number of disabled students enrolled in the inclusive system in higher education has increased due to a card used to access colleges issued by the Indonesian government known as Kartu Indonesia Pintar Kuliah (KIP Kuliah). The research aims to describe learning barriers encountered by students with visual and physical disabilities during inclusive class and their coping strategies to overcome this predicament. The research is qualitative descriptive, and data were collected by interview, class observation, and documentation. The data were analyzed by using the case study analysis method. The results indicate that written material containing text, pictures, and symbols/numbers are barriers for visually disabled students, while physically disabled students have barriers in terms of class that requires physical activities. Students’ coping strategies are using Assistive Technology (AT), increasing communication frequency with the lecturers, and conducting study groups after class. It is concluded that the lecturer’s teaching technique and material should be adapted to meet the students’ needs and should be universal.
Students’ satisfaction and encouragment of learning using google classroom during the Covid-19 pandemic Sarifa Achmad; Jaka Nugraha
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p186

Abstract

Abstrak: Tujuan penelitian ini yaitu untuk menginvestigasi kepuasan dan dorongan belajar menggunakan google classroom di masa pandemi COVID-19 pada institusi. Penelitian ini merupakan penelitian kuantitatif dan metode analisis data yang dipakai yakni Structural Equation Modeling-Partial Least Square (SEM-PLS) melalui aplikasi SmartPLS 3.0. dengan jumlah sampel penelitian sebanyak 130 responden yang terdiri dari mahasiswa yang telah menggunakan platform Google Classroom selama pandemi COVID-19. Hasil menunjukkan variable confirmation dan perceived usefulness secara positif signifikan mempengaruhi variable satisfaction dan continuance intention dalam penggunaan google classroom di masa pandemi COVID-19. Penelitian ini dapat memberikan wawasan baru dalam memelihara literatur keberlanjutan penggunaan teknologi pembelajaran online di masa depan. Abstract: This study attempted to investigate the satisfaction and encouragement of learning using Google classroom during the COVID-19 pandemic in institutions. This research is quantitative research of which data were analyzed using Structural Equation Modeling-Partial Least Square (SEM-PLS) with the help of the SmartPLS 3.0 application. The 130 respondents consisting of students who have used the Google Classroom platform during the COVID-19 pandemic participated in the study. The results showed that the confirmation and perceived usefulness variables positively and significantly affected the satisfaction and continuance intention variables in the use of Google Classroom during the COVID-19 pandemic. This research can provide new insights into maintaining the literature on the sustainability of the use of online learning technology in the future.
Android-based learning media in supporting the recovery of science learning class VII Anak Agung Gde Ekayana; Putu Satria Udyana Putra; Bayu Tegar Destiansyah
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p197

Abstract

Abstrak: Penelitian yang dilakukan bertujuan menjabarkan efektivitas produk pengembangan media berbasis android dalam mendukung pemulihan pembelajaran sistem organisasi kehidupan yang dianalisis oleh ahli, guru dan siswa. Rancangan penelitian ini berbasis pengembangan berorientasi pada model Borg dan Gall yang direduksi menjadi lima tahapan. Hasil penelitian meliputi merancang dan membangun media pembelajaran IPA melalui lima tahapan. Penilaian media dari ahli isi dan ahli media memberikan tanggapan yang sangat baik. Hal yang sama dengan hasil pengujian media kepada guru dan siswa, kategori sangat baik diberikan oleh guru terhadap media dengan persentase 99 persen dan uji coba kelas memberikan persentase 97 persen dengan kategori sangat baik. Media yang telah dikembangkan memberikan efektivitas melalui uji coba pra eksperimen terhadap hasil belajar peserta didik dan media pembelajaran efektif membantu pemulihan proses pembelajaran pada materi sistem organisasi kehidupan. Abstract: This research aims to describe the effectiveness of android-based media development products in supporting the restoration of learning organizational life systems analyzed by experts, teachers, and students. This research design is development-oriented based on the Borg and Gall model, reduced to five stages. The research results include designing and building science learning media through five steps. Media assessments from content experts and media experts gave an excellent response. The same thing with the results of media testing for teachers and students; the teacher provided the outstanding category to the media with a percentage of 99 percent, and the class trial gave a rate of 97 percent with an exceptional variety. The media that has been developed provides effectiveness through pre-experimental practices on student learning outcomes, and effective learning media helps restore the learning process of life organization systems.
Perangkat pembelajaran virtual field trip berbasis education for sustainable development di sekolah dasar Rahmania Zahara; Ghullam Hamdu
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 1 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i12022p001

Abstract

Abstrak: Tujuan dari penelitian ini untuk mengembangkan Virtual Field Trip berbasis Education for Sustainable Development (ESD) dalam bentuk aplikasi sebagai perangkat pembelajaran peserta didik. Pengembangan VFT menggunakan jenis penelitian yaitu penelitian dan pengembangan melalui tahapan (1) pengumpulan data, (2) desain produk, (3) validasi produk, (4) uji coba terbatas secara internal, (5) uji coba terbatas kepada peserta didik, (6) teknik analisis data. Teknik pengumpulan data diantaranya observasi, wawancara dan Focus Group Discussion (FGD) serta penilaian dari para ahli. Teknik analisis data diantaranya, reduksi, penyajian data dan kesimpulan. Hasil validasi produk oleh beberapa ahli menunjukkan bahwa aplikasi masih memerlukan perbaikan berupa pengurangan atau penambahan fitur. Maka, peneliti akan melakukan perbaikan pada produk sesuai saran dari para ahli, untuk menghasilkan produk yang layak digunakan. Pengembangan produk VFT sebagai sarana belajar mandiri peserta didik kapan saja dan dimana saja, tanpa batas ruang dan waktu. Abstract: The purpose of this research is to develop a Virtual Field Trip based on Education for Sustainable Development (ESD) in the form of applications as a learning device for learners. VFT development uses the type of research and development through stages (1) data collection, (2) product design, (3) product validation, (4) internally limited trials, (5) limited trials to learners, (6) data analysis techniques. Data collection techniques include observation, interview and Focus Group Discussion (FGD) and assessments from experts. Data analysis techniques include, reduction, presentation of data and conclusions. Product validation results by some experts show that the application still needs improvements in the form of reductions or additions to features. So, researchers will make improvements to the product according to the advice of experts, to produce a product that is worth using. VFT product development as a means of self-learning learners anytime and anywhere, without the limits of space and time.
Development of digital supplementary material using Quizizz-based learning media in intensive English course Ni Kadek Liana Dewi; I.G.A Lokita Purnamika Utami; Made Hery Santosa
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 1 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i12022p014

Abstract

Abstrak: Penelitian ini bertujuan untuk mengembangkan materi tambahan digital pada Intensive English Course sebagai media pembelajaran dan untuk melihat kualitas Quizizz sebagai media pembelajaran pada IEC. Penelitian ini menggunakan metode D&D dengan tiga prosedur pengembangan yaitu Design, Development, dan Evaluation. Penelitian ini menggunakan beberapa instrumen yaitu blueprint, lembar validasi instrumen, dan lembar evaluasi ahli isi dan media. Penelitian ini menggunakan analisis data kualitatif dan kuantitatif. Hasil akhir menunjukkan, tidak terdapat perbedaan yang signifikan dari persentase ahli yaitu 98,2% dan 96,4% untuk konten dan 96% dan 94% untuk media. Efektivitas bahan ajar digital dengan menggunakan media pembelajaran yang berbasis Quizizz dinyatakan dapat meningkatkan hasil belajar. Berdasarkan hasil penelitian, dapat disangkal bahwa materi pelengkap digital dengan menggunakan media pembelajaran berbasis Quizizz sangat baik untuk pembelajaran materi present tense bagi mahasiswa semester 1 Program Studi Pendidikan Bahasa Inggris dan perkuliahan bahasa Inggris. Abstract: This study aimed to develop Digital Supplementary Material in Intensive English Course as a learning medium and to see the quality of Quizizz as a learning medium in IEC. This study uses the D&D method with three development procedures: Design, Development, and Evaluation. This study uses three instruments: blueprint, instrument validation sheet, and content and media expert evaluation sheet. For the data analysis, this study employed qualitative and quantitative data analysis. The final result showed no significant difference from the percentage of experts, namely 98,2% and 96,4% for content and 96% and 94% for media. The effectiveness of digital supplementary material using Quizizz-based learning media is stated to improve learning outcomes. Based on the result of this study, it can be denied that digital supplementary material using Quizizz-based learning media is very good for teaching and learning present-tense material for 1st-semester students in the English Language Education study program.
Pengaruh virtual meeting, edulearning dan minat belajar terhadap hasil belajar Akuntansi siswa Elsa Lumita Sari; Agung Listiadi
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 1 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i12022p023

Abstract

Abstrak: Pandemi COVID-19 di Indonesia menimbulkan terjadinya perubahan aktivitas belajar mengajar melalui daring yang ditunjang dengan berbagai media belajar online seperti zoom, google meet dan edulearning. Tujuan dari penelitian untuk mengetahui pengaruh virtual meeting, edulearning dan minat belajar terhadap hasil belajar akuntansi siswa. Metode yang digunakan adalah metode kuantitatif jenis ex post facto dengan teknik analisis regresi linier berganda. Sampel yang digunakan yaitu siswa kelas XI AKL SMK Ketintang sebanyak 121 siswa. Hasil penelitian menunjukkan bahwa (1) Virtual meeting, edulearning dan minat belajar memiliki pengaruh terhadap hasil belajar akuntansi siswa secara simultan sebesar 10,2 %. (2) Virtual meeting tidak memiliki pengaruh terhadap hasil belajar akuntansi siswa secara parsial. (3) Edulearning tidak memiliki pengaruh terhadap hasil belajar akuntansi siswa secara parsial. (4) Minat belajar memiliki pengaruh terhadap hasil belajar akuntansi siswa secara parsial. Virtual meeting, edulearning dan minat belajar terbukti berpengaruh terhadap hasil belajar siswa meskipun pengaruh yang ditimbulkan tidak terlalu signifikan. Abstract: The COVID-19 pandemic in Indonesia has led to changes in online teaching and learning activities which is supported by various online such as zoom, google meet and edulearning. The purpose of this study was to determine the effect of virtual meetings, edu learning and interest in learning on student accounting learning outcomes. The method used is an ex post facto with multiple linear regression analysis techniques. The sample used was 121 students of class XI AKL SMK Ketintang. The results showed that (1) Virtual meeting, edulearning and interest in learning had an effect on students' accounting learning outcomes simultaneously by 10.2%. (2) Virtual meeting has no effect on student accounting learning outcomes partially. (3) Edulearning has no effect on students' accounting learning outcomes partially. (4) Interest in learning has an effect on students' accounting learning outcomes partially. Virtual meetings, edulearning and interest in learning have an effect on student learning outcomes even though the effect is not too significant.

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