cover
Contact Name
Ence Surahman
Contact Email
ence.surahman.fip@um.ac.id
Phone
+6287821191948
Journal Mail Official
jinotep.fip@um.ac.id
Editorial Address
Semarang St., No. 5, Malang, East Java Indonesia Principal Contact Ence Surahman Universitas Negeri Malang jinotep.fip@um.ac.id
Location
Kota malang,
Jawa timur
INDONESIA
Jurnal Inovasi dan Teknologi Pembelajaran
ISSN : 24068780     EISSN : 26547953     DOI : https://doi.org/10.17977/um031
Core Subject :
Jurnal Inovasi dan Teknologi Pembelajaran is a peer reviewed journal that covers the entire spectrum of innovative educational technology applications including the design development utilization management and evaluation to solve learning problems and knowledge exchange The journal welcomes a variety of approaches to empirical research qualitative quantitative R and D and mixed methods as well as high quality systematic reviews and meta analysis Jurnal Inovasi dan Teknologi Pembelajaran is a channel for authors to disseminate their high quality of systematice review meta analysis research and development case study experimental research that are useful in the field of educational and learning technologies The journals goal is to serve as a medium for researcher communication as well as a link between researchers practitioners and policymakers The journal publishes research articles in the following areas Design and implementation of instructional technology Innovative curriculum development Strategies and models of general and specific learning Cooperative learning collaborative learning peer learning Problem based project based and inquiry based learning Research and development methods Emerging technologies Integration of technology in learning Development learning media Smart learning environment Online learning Adaptive learning Learning analytics Learners characteristics Mobile learning Digital classroom digital learning resources and environments Hypermedia in learning Quality assurance of learning STEM STEAM education MOOCs TPACK Augmented reality virtual reality mixed reality Virtual laboratory Innovative assessment and evaluation
Arjuna Subject : -
Articles 94 Documents
Project-based learning model to improve student's hands and feet motor skills in rhythmic gymnastics Indrayogi Indrayogi; Maya Nurhayati; Riza Sukma Fauzi
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 3 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i32022p240

Abstract

Abstrak: Kurangnya pengetahuan dan kemampuan siswa dalam gerakan tangan dan kaki dasar senam ritmik adalah kekuatan pendorong di balik penelitian ini. Tujuan dari penelitian ini adalah untuk menguji bagaimana pendekatan pembelajaran berbasis proyek mempengaruhi keterampilan motorik siswa untuk gerak kaki dan gerak tangan senam ritmik. Penelitian ini menggunakan prosedur kuasi-eksperimental. Alat yang digunakan adalah tes senam ritmik yang mengevaluasi gerakan tangan dan kaki. Populasi penelitian adalah siswa kelas XI SMA PGRI 1 Majalengka berjumlah 50 siswa. Purposive sampling digunakan untuk mendapatkan 25 sampel. Berdasarkan pengolahan dan analisis data, rata-rata hasil tes awal adalah 15,93, dan rata-rata hasil tes akhir adalah 18,86. Hal ini diperkuat dengan hasil analisis data yang menunjukkan bahwa thitung 7,89 lebih tinggi dari ttabel 2,14. Kontribusi penelitian ini menyimpulkan bahwa pendekatan pembelajaran berbasis proyek dapat membantu keterampilan motorik siswa. Abstract: Lack of knowledge and proficiency among students in rhythmic gymnastics' fundamental hand and foot movements is the driving force behind this study. The goal of this study is to examine how a project-based learning approach affects students' motor skills for rhythmic gymnastic footwork and hand movements. This study employed a quasi-experimental procedure. The tool utilized is a rhythmic gymnastics test that evaluates hand and foot motions. There are 50 students in class XI at SMA PGRI 1 Majalengka as population. Purposive sampling was used to get 25 samples. According to data processing and analysis, the average initial test result was 15.93, and the average final test result was 18.86. This is collaborated by the data analysis results, which showed that tcount 7.89 is higher than ttable 2.14. The contribution of this research concludes that a project-based learning approach can help students' motor skills.
Communicative language teaching (CLT) approach in kampung inggris pare in the new normal period Rafiud Ilmudinulloh; Ahmad Bustomi; Widya Rizky Pratiwi; Muhammad Ilyas
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 3 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i92022p250

Abstract

Abstrak: Tujuan dari penelitian ini adalah mendeskripsikan implementasi pendekatan CLT di Kampung Inggris Pare pada masa new normal. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan jenis penelitian studi kasus. Hasil penelitian menunjukkan implementasi pendekatan CLT pada masa new normal dengan memperhatikan Surat Keputusan Bersama tentang Pedoman Pelaksanaan Pembelajaran selama pandemiCOVID-19. Desain pembelajaran tetap bertumpu pada proses untuk meningkatkan kemampuan berbicara siswa melalui Discovery Learning seperti praktek berbicara, presentasi, dan diskusi, serta kebijakan institusional seperti English Area dan pemberlakuan protokol kesehatan. Disimpulkan bahwa implementasi pendekatan CLT dapat menyesuaikan dengan kebiasaan baru di masa pendemi tanpa harus menghilangkan makna dan subtansi pendekatan yang menjadi ciri khas dari Kampung Inggris Pare. Abstract: This study aims to describe the implementation of the Communicative Language Teaching (CLT) approach in Kampung Inggris Pare during the new normal period. The research method used is a descriptive qualitative, case study. The study results indicate the implementation of the CLT approach during the new normal period takes into account the Joint Decree on Guidelines for the Implementation of Learning during the COVID -19 Pandemic. Instructional design still relies on processes to improve students' speaking skills through Discovery Learning strategies such as speaking practice, presentation, and discussion, as well as institutional policies such as the English Area and the health protocol. It can be concluded that the implementation of the CLT approach can adapt to new habits during the pandemic without having to lose the meaning and substance of the approach which is characteristic of Kampung Inggris Pare.
Student team achievement division (STAD) cooperative type model supported by quizizz on learning outcomes Muhammad Reza Fikri Al Firdaus; Sukidin Sukidin; Wiwin Hartanto
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 3 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i32022p262

Abstract

Abstrak: Penerapan metode diskusi kelompok pada pembelajaran ekonomi peminatan kelas X IPS masih kurang maksimal dalam memengaruhi peningkatan hasil belajar siswa secara merata. Penelitian ini bertujuan untuk mengetahui pengaruh implementasi model pembelajaran kooperatif Student Team Achievement Division (STAD) berbantuan Quizizz terhadap hasil belajar kognitif dan psikomotorik. Quasi Experimental Design dengan desain Nonequivalent Control Group digunakan sebagai metode penelitian ini. Sampel yang dipakai yakni siswa kelas X IPS 2 dan X IPS 3 sebanyak 68 siswa. Hasil penelitian membuktikan bahwa perolehan rata-rata hasil belajar kelas X IPS 3 sebesar 79,14. Hasil ini lebih tinggi dari hasil kelas X IPS 2, yang menjadi kelas kontrol rata-ratanya, yaitu 74,52. Hasil pengujian N-gain dari rerata hasil belajar kelas kontrol tergolong kriteria rendah, sedangkan nilai hasil belajar kelas eksperimen termasuk dalam kriteria sedang. Hal ini membuktikan bahwa implementasi pembelajaran model kooperatif tipe STAD dikolaborasikan dengan media Quizizz berpengaruh dalam meningkatkan hasil belajar siswa. Abstract: The application of the group discussion method in economics learning with specialization in class X IPS was still not optimal to influence the increase of student learning outcomes evenly. This study aims to determine the effect of the cooperative learning model on the Student Team Achievement Division (STAD) collaboration by Quizizz in the cognitive and psychomotor learning outcomes. A Quasi-Experimental Design with a Nonequivalent Control Group design was used as the research method. The total samples were 68 students from classes X IPS 2 and X IPS 3. The result shows that the average acquisition of class X IPS 3 learning outcome is 79.14. This result is higher than that of class X IPS 2 as the control class, which has 74.52. In the N-gain, the average value of the control class learning outcomes is classified as the low criterion, while the experimental class learning outcomes belong to the medium criterion. This indicates that the implementation of the STAD-type cooperative learning model assisted by Quizizz media has proven to be influential in improving student learning outcomes.
Designing a 3D model of Batu Night Spectacular as an asset, animation video, learning media, and tourism promotion Nuha Fikriza Rosyadi; Mitra Istiar Wardhana; Arif Sutrisno; Andy Pramono
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 3 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i32022p270

Abstract

Abstrak: Persaingan bisnis sektor pariwisata sangat bergantung pada kapasita promosi kepada para calon wisatawan baik local maupun mancanegara. Penelitian ini bertujuan untuk mengembangkan rancangan 3D objek wisata Batu Night Spectacular (BNS) sebagai media promosi sekaligus media belajar. Penelitian ini menggunakan metode pengembangan dari Borg and Gall dengan modifikasi menjadi tiga tahap utama yakni pra-produksi, produksi dan pasca produksi. Beberapa proses pengem-bangannya dimulai dengan observasi dan pengumpulan data, membuat sketsa unit dan pemodelan sketsa 3D, setting topologi 3D, material dan texturing, detailing, polishing, item merger, lighting, composition, rendering dan uji coba produk dalam bentuk survei pengguna. Hasil penelitian ini berupa beberapa asset 3D yang telah dinilai layak standar mutu dan hasil survei pengguna yang menunjukan kepuasan atau kelayakan yang tinggi. Dapat disimpulkan bahwa objek 3D BNS dapat digunakan sebagai media promosi objek wisata sekaligus media belajar bagi para siswa. Abstract: Business competition in the tourism sector depends on the capacity of promotion to potential local and foreign tourists. This study aims to develop a 3D design of the Batu Night Spectacular (BNS) tourist attraction as a promotional media and a learning medium. This research uses the development method from Borg and Gall with modifications into three main stages: pre-production, production, and post-production. Some development processes started with observation and data collection, unit sketching and 3D sketch modeling, 3D topology settings, materials and texturing, detailing, polishing, item mergers, lighting, composition, rendering, and product testing in the form of user surveys. The results of this study are in the form of several 3D assets that assess as worthy of quality standards and the consequences of user surveys that show high satisfaction or feasibility. It can conclude that the BNS 3D object can be used as promotional media for tourism objects and learning media for students.
An exploration of student satisfaction with online learning: A systematic review Maulana Arif Muhibbin; Primatia Yogi Wulandari; Fitri Andriani; Afa Fauzul Adzim
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 3 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i32022p280

Abstract

Abstrak: Kepuasan belajar online merupakan konstruk yang dapat digunakan untuk mengevaluasi keefektifan layanan pembelajaran online. Tujuan penelitian ini untuk mengeksplorasi faktor-faktor kepuasan belajar online siswa. Sistematika literature review ini menganalisis 34 jurnal yang dikumpulkan dari dua situs, yaitu Google Scholar dan Semantic Scholar. Pada bagian pertama studi ini didiskusikan isu akademik pembelajaran online, kemudian model kepuasan belajar online yang digunakan para peneliti, dan terakhir menjelaskan prediktor yang dapat mempengaruhi kepuasan belajar online siswa. Hasil analisis menunjukkan bahwa faktor eksternal yang paling signifikan adalah learner content dan interaksi guru dengan siswa. Oleh karena itu, untuk meningkatkan kepuasan belajar siswa, guru diharapkan dapat menyajikan materi digital yang menarik serta meningkatkan kualitas komunikasi yang positif dikelas virtual. Abstract: Online learning satisfaction can be used to assess how well online learning programs work. This research can help education professionals in their efforts to develop adaptive online learning in dealing with future educational disruptions and challenges through the analysis of various literatures. This systematic literature review explored 34 journals from two sites: Google Scholar and Semantic Scholar. The first part of this study discusses the academic issue of online learning, the second section describes the online learning satisfaction model used by the researchers, and the last part describes the predictors that can affect students' online learning satisfaction. Learner content interaction and teacher-student interactions are the most primary external determinants on online learning satisfaction, according to the analysis' findings. Therefore, teachers are expected to be able to deliver engaging digital contents and enhance positive communication in online setting to increase students’ learning satisfaction.
Developing m-learning applications to support digital literacy of vocational high school students Ary Purmadi; Muzakkir Muzakkir; Endah Resnandari Puji Astuti
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 3 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i32022p291

Abstract

Abstrak: Literasi digital sangat penting untuk diterapkan saat ini karena pembelajaran telah mengarah pada pembelajaran yang mendukung teknologi. Literasi digital di Indonesia masih tergolong sangat rendah sehingga perlu upaya dalam meningkatkannya. Penelitian ini bertujuan untuk mengembangkan aplikasi m-learning berbasis Android yang tepat untuk mendukung literasi digital siswa SMK. Jenis metode yang digunakan yakni penelitian dan pengembangan (R&D) dengan model ADDIE. Hasil penelitian ini menunjukkan bahwa pengembangan media sudah sesuai dengan kriteria baik materi maupun media yang menunjukkan hasil 3,67 yang kategori “baik”, sementara hasil pada uji media sebesar 4,05 yang kategori “sangat baik” dan pada uji coba kelas 3,92 yang kategorinya “baik”. Aplikasi ini juga, terbukti efektif untuk digunakan dalam mendukung literasi digital siswa yang ditandai dengan meningkatnya hasil belajar siswa dari rata-rata pretest 66 menjadi 78 pada postestnya. Sehingga dapat disimpulkan dari hasil penelitian ini memberikan kontribusi dalam mendukung literasi digital peserta didik vokasi. Abstract: Digital literacy is very important to apply at this time because learning has led to learning that supports technology. Digital literacy in Indonesia is still very low, so efforts are needed to increase it. This study aims to develop appropriate Android-based m-learning applications to support digital literacy in vocational high school students. The type of method used is research and development (R&D) with the ADDIE model. The results of this study indicate that media development is in accordance with the criteria for both material and media which shows a result of 3.67 which is in the "good" category, while the results in the media test are 4.05 which is in the "very good" category and in class trials 3.92 in the "good" category. This application has also proven to be effective for use in supporting students' digital literacy which is marked by increased student learning outcomes from an average pretest of 66 to 78 in the posttest. So it can be concluded from the results of this study that it contributes to supporting the digital literacy of vocational students.
The role of teachers in the development of ICT-based learning innovations Muhamad Habibullah
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 3 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i32022p302

Abstract

Abstrak: Di era industri 4.0, para pendidik dituntut untuk bisa mengembangkan inovasi pembelajaran pada setiap pertemuan tatap muka. Hal inilah yang mendorong banyak guru sekolah dasar untuk dapat menerapkan media pembelajaran berbasis teknologi dan informasi. Tujuan penelitian ini adalah mengetahui sejauh mana para pendidik mengembangkan inovasi pembelajaran yaitu melalui adanya teknologi informasi dan komunikasi (TIK). Penelitian ini merujuk pada metode fenomenologi terhadap peristiwa yang terjadi dan merujuk juga terhadap refrensi buku sebagai penguat. Penelitian ini menggunakan analisis metode kualitatif deskriptif dengan memaparkan data-data melalui wawancara, observasi, dokumentasi, serta berdasarkan referensi dari buku dan jurnal. Hasil penelitian yang dicapai adalah sebanyak 30 pengajar mampu mengembangkan inovasi pembelajaran menggunakan teknologi komunikasi dan informasi berupa zoom, google meet, terms, Edmodo, dan youtube. Penelitian ini berkontribusi bagi para pendidik dalam pengguaan aplikasi media dalam teknologi komunikasi dan informasi di era industri 4.0. Abstract: In the era of industry 4.0, educators are required to be able to develop learning innovations in every face-to-face meeting, this is what encourages many elementary school teachers to be able to apply technology and information-based learning media. The purpose of this study is to find out the extent to which educators develop learning innovations through information and communication technology (ICT). This research refers to the phenomenological method of events that occur and to book references as reinforcement. This research uses descriptive qualitative method analysis by presenting data through interviews, observations, documentation, and based on references from books and journals. The results of the research were that as many as 30 teachers were able to develop learning innovations from communication and information technology in the form of zoom, google meet, terms, Edmodo, and YouTube. This research contributes to educators in using media applications in communication and information technology in the industrial era 4.0.
The implementation of different types of rubrics in a Hong Kong Secondary School Ho Shing Chu
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p108

Abstract

Rubrics were traditionally a perfect choice for assessing performance. Yet, most rubrics and previous research only focused on its traditional summative aspect, limiting its functions, or even leading to some inappropriate usage or misconception of using rubrics. As formative assessment was found to favor low-achieving students, it has become increasingly popular that rubrics can also be used for formative use and help reduce learning diversity. In this study, different types of rubrics in a Hong Kong Secondary School were investigated, which has been a popular tool that has been widely used among various subjects as an assessment tool. The classification of the rubrics based on different learning areas unveiled that distinct learning areas tended to use heterogeneous rubrics, so the implementation and learning outcomes were then reviewed. It was also noted that a rubric was used for formative assessment in a newly developed STEM curriculum, hence the effectiveness was examined.
Digital literacy to improve pedagogical and professional competence of early childhood teacher Nurul Khotimah; Muhammad Reza
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p117

Abstract

Abstrak: Pada era transisi revolusi industri 4.0 menjadi 5,0, guru memerlukan kemampuan literasi komputer dengan kemampuan untuk mencari dan mengelola data secara digital serta mengoperasikan komputer. Para guru kemudian mengikuti Pendidikan Profesi Guru (PPG) dalam jabatan yang difasilitasi aplikasi google suite untuk guru yang profesional pada era revolusi industri 5.0. Penelitian ini bertujuan untuk mengimplementasikan kemampuan digital pada guru Pendidikan Anak Usia Dini (PAUD) dalam pembelajaran PPG PAUD dan meningkatkan kemampuan pedagogi guru PAUD. Metode yang digunakan adalah mixed method dengan pengumpulan data melalui google form, hasil wawancara, studi literatur, dan relevansi data melalui penelitian yang relevan. Hasil menunjukkan kenaikan yang signifikan pada kemampuan profesional guru PPG dalam jabatan tahap 1. Guru mendapatkan pendalaman materi pedagogi dan profesional, pengembangan perangkat pembelajaran, review perangkat pembelajaran, dan tes komprehensif. Abstract: In the transition era of the industrial revolution 4.0 to 5.0, teachers need computer literacy skills with the ability to search and manage data digitally and operate computers. On these grounds, numerous teachers take part in the teacher professional development program for in-service teachers (PPG dalam Jabatan) facilitated by the Google Suite application for professional teachers in the 5.0 industrial revolution era. This study aims to implement digital skills for early childhood education (PAUD) teachers in PPG and improve the pedagogical abilities of PAUD teachers. The method used is a mixed methods with data collection using Google Forms, interviews, literature studies, and data relevance through relevant research. The results show a significant increase in the professional ability of teachers who join stage 1 of the program. Teachers deepen the pedagogical and professional materials, development of educational materials, examination of learning material, and comprehensive tests.
Developing authentic assessment rubric for assessing 5th grade elementary school students at Buleleng Regency
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 9 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p126

Abstract

Abstrak: Penelitian ini bertujuan untuk mengembangkan rubrik penilaian otentik dengan mengadopsi beberapa metode pembelajaran yang bersesuaian dengan pembelajaran abad ke-21 menggunakan model Desain dan Pengembangan disertai tahapan ADDE. Subjek dalam penelitian ini adalah guru dan siswa kelas 5 SD di Kabupaten Buleleng. Terdapat beberapa jenis instrumen yang diterapkan dalam mengumpulkan data, yaitu observasi, wawancara, kuesioner, dan analisis dokumen, selanjutnya dianalisis dengan mixed method analisis data. Dari keseluruhan pengujian atau proses evaluasi diperoleh bahwa rubrik yang telah dikembangkan dinyatakan sebagai rubrik penilaian yang sangat baik oleh tiga ahli dan satu guru penilai, serta dikatakan baik oleh satu hasil evaluasi guru. Dengan demikian dapat disimpulkan bahwa rubrik yang telah dikembangkan layak digunakan untuk menilai proses belajar mengajar Bahasa Inggris kelas 5 SD baik dari segi proses, kinerja, maupun produk yang dihasilkan. Abstract: This study aimed to develop an authentic assessment rubric by adopting several learning methods that are appropriate to 21st century learning using the Design and Development model accompanied by the ADDE stages. The subjects in this study were teachers and students of grade 5 elementary school in Buleleng Regency. Several instruments were applied in collecting data, including observations, interviews, questionnaires, and document analysis, which were then analyzed using mixed method data analysis. The rubric developed was declared very good by three experts and one teacher assessor; and good by one teacher's evaluation results. Thus, it can be concluded that the rubric that has been developed is appropriate to be used to assess the teaching and learning process of 5th grade English in terms of process, performance, and the resulting product.

Page 6 of 10 | Total Record : 94