Claim Missing Document
Check
Articles

Found 35 Documents
Search

Sogug Musical Instrument to Build Musical Intelligence (Rhythm Element) in Early Childhood Tirtaningsih, Munaisra Tri; Hartono, Hartono; Florentinus, Totok Sumaryanto
Catharsis Vol 7 No 3 (2018)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/catharsis.v7i2.24420

Abstract

Sogug musical instrument is a type of traditional musical instrument, including rhythmic musical instruments from the Kalipare village community, Malang Regency. The research aims to describe how Sogug musical instruments can be used to stimulate rhythm sensitivity and how to apply Sogug musical instruments to children. The method used in this study is a qualitative method with descriptive data exposure. The research subjects of the group are Muslimat NU TK A Kalipare Malang, with observation, interview, and document study data collection techniques. Data validation techniques used in this research is source triangulation and data analysis techniques with data reduction, presentation of data and conclusions. The results showed that the Sogug musical instrument was appropriately used and appropriately applied as an alternative to stimulate early childhood musical intelligence (rhythm). It is because of the instruments and ways to play Sogug musical instruments is in accordance with the early childhood stages of growth, needs, abilities and physical motor development.
Sogug Musical Instrument to Build Musical Intelligence (Rhythm Element) in Early Childhood Tirtaningsih, Munaisra Tri; Hartono, Hartono; Florentinus, Totok Sumaryanto
Catharsis Vol 7 No 3 (2018)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/catharsis.v7i2.24420

Abstract

Sogug musical instrument is a type of traditional musical instrument, including rhythmic musical instruments from the Kalipare village community, Malang Regency. The research aims to describe how Sogug musical instruments can be used to stimulate rhythm sensitivity and how to apply Sogug musical instruments to children. The method used in this study is a qualitative method with descriptive data exposure. The research subjects of the group are Muslimat NU TK A Kalipare Malang, with observation, interview, and document study data collection techniques. Data validation techniques used in this research is source triangulation and data analysis techniques with data reduction, presentation of data and conclusions. The results showed that the Sogug musical instrument was appropriately used and appropriately applied as an alternative to stimulate early childhood musical intelligence (rhythm). It is because of the instruments and ways to play Sogug musical instruments is in accordance with the early childhood stages of growth, needs, abilities and physical motor development.
Pengembangan Media Belajar Model-Model Boneka Dari Bahan Kain Flanel Berdasarkan Tema Kegiatan Untuk Pembelajaran Anak Usia Dini Usep Kustiawan; Wuri Astuti; Munaisra Tri Tirtaningsih
Edcomtech Vol 5, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v5i22020p137

Abstract

Abstrak: Pemanfaatan media pembelajaran yang tepat di TK  dapat mengembangkan berbagai kemampuan anak  dengan baik, tetapi sebaliknya apabila penggunaan media kurang menarik bagi anak, anak akan cepat bosan dan tidak tertarik lagi dengan pembelajaran yang diberikan oleh guru. Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran model-model boneka yang dapat digunakan untuk mengembangkan kemampuan bahasa ekspresif anak dalam bercerita sesuai dengan jenis tema kegiatan yang ada di TK.. Penelitian ini merupakan peneliitan pengembangan yang mengadopsi tahapan pengembangan dari Borg and Gall. Hasil penelitian menunjukkan bahwa produk media yang dikembangkan mudah digunakan siswa dan memiliki tingkat kemenarikan yang tinggi.Abstract: The use of appropriate learning media in kindergarten can develop a variety of children's abilities well, but conversely, if the use of media is less attractive to children, children will quickly get bored and are no longer interested in learning provided by the teacher. The purpose of this research is to develop learning media for doll models that can be used to develop children's expressive language skills in storytelling in accordance with the types of theme activities that exist in kindergarten. This research is a research development that adopts the development stages of Borg and Gall. The results showed that the developed media products were easy for students to use and had a high level of attractiveness.  
Development of the Shallow Water Method to Stimulate Basic Swimming Movements for Children aged 5-6 Years Iffy Nadya Fahmiruwhanti; Pramono Pramono; Munaisra Tri Tirtaningsih
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 5, No 2 (2022): Budapest International Research and Critics Institute May
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v5i2.4640

Abstract

The objectives of this research are (1) to develop a swimming learning method for early childhood (2) to determine the validity of the method in stimulating basic swimming movements, and (3) to determine the results of the effectiveness of using the method for children. The research of the shallow water method development refers to the Borg n Gall model which is synthesized into six steps according to the research objectives. The data technique used is the result of expert validation and effectiveness testing through experiments with paired t-test statistical data analysis. The results of the development of the shallow water method meet the valid criteria with the results of the expert test of swimming material reaching a validity level of 94%, the result of the expert test of swimming learning 76%, and the practitioner test of 98 %. The field trial of the application of the shallow water method, the results of the pre-test, children got a score of 13.36 and the post-test results got a score of 17. Based on the analysis, the resulting t count is 5.823 and t table is 2.160, meaning that t count > t table. So it can be concluded that there is a significant difference in children's basic swimming skills before and after using the shallow water method. The advice given in the development of the shallow water method is that in using the method when swimming activities/learning should look at the condition of the child and recognize the characteristics of the child because the child's achievement in mastering the level of one child is different from another.
Jump and Crawl Game Development to Stimulate the Balance of 5-6 Year Olds Berliana Ramadhanti; Pramono Pramono; Munaisra Tri Tirtaningsih
Budapest International Research and Critics in Linguistics and Education (BirLE) Journal Vol 5, No 3 (2022): Budapest International Research and Critics in Linguistics and Education, August
Publisher : BIRCU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birle.v5i3.6707

Abstract

Early Childhood Education is defined as one of the various fields of education starting at the age of 0 (from birth) to the age of 6 years which provides learning activities by taking into account the characteristics of the child. This research aims to produce an effective, efficient and interesting Jump and Crawl game product. This game is focused on stimulating the balance of children aged 5-6 years which is equipped with a guide book. This type of research is Research and Development (RnD) using the ADDIE model. Assessment criteria from the aspect of efficiency, effectiveness and attractiveness. The instrument of quantitative data analysis technique was obtained from the validity of the material and the validity of the game development. The results of accumulated validity from several experts yield a percentage of 90.3% which means it is very feasible to use. The trial used small and large groups with the criteria for assessing effectiveness, efficiency and attractiveness. Qualitative data were obtained from interviews with two kindergarten schools in Blitar Regency. Researchers found that the Jump and Crawl game had three eligibility criteria, namely interesting, effective, and efficient to stimulate the balance of children aged 5-6 years. 
PENGEMBANGAN BUKU DONGENG AUD BERBASIS BUDAYA “SERI CERITA RAKYAT REOG KENDANG TULUNGAGUNG” Nisfalaila Darizzumroda; Retno Tri Wulandari; Munaisra Tri Tirtaningsih
Jurnal Penelitian dan Pengembangan Pendidikan Anak Usia Dini Vol 9, No 2 (2022): JPP PAUD Untirta
Publisher : Early Childhood Teacher Education Department UNIVERSITAS SULTAN AGENG TIRTAYASA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpppaud.v9i2.14239

Abstract

Masyarakat mencoba menanamkan dan mengenalkan budaya sejak usia dini. Menanamkan kebudayaan sejak usia dini juga sangat diperlukan, salah satunya melalui media buku dongeng. Buku dongeng biasanya berisi cerita  zaman dahulu (cerita tradisional) yang berkembang dalam sekelompok masyarakat tertentu atau lebih dikenal dengan sebutan cerita rakyat. Tujuan penelitian ini adalah menghasilkan buku dongeng aud berbasis budaya yang valid berdasarkan ahli materi, ahli media,dan pengguna,serta sebagai bahan ajar dalam perkembangan moral anak usia 5-6 tahun. Penelitian ini termasuk penelitian pengembangam, yang menggunakan model pengembangan penyederhanaan dari Borg & Gall yang meliputi: 1) potensi dan masalah, 2) pengumpulan data, 3) desain produk, 4) validasi produk, 5) revisi produk,6) uji coba produk, 7) revisi produk. Hasil penelitian menunjukkan bahwa  buku dongeng aud berbasis budaya yang dikembangkan memiliki nilai yang sangat valid dengan persentase 88,7%, memiliki tingkat kemenarikan 96,5%, serta dapat digunakan sebagai bahan ajar dalam perkembangan moral anak usia 5-6 tahun.
The Development of “Domi Kids” Android Based Application for Children Karima Yustyalatifa; Ahmad Samawi; I Wayan Sutama; Munaisra Tri Tirtaningsih
CAKRAWALA DINI: JURNAL PENDIDIKAN ANAK USIA DINI Vol 13, No 1 (2022): May 2022
Publisher : UPI Kampus Cibiru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (502.654 KB) | DOI: 10.17509/cd.v13i1.45186

Abstract

The process of teaching religious values in early childhood can be done in various ways, such as an Android-based application. The use of android-based learning media makes the learning process more practical, effective, and efficient. Domi Kids application is designed to make it easier for children to learn to memorize daily prayers and short surah and assist parents in providing positive content during the child`s learning process using technology. The purpose of this research is to produce a mobile learning application product that contains daily prayers, short surah, and mini game to stimulate the ability of children ages 5-6 years to comprehend language, specifically memorizing daily prayers and short surah that are effective, efficient, and attractive. This study uses development research, which uses a simplified development model from ADDIE which includes: 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. The results showed that the Domi Kids application obtained a score of 97.02%, which means that the validation results are included in the very valid and usable level of validity.
Art Innovation Learning Guidance For Kindergarten Teacher Munaisra Tri Tri Tirtaningsih; Usep Kustiawan; Retno Tri Wulandari; Wuri Astuti
International Journal of Educational Research and Social Sciences (IJERSC) Vol. 4 No. 4 (2023): August 2023
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijersc.v4i4.672

Abstract

The purpose and scope of this guidance activity are to provide kindergarten teachers in Sukun District, Malang City, the knowledge and skills about designing and implementing early childhood integrated art innovation learning to improve the effectiveness and quality of children’s art learning process in kindergarten as part of their job. Guidance and training methods that will be used in this activity are 1) delivery of material and discussion about the development of early childhood art skills and early childhood integrated art innovation; 2) guidance and practice in groups to discuss innovation and designing one learning material package of early childhood integrated art including art, dance, music, and drama literature; 3) Demonstration and simulation to demonstrate the early childhood integrated art innovation learning activity as a part of art class in kindergarten; 4) discussion and evaluation to get feedback both about the process and results of guidance and practice activities. The results obtained are 1) Non-Physical results; from the evaluation of the final results, it can be concluded that 90% (out of 40 participants) have understood the knowledge and skills about making early childhood integrated art innovation to improve the effectiveness and quality of children’s art learning process in kindergarten as part of their job; 2) Physical Result; obtained by the participants from the guidance and training activities are products in the form of early childhood integrated art innovation learning types about various themes and titles. In general, this guidance and training activity is considered successful because, at the end of the activity, all participants have the knowledge and skills about designing and implementing early childhood integrated art innovation learning to improve the effectiveness and quality of children’s art learning process in kindergarten as part of their job.    
Analisis Implementasi Five Magic Word dengan Metode Bernyanyi pada Anak Usia 5-6 Tahun di Taman Kanak-Kanak Nugrahini, Indah Nur Septi; Kustiawan, Usep; Tirtaningsih, Munaisra Tri
Jurnal Basicedu Vol. 8 No. 3 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i3.7769

Abstract

Pendidikan anak usia dini mempunyai peranan penting dalam membentuk karakter dan kualitas sumber daya manusia, namun aspek sosial-emosional sering kali terabaikan. Penelitian ini bertujuan untuk mendeskripsikan implementasi Five Magic Word dengan metode bernyanyi pada anak usia 5-6 tahun di Taman Kanak-Kanak. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan desain studi kasus pengumpulan data melalui observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan Five Magic Word melalui metode bernyanyi efektif dalam melatih perilaku sosial, emosional, dan karakter positif pada anak. Anak-anak menunjukkan pemahaman yang lebih baik tentang sopan santun dan mampu menerapkan nilai-nilai tersebut dalam interaksi sehari-hari. Selain itu, metode bernyanyi membuat pembelajaran lebih menyenangkan dan meningkatkan keterlibatan anak. Anak-anak juga menjadi lebih percaya diri dan mampu berinteraksi dengan teman-temannya secara lebih baik. Penelitian ini menegaskan bahwa metode pembelajaran yang kreatif dan menyenangkan sangat penting untuk perkembangan sosial emosional pada anak, yang menjadi fondasi penting bagi perkembangan anak di masa depan
Development of Early Childhood Dance Pattern Module with Augmented Reality (AR) Wulandari, Retno Tri; Gonadi, Leni; Suryadi, Suryadi; Tirtaningsih, Munaisra Tri
Jurnal Inovasi dan Teknologi Pembelajaran Vol 9, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i22022p158

Abstract

Abstrak: Media pembelajaran yang dapat menjembatani dunia maya dan dunia nyata menjadi kebutuhan dalam meningkatkan pemahaman mahasiswa tentang pola lantai tari anak usia dini. Penelitian ini bertujuan untuk mengembangkan modul pola tari anak usia dini dengan teknologi augmented reality yang layak dan praktis. Model ADDIE yang meliputi analisis, desain, pengembangan, dan implementasi menjadi model pengembangan yang digunakan oleh peneliti. Hasil penelitian ini adalah: (1) penilaian kelayakan media oleh ahli media dan ahli materi berada pada kategori layak dengan prosentase 75 persen dan 83 persen; (2) penilaian kepraktisan oleh pengguna yaitu mahasiswa dari dimensi kebermanfaatan media 87,75 persen, dimensi desain 86,7 persen dan dimensi bahasa 91,8 persen sehingga modul dikatakan praktis. Maka, modul pola tari anak usia dini dengan teknologi augmented reality yang dikembangkan layak dan praktis untuk digunakan pada proses pembelajaran mahasiswa pada matakuliah seni tari anak usia dini.Abstract: Learning media that can bridge the virtual world and the real world is a necessity in increasing students' understanding of dance floor patterns for early childhood. The research aims to develop a dance pattern module for early childhood with augmented reality that is feasible and practical. The ADDIE model, which includes analysis, design, development, and implementation, becomes the development model used by the researchers. The results of this study are: (1) media feasibility assessment by media experts and material experts is in the appropriate category with a percentage of 75 percent and 83 percent; (2) the practicality assessment by users, namely students from the media usefulness dimension, is 87.75 percent, the design dimension is 86.7 percent, and the language dimension 91.8 percent so that the module is said to be practical. In conclusion, the developed early childhood dance pattern module with augmented reality is feasible and practical to use in the student learning process in early childhood dance art courses.