cover
Contact Name
Kristanti Dewi Paramita
Contact Email
kristanti.dewi@ui.ac.id
Phone
-
Journal Mail Official
arsnet@ui.ac.id
Editorial Address
Department of Architecture, Faculty of Engineering, Universitas Indonesia Kampus UI, Depok 16424, Indonesia
Location
Kota depok,
Jawa barat
INDONESIA
ARSNET
Published by Universitas Indonesia
ISSN : 27770710     EISSN : 27770702     DOI : https://doi.org/10.7454/arsnet
Core Subject :
ARSNET is a scholarly journal dedicated to capturing creative exploration in design process. Abbreviated from architectural design network journal, ARSNET serves as a platform for various design disciplines; from architecture, interior, and other spatial design discourses. The journal focuses on contemporary design approaches and practices in Indonesia informed by its social, cultural, and environmental contexts, in parallel to the development of design discourses globally. It takes particular interest in the behind-the-scenes processes: the inquiries, experiments, trial and errors, and speculations, be it performed individually or collaboratively as part of professional or pedagogical design practices. The journal is also interested in understanding how these creative processes apply in current times of technological advancements. Discussion of these creative processes must be theoretically engaged, creating a dialogue between academic discourse and design practice. Authors are invited to submit manuscripts that address design exploration, which may include but not limited to creative processes that expand design methods, creative processes that question or speculate ideas that trigger design possibilities, or creative processes within the pedagogical settings. Submissions in the form of project reviews and academic design project reflections are also welcomed, recognising the potentials of a multidisciplinary outlook and utilisation of mixed media within the design process.
Arjuna Subject : -
Articles 66 Documents
Encoding colour: Capturing rule-based logic in design studio Ummah, Zafira Rahmatul; Atmodiwirjo, Paramita
ARSNET Vol. 4, No. 1
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Abstract

This paper argues that introducing algorithmic thinking to basic design pedagogy should give prominence to the basic logic and attitudes rather than learning the computational devices and tools. This paper examines the integration of computation or algorithmic thinking into a basic design studio in architectural education at Universitas Indonesia. The integration is conducted through a colour composing exercise that comprises four major stages: identifying patterns, rulemaking, colouring-composing, and reflection. The findings from this study demonstrate how the students are utilising algorithmic thinking as the primary reason to design their colour composition in different ways and complexity. Furthermore, the students can also point out some underlying concepts and creative strategies of design computing concerning colour composing. The findings of this study indicate the importance to promote students' understanding of computation that is not merely tools but more into design reasonings and skills.
Visualising daylight for designing optimum openings in tropical context Sari, Dany Perwita
ARSNET Vol. 4, No. 1
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Abstract

With the rising concern for global warming, reducing electricity consumption and promoting daylight utilisation for healthier living conditions are among residential buildings' top priorities. The utilisation of natural light for indoor lighting, particularly in tropical countries like Indonesia, provides health benefits and improves psychological well-being. However, the current condition shows that artificial lighting still accounts for the majority of energy consumption in residential buildings and, arguably, the failure to maximise daylighting was largely due to a limited understanding of the design of openings. This paper aims to exemplify how virtualisation can assist designers through simulation tools to better predict and analyse daylight behaviour in indoor conditions through openings, which are oftentimes neglected by designers. Despite technical challenges, such 3D simulations of daylight visualisation can help to determine the best opening strategy. Thus, this paper compares three lighting simulation tools—Dynamic Daylighting, VELUX Daylight Visualizer, and Rhinoceros Grasshopper, showing the optimal visualisation of lighting quality for tropical context. Based on the model's accuracy as well as input quality and output analysis, the simulation tools are examined for their practicality and detailed daylight 3D visualisation output. This study demonstrates how the simulations of daylight visualisation inform not only the visual image of the window design, but also crucial parameters for designing openings. The parameters enable precise quality of simulation, elaborating the optimum design for performance required in tropical context.
The other narratives of architecture Paramita, Kristanti Dewi
ARSNET Vol. 4, No. 2
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Abstract

The other narrative of architecture expands possibilities of architectural design methods that pay attention to other temporalities, realities, and subjects of architecture. The collection of articles in this ARSNET issue provides investigations that revisit how narratives exist as the basis of architectural experience and design methods. Technological advancements create tools, platforms, and living needs that enable different ways of revealing, producing, and speculating architectural narratives. Through this issue's investigation of the other narratives, alternative situations of architecture are reconstructed.
The digital preservation of the Padley Mill as both heritage and knowledge Ren, Xiang; Doğan, Huriye Armağan
ARSNET Vol. 4, No. 2
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Abstract

Architecture is a form of tacit knowledge in which ideas can be learnt from the past, and that body of tacit knowledge can be recorded in order to give relevant guidance to today's productions. This methodological paper presents a timely reflection that seeks to document the digitisation of Padley Mill in the Grindleford Village of the U.K., which was the key design output and built heritage of the late British academic and architect Peter Blundell Jones. The paper starts with a brief review on the current developments on digital reality capture methods in architectural heritage studies, followed by the Padley Mill digital preservation case study via its three work stages utilising LiDAR data and photogrammetry data. It closes with a humanities echo after the historian-designer on the layering and storytelling of the historic environment. The distinction of this paper is it combines and enhances the digital visualisation and storytelling of endangered architectural heritage through 3D LiDAR scanning and digital photogrammetry, promoting further methodological debates in the digital preservation of architectural heritage.
From words to worlds: Generative reconstruction of The Alchemist narratives Tan, Franseno Pujianto
ARSNET Vol. 4, No. 2
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Antony, V. N., & Huang, C.-M. (2024). Co-creating visual stories with generative AI. ArXiv, 1(1), 1–29. https://doi.org/10.48550/arXiv.2309.14228 Ayman, A., Mansour, Y., & Eldaly, H. (2024). Generative vs non-generative AI: Analyzing the effects of AI on the architectural design process. Engineering Research Journal (Shoubra), 53(2), 119–128. https://doi.org/10.21608/ERJSH.2024.255372.1256 Böhme, G. (2014). Atmospheric architectures: The aesthetics of felt spaces. Bloomsbury. Coates, N. (2012). Narrative architecture. Wiley. Coelho, P. (2014). The alchemist (A. R. Clarke, Trans.). HarperOne. Collins, H. (2021). The science of artificial intelligence and its critics. Interdisciplinary Science Reviews, 46(1–2), 53–70. https://doi.org/10.1080/03080188.2020.1840821 de Certeau, M. (2002). The practice of everyday life (S. F. Rendall, Trans., 2nd ed.). University of California Press. Degen, M. M., & Rose, G. (2012). The sensory experiencing of urban design: The role of walking and perceptual memory. Urban Studies, 49(15), 3271–3287. https://doi.org/10.1177/0042098012440463 Dilaveroglu, B. (2024). The architecture of visual narrative: Can text-to-image algorithms enhance the power of stylistic narrative for architecture. International Journal of Architectural Computing, 22(3), 432–457. https://doi.org/10.1177/14780771241234449 Enjellina, E., Beyan, E. V. P., & Rossy, A. G. C. (2023). A review of AI Image Generator: Influences, challenges, and future prospects for architectural field. JARINA-Journal of Artificial Intelligence in Architecture, 2(1), 53–65. https://doi.org/10.24002/jarina.v2i1.6662 Gallagher, W. (1993). The power of place: How our surroundings shape our thoughts. emotions, and actions. Harper Perennial. Gélinas-Lemaire, V. (2018). The narrative lives of places: Literature as an architecture. Contemporary French and Francophone Studies, 22(4), 454–462. https://doi.org/10.1080/17409292.2018.1546968 Ingold, T. (2002). Toward an ecology of materials. Annual Review of Anthropology, 41, 427–442. https://doi.org/10.1146/annurev-anthro-081309-145920 Kim, S., Eun, J., Oh, C., & Lee, J. (2024). “Journey of finding the best query”: Understanding the user experience of AI image generation system. International Journal of Human–Computer Interaction, 1–19. https://doi.org/10.1080/10447318.2024.2307670 Kudless, A. (2023). Hierarchies of bias in artificial intelligence architecture: Collective, computational, and cognitive. International Journal of Architectural Computing, 21(2), 256–279. https://doi.org/10.1177/14780771231170272 Lukovich, T. (2023). Artificial Intelligence and architecture towards a new paradigm. YBL Journal of Built Environment, 8(1), 30–45. https://doi.org/10.2478/jbe-2023-0003 Marinic, G. (2019). Material atmospheres: Theorising recent shifts in interior visualisation. Interiority, 2(1), 63–78. https://doi.org/10.7454/in.v2i1.54 McMurtrie, R. J. (2015). The semiotics of movement in space: A user’s perspective. Routledge. Oppenlaender, J. (2022). The creativity of text-to-image generation. ArXiv. https://doi.org/10.48550/ARXIV.2206.02904 Oppenlaender, J. (2023). A taxonomy of prompt modifiers for text-to-image generation. Behaviour & Information Technology, 1–14. https://doi.org/10.1080/0144929X.2023.2286532 Paananen, V., Oppenlaender, J., & Visuri, A. (2023). Using text-to-image generation for architectural design ideation. International Journal of Architectural Computing, 22(3), 458–474. https://doi.org/10.1177/14780771231222783 Psarra, S. (2009). Architecture and narrative: The formation of space and cultural meaning. Routledge. Thomas, B. (2016). Narrative: The basics. Routledge. Tschumi, B. (1996). Architecture and disjunction. The MIT Press. Vale, C. (2021). Image fictions: Fabricating worlds. 109th ACSA Annual Meeting Proceedings, Expanding The View, 411–417. https://doi.org/10.35483/ACSA.AM.109.57 Yıldırım, E. (2022). Text-to-image generation A.I in architecture. In H. Kozlu (Ed.), Art and architecture: Theory, practice, and experience. Livre de Lyon. Zhang, Z., Fort, J. M., & Mateu, L. G. (2024). Decoding emotional responses to AI-generated architectural imagery. Frontiers in Psychology, 15. https://doi.org/10.3389/fpsyg.2024.1348083
The Consortium of Celestials: Cosmic objects equitable interactions Pravyana, Sekar Nabila Prajwalita Reka; Yatmo, Yandi Andri
ARSNET Vol. 4, No. 2
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This speculative design study presents a provocative inquiry into the idea of an equitable society, addressed through the exploration of cosmic scale and celestial object interactions. The issues of injustice occurring in current society are influenced by the lack of access to resources and opportunities, where architecture also plays a part. Using a post-humanist approach, the study speculates on the scale of society, broadening the context of civilisation to develop an equitable society. The study creates a science narrative of a cosmic-scale civilisation as the basis of the architectural scheme between celestial objects in cosmic space that interacts in an equitable way. The narratives inform systems of architectural interactions that are designed to support an equitable life system, including communication, extraction, processing, and distribution of spatial and environmental resources. Five particular scenarios are outlined to demonstrate these interactions, from scenarios of resource exchange, climate calibration, and anticipation of destruction. This study demonstrates an important discussion on how design of an equitable society can be informed by the interactions between cosmic objects, systems, and resources. In doing so, this study introduces new narrative of architecture as a form of extraterrestrial built environment, expanding the current understanding of context and its environmental limitations.
Arsitektur naratif Bajawa Flores berbasis sajak Su'i Uwi Rowa, Maria Angela; Asharhani, Imaniar Sofia; Hibrawan, Abdullah
ARSNET Vol. 4, No. 2
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Tulisan ini mengulas tentang penerapan narasi sajak Su’i Uwi dalam proses perancangan proyek akademik arsitektur yang berlokasi di Bajawa, Flores. Sajak Su’i Uwi merupakan narasi asal usul etnis Bajawa yang dinyanyikan dalam salah satu prosesi Reba, suatu festival tahunan etnis tersebut. Studi ini mengangkat proyek perancangan resort sebagai upaya mendukung program destinasi wisata prioritas yang berlokasi pada Kabupaten Ngada, terutama berbagai area perkampungan tradisional yang masih belum banyak dikunjungi. Wisatawan yang akan memulai rute perjalanan dari destinasi Labuan Bajo ke Ende maupun arah sebaliknya akan melewati Kota Bajawa, Ngada tersebut, sehingga meningkatkan relevansi studi ini. Pemahaman terkait narasi sajak Su’i Uwi merupakan bagian dari upaya pengembangan kota yang tidak hanya mengejar peningkatan ekonomi daerah namun juga mempertimbangkan aspek kebudayaan lokal. Studi ini membangun pemahaman terkait narasi sajak Su’i uwi berdasarkan studi literatur, wawancara dengan Mosalaki [tetua] suku pemilik lahan lokasi perencanaan resort di Late, dan observasi daerah setempat sebagai landasan penerapan pendekatan naratif dalam perancangan. Identifikasi mekanisme arsitektur naratif terkait struktur, framing, dan sequence yang dibangun dari sajak Su’i Uwi menjadi bagian dari pengembangan berbagai aspek perancangan resort tersebut. Pemahaman akan pemanfaatan narasi sajak Su’i Uwi dalam proses desain menjadi bagian dari eksplorasi perancangan naratif berbasis aspek lokalitas di masyarakat. This paper examines the utilisation of the Su’i Uwi poetry as the basis of a narrative architectural exploration in Bajawa, Flores. The Su’i Uwi poetry is a narrative originated from the Bajawa ethnic group, which is sung during the Reba ceremonies, a form of annual festival of the area. This study develops the resort design project in support of the tourism destination program in the prioritised Ngada Regency, particularly in the traditional kampungs areas that have not been properly explored. This study is especially timely as travellers en route from Labuan Bajo to Ende, or vice versa, will pass through the town of Bajawa and require support from such resort facility. The utilisation of Su’i Uwi poetry is part of the development efforts that does not only pursue regional economic enhancement but also consider local aspects of culture. This study builds an understanding of the Su’i Uwinarrative through literature reviews, interviews with Mosalaki [the elders] of the land-owning tribe in Late, and field observations as the foundation to explore a narrative approach in architectural design. Identifying the mechanism of narrative architecture related to structure, framing, and sequence derived from the Su’i Uwipoetry expands the discussion of design based on the local culture of the community.
Translating the narrative of tolerance in designing a museum environment Yaufik, Anggelia; Kusuma, Adriyan
ARSNET Vol. 4, No. 2
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The study explores the design of a museum environment based on the narrative of 'tolerance.' Museums deliver in-depth and interactive messages through creating spatial experiences that provides information and engages visitor's emotions. This academic design study utilises the narrative architecture approach to compose and create holistic spatial flow that guide visitors through various sensory experiences. The design of the museum environment consists of five core spaces with different flows of sensorial narrative related to the experience of tolerance, named Susila, Sahayanda, Sabah, Sadrah, and Segianya. The sequence between spaces allows for a coherent and progressive narrative of tolerance, enabling visitors to feel a deep involvement from one space to another. Sensorially, manipulation and organisation of spatial scales bring different experiences of light, texture, sound, and visuals to create a comprehensive and memorable experience. The application of narrative architecture allows the museum environment to evolve, not only as a place to exhibit artefacts but also as a dynamic educational platform. It provides important information about the history of tolerance-related events and reflectively enriches how the visitors experience the space. Connections between the conveyed narrative of tolerance and the space create a vibrant experience of the overall museum environment.
Creating playful urban interiors through community-based traditional games Akram, Muhammad Amir; Harani, Arnis Rochma; Kamaruzzaman, Syahrul Nizam
ARSNET Vol. 5, No. 1
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This paper explores the design process of the 'magic circle' as a form of a playful urban interior, inspired by traditional games as a form of ludic or play activity. Traditional games reflect the intersection of culture and social activities, offering elements and rules adaptable to create an inclusive and creative public interior. The research analyses the process and spatialities of traditional games, mapping common play areas, frequently encountered games, and how communities preserve these traditions in an urban context. This paper explores such spatialities in the play-event conducted by the Hong community, an urban community focusing on the preservation of traditional games in Bandung, West Java. The study investigates how traditional games in this event enable the creation of a playful space as a form of urban interior interventions. Based on such reading, the study proposes a playful interior system, consisting of ludic, crafting, and immersive space types. This system expands the design methodologies of the public interior, allowing user participation and flexibility in the playful inhabitation of the urban context.
Exploring the aesthetic representation of Pinisi as the basis of urban experience Hanom, Imtihan; Raharja, I Gede Mugi; Artadi, I Made Pande; Arsa, I Ketut Sida
ARSNET Vol. 5, No. 1
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This study explores the aesthetic representation of the Pinisi ship as the basis of an attractive urban space. In particular, it focuses on the aesthetic of a pedestrian bridge in the Sudirman Central Business District (SCBD), Jakarta. The study argues that the visual representation of the Pinisi ship as the epitome of indigenous sailing craft in Indonesia provides a cultural experience that attracts pedestrians, creating relations between the aesthetics of urban space and the overall visitor interest. This study aims to identify the elements of the Pinisi ship that are represented through aesthetic principles and analyse the relationship between representation and urban pedestrian experience. This study uses a qualitative method with a case study approach. Data sources were obtained through field observations, interviews, and discussions with stakeholders, such as governments, planners, and developers. The analysis of the pedestrian bridge shows the elements that define its aesthetic representations and spatial experience for the user, contributing to the knowledge regarding the importance of representation and attractiveness in public space.