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KINERJA GURU DALAM MENANAMKAN KARAKTER DISIPLIN SISWA KELAS IV
Felensky Nurberlian;
Rina Yuliana
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i4.8139
This study aimed to describe the planning process for embedding the disciplinary character in students and to describe the process of embedding disciplinary character in students as well as the results of embedding the disciplinary character at SDN Banjarsari 5 Serang. The method of this research was descriptive qualitative which was through data reduction, data presentation, and drawing conclusions or verification. This research was conducted by triangulating data such as interviews and observations. The result of interviews found that the teacher implemented the process of embedding the disciplinary characters in students during the learning process at grade IV. Then, based on observations regarding the process of embedding student discipline character, it was concluded that the teacher implemented the disciplinary character in students while the results of the interviews with teachers and the student observations concluded that students had a good impact by achieving the goal of knowing the teacher's performance in instilling students’ discipline character.
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR PEMBELAJARAN TEMATIK TERPADU KELAS IV
Dayu Putri Bareno
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i4.8302
This study aimed to describe the improvement of learning outcomes by implementing PBL model to the integrated thematic learning. This was qualitative and quantitative research. The type of this research was PTK. The research was conducted at SDN 52 Parupuk Tabing, Padang. The technique used in this research was observation, test, and non-test. The results obtained that the percentage of the RPP observation in Cycle I was 90.62% and it increased in Cycle II to 96.87%. After that, the percentage of the teacher aspect in Cycle I was 71.42% and it increased in Cycle II to 96.42%. Then, the aspects of students also increased from 75% in Cycle I to 92.85% in Cycle II. This study also revealed that 8 people had a prominent attitude in Cycle I and Cycle II. Moreover, the average score of knowledge in Cycle I was 65.14 and increased in Cycle II to 88.25. The average score of the skill aspect in Cycle I was 65.14 and increased to 88.25 in Cycle II. This proved that PBL model improved the learning process and the students’ learning outcomes.
UPAYA MENINGKATKAN PRESTASI BELAJAR DENGAN MENERAPKAN METODE ROLE PLAYING PADA MATA PELAJARAN IPS KELAS V SD
Eufrasia Jeramat;
Sufantiara Naming;
Valeria Suryani Kurnila;
Mikael Nardi
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i4.8092
This study aimed to improve students’ learning achievement on social science subject at grade V of SD Wae Rii by applying role playing method. The research was conducted in elementary schools Kecamatan Wae Rii Langke Rembong in the academic year 2019/2020. The method was classroom action research design and McTaggart Kemmis consisting of three phases: planning, action and observation stage, and the stage of reflection. The subjects were 30 students at grade V of SD Wae Rii. Data were collected through observation and tests. The instrument of this study were observation sheets and test questions. The results showed that role playing method improved the students’ learning achievement on social science subject at grade V SD Wae Rii. The increase was evident from that many students achieved a minimum completeness criteria (KKM). In pretreatment, 8 students achieved KKM (40%); in cycle I 14 students reached the KKM (70%), in cycle II it increased to 17 students who reached the KKM (85%). Based on data analysis, it was concluded that role playing method improved students’ learning achievement on social science subject at grade V of SD Kecamatan Wae Rii Langke Rembong the Academic Year 2019/2020.
IMPLEMENTASI PEMBELAJARAN DALAM JARINGAN (DARING) PADA MASA PANDEMI COVID 19
Ratih Septiani;
Murtono Murtono;
Erik Aditia Ismaya
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i4.8224
The purpose of this study was to analyze the preparation of online learning during the pandemic at SD N Panjunan 02 Pati and to analyze the implementation of online during the pandemic at SD N Panjunan 02 Pati. This study discussed the plan and implementation of online learning. Online learning referred to teaching students separately from the teachers and the learning was performed through internet and online learning resources according to information and communication technology and the help of sophisticated media.This research was a qualitative descriptive study conducted at SDN Panjunan 02 Pati with the research subjects of students, teachers and parents. The object of this study was online learning in which the data were collected through observation, interviews, and documentation. The data were analyzed through descriptive qualitative data analysis.The results showed that at the planning stage, there were several things that had been prepared for online learning at SDN Panjunan 02, namely objectives, time, strategies, constraints and solutions in planning distance learning. At the implementation stage, there were several things, namely the schedule of online learning activities, how to implement online learning, constraints and solutions for implementing online learning, and the motivation in online learning. From the results of this study, it was concluded that SDN Panjunan 02 has prepared and implemented the learning process well to deal with the current pandemic.
IMPLEMENTASI PENDIDIKAN KARAKTER SELAMA PANDEMI COVID-19 DI SEKOLAH DASAR
Agustinus Tanggu Daga
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i4.8448
Educational activities during the Covid-19 pandemic have undergone many changes, including character education for elementary school students in Indonesia. These changes affect the design of the assessment of character education. The problem in this research is how to implement character education during the Covid-19 pandemic in elementary schools. This research aims to describe the implementation of character education in elementary schools during the Covid-19 pandemic. The data collection technique is a documentation study. Data analysis techniques include data reduction, data display, conclusion drawing. The results of this research include the implementation of character education, character values, character education strategies, evaluation of character education, the role of teachers and parents. This research concludes that character education is needed by students and is carried out by teachers. Teachers carry out character assessments and are adapted to the conditions of covid-19 and the real situation of students. The dominant character values implemented are religious values, and values relevant to the Covid-19 condition such as health, caring, tolerance, responsibility, etc. The online learning media used are WhatsApp, activity videos, video calls, zoom, google form. Teachers and parents share roles and work together in carrying out the learning process and character education at home.
PENGEMBANGAN VIDEO ANIMASI BERBASIS ANIMAKER PADA TEMA DAERAH TEMPAT TINGGALKU DI KELAS IV SDN BANJARSARI 2 KOTA SERANG
Anggun Mardhina Ningtyas;
Ratna Sari Dewi;
M Taufik
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i4.8355
Media is something that cannot be separated from a learning process. Variations in the use of media are necessary to make students motivated to learn. This research aimed to produce a product of animaker-based animation video. The type of this research was Research and Development (R&D) using the Borg and Gall model which had been modified by Sugiyono. This model consisted of six stages: potential and problem analysis, data collection, product design, product design validation, product revision, and product testing. The subjects of this study were 39 grade IV students of SDN Banjarsari 2 Serang. This product was tested to 20 students in a limited trial. Based on the results of data analysis, it was found that 1) the percentage of the average score from expert validation was 84.7% which was included in "very feasible" category; 2) the percentage of the average score from students’ responses was 92.72% which was included the "very good" category.
PENGGUNAAN MODEL TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA PERMAINAN ULAR TANGGA UNTUK MENINGKATKAN AKTIVITAS BELAJAR SISWA KELAS V SDN 13 KAPALO KOTO KOTA PADANG
Dea Sinta Maharani;
Junaidi Indrawadi;
Ulil Amri
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i4.8474
This research is motivated by the results of observations made in class VB at SDN 13 Kapalo Koto which shows that student learning activities are still low. This is due to the Covid-19 pandemic that hit the world so that the learning process is carried out online, the online learning process cannot stimulate students to carry out learning activities so that when studying in class students' learning activities are low. This study aims to increase student learning activities using the Cooperative learning model of the Teams Games Tournament (TGT) type assisted by the snake and ladder game media. The type of research used is classroom action research which consists of two cycles with 4 stages, namely planning, implementation, observation and reflection. The subjects of this study were students of class VB with a total of 31 students. The data collection method used is observation. The results showed that the average percentage of student learning activities classically increased. This can be seen from the results of observations of student learning activities in cycle 1 is 64.52% and cycle 2 is 85.28%. Based on the results of this study, it can be concluded that the use of the TGT type cooperative model with the help of snakes and ladders game media can improve student learning activities.
MENINGKATKAN KEMAMPUAN MEMBACA SISWA KELAS 2 SDN 031 SEBERANG KECAMATAN TEMBILAHAN MENGGUNAKAN MEDIA KOMIK
Ali Munawar
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i4.8497
The purpose of this study was to improve the reading ability of grade 2 students at SDN 031 Across tembilahan sub-district of Indragiri Hilir, the subject of 11 students. The form of research is class action research to improve the learning process in class, the approach used is comic media to improve reading ability. The results showed that at the first meeting of cycle I teacher activity in learning activities only by 55% with a good enough category, then at the fourth meeting there was an increase of 90% with a good category. For student learning activities in the first cycle of meeting I obtained the percentage of student activity in the learning process only 53% with a good enough category, and at the fourth meeting obtained a percentage of 92% with a good category. The results of students' reading ability after learning reflection on the clarity indicator were scored by 3 in the moderate category, then on the word accuracy indicator was scored by 4 with a high category, and on the sound clarity indicator obtained a score of 4 with a high category. Judging from the results of the study of reading ability of grade 2 students at SDN 031 Seberang, there was a significant increase compared to the data in cycle I, it was proven that the application of comic media to students' reading ability is very effectively applied.
IMPLEMENTASI METODE DEMONSTRASI DALAM MENINGKATKAN KOMPETENSI PEDAGOGIK GURU PADA MASA PANDEMI COVID-19 DI SLB MELATI RUMBAI
Maidar Maidar
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i4.8468
Based on the observations, there are irregularities in the teacher's ability to teach. This can be seen from the symptoms, among others, There are still teachers who are not able to develop a learning syllabus, they only use the old syllabus, There are still those who have not been able to manage the class properly and properly, There are still teachers who have not been able to interact and communicate well with students., There are still teachers who have not been able to allocate time properly. There are still teachers who do not motivate students to be actively involved in the learning process. This study aims to determine whether the teacher's pedagogical competence can be improved by using the demonstration method at SLB Melati Rumbai Pekanbaru City. Based on the background description, problem identification and problem limitation, the focus of this research relates to the Implementation of the Demonstration Method in Improving Teacher Pedagogic Competence during the Covid-19 Pandemic at SLB Melati Rumbai Pekanbaru City. This School Action Research was carried out only at SLB Melati Rumbai Pekanbaru City. This research was conducted in two cycles. The duration of this research is approximately 1 month. From the description of data processing and discussion, it was concluded that the teacher's pedagogic competence was obtained in the first cycle of 65% in the good category and in the second cycle increased to 87% in the very good category.
ANALISIS SOAL TES BERPIKIR KRITIS TIPE HOTS BERBASIS EDUCATION FOR SUSTAINABLE DEVELOPMENT DI SEKOLAH DASAR
Neneng Widya Sopa Marwa;
Ghullam Hamdu
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 10, No 4 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i4.8375
The purpose in this study is to know the quality of the problem of PAT IPA SD Grade 5 in Tasikmalaya city and to know the extent to which the question can measure students' critical thinking skills in high-level thinking (HOTS) and in the context of ESD(Education for Sustainable Development) which is the demand of the current Curriculum 2013 and the needs of the world today. This study uses qualitative methods using descriptive approaches. The research design used is content analysis. The population in this study is the whole problem of PAT IPA SD Grade 5 in Tasikmalaya city which amounts to 10 subdistricts. Sampling in this study using Simple Random Sampling technique, so that obtained samples in the form of 100 PAT IPA elementary school questions from 5 subdistricts in tasikmalaya city. Data collection is conducted through interviews and documentation studies. While the technical analysis of data in this study uses descriptive statistics and instruments in this study using analysis sheets and assessment rubrics. The results showed that half of the pat ipa problems of GRADE 5 elementary school in Tasikmalaya city are HOTS type (43%) and the other half are lots (57%). Furthermore, the characteristics of esd-based critical thinking test questions contained in pat questions are small (14.3%) contains indicators on the importance of self-contribution in sustainability life, half of which (57.1%) contains about how to interpret the phenomenon to the impact of sustainable living and less than half (28.6%) contains indicators that describe messages and impressions related to sustainable living.