cover
Contact Name
Dede Kurniadi
Contact Email
dede.kurniadi@sttgarut.ac.id
Phone
-
Journal Mail Official
informatika@sttgarut.ac.id
Editorial Address
-
Location
Kab. garut,
Jawa barat
INDONESIA
Jurnal Algoritma
ISSN : 14123622     EISSN : 23027339     DOI : -
Core Subject : Science,
Jurnal Algoritma merupakan media publikasi hasil penelitian dosen maupun mahasiswa dalam kajian bidang Teknologi Informasi, Sistem Informasi, dan Rekayasa Perangkat Lunak.
Arjuna Subject : -
Articles 1,253 Documents
Rancang Bangun Aplikasi Edukasi Pariwisata Garut Berbasis Android Menggunakan Metode Multimedia Development Life Cycle Eri Satria; Ade Sutedi; Putri Permatasari
Jurnal Algoritma Vol 19 No 1 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-1.1050

Abstract

Garut merupakan salah satu kota yang berada di provinsi Jawa Barat yang terkenal dengan destinasi wisata keindahan alamnya, namun dari hasil observasi dan wawancara permasalahan yang dialami para wisatawan saat ini adalah kesulitan dalam mendapatkan informasi mengenai sejarah, akses rute lokasi tempat wisata yang dituju. Tujuan dari penelitian ini adalah untuk merancang bangun aplikasi berbasis android tentang edukasi parawisata. Metode yang digunakan dalam rancang bangun aplikasi ini menggunakan Multimedia Development Life Cycle yang di mana tahapan pelaksanaannya meliputi Concept, Design, Material Collecting, Assembly, Testing dan Distribution dengan melakukan pengujian alpha dan beta, sedangkan untuk bahasa pemograman digunakan pemograman Dart dan NoSQL Firebase sebagai basis datanya. Penelitian ini menghasilkan Aplikasi Edukasi Parawisata di Kabupaten Garut Berbasis Android yang telah dilengkapi dengan fitur chatting untuk memudahkan pengguna dalam berkomunikasi dengan pengelola wisata, google maps untuk memberi informasi mengenai rute lokasi wisata, dan edukasi mengenai sejarah tempat wisata yang disajikan dalam bentuk fitur multimedia.
Perancangan Aplikasi Promosi Katalog Mebel Menggunakan Teknologi Augmented Reality Ade Sutedi; Dewi Tresnawati; Rizwan Faiz
Jurnal Algoritma Vol 19 No 1 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-1.1051

Abstract

Layanan proses promosi dengan memanfaatkan teknologi saat ini tidak hanya dimanfaatkan oleh mereka para pemilik usaha yang besar saja, tetapi sekarang usaha lain pun juga membutuhkannya dalam mendukung kegiatan usahanya. Di era teknologi saat ini, banyak proses bisnis bagi pemilik usaha yang menggunakan dan memanfaatkan teknologi informasi sehingga proses promosi menjadi lebih mudah, efektif dan efisien. Salah satunya dengan menerapkan teknologi Augmented Reality yang dapat memberikan visualisasi berbeda kepada para pembeli. Tujuan penelitian ini adalah merancang aplikasi berbasis Augmented Reality sebagai media untuk promosi barang mebel dengan menampilkan objek 3D pada sampel atau majalah yang telah di pasang marker. Metodologi yang digunakan adalah Multimedia Development Life Cycle (MDLC) yang di mana tahapan pelaksanaannya meliputi Concept, Design, Material Collecting, Assembly, Testing dan Distribution. Kemudian pengujian alpha dengan menggunakan metode Black Box Testing. Hasil dari penelitian ini berupa Aplikasi Promosi Katalog Mebel Menggunakan Teknologi Augmented Reality.
Sistem Informasi Pengelolaan Surat Online Desa Menggunakan Metode Rational Unified Procces Berbasis Web Raden Erwin Gunadhi Rahayu; Ade Sutedi; Valentiana Anggun Rahayu
Jurnal Algoritma Vol 19 No 1 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-1.1052

Abstract

Layanan administrasi berbasis web saat ini tidak hanya untuk pemerintah di tingkat kota atau daerah, tetapi sekarang desa juga membutuhkannya untuk mendukung kegiatannya. Di era teknologi saat ini, banyak pelayanan desa yang menggunakan dan memanfaatkan teknologi informasi sehingga proses pelayanan akan muda, transparan dan cepat. Salah satunya adalah pelayanan dalam hal surat menyurat. Saat ini, pencatatan surat di Desa Mekarsari Cilawu Garut dilakukan secara manual dengan cara menuliskan daftar surat masuk dan kertas pada buku catatan kertas. Hal ini bisa menyebabkan kesalahan (human-eror) serta kesulitan dalam proses pencarian data. Untuk itu dibutuhkan suatu sistem yang bisa menangani permasalahan tersebut dan dapat membantu kinerja pegawai dalam hal surat menyurat di Desa Mekarsari. Metodologi penelitian yang digunakan adalah Rational Unified Process (RUP) yang meliputi Inception, Elaboration, Construction. Kemudian menggunakan pemodelan Unified Modelling Language (UML) dan pengujian dengan menggunakan metode Black Box Testing. Hasil penelitian ini adalah berupa sistem informasi pengelolaan surat online desa berbasis web yang dapat membantu pekerjaan aparatur pemerintahan di Desa Mekarsari dan juga memudahkan penduduk desa dalam memperoleh informasi tentang pelayanan atau informasi lainnya.
Analisis Sentimen Terhadap Sistem Informasi Akademik Institut Teknologi Garut Indri Tri Julianto
Jurnal Algoritma Vol 19 No 1 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-1.1112

Abstract

Analisis sentimen merupakan suatu proses untuk mengekstraksi data dalam bentuk teks untuk mendapatkan opini dari pengguna layanan. Penelitian ini bertujuan untuk melakukan analisis sentimen terhadap kepuasan pengguna Sistem Informasi Akademik Mahasiswa (SIAM) berbasis Android yang digunakan oleh Institut Teknologi Garut (ITG). Metode yang digunakan yaitu dengan mengumpulkan komentar-komentar di Google Play terhadap aplikasi ini, kemudian akan di klasifikasikan kedalam tiga kategori sentimen, yaitu Positif, Negatif dan Netral. Hasil penelitian menunjukkan bahwa 57,14% pengguna memberikan sentimen Positif, kemudian 37,14% pengguna memberikan sentimen Negatif dan sisanya yaitu 5,71% termasuk kedalam sentimen Netral.
Rancang Bangun Aplikasi Pembelajaran Surat-Surat Pendek untuk Usia Dini Berbasis Multimedia Nukholis Abdul Majid; Dewi Tresnawati
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1108

Abstract

The purpose of this research is to create a desktop-based short letters application. The development of information technology in recent years is very fast. One of the fields that has had a significant impact with this technological development is the field of education, in the process of learning the Koran we are taught to memorize the Koran from these Juz Amma letters. From this problem, the idea emerged to design a short letter learning application for an early age that aims to be a reference in learning and memorizing short letters (Al-Fatihah to Ad-Duha) and learning their meaning using a desktop platform that contains animation. and vocabulary recognition that uses multimedia content, using the Luther-Sutopo version of the Multimedia Development Life Cycle method, the stages used in this research are: Concept, Design, Material Collecting, Assembly and Testing. Data for this research were collected by questionnaire method. Testing of this application consists of Alpha testing, namely testing carried out in the developer environment and beta testing, namely testing by the target user. The results of the test obtained a coefficient value of 84.4 with a very good category. Therefore, this application helps in learning short letters for early childhood accompanied by animation and sound that is in accordance with material that has not been much before, as well as additional vocabulary and tajwid knowledge material by prioritizing visual uniqueness and multimedia features as attractive as possible.
Rancang Bangun Aplikasi Kasir Penjualan pada Usaha Mikro Kecil Mengengah 3Manstore Berbasis Web Asri Mulyani; Ridwan Setiawan; Ruli Ahmad Rusmana
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1117

Abstract

The sales cashier application for micro, small and medium businesses is the answer to the problems that exist in one of the micro, small and medium businesses making bags in the Leles area, Garut Regency. The results of observations and interviews with micro, small and medium business owners, the problems that exist are that the transaction process is still manual using written notes, so it is very risky for notes to be lost or damaged, the profit calculation process is sometimes out of balance due to human error during the recapitulation process and there is no debt record so that when the reseller debt payment process is sometimes out of sync. The purpose of making this application is to help process sales activities in micro, small and medium enterprises, help manage accounts payable, and assist in the process of recapitulating income statements. Rational Unified Process (RUP) in which the implementation stages only include inception, elaboration, and construction is part of the methodology used. Then using Uinifbieid Miodeilling Language modeling and alpha testing using the Black Box Ties method is carried out at the construction stage, while programming languages PHP and MySQL are the databases. The results of this research are in the form of a Sales Cashier Application for Web-Based Micro, Small, and Medium Enterprises that chooses multi-user access rights and is equipped with transaction features, debt management, and income statements.
Rancang Bangun Sistem Pakar Psikologi Umum menggunakan Metode Forward Chaining Fahmi Fadlillah; Ade Sutedi; Yoga Handoko Agustin
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1130

Abstract

The development of the medical world at this time involves a lot of computers to help diagnose a disease. especially psychology has used technology in practice. Psychological disorder is a condition that affects the human mind characterized by erratic behavior, mood swings, and mental disorders that are not considered part of normal human development. This study aims to produce a web-based expert system that can be used by the public with the supervision of psychologists to diagnose psychological disorders who are able to make decisions according to the rules. The inference engine used is the forward chaining method and the methodology used in the development of this application is the Ratinoal Unified Process (RUP) using the stages of inception, elaboration, construction. The model and design in this study uses the Unified Modeling Language (UML). The result of this research is a Web-Based General Psychology Expert System Design Using Forward Chaining Method.
Media Pembelajaran Aksara Sunda Menggunakan Augmented Reality Berbasis Android Ahmad A Hidayat; Ade Sutedi; Erwin Gunadhi
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1135

Abstract

Sundanese script learning media is a learning system with android-based mobile technology that is used as a supporting medium for learning Sundanese script. The learning process in schools generally still uses books, so alternative media are needed that can attract students' attention in learning writing, letters, and forms of the Sundanese script. In this research, Sundanese script learning media was developed using Augmented Reality as a support for the learning process for class VII junior high school which can be run on Android-based devices. The development methodology in this research is the Multimedia Development Life Cycle which includes the stages of Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The results of this study are in the form of learning media applications to learn how to write and pronounce Sundanese script accompanied by Augmented Reality (3D) forms accompanied by videos. In addition, based on the survey results obtained 93.6% indicating that the use of the Sundanese Script Learning Media application using Android-Based Augmented Reality can support the learning of the Sundanese Script properly.
Media Pembelajaran Menggunakan Teknologi Augmented Reality untuk Tanaman Daun Herbal Ayu Latifah; Dewi Tresnawati; Hariyana Sanjaya; Risa Aisyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1138

Abstract

Herbal leaf plants have the potential to become an alternative treatment and increase national economic competitiveness because Indonesia is a country that has high biodiversity. Getting to know herbal leaf plants is one of the learning materials given to elementary school children in Natural Sciences subjects. Along with the times, the media for conveying information continues to experience development from time to time, starting with using books, direct learning in the field, educational videos and other recent technologies that have recently been proposed, one of which is Augmented Reality. With the development of this Augmented Reality technology, research was conducted aimed at building an interactive learning media for getting to know herbal leaf plants for grade 4 elementary school students as teaching aids in the classroom in understanding the content of existing material. By making this research, it is hoped able to increase students' interest in studying herbal leaf plants found around their environment. The research was conducted using the Research & Development methodology which consisted of the stages of potential and problem analysis, data collection, product design, design validation, design revision, product trials, product revisions, usage trials, product results and product publications. The results of this study are in the form of application products that are used as learning media for the introduction of herbal leaf plants for elementary school students which are packaged into the form of an Android platform to operate them.
Sistem Informasi Geografis Pemetaan Lahan Garapan Serikat Petani Pasundan Kabupaten Garut Fitri Nuraeni; Asep Deddy Supriatna; Amarullah Bachtiar
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1139

Abstract

In the current implementation of Agrarian Reform, farmer unions must be able to collect and consolidate data on objects and subjects of Agrarian Reform that will be proposed through an acceleration of Agrarian Reform Priority Locations (LPRA). However, the farmer unions that are members of the Pasundan Farmers Union (SPP), in managing object and subject data, still use paper records, so that data is prone to lose, the lack of access to information about arable land, and the difficulty in conducting location surveys. Therefore, a geographic information system is needed by the Pasundan Farmers' Union in Garut Regency as a source of information on arable land and material for proposed administrative completeness for Agrarian Reform Priority Locations (LPRA), the development of this system uses the Rational Unified Process (RUP) methodology with the stages of inception, elaboration, construction, and transition and using the Unified Modeling Language (UML) modeling. With this geographic information system for mapping arable land, the management of object and subject data within the Pasundan farmers' union in Garut Regency is better and can become fast precise and accurate information.