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Contact Name
Dede Kurniadi
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dede.kurniadi@sttgarut.ac.id
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informatika@sttgarut.ac.id
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Kab. garut,
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INDONESIA
Jurnal Algoritma
ISSN : 14123622     EISSN : 23027339     DOI : -
Core Subject : Science,
Jurnal Algoritma merupakan media publikasi hasil penelitian dosen maupun mahasiswa dalam kajian bidang Teknologi Informasi, Sistem Informasi, dan Rekayasa Perangkat Lunak.
Arjuna Subject : -
Articles 1,253 Documents
Perancangan Media Pembelajaran Interaktif Pengenalan Bahasa Inggris untuk Pendidikan Anak Usia Dini (PAUD) Berbasis Android Leni Fitriani; Dini Destiani Siti Fatimah; Sinta Novitasari
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1140

Abstract

In the current era, early childhood is more influenced by games on the Android layer than other regional games. Information technology can be an intermediary to be able to provide new experiences on Android devices, namely interactive learning media. the hope of this observation is to make interactive learning media applications to introduce foreign languages ​​especially English for PAUD. The problem faced by teachers who teach in PAUD is that English children can easily be imitated by teachers who are not proficient in English, so learning media applications are needed such as pronunciation of numbers in English with audio, or singing, and to make it easier for teachers in teaching English in an interesting and not boring way to children from an early age. This learning application is designed to overcome the negative impact of smartphone use on children and introduce English from an early age as one of the learning materials. This interactive learning media is designed to help children sharpen their memory and increase their focus on learning services. Apart from providing knowledge and learning, it can also provide entertainment for users or children. This interactive learning media provides a clear picture of English from an early age, helps children master the introduction of English from an early age, and makes it easier for children to learn foreign languages, especially this introduction to English. Please understand at an early age. The design of interactive learning media for the introduction of English follows the MDLC methodology for multimedia development which consists of six stages including concept, design, material documentation, application development, testing, and delivery of the final application results using the Luther-Sutopo version. The prototype or purpose of this application is an interactive learning medium to introduce English to early childhood education.
Media Pembelajaran Interaktif Pengenalan Alat Pembuatan Kain Batik Berbasis Android Leni Fitriani; Dini Destiani Siti Fatimah; Larasyla Putriana Maharani
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1142

Abstract

Interactive learning media can be an information technology that can convey new learning techniques using Android devices that aim to increase motivation and interest in learning as well as solutions or problem solvers. This interactive learning media is designed for all people, especially in the general environment as a learning media that is packaged as an android application so that learning is more effective and efficient. Not only providing knowledge and learning, but can give a pleasant impression to users. Learning media has great motor skills because it can transmit new experiences so that the information stored in it can be conveyed and remembered by all users, most of whom have a great desire to understand everything around them, even whatever they have just seen. This interactive learning media aims to provide a clear picture for students about the introduction of batik cloth making tools, increase motivation and interest and can eliminate boredom in learning. This interactive learning media for the introduction of batik cloth making tools uses the Luther-Sutopo version of the MDLC (Multimedia Development Lifecycle) method which has 6 steps, namely concept, design, material collecting, assembly, testing and distribution. This research creates an application that displays interactive learning media for the introduction of batik cloth making tools that can be accessed anywhere.
Rancang Bangun Aplikasi Sistem Pakar Diagnosa Penyakit Stunting Berbasis Web Menggunakan Metode Certainty Factor Dini Destiani Siti Fatimah; Yosep Septiana; Gilang Ramadhan; Yeni Pariyatin
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1144

Abstract

Stunting is a disease of child growth and development which is characterized by low body height and with increasing age the body still does not develop properly according to its age and lasts a long time. Stunting can be triggered by several factors including infection or malnutrition in pregnant women, malnutrition in infancy, and poor stimulation from the environment. Along with the development of technology in the world of health such as expert system applications that can function to help someone to diagnose a disease. An expert system for diagnosing stunting can help the community find out whether their child is stunted or not, so stunting can be followed up quickly. Therefore the purpose of this research is to create an expert system that can detect stunting. The method used in this expert system is the certainty factor method by utilizing data on stunting symptoms. The web-based application is designed using the ESDLC (Expert System Development Life Cycle) expert system application development method and the blackbox testing method. The result of this research is the application of a web-based expert system for diagnosing stunting. This research is expected to be a tool that makes it easier for parents who have toddlers to diagnose stunting.
Rancangan Proses Bisnis Sistem Informasi Gudang Farmasi Rumah Sakit Medina Yusuf Mauluddin; Ridwan Setiawan; Hera Ainu Tazkia
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1150

Abstract

Rumah Sakit Medina merupakan lembaga pelayanan kesehatan, yang menyediakan instalasi farmasi. Salah satu instalasi adalah gudang khusus farmasi. Gudang farmasi Rumah Sakit Medina baru dijalankan sehingga operasional di dalam gudang belum terkontrol dengan baik. Tujuan dari penelitian ini adalah merancang proses bisnis dan sistem informasi proses pergudangan obat. Metoda yang digunakan dalam proses bisnis adalah dengan menerapkan sistem keluar masuknya barang berdasarkan metode FEFO (First Expired First Out) dan sistem pengambilan keputusan pengadaan obat berdasarkan Klasifikasi ABC. Untuk mendapatkan rancangan sistem yang sesuai maka menggunakan Mock-up pada pemodelan Prototype. System informasi dibangun dengan diagram UML (Unified Modeling Language). Penelitan menghasilkan rancangan proses bisnis dan Mock-up website Sistem Informasi Gudang Farmasi Rumah Sakit Medina. Pembangunan sistem informasi menggunakan database MySQL, bahasa pemrograman PHP dan kerangka Framework Laravel. Dan hasil dari pengujian setiap fitur dapat berfungsi dengan baik. Dan menghasilkan output mengenai klasifikasi ABC, dimana sistem dapat memperhitungkan untuk kebutuhan prioritas pengadaan obat.
Rancang Bangun Sistem Informasi Administrasi Klinik Berbasis Website Menggunakan Metode Extreme Programming Yosep Septiana; Wiyoga Baswardono; Rosy Elisa Nurkholis Awaludin
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1151

Abstract

The existence of health institutions that provide health services today is growing not only in hospitals, but also in clinics. One of the clinics that distributes health services is the Baiturrahman Clinic which is located on Jalan. Merdeka Number. 217, Jayaraga, Tarogong Kidul District, Garut Regency, West Java 44151. Baiturrahman Clinic certainly provides basic and specialized medical services, with health workers who are self-perpetuating and have knowledge and expertise in the health sector. Not only that, patient satisfaction is also one of the most important aspects that make health service activities run dynamically, especially in clinical administration services, especially for inpatients, this clinic still does not use data technology in carrying out maximum services, there are still many patients who do not know data regarding inpatient treatment costs in totality, thus causing the patient or the patient's family to find out about payment data for clinical administration staff. Therefore the purpose of this research is to design a web-based clinical administration data system. The methodology used is Extreme Programming (XP) which has several stages, namely planning, design, coding, and testing. The procedure for testing uses black box testing. The results of this research are in the form of a clinical administration data system that can make it easier to search for data regarding inpatient healing fees in totality even remotely.
Perancangan Sistem Informasi Penjadwalan Produksi Berbasis Engineering to Order di Bengkel Custom Wolfson Motorworks Yusuf Mauluddin; Ridwan Setiawan; Wibawa Dewantara
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1157

Abstract

In the production process of custom motorbikes based on Engineering to Order, it is possible to estimate the time for the production process, but it is not certain when the motorbike will be finished on time, so delays often occur where the estimated time given to consumers does not match the work process time in the field. The purpose of this research is to design a production scheduling information system in the form of a prototype so that builders are able to provide information about the development of the production process in the "Wolfson Motorworks" custom workshop. The method used is the prototype model and the Unified Modeling Language (UML) and the diagrams used are use case diagrams. This research only reaches the system model prototype that can be simulated using the figma application. The result of this research is the success of production scheduling in the form of SOPs for making structured custom motorbikes, a combination of work has been carried out by utilizing existing human resources and the concept of making custom motorbikes as many as 3 motorbikes if done simultaneously and system design in the form of a prototype with a sample navigation system.
Rancang Bangun Sistem Informasi Posyandu untuk Mendukung Pelaporan Online Berbasis Web Asri Mulyani; Fitri Nuraeni; Astri Yuliastri
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1158

Abstract

Posyandu activities aim to obtain information about the health developments of posyandu targets including: toddlers, pregnant women and the elderly. During the Covid 19 period, all service activities including Posyandu were limited because significant crowds were not allowed. This affects the current posyandu activities where there are no facilities to facilitate data management, reporting, and delivery of information on posyandu targets in several existing posyandu. This causes data storage to be stored by officers and submission of reports to the puskesmas only via short message media or SMS. Therefore, it is necessary to develop a system to support the posyandu reporting process to the puskesmas. The purpose of this research is to create a posyandu information system that can manage data and report to the puskesmas online. The research method used is the Rational Unified Process (RUP) with the stages of inception, elaboration, construction and transition. This research produces a posyandu information system that can provide information to the public on the target category of posyandu in particular, as well as an information system that can carry out online reporting from the posyandu to related parties such as villages or puskesmas.
Aplikasi Sistem Pakar Diagnosis Penyakit HIV/AIDS Menggunakan Metode Forward Chaining Berbasis Web Yoga Handoko Agustin; Wiyoga Baswardono; Falah Insan Pratama
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1168

Abstract

With the growth of technology, some jobs have used computers to help diagnose a disease, especially HIV/AIDS. Expert systems are artificial intelligence that is growing rapidly in the world of technology. Human Immunodeficiency Virus (HIV) and Acquired Immune Deficiency Syndrome (AIDS) are different but related diseases. A different but related disease, while HIV is a virus that causes AIDS. This virus attacks the human immune system, so it can cause other infections to enter the human body. Often a person experiences symptoms of illness that are considered normal, such as fever to chills, vomiting, joint pain, muscle pain, headaches, and many more. These symptoms are characteristics of HIV symptoms, and to find out the disease one is suffering from doctor, a patient needs to go to a hospital or specialist clinic with a series of procedures to be able to consult a doctor, so that in this case it takes up a lot of the patient's time and is expensive to consult a doctor. The purpose of this research is to make an application for diagnosing HIV/AIDS to help people who have HIV/AIDS. Forward chaining inference method with Rational Unified Process (RUP) development methodology with Inception, Elaboration, Construction, and Transition stages. The result is an expert system for diagnosing HIV/AIDS using a web-based forward chaining method.
Aplikasi Sistem Pakar Diagnosa Penyakit Kejiwaan Berbasis Web Menggunakan Forward Chaining dan Certainty Factor Fitri Nuraeni; Raden Erwin Gunadhi Rahayu; Muhamad Rifki Renaldi; Risa Aisyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1169

Abstract

Patients with psychiatric disorders in Indonesia have increased every year, this is due to the lack of public knowledge of the symptoms and types of psychiatric disorders themselves, plus mental health facilities which are still limited in number, and the number of psychiatric specialists is relatively small and the cost of treatment is relatively not cheap. . In the current technological era, computer applications have been applied to all fields including the health sector, so to diagnose psychiatric disorders a computer application can be made that has the ability to diagnose like a psychiatrist. Therefore, in this study an expert system application was built that applied the forward chaining inference method and certainty factor, where the application was developed using the expert system development life cycle (ESDLC) method. The results of this study are a website-based expert system application with a knowledge base consisting of 2 diagnoseable diseases, namely Schizophrenia and Bipolar, as well as 22 disease symptoms. This application has been tested with 100% accuracy in 10 cases compared between the results of expert diagnoses and the results of expert system application inferences.
Perancangan Aplikasi Penjualan Online Daur Ulang Sampah Berbasis Android Sigit Hudawiguna; Aat Aat; Sri Rahayu
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1171

Abstract

The Garut Regency Environmental Service has a waste management or waste recycling site where waste is turned into a product such as organic fertilizer and product bags, carpets, flower vases, and other handicrafts that are useful and have a sale value. With the help of the creative community, waste can be managed and distributed into a product such as handicrafts or compost, resulting in a profitable business process for the community. The current obstacle in the field is the absence of marketing media to offer recycled products to the general public so craftsmen experience difficulties in promoting their craft products. The purpose of this research is to design an Android-based online recycling application. The methodology used in designing an Android-based online waste recycling sales application uses the USDP (Unified Software Development Process) methodology. The results of this study produce an android-based online waste recycling sales application that can be used as a facility to become a media for marketing and selling recycled waste so that business processes that occur can run smoothly.