cover
Contact Name
Dede Kurniadi
Contact Email
dede.kurniadi@sttgarut.ac.id
Phone
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Journal Mail Official
informatika@sttgarut.ac.id
Editorial Address
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Location
Kab. garut,
Jawa barat
INDONESIA
Jurnal Algoritma
ISSN : 14123622     EISSN : 23027339     DOI : -
Core Subject : Science,
Jurnal Algoritma merupakan media publikasi hasil penelitian dosen maupun mahasiswa dalam kajian bidang Teknologi Informasi, Sistem Informasi, dan Rekayasa Perangkat Lunak.
Arjuna Subject : -
Articles 1,253 Documents
Rancang Bangun Sistem Informasi Pengaduan Layanan Menggunakan Metode Rational Unified Process Asri Mulyani; Yosep Septiana; Renaldy Alamsyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1199

Abstract

Integrated Islamic Elementary School (SDIT) Bina Insan Qur'ani is an A-accredited elementary school education institution located on Jl. Raya Cibatu Bandrek, RT 02 RW 06, Padasuka Village, Cibatu District, Garut Regency, West Java, 44185. In developing and improving the quality of school service complaints quickly and service satisfaction is always fulfilled, every school will of course prepare the best service for every student namely by utilizing existing information technology at this time. This is due to the unavailability of a complaint system at SDIT Bina Insan Qurani so that it can make it difficult for parents of students to provide aspirations or suggestions to the school. The purpose of this research is to create a system capable of reporting the results of complaints from the Bina Insan Quráni Integrated Islamic Elementary School (SDIT) services. This study uses the Rational Unified Process (RUP) method by going through four phases, namely inception, elaboration, construction and transition, the modeling design used is the Unified Modeling Language (RUP) modeling. In making the website using the PHP programming language, with the Laravel framework and MySQL as the database server. The results of this study are a service complaint information system that can be accessed on various browsers, with features that can assist school administrators in receiving complaints or suggestions from students' parents.
Penerapan Sistem Absensi Pegawai Menggunakan Teknologi Fingerprint Android di Kelurahan Jayawaras Ayu Latifah; Raden Erwin Gunadhi Rahayu; Taufik Yuga Sakti
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1200

Abstract

Technological developments, which are currently increasingly varied, have also led to more diverse work schemes. The existence of a remote work system that is currently widely implemented in various large companies proves that work effectiveness can be obtained not only in the workspace but also from outside. The hybrid working method is one of the remote working methods adapted from the flexible working arrangement (FWA). The many and varied demands from consumers make this work method a strategy to balance tactical and adaptive work patterns. The Jayawaras village government uses this work method for the admin whose job is to manage all activities via the internet. This admin is the key to the continuity of work activities carried out by Jayawaras village employees, especially with regard to computer equipment and attendance, where this attendance system is related to honorarium which will later be received by employees including the admin himself. The remote work or hybrid working scheme that is implemented by this admin requires him to manually take attendance at the village office so it takes him a while to go to the village office just to take attendance. Based on this research, it was concluded that there is a need for real implementation of the remote attendance system so that it can be ascertained whether the system is really functionally effective. From this question, the authors will direct this research, it is hoped that this system will be able to implement modern technological developments into a substantial world of work with the Extreme Programmings research method, and can perform remote attendance using only a personal Android device.
Sistem Informasi Penjadwalan Kendaraan Pada CV. Serin Transport Berbasis Web Muhammad Rikza Nashrulloh; Ridwan Setiawan; M Rizki Nur Jamil
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1202

Abstract

CV Serin Transport is a subsidiary of PT Fajar Prakasa, CV Serin Transport is engaged in goods delivery services. Services at CV Serin Transport include the distribution of fertilizers, both subsidized and non-subsidized, as for delivery areas including Garut, Ciamis, Tasikmalaya, and Sumedang districts. Problems with CV Serin Transport in scheduling Fleet departures still use manual, namely only using Microsoft excel is also data storage, data security, and presentation of information that is less efficient and effective, as well as recapitulation by the Administration which is done by one person. If a Fleet asks for departure schedule information for the delivery of goods, the result is that it becomes an obstacle to work and disrupts time efficiency and reduces company performance and profits. Vehicle Management Information System at CV Serin Transport, which was built to record goods delivery scheduling and produce a report on the scheduling of goods shipments to facilitate the presentation of information to Owners and Fleet. This Vehicle Management Information System uses the RAD (Rapid Application Development) Method using several stages, namely business modeling, data modeling, process modeling, application development, testing, and sales. The expected results in making the Vehicle Management System at CV Serin Transport can optimize the performance of the company.
Implementasi Metode User Centered Design (UCD) dengan Framework Kanban dalam Membangun Desain Interaksi Rudi Hartono; Teguh Ikhlas Ramadhan
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1203

Abstract

Interaction design is now widespread in product and service development. Various software developers are competing to create applications that can provide a pleasant experience for their users. This has an impact on user loyalty in using an application which is a challenge for developers to continuously improve quality and provide user experience so that it can be easily and easily understood how the flow of the application flows properly. The purpose of this research is how to apply the User Centered Design (UCD) method with the Kanban framework in designing an interaction design that suits user needs so that users can easily understand and use the application. In achieving the objectives of the research, the User-Centered Design (UCD) method was applied where this method focuses on a design by directly involving users in system development activities. In addition, a framework was created using a kanban as a monitoring process during the research. The conclusion of this study is that the application of interaction design using the UCD method and the Kanban framework can create an easy-to-use interaction design.
Rancang Bangun Sistem Informasi Keuangan pada Koperasi Pengayoman Intan Lapas Garut Berbasis Web Asep Deddy Supriatna; Yosep Septiana; Teguh Aji Renaldi
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1204

Abstract

The Pengayoman Diamond Cooperative (KOPIN) Garut Prison was formed in 1984 with the aim of building, developing the potential and increasing the economic capacity of members based on the principle of kinship of members and for the welfare of members. In managing the work process of the Garut Correctional Cooperative (KOPIN) Garut prison consists of management of savings and loans, management of the trade sector, management of the livestock sector and management of the fishing sector. Based on the results of the analysis, it can be concluded that the manual management system has created several obstacles, including low data accuracy and low response time, thereby reducing service to its members. As an alternative solution is the development of a web-based system with the methodology used is the Rational Unified Process (RUP). The results of this study indicate that the application system built is relevant to the expected goals in accordance with the alpha testing that was carried out. Thus it can be concluded that with the aim of developing this system, it has been able to improve services to members.
Media Pembelajaran Tarian Jaipong Berbasis Android Menggunakan Multimedia Development Life Cycle Dini Destiani Siti Fatimah; Raden Erwin Gunadhi Rahayu; Malik Dinar Jaelani
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1206

Abstract

The influence of advanced technology is not only felt in the world of work, but also in the learning process, such as the existence of learning media. Learning media is a tool for interacting between educators and students in conducting learning and providing information so that an effective and efficient learning process can be created. With the existence of digital learning media, the learning process becomes more interesting, therefore this research has the goal of making a jaipong dance learning media application with the main content in the application, namely discussing jaipong dance. The methodology applied in making this application is the Multimedia Development Life Cycle (MDLC) with the stages included in it including concept, design, material collecting, assembly, testing and distribution. The results of the research that has been carried out are in the form of an android-based jaipong dance learning media application that can make the learning process more interesting. So that students who will use this learning media application can be more interested in getting to know the Jaipong dance culture because of the animated video features in the application.
Implementasi Augmented Reality Sebagai Media Pembelajaran Kata Benda Bahasa Arab pada Siswa Sekolah Dasar Islam Terpadu Dini Destiani Siti Fatimah; Ayu Latifah; Hani Haniyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1209

Abstract

The rapid development of technology to this day has brought positive developments and progress to the world of education with the creation of various learning media. Learning media are diverse and can be used in various kinds of science, one of which is linguistics. Language science in the world of education is one of the important subjects, one of which is Indonesian. In addition, there are several other languages ​​that must be learned, one of which is Arabic. Indonesia is one of the countries with the largest number of Muslims in the world, and Arabic is one of the important curriculum subjects in the field of Islamic education, such as Islamic boarding schools or Islamic boarding schools. Islam. Augmented Reality technology is a technology that takes two aspects, namely the real world and the virtual world, one of the technologies used in AR is a camera accompanied by the use of the Multimedia Development Life Cycle method which consists of six stages, namely Concept, Design, Material Collecting, Assembly, Testing. , Distributions. Also, by using several tools and materials in the form of Hardware ASUS A456U and Samsung J6 + with the software used by Unity. In this case, the use of learning media with digital AR technology is made for Integrated Islamic Elementary School students, in which there are Arabic language subjects as a language that must be learned and known in the teaching and learning process.
Rancang Bangun Sistem Pengelolaan Kebersihan di Lingkungan Institut Teknologi Garut Berbasis Website Ayu Latifah; Asri Mulyani; Tania Agusviani Wahidah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1216

Abstract

The utilization of information technology is quite influential on the human environment such as problems in the campus environment. The environment is a factor that influences human life. One of the problems faced in the campus environment is hygiene management. Reports on cleaning management that is still carried out conventionally make it difficult to monitor rooms or areas that have been cleaned because the reports provided may overlap with other data. Therefore, a management system is needed that is able to facilitate reporting on rooms or areas that have been cleaned and also monitoring carried out by related parties. The purpose of this research is to create a website-based cleaning management system in the campus environment. In order to make it easier for related parties to report cleanliness. The methodology applied in designing this system is the Rational Unified Process (RUP) through the stages of inception, elaboration, contraction, and transition. The modeling used when designing this system was the Unified Modeling Language (UML). The results of the research conducted produced an information system that can handle the management of environmental hygiene reports.
Penerapan Augmented Reality untuk Informasi Denah Kampus Institut Teknologi Garut Ayu Latifah; Eri Satria; Ari Hermawan
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1233

Abstract

There is no information showing the layout of the facilities on the Garut Institute of Technology campus. The purpose of this study is to create an Android-based application with the application of Augmented Reality which displays information on the layout of facilities virtually. The Research and Development (RnD) method with ADDIE development is used consisting of analyze, design, develop, implement and evaluate stages. Unity 3D software is used in the application development process. The results of this study describe campus facilities virtually, starting from an overview of security posts, parking, front office rooms, lecture classes, libraries, laboratories, halls, service rooms. Users can see real facilities with the help of virtual robots and background music in exploring each location. The results of application satisfaction testing from users show very good acceptance. Future research is expected to add a location search feature and reduce the file size of the resulting application.
Rancang Bangun Role Playing Game Cerita Rakyat Asal Usul Pulomas Berbasis Android Ayu Latifah; Eri Satria; Alwi Iswahyudi Nugraha
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1234

Abstract

Indonesia has a lot of cultures, language and history as well as folklore. Folklore can hone creativity and imagination because folklore contains educational values ​​that can educate morals and character in the younger generation. This research aims to make a Role Playing Game genre game that can introduce folklore, especially on the origins of Pulomas. The story comes from the region of western Java. In this development using the Game Development Life Cycle methodology. The results of this study are in the form of games that utilize the Role Playing game genre in the introduction of folklore which can be accessed using smartphones for teenagers. It is hoped that this game can provide a new experience in introducing folklore to users and can increase user interest in learning folklore in Indonesia.