cover
Contact Name
Dede Kurniadi
Contact Email
dede.kurniadi@sttgarut.ac.id
Phone
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Journal Mail Official
informatika@sttgarut.ac.id
Editorial Address
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Location
Kab. garut,
Jawa barat
INDONESIA
Jurnal Algoritma
ISSN : 14123622     EISSN : 23027339     DOI : -
Core Subject : Science,
Jurnal Algoritma merupakan media publikasi hasil penelitian dosen maupun mahasiswa dalam kajian bidang Teknologi Informasi, Sistem Informasi, dan Rekayasa Perangkat Lunak.
Arjuna Subject : -
Articles 1,253 Documents
Penerapan Sistem Gamifikasi pada Learning Management System Garnisa, Sandra Budi; Tresnawati, Dewi; Rahayu, Sri
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1299

Abstract

Currently, fun learning is rarely used by educators, educators more often use the concept of learning by delivering material and assignments carried out full time during learning hours which can make students bored. The concept of gamification in learning is a concept that takes game elements which is expected to make students motivated and enthusiastic in understanding the lessons given by educators. The aim of this research is to apply gamification to the Learning Management System (LMS) so that educators can create content such as quizzes, interactive videos and presentations. In the system there are rewards that make students interested in doing assignments because there is a sense of satisfaction like playing games and can help educators to find out their students' understanding. In making this system, the Multimedia Development Life Cycle method was used with 6 stages, namely concept, design, material collection, assembly, testing and distribution. The final result of this research is a gamification concept in the LMS that applies the LevelUp and badge features, namely giving awards and points by displaying the results obtained in the form of increasing the level of each student on the leaderboard and giving badges according to the criteria determined by the admin and lecturer.
Pemetaan Toko Komputer Berbasis Web di Kabupaten Garut Fitriani, Leni; Agustin, Yoga Handoko; Fauzi, Bayu Muhammad
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1304

Abstract

A computer shop is a place that sells equipment related to computers. As technology advances, people's needs for computer shop locations are also increasing. Computer shops themselves not only sell various computer needs such as hard disks, Random Access Memory, and accessories such as mice and keyboards, some computer shops also sell products in the form of services such as computer servicing, computer assembly, installing software, and buying and selling used computers. Currently, information about computer shops only consists of explanations about the shop and mapping of computer shop location points, there is no information based on completeness categories in the form of product services, computer accessories, computer buying and selling. This means that the public or potential consumers do not know much about the location and search for computer shops in the city of Garut. Because the level of public need for the availability of goods and services will be very necessary, an application system is needed that can help increase store sales and the needs of the public as consumers. The aim of this research is the design and development of web-based computer shop mapping in Garut Regency. The methodology used to design this application is Rational Unified Process (RUP) with several stages of inception, elaboration, construction, and using Unified Modeling Language (UML) modeling. The results of this research are a geographic information system mapping computer shops to help make it easier for users or potential consumers to choose a complete computer shop and recommended computer shop.
Rancang Bangun Game Basmi Corona dengan Augmented Reality Berbasis Android Mulyani, Asri; Septiana, Yosep; Burhanuddin, Ridwan
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1345

Abstract

Pada akhir tahun 2019, terjadi wabah penyakit Covid-19 yang pertama kali ditemuka di Cina lalu menyerbar ke seluruh dunia, data yang di ambil dari dashboard WHO mengenai statistik kasus Covid-19, indonesia tercatan per tanggal 25 Mei 2023 kasus yang terkonfirmasi mencapai 6.799.760 dan orang yang meninggal dunia akibat Covid-19 mencapat 161.646. karena itu indonesia mengadakan kebijakan new normal dimana masyarakat masih dapat melakukan aktifitas tapi harus mematuhi protocol kesehatan. Dengan kemajuan teknologi saat ini banyak media yang dapat digunakan untuk mengedukasi masyarakat, salah satunya media game dengan teknologi augmented reality yang dimana gaame dapat digunakan sebagai bentuk hiburan dan juga pengguna dapat mempelajari setidaknya bentuk virus corona. Metodoloi yang digunakan untuk merancang game Basmi Corona adalah Multimedia Development Life Cycle (MDLC) dengan beberapa tahapan, yaitu: concept, design, material collecting, assembly, testing, distribution. Hasil dari penelitian ini adalah game Basmi Corona dengan augmented reality berbasis android yang dibuat dengan unity engine sebgai bentuk hiburan dan juga terdapat edukasi mengenai pengenala Covid-19.
Perancangan Bisnis Proses Persediaan Bahan Baku Dodol pada Gudang: (Studi Kasus: PT. X) Rahmawati, Dewi; Mauluddin, Yusuf; Maida, Tisah
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1390

Abstract

Garut Regency has unique characteristics, one of which is the famous souvenir industry. One of the culinary industries typical of Garut is Dodol Garut. Dodol Factory PT. Dr. However, there are still several manual processes in factory operations that have the potential to be developed into a more efficient system. This difficulty arises because inventory management is still done manually, resulting in a stock recording process that is not optimal and takes a long time because errors often occur in data management. The aim of this research is to develop business processes and information systems that can be used in managing dodol raw material warehousing. The business process method uses the FEFO (First Expired First Out) goods entry and exit system, as well as an ABC Classification-based raw material procurement decision making system. Mock-ups are used in prototype modeling to obtain the right system design. UML (Unified Modeling Language) diagrams are used to build information systems. This research resulted in a business process design and mock-up of a raw material warehouse information system. The results of the analysis are safety stock output, economic order quantity, and reorder point, where the system can calculate raw material stock and ABC classification so that it can prioritize raw material procurement.
Perencanaan Sistem Informasi Manufaktur Berbasis Engginering To Order dan Make To Order Mauluddin, Yusuf; Kurniadi, Dede; Abdulah, Farhan Naufal
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1393

Abstract

In fulfilling demand at PT. Garut Makmur Perkasa, the production process often experiences errors in recording and reporting, including in exchanging information between departments. This is caused by a lack of control in the recording process which still relies on manual methods and the absence of special procedures that regulate this process. Frequent errors in recording and reporting cause communication between departments to be hampered. Therefore, companies need Standard Operating Procedures (SOP) which regulate work procedures in the production process. To support this, an integrated information system is needed that can replace manual methods with digital methods. The method used in this research uses the waterfall method and SOP design uses the Cross Functional Flowchart method combined with narrative. This research only reaches the prototype stage of the manufacturing information system which was created using Canva web design simulation. This research produced a draft Standard Operating Procedure (SOP) for the production department, wetblue leather warehouse department, and finished goods warehouse department to help the company maintain employee consistency and performance. And a manufacturing information system to make it easier for employees to manage the recording process and exchange information between departments.
Perancangan Sistem Informasi Manajemen Ijazah dan Transkrip Nilai Baru di Institut Teknologi Garut Nuraeni, Fitri; Kurniadi, Dede; Hadi Wijaya, Tryana
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1395

Abstract

Submission of diplomas and grade transcripts is an important process in the management of education in tertiary institutions. However, at the Garut Institute of Technology (ITG), the process of submitting diplomas and grade transcripts is still conventional, resulting in obstacles such as long queues and difficulty accessing students who are outside the campus. To overcome these problems, this study aims to design and develop an efficient and integrated management information system for filing new diplomas and grade transcripts. The method used in this study is the Extreme Programming (XP) method. Software development is carried out by utilizing web technology and features such as validation, submission monitoring, email notifications, and submission logs. Students can apply for diplomas and transcripts online through the platform provided, fill out the online submission form, and upload the required documents. Related units, such as BAAK, Libraries, BAK, CDC, LP3B, and Study Programs, can carry out validation and verification processes online. Students can also monitor the progress of their submissions through the monitoring feature and receive notifications via email.
Tracer Study Berbasis Website dengan menggunakan Metodologi Agile Framework Scrum Fitriani, Leni; Setiawan, Ridwan; Anwar, Deviliana Nabila
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1401

Abstract

In the current era of the industrial revolution, the need for human resources is increasingly stringent for skills that are in line with the latest technological developments. As an education provider, the Garut Institute of Technology strives to provide quality education to prepare alumni to be able to compete in the world of work. To get feedback from alumni, you need a way to get that information. Tracer study is an activity carried out by educational institutions to obtain information regarding the success of the educational process carried out by alumni. Apart from that, using the tracer study data can be used as evaluation material for educational institutions to improve learning and existing services. The Garut Institute of Technology, as a private university in Garut, which graduates hundreds of students each year, has carried out tracer study activities using the existing system. Based on the results of interviews conducted, there are system limitations in terms of monitoring in the form of the distribution of alumni who are already working and require a consultation feature which aims to be able to carry out online consultations regarding careers. The aim of this research is to build a web-based tracer study and build a tracer study system so that it can monitor alumni distribution and provide career-related consultations. This research uses the Agile methodology with the Scrum framework with the stages of requirements, product backlog, sprint planning, sprint, sprint review and sprint retrospective. By using system design modeling using Unified Modeling Language (UML). The results of this research are a system that can be used to determine the distribution of alumni and to provide feedback regarding the education received.
Perancangan Aplikasi Pengelolaan Data Penjualan dan Pemesanan di SKMart Berbasis Web Rahayu, Sri; Kurniadi, Dede; W, Faksi Ahmad
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1405

Abstract

A sales and ordering data management application is very necessary in improving performance in a company. SKMart still applies conventional methods or uses manual methods in ledgers, which is in accordance with the results of interviews with the owner that using manual methods causes the process of managing sales and ordering data, searching for data and calculating transaction data to take quite a long time, even when data loss. The aim of this research is to design a web-based sales and ordering data management application that can make it easier for shop owners to manage data, record item data and recap each transaction. With a web-based sales and ordering data management application, it is able to make it easier for users (admins) to obtain the data needed so that the process of managing sales and ordering data that occurs at SKMart stores becomes efficient. Regarding improving this application, this research uses a methodology called RUP, the stages of which are inception, elaboration, contraction and transition. Then use Unified Modeling Language modeling. The result of this research is a web-based sales and ordering data management application, which is able to facilitate the management of information data needed by users (admins) to manage goods sales data, goods ordering data, transaction data.
Implementasi Kriptografi Advanced Encryption Standard dan Least Significant Bit untuk Keamanan Pesan Email dalam Gambar Sidiq, Repi Fahmi; Rahayu, Raden Erwin Gunadhi; Supriatna, Asep Deddy
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1407

Abstract

Email is one of the most common ways to communicate and exchange information inside and outside the office. The manager of the Garut Post office always holds meetings and visits outside the city so that the manager is not always in his office. At the Garut Post office there are several employees based on their level, such as permanent employees and interns. In making payroll, permanent employees do not need to communicate with the manager because it is already listed at the Garut Post office. However, interns must communicate with their manager, so this is often done by sending email messages. Based on the results of interviews conducted with the manager of the Garut Post office, according to him, messages via email are not always safe in sending personal and confidential information. According to a study, 85% of all cyber attacks that occur on companies are caused by phishing attacks via email. Phishing attacks are the most common technique used by hackers to steal sensitive information from email users. The Garut Post Office needs to have a Website-Based Application for Securing Email Messages in Images Using Advanced Encryption Standard (AES) and Least Significant Bit (LSB), so that it can increase the level of security and privacy in sending and receiving email messages for Interns and Managers. The methodology is the Extrime Programming (XP) methodology, to encrypt email messages using AES for security, as well as inserting the encrypted message into an image using the LSB method so that it is not visible. In addition, this research wants to integrate this technique into the website interface, test its security effectiveness, and contribute to the field of information security.
Penerapan Payment Gateway pada Aplikasi Wedding Organizer Berbasis Web dengan Metode Agile menggunakan Framework Scrum Setiawan, Ridwan; Elsen, Rickard; Nur Afifah, Via
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1413

Abstract

Wedding Organizer (WO) is an event organization service provider that works directly to assist prospective brides and grooms in planning their wedding event at a predetermined time and cost. Problems that often occur include when clients or prospective brides and grooms decide on wedding packages. The package selection process often takes quite a long time because it requires in-depth discussions. Apart from that, the payment process is also a concern because currently clients can only pay via transfer by sending proof of payment, which takes time to be verified by the admin. The aim of this research is to apply payment gateway technology to a web-based wedding organizer application that can provide information about wedding package services and make orders easily and quickly. The methodology used in this research is Agile with the Scrum Framework through the stages Requirements, Product Backlog, Sprint Planning, Sprint, Sprint Review. and Sprint Retrospective. For system modeling in this research, Unified Modeling Language (UML) is used with 2 diagrams, namely Use Case Diagram and Class Diagram. The result of this research is a web-based wedding organizer application that can make payments in real time by implementing one of the payment gateways, namely Midtrans, making it easier for admins to process payment verification and also so that clients can make transactions easily and quickly.