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Jurnal Infra
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Articles 140 Documents
Search results for , issue "Vol 3, No 2 (2015)" : 140 Documents clear
Sistem Pakar untuk Penyakit Anak Menggunakan Metode Forward Chaining Gideon Abram Filando Suwarso; Gregorius Satia Budhi; Lily Puspa Dewi
Jurnal Infra Vol 3, No 2 (2015)
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The main study in this thesis is the design and the development of an expert system with forward chaining and backward chainingmethod. In this thesis, uses the children common disease due tothe body immune in young children is not as good and perfect as adult’s. This makes children to be infected easily.The method used in the development of this expert system isforward chaining and backward chaining, which is driven by the facts that exist. The facts obtained from the patient's physical condition, or so-called symptoms. In making this expert system knowledge is required excavation by an expert engineer from the expert of the subject, in this case is a doctor. The process of extracting knowledge by means of interviews.Based on the analysis, this expert system has a percentage of program eligibility to be used by common people is at 85.4%. Moreover about the ease of usage this program also get a high percentage.
Pembuatan Permainan Adventure Brain Challenge Cahyadi Yoemakna; Kristo Radion Purba; Leo Willyanto Santoso
Jurnal Infra Vol 3, No 2 (2015)
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Utilization of appropriate technologies and strategies will improve learning outcomes optimally. Many jobs in the education world by computer-assisted work, ranging from typing, math, browsing on the internet, and as a media of learning. The term learning media can be regarded as a tool for learning. Therefore made the game media to increase public knowledge and can also be a means for entertainment.In this study designed a game that has some features and mini-games. The measures include moving system making level, features mini-games, load and save system, collision detection with bounding box method, NPC, and set items. Applications created using ActionScript 3.0 programming language and Adobe Flash CS6 as IDE. The result showed the success of the mini-games, thoroughness and diligence in designing a map, display of objects, as well as gaming systems affect the final outcome of the application. The number of objects and the more detailed the manufacture and preparation of the object will increasingly make the game even more interesting.
Aplikasi Media Sosial Untuk Para Penggemar Cullinary Berbasis Android Yoel Tanuwijaya; Andreas Handojo; Kristo Radion Purba
Jurnal Infra Vol 3, No 2 (2015)
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Along with the very fast growth of social media, more users use it to share photos/videos about food. Many people use it to store food pictures and recommend the food they like therefore it will make other people want to try it. The high demand of culinary information brings an opportunity for culinary business owner to promote their business through social media. This application can help users and business owners to obtain complete culinary information through photos/videos, address, contacts, menus and trending foods so that it will be easier for them to conduct transactions. The application will also help the user to go to a culinary place they want. This application was built using phonegap on android operating system which is known for easy usage and the most used operating system in the world. The test results show that 73,3% respondents think that this application is really helpful because of it’s high usage and the feature that helps owners to promote and  conduct transactions.
Pemanfaatan Teknologi Near Field Communication untuk Penyampaian Informasi Multimedia di Museum Negeri Mpu Tantular Ryan Christian Wiguno; Henry Novianus Palit; Djoni Haryadi Setiabudi
Jurnal Infra Vol 3, No 2 (2015)
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Museum is a place to store a variety of cultural heritage that can be used as an educational attraction for the community and study materials used by academics. But unfortunately the public interest to make the museum as a tourist destination is very low. Therefore we need innovation to attract people, and in this case the innovation made in the utilization of NFC technology in android . NFC technology is currently being highly developed and has been used in many applications, so the utilization of that technology is expected to dispel the impression of being outdated and unattractive, commonly attached to the museum.This application will be divided into two, namely mobile applications for visitors that have been developed using Android Studio software and web applications for administrator that developed using Notepad++ and MySQL database. This mobile applications can deliver information of objects in the museum in the form of text, video, and audio by scanning the NFC tag which the results of the scan will direct the application to retrieve data from a web application as a server for database management. This application can also display museum’s profile, museum’s events, museum’s maps, and mini games. From this application museum can also obtain statistical data which can be useful for the development of the museum that can be accessed from web application.Based on the results of implementation which has been tested, this application was able to deliver the information in the format of text, image, audio, and video by scanning NFC tag. In addition, from the application feasibility tests on random users, all respondents express that they are more interested to visit museum with the presence of this application.
Perencanaan dan Pembuatan Webportal dengan Penerapan “Market Basket Analysis” Vincentius Hadi Rahardjo; Gregorius Satia Budhi; Leo Willyanto Santoso
Jurnal Infra Vol 3, No 2 (2015)
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The onlinestore "X" is a business entity engaged in clothes and all sorts of accessories. It is effectiveness if to collect data on purchases and sales manually expected with this online portal website can help carry out the customer data as well as its transactions,Website created with the aim to understand the conditions on how make a better communication between the customer and the online shop "X" through a portal website that is able to accommodate the needs of the onlinestore "X" in promoting goods. This Website provide a place for non users onlinestores who want to sell at this website are intended to increase the variety of products and attract buyers for transaction on this website. This website is created using programming languages PHP and SQL. As well as the use of JavaScript to help, while using the MySQL database connection is thus easy to develop his future.To facilitate the user in search of goods, the application of data mining features with the a priori method in which these methods will analyze the habits of the transaction the buyer and the items alternately visited by users to find the relationship between different goods not only by one vendor that but it could be a few sellers. Transaction data and user traffic data is processed by a priori algorithm to generate frequent itemsets that ultimately results in the form apriori table association rules. The addition of the element of time from the time the transaction is expected to also help provide accurate results against the results of the data mining process.
Perancangan dan Pembuatan Game Edukasi Pembelajaran Aritmatika untuk Siswa Kelas 1-3 SD Rendy Suryadharma; Gregorius Satia Budhi; Kristo Radion Purba
Jurnal Infra Vol 3, No 2 (2015)
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Nowadays, educational games has been used as a medium of learning. Arithmetic is a branch of mathematics that studies the calculation of basic numbers, which are often used in various fields of life. Therefore, educational game for math learning can be used to assist students in learning arithmetic. The game is created using Adobe Flash Professional CS6 software and use the programming language Action Script 3.0. In the making of this game, the authors tested a similar educational game, in which the author will fix the shortcomings inherent in the educational game is a game that will be created. Therefore, the authors made a mathematical educational game that has a great view and interesting, so it can be liked by children.In this game, there will be five levels, which consists of gardens, lakes, parks, running track, and the train station. Any material given problem are distinguished based on the selected class, where the material contained on the grade 1 includes addition and subtraction, while in grade 2 and 3 includes a material addition, subtraction, multiplication, and division.Based on the results of the questionnaire, can be deduced that the game has been created it can be used as a medium of learning arithmetic for students, and to improve the capabilities and skills of students in the calculation of basic arithmetic operations.
Website E-Commerce dan E-Auction Christian Hadikusuma Natanael; Adi Wibowo; Yulia Yulia
Jurnal Infra Vol 3, No 2 (2015)
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The development of information technology has created new business opportunities. One of them is online buying and selling. Online buying and selling activities also begin to diverse, besides direct selling where buyer pays the price of goods that specified by the seller, the auction system where prospective buyers are competing against each other to give the highest bid for the items auctioned within a certain period is starting to emerge. but a growing number of online buying and selling activities also provide opportunities for sellers and prospective buyers to cheat and create violations in online buying and selling activities.The creation of this E-commerce and E-auction Website can help sellers sell their goods and make it easy for prospective buyers to search and buy desired goods. In this website, sellers are also able to sell goods with auction system. To prevent violations, there is a deposit system for auction bidders and escrow system where the website administrator acting as a third party for payment intermediary. This website is developed with PHP, HTML, and javascript programming language. Database used is MySql. The code is written using brackets.The creation of product category taxonomy is done by reviewing product category taxonomies of several similar websites and combined based on questionnaire result. Checking and closing of auctions done by creating script which run automatically and scheduled with windows scheduler. This this E-commerce and E-auction Website provides place for online selling and buying activities with direct selling system and auction system. This website also provide escrow service for payment which can improve transaction security.
Aplikasi Sistem Pakar Penyakit Hewan Peliharaan Dengan Metode Forward Chaining Ocky Mahendra Alim; Leo Willyanto Santoso; Agustinus Noertjahyana
Jurnal Infra Vol 3, No 2 (2015)
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With the lack of knowledge about the disease and treatment of animal diseases, animals do not get first aid, if we know the ilness no need to be panic and bring the animal to the doctor to perform further tests.Therefore, to help understand the illness and knowing first aid should be done when a pet suffering from the disease, it takes an application that can help detect what type of disease suffered and help necessary.From the above problems the authors designed a web-based expert system application that can overcome the above problems.
Pembuatan Sistem Informasi Akuntansi dan Price Calculator Berdasarkan Job Order Costing di Perusahaan Percetakan UD. Kusuma Tirta Fendy Arya Gunadi; Yulia Yulia; Andy Setiabudi
Jurnal Infra Vol 3, No 2 (2015)
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UD.Kusuma Tirta is a company which focused in printing. The company received an order to print receipts, forms, books, brochures, letterhead, business cards, etc. The company has 50-100 transactions in a month, it’s difficult for the company to process the transaction data.Seeing the problems that occur, the solution can be proposed is an accounting information system applications and price calculator to help resolve problems that occur. Application price calculator will help in determining the printing costs. Accounting information system will help company in process transaction data and generate financial reports for the company. This application is made using PHP and use MySQL database.The results to be obtained from applications that have been made is profit income, balance sheet, management report (account payable report, account receiveable report, etc).
Pembuatan Aplikasi Pembelajaran Biologi Animalia untuk SMA Kelas X Berbasis Android Tommy Jonathan; Justinus Andjarwirawan; Alexander Setiawan
Jurnal Infra Vol 3, No 2 (2015)
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Animal biology learning application for Android is an application that displays a variety of information about the phyla that exists in animal kingdom. It is made for Android because at the time this thesis was made, Android is growing rapidly. This application is made in order to display the material about animal, and there are exercises to test the user's knowledge. Currently, because many students are using Android, this application can help students to learn animal without having to carry the book.This application is also equipped with the function for downloading materials, images, and video. It is intended to help the user in the learning process. This application can also run on Android with various sizes up to phablet and tablets.Once completed, the application can display the desired material properly and it’s features can be ran properly. Minimum operating system is KitKat, also internet connection needed is stable connection. Application design is user-friendly.