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INDONESIA
Jurnal Infra
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Core Subject : Science,
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Articles 1,326 Documents
Pembuatan Sistem Informasi Administrasi Pada Toko Mulia Sport Gaghana, Apriko Winston; Setiabudi, Djoni Haryadi
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Toko Mulia Sport is a shop specialized in the sale of sport tool. Toko Mulia Sport bussines prosses is still done manually. The invoice and data inventory are written by hand. The purpose of this thesis is to produce a administration information system that can help Toko Mulia Sport administrative activities.This information system is used to store items data. Purchase and sale transactions process help to assist the sale product to the customer and the purchase product to the supplier. Product item and transaction reports help to facilitate owner in looking at the data. This information system is built using Microsoft Visual Studio 2010 programming language. The  data storage system uses Microsoft SQL Server 2008.Based on test results, a system that has been created can help Toko Mulia Sport in conducting transactions or print the report.
Aplikasi Perhitungan Harga Pokok Produksi Dengan Metode Harga Pokok Proses Pada “Ud. Barito Bakery” Yoewono, Ivan Kurniawan; -, Yulia; Setiawan, Alexander
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

UD. Barito Bakery is an operated bread baking company. Currently, the company is using manual data recording system, which will cause several problems to occur. The calculation of the cost of production is also done manually by taking into account the raw materials used in production, without considering the factory overhead costs and labor costs. The manual calculation of the cost of production will also cause several problems and will affect the profit obtained by the company.Based on the background of these problems, the system for calculating the cost of production is designed. The system design of the application is going through several stages; begin by conducting survey of bread production systems, analyzing data, and designing the Data Flow Diagram and Entity Relationship Diagram. The application process is completed by using Microsoft Visual Studio .Net 2012 as programming languages and PostgreSQL as database. The calculation of the cost of production is done by using Process Costing method.The results obtained from this application is that it can store all data related to the production process, purchasing, sales, automatic calculation of the cost of production, as well as card stock that can be updated automatically.
Perancangan Dan Pembuatan Pengamanan Video Chat Dengan Menggunakan Metode Enkripsi RC4 Putra, Stevie Suwanto; Budhi, Gregorius Satia; Andjarwirawan, Justinus
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Technological development at this time has been growing rapidly with the internet. Along with the development the more the usefulness of the Internet. Not only used for browsing, now the Internet is also used for communication. Such as email, chat, and etc. The increasing development of communication technology, then people start to think about the secure of the communication technology. As in a video chat, only the person entitled to know the information in the video chat. But the encryption process on existing processes such as blackbox said due to lack of transparency.Of these problems lead to the idea to make a video chat application that uses cryptographic security techniques. Data of video chat will be encrypted using RC4 method. Research shows when the data that has been encrypted can be displayed when password is correct. It shows when data that has been encrypted safer than the data that is not encrypted.
Aplikasi Segmentasi Huruf Jawa Soephomo, Singgih Mardianto; -, Liliana; Budhi, Gregorius Satia
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Javanese letter are a representative and a proof of Indonesia’s rich and diverse. Nowadays the use of Javanese language in oral and written conversation Indonesia is getting rare. Our people prefer to learn our national language or international languages such as English and Chinese. Another work to conserve Javanese letter is make Javanese letter optical recognition. Therefore, in this thesis an application that could be used in the preprocessing phase of Javanese letter recognition was developed.Hough transform and projection profile are the methods that used in this application. Hough transform is a method that perform skew detection on the document. Projection profile is a method that process segmentation.In Chapter 5 light intensity, consistency range between rows, font size and type, the difference of font weight would affect the result. The result of projection profile method can segment 77% of document with consistent range between rows. The hough transform method can detect skew on the document up to 94%.
Implementasi Efek Caustic Pada Objek Transparan Dengan Menggunakan Ray Tracing Yoewono, Edward Primanata; -, Liliana; Intan, Rolly
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Rendering is the process by the end of the whole process of modeling or computer animation to change the form of three-dimensional objects into two dimensions. One popular method of rendering known today is ray tracing. Ray tracing is a technique for generating an image by tracing the path of light through pixels in the image.Ray tracing method is able to produce realistic images because it is calculating lighting effects such as ambient, diffuse and specular. Reflection and refraction of light is also calculated in ray tracing. In addition, ray tracing method is divided into two kinds, known as the tracing rays from the eye (backward ray tracing) and tracing rays from the light source (forward ray tracing).Caustic effect produced by emitting light in a transparent object. Refracted light will gather in an area so that the area will appear brighter than the surrounding areas. In previous studies, the effect of caustic applied to the primitive object, where the light checks done once per object. In this study, the object used is mesh. Checking the light will be performed on each triangle in the mesh.Results showed the greater refractive index, the more caustic effect gathered in certain areas of the body bare round, but spread on a flat and taper grounded object. The increase in the complexity of the mesh will increase linearly time. Comparison with other software shows the difference in the form of caustic effects and rendering time.
Implementasi Pengenalan Multiple Marker untuk Sistem Augmented Reality Harijanto, Steven Febrian; -, Liliana; Gunadi, Kartika
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Making mockups for display to investors often requires a very high cost, manufacture mock floater if deemed there are less suitable in the making. To overcome this age often the designers will re-create the mock-scale model if it is not in accordance with the wishes of investors. But the problem that arises is the purchase of an expensive tool visual examples, so it is not efficient in generating cost manufacturing maket.To overcome this, invented a visualization application mockups city park by using markers made of paper, so that the cost of making these mockups cheap, compared with money must be spent to buy equipment such as, trees, park benches, etc. Users can also add mockups according to keingginannya, can add objects that are free on the Internet, then choose a marker in accordance with his wishes, the User can print the even own mockups that will be used.To make the visualization process is carried out mock-long process ranging from changing color to gray, change the color to black and white, edge detection, square detecting, matching the template to print the object desired dimensions. Through the test results, it was found that the result object that is displayed on the screen is in conformity with the position marker, the downside of this process is that the process that takes a long time rendering and 3D printing process object that still has texture and recognizable marker must rectangular.
Sistem Pakar untuk Pertolongan Pertama pada Penyakit Umum menggunakan Metode Forward Chaining Hartono, Joshua Ricky; Budhi, Gregorius Satia; Dewi, Lily Puspa
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Application of expert systems are now widely used by many people, as well as application development is quite fast and good. So easy to use and many of the benefits with this application. With this application, common people can learn the science of an expert to be applied into daily life.In this study expert system is applied to diagnose the disease as first aid before consulting a doctor. In making this application, programmers consult the experts (doctors) to create a knowledge-based.Based on the questionnaire results obtained that the expert system application program as a first aid for common ailments can run well and well-presented in user interface.
Perancangan dan Pembuatan Aplikasi Sistem Informasi Administrasi Pada PT. Swanindo Jaya Chiptodjojo, Vincent; -, Yulia; Rostianingsih, Silvia
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

PT. Swanindo Jaya is a company engaged in the sale of machinery for industrial needs. PT. Swanindo Jaya was established in 2013 and is located at Jalan Haji Mansour Ki no. 168-170 Surabaya. PT. Swanindo Jaya established by a contractor experienced in the field and have knowledge of industrial machinery. The machine was obtained from local suppliers and foreign suppliers. Business processes in the PT. Swanindo Jaya consists of the buying process, sales, service and installation of the machine. The recording of the entire business processes in PT. Swanindo Jaya at this time is still running it manually. Over time, PT. Swanindo Jaya into a company that grew larger and larger. Business processes which occur also certainly going to walk more and complicated, so the recording process manually deemed no longer efficient. In accordance with the plan of the owner of PT. Swanindo Jaya, business processes will be designed more computerized and held the division of labor in a manner that is responsible for the establishment of the division in accordance with their respective roles.
Dodgeball: A Virtual Reality Sport Game Using Kinect And XNA Game Studio Leonardo, Erick; -, Liliana; Gunadi, Kartika
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

Technology development, particularly in video game, has reached to all human life aspects. Many game developers seek not only for innovations to a more interesting gaming system, but also for added values to the game itself. Virtual reality game becomes one of the alternatives to develop the gameplay aspect. Players are highly immersed in the video game world, and convinced as if they were in the game itself. This thesis aims to make a virtual reality game with Dodgeball sport theme using Kinect and XNA Game Studio integrated development environment.The Kinect used in this Dodgeball game is meant to control a game character to follow the real one. The character moves in the same way in real life. Therefore, players will find the game more realistic, and they will feel the sensation of playing the real Dodgeball. Besides, players do not need to use a game controller. Players’ movement also become more natural in the absence of the game controller.Our Dodgeball game has gone through several adjustments, such as, each team’s players are limited to 4 people, which at most 2 of them are human players. The number of balls used in this game is reduced to 2, and before the game begins, the balls are assigned to teams by coin tosses. Dodgeball game is also packed with physics and simple artificial intelligence to enhance players’ gaming experiences in playing Dodgeball game.
Pembuatan Game Edukasi Pengenalan Flora dan Fauna Indonesia Hartono, Leonardy; Purba, Kristo Radion; Palit, Henry Novianus
Jurnal Infra Vol 3, No 1 (2015)
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Abstract

The games industry has been growing rapidly as attested by their increase in numbers and varieties (genres),sophisticated graphic display, and rich features. Not only are the gamesplayed by adolescents but they are loved by children, too. However, most games played by children do not help to educate them.For that reason, we propose an educational game to introduce the florae and faunae of Indonesia. It is an adventure game, exploring the islands of Indonesia. Information will be given for every flora or fauna found during the exploration. The game has “save and load” features and can record the floraeand faunaecollected.The game has been tested on different computers (with different specifications). It was found that the game can run smoothly on computers fulfilling the minimum requirements.

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