cover
Contact Name
Darius Andana Haris
Contact Email
dariush@fti.untar.ac.id
Phone
+6215676260
Journal Mail Official
jiksi@fti.untar.ac.id
Editorial Address
Gedung R Lantai 9 Kampus 1 Jl. Let. Jend. S. Parman No. 1 Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
ISSN : 23028769     EISSN : 23032529     DOI : -
Core Subject : Science, Education,
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles 937 Documents
PEMBUATAN GAME “BLAST OFF” MENGGUNAKAN UNITY Dannny Kristianto; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 1 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (116.924 KB) | DOI: 10.24912/jiksi.v4i1.141

Abstract

“Blast Off” is a physics puzzle 2D game which is developed under game development software Unity. The player controls a member of demolition squad who test an experimental type of bomb. Player uses a variety of bombs with different special effects to destroy buildings. Testing is done with questionnaires filled out by 30 respondents. The results from the testing is an improvement in design and visual quality of the game.
PEMBUATAN PROGRAM APLIKASI SISTEM ADMINISTRASI SKRIPSI BERBASIS WEB Steven Halim; Ery Dewayani
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 1 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i1.3287

Abstract

Program aplikasi admnistrasi skripsi ini adalah sistem komputerisasi dari proses administrasi skripsi Program Studi Sistem Informasi Universitas Tarumanagara yang sebelumnya dilaksanakan ssecara manual. Metode yang digunakan adalah SDLC (System Development Life Cycle) yang terdiri dari lima tahap yaitu tahap perencanaan, tahap analisis, tahap perancangan, tahap implementasi dan tahap penggunaan. Program aplikasi ini menggunakan basis data MYSQL dan bahasa pemrograman menggunakan PHP. Kata KunciAdministrasi Skripsi, MYSQL, PHP, SDLC
SISTEM INFORMASI JASA FOTO COPY DAN PRINT SECARA ONLINE BERBASIS WEB Refindo Ishak
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (271.268 KB) | DOI: 10.24912/jiksi.v9i1.11590

Abstract

Web-based online photocopy and print services are photocopy and print services that  can be used via websites and smartphones and can be delivered by online motorcycle taxi services so that customers or service users do not need to come to the service place, in the process of developing a photo copy system and print is still manual, therefore the author wants to make a computerized online photocopy and print service. The WEB languages used are php and mysql as the database and uses the SDLC methodology by Dennis Barbara and Roberta (2012)
PERANCANGAN INFORMATION RETRIEVAL SYSTEM UNTUK DOKUMEN BERBAHASA INDONESIA DENGAN MENGGUNAKAN EXTENDED BOOLEAN Steven Steven
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3091

Abstract

Information retrieval system is a system that is designed to find documents that satisfies user’s information needs. User represents his information needs in words. The word will represent the same word in documents and it’s called query. System will retrieve all relevant documents and show it to the user. This paper will describe an information retrieval system using extended boolean method. There are two methods in this system, boolean method for retrieval process and vector space method for ranking process.
KAJIAN TENTANG PERANCANGAN ALAT PEWARNAAN HAPUSAN BERBASIS MIKROKONTROLER Yori Yori; Lina Lina
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 1 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i1.3292

Abstract

Designed system is a tool used for staining blood smears automatically. This system will produce output in the form of blood smear preparations that had been stained with Wright fluid.  The process of taking blood and manufacture of blood smear preparations made by the medical officer, then the process of staining blood smear preparations will be designed automatically on this thesis. The results of the coloring stage will be integrated with the microscope and aids detection and recognition of white blood cells automatically have been developed previously. Key wordsAlat Bantu, pewarnaan, Mikrokontroler, Sel Darah, Sel Darah Putih, Sel Darah Merah.
PEMBUATAN GAME SHOOT ‘EM UP “STOP THE ALIENS” DENGAN FITUR ACCELEROMETER MENGGUNAKAN UNITY BERBASIS ANDROID Victor Christian Tania; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1282.852 KB) | DOI: 10.24912/jiksi.v9i1.11595

Abstract

In this game players act as an airplane which shoots and avoids aliens. This game is developed for Android based smartphones. This game was made using the Unity game engine with C# as the programming language. This game is endless with difficulty increasing as time goes by. The goal is to get the highest score. The player has to tilt the smartphone to control the character. Testing is done by the blackbox method, alpha testing, and beta testing. The test results show that "Stop The Aliens" is a game that is not too hard and fun with interesting controls. 
PERANCANGAN GAME EDUKASI HOUSE BUILDER William Surya Putra; Helmy Thendean
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3096

Abstract

The House Builder Educational Game is an Educational Game with house constrcution and simulation genre which focuses on the process of building a house. The purpose of the Design is to build a house building educational game that can give elementry school age children the experience and knowledge of house building process. The house building process in this game consists of four main processes which are foundation building, strcuture building, roof building, and house finishing.The foundation building process consists of foundation material arrangement, cement mixture creation, foundation filling, and wall rail installation. House structure building process consists of wall building, door and window installation, and house stairs building. Roof building process consists of  truss creation, roof frame installation, and roof covering. House finishing process consists of floor tile installation and house painting. 
APLIKASI CONTENT MANAGEMENT SYSTEM UNTUK E-COMMERCE DENGAN FITUR PEMASARAN PRODUK MELALUI MEDIA SOSIAL Alda Mustafri
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (8.519 KB) | DOI: 10.24912/jiksi.v4i2.75

Abstract

Aplikasi content management system untuk e-commerce dengan fitur pemasaran produk melalui media sosial adalah aplikasi berbasis website yang dirancang dengan fitur utama pada pemasaran produk seperti email marketing dan social media marketing. Aplikasi ini berfungsi untuk memasarkan produk dengan jangkuan yang lebih luas dan menjaring konsumen lebih banyak lagi. Tujuan dari pembuatan aplikasi content management system untuk e-commerce dengan fitur pemasaran produk melalui media sosial adalah dapat mengirimkan informasi mengenai event, discount, new product, dan top selling product ke alamat email dan akun media sosial konsumen. Media sosial konsumen tersebut adalah Twitter dan Facebook. Aplikasi ini juga dapat mem-posting status dan gambar pada akun Tumblr milik store dan menampilkan pada sistem aplikasi gambar-gambar yang telah di post oleh administrator pada akun Instagram store. Selain itu, informasi tersebut dapat dicetak dan disebarluaskan oleh konsumen melalui beberapa media sosial dengan memanfaatkan fitur share pada service yang disediakan oleh AddThis. Hasil pengujian terhadap aplikasi adalah aplikasi dapat mengirim data melalui email, Twitter dan Facebook langsung ke akun costumer. Selain itu, aplikasi dapat mengirim data melalui media sosial Tumblr dan menarik data melalui Instagram. Aplikasi juga dapat mengirim data ke sejumlah media sosial melalui service Addthis.
APLIKASI PENGGABUNGAN GAMBAR MENGGUNAKAN METODE TRANSLASI, ROTASI, DAN HISTOGRAM EQUALIZATION Freddy Freddy
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3207

Abstract

Image processing is image processing, especially using a computer, the image quality becomes better. Due to the limitations of optical sensing device for capturing an object, then the object can not be taken in all the necessary decision-making so that the object several times. Method for combining multiple objects or pictures that have been taken into one unified image called image mosaic. The method used is the method of translation, rotation, and histogram equalization. The purpose of the translation method is to combine the four pieces of the image into the image of the whole, while the method of rotation is used to rotate the image if that image in a tilted state. Histogram equalization method is used so that the spread of colors in the image to be evenly distributed. The results of the test is the image that is to be whole and have a uniform spread of grayscale colors. Key words Histogram Equalization, Image Mosaic, Image Processing, Rotation, Translation.
DASHBOARD PENGUKURAN KINERJA PROGRAM STUDI PERGURUAN TINGGI Oktovianus Irvan; Jap Tji Beng; Dedi Trisnawarman
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (420.732 KB) | DOI: 10.24912/jiksi.v8i1.11483

Abstract

Dashboard is a tool that used for serving information in diagram model, visual indicator or graphic that make simply summary of information. Purpose of the thesis is to make an application for development dashboard that could used for measuring the performance of study program. Method that used is Extract, Transform, Load (ETL) and Method Software Engineering. ETL Method is importing the data to SQL SERVER and then transform it into a data master which easier to process to be a fact table data and ready to be the database master, and the software engineering method is a method Business Intelligence development derived from the method of software engineering is justification, planning, Business Analysis, Design, Construction, Deployment. The Result of dashboard design that can show and monitoring data of lecturers, employees, college student, research faculty, and completed research.

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