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Journal of Physical Education Health and Sport
ISSN : 23547901     EISSN : 23548231     DOI : -
Core Subject : Health, Education,
The Journal has a particular focus on physical education and sport research-based articles (approximately 7000 words) that make reference to other critical work in the field and/or discuss particular issues of practice-focused research within the specific professional fields of health, sport and physical education.
Arjuna Subject : -
Articles 315 Documents
Acceleration Number of Head Lectors Through The Intervention of The Model of Paper Sosio Transformis Rustiadi, Tri
Journal of Physical Education Health and Sport Vol 5, No 1 (2018)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v5i1.11394

Abstract

The result of preliminary study conducted through interview and documentation study of personnel and general equipment in FIK in January 2017, found the number of lecturers with the position of Lektor in Faculty of Sport Science (FIK) amounting to 33. Of 33 lecturers when viewed from time to occupy the position and education owned there are 16 lecturers who should have proposed to the position of Head Lector. The formulation of the problem in this research is “How is the effectiveness of focused mentoring model in acceleration effort to increase to Head Lector’s Position and what are the obstacles faced in the field related to model intervention. The research method was done by qualitative approach, the informant was determined by purposive sampling technique and then the informant was added with the snowball technique. With purposive sampling technique, there were 10 people as informant. The research instruments are in-depth interview guide and observation guide, and data analysis technique using analysis model from Miles and Huberman.The result of this research get the effectiveness value of model 30% (not effective), this happened because of the characteristics of departments in FIK. Inhibiting factors in increasing the human resources of lecturers to the position of Head Lecturer in the field of public health and sports on FIK Unnes have different characteristics. In the field of public health, the main constraint is in the field of educational activities, where the IKM department is a relatively new department and with human resources who are still in S3 studies (33%). Increasing human resources to the position of Head of Sports sector, the obstacle that needs to get the main attention is the publication to the journal, this is exacerbated by low motivation, although there are 5 lecturers who have passed the S3. Characteristics of each field in this FIK require a mentoring model to be able to improve the quality of human resources, especially to Head Lector
MODEL AKTIVITAS BELAJAR GERAK BERBASIS PERMAINAN SEBAGAI MATERI AJAR PENDIDIKAN JASMANI Qomarrullah, Rif’iy
Journal of Physical Education Health and Sport Vol 2, No 2 (2015)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v2i2.4591

Abstract

Penelitian ini bertujuan untuk mendeskripsikan dan mengembangkan model pembelajaran pendidikan jasmani yang inovatif. Penelitian pengembangan ini menghasilkan hasil belajar siswa berupa produk dan proses pembelajaran diperoleh berdasarkan: 1) Rekapitulasi persentase hasil pengisian kuesioner evaluasi validasi ahli diperoleh rata-rata jumlah skor 47, dengan persentase 79% yang termasuk kategori cukup valid, oleh karenanya model aktivitas belajar gerak berbasis permainan dapat digunakan sebagai materi ajar Penjas di kelas I SD. 2) Data nilai hasil kemampuan belajar siswa, bahwa model yang diujicobakan pada uji coba skala kecil diperoleh ketuntasan hasil belajar siswa sebesar 68.97% yang berarti baik dan pada uji coba skala lebih luas diperoleh ketuntasan belajar siswa rata-rata sebesar 76% yang berarti baik, sehingga dapat dimaknai jika model yang dikembangkan secara nyata mampu memberikan kontribusi yang positif dalam kemampuan hasil belajar siswa. Berdasarkan data hasil pre-test menunjukkan tingkat ketuntasan belajar siswa hanya mencapai 36.36%, kemudian setelah dilaksanakan penerapan produk model, pada tahap post-test menunjukkan tingkat ketuntasan belajar siswa sebesar 86.37%. Perbedaan tersebut merupakan efek dari penerapan pengembangan model, dimana efek model yang dikembangkan memberikan dampak positif kepada tingkat ketuntasan belajar siswa.__________________________________________________________________This study aims to describe and develop models of innovative teaching physical education. Research development  produced outcomes and learning processes student in the form of products obtained by: 1) Summary of the percentage of the validation results of the expert evaluation questionnaires obtained an average score of 47, with a percentage of 79% which is quite valid category, therefore the model of motion based game learning activities can be used as the physical education teaching materials in class I elementary school. 2) The data value of the students' learning ability, that the model is tested on a small scale trial gained mastery of student learning outcomes at 68.97%, which means good and on a wider scale trials mastery learning students gained an average of 76%, which means good, so it can be understood if the model developed is able to contribute significantly positive in the ability of student learning outcomes. Based on data from the pre-test showed the level of mastery learning students only reached 36.36 % , and thereafter the application of product models , at the stage of post-test showed the level of mastery learning students amounted to 86.37 % . That difference is the effect of the application development model, where the effect of the model developed a positive impact on the level of mastery learning students
THE EFFECT OF DRY LAND TRAINING MODEL ON YOUTH ATHLETES SWIMMING PERFORMANCE DURING COVID-19 PANDEMIC Subekti, Rosswaqiah Darazat
Journal of Physical Education Health and Sport Vol 8, No 1 (2021)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v8i1.30769

Abstract

The aims of this study were to examine the effects of the dryland training model on swimming performance in youth athletes duning covis-19 pandemic. The covid-19 pandemic affects the physical condition and performance of athletes, therefore these athletes need to maintain physical fitness by continuing to practice even with limitations in carrying out sports activities. The dryland training model was a training on land which aimed to improve physical and performance components in the form of strength, flexibility, agility, aerobic endurance, and speed also as an alternative training model on pandemic situation. The method used in this research is an experimental method (Experimental Design) with a One Group Pretest-Posttest Design with a sample of 30 youth athletes (17 male and 13 female) drawn from the population using total sampling technique. The instrument used in this study was the 50 meter freestyle swimming test. The results of this study indicate that there is a significant effect of the dryland training model on the swimming performance of youth swimming athletes during the covid-19 pandemic and the dryland training model provides an increase in swimming time of 50 meters freestyle.
Development and Validation of Kid Tsu Chu Futbol Games for Character Development Sulistiyono, Sulistiyono
Journal of Physical Education Health and Sport Vol 4, No 1 (2017)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v4i1.8222

Abstract

This research aims to develop and validation games to develop character in the students Football School under 12 years age group. This study was conducted using R and D. This study produced a product in the form of games related to the process of training, but can be used to develop the student’s character. Games that resulted from this research given the name “Tsu Chu Kid Futbol Games For Character Development”. Games have the flexible nature can be placed at the warm-up, core, and cooling at a football training process. The game must have at least two training purposes with the provisions of the first objective should be able to develop the character, and the second objective can develop one component among the components of the physical, technical, or tactics.
MANAJEMEN PEMBINAAN CABANG OLAHRAGA ATLETIK DI PUSAT PENDIDIKAN DAN LATIHAN PELAJAR (PPLP) PROVINSI JAWA TENGAH Rumini, Rumini
Journal of Physical Education Health and Sport Vol 2, No 1 (2015)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v2i1.3938

Abstract

Pembinaan prestasi olahraga di Pusat Pendidikan dan Latihan Pelajar (PPLP) Jawa Tengah merupakan wadah pembinaan prestasi atlet-atlet yang memiliki potensi olahraga di Jawa Tengah. Untuk meningkatkan prestasi optimal perlu adanya SDM pengelolaan yang kompeten. Di samping itu faktor penunjang seperti pendanaan dan sarana prasarana yang memadai akan menjadi efek samping dalam meraih prestasi yang tinggi. Melalui manajemen pembinaan yang baik prestasi olahraga di PPLP dapat ditingkatkanThe purpose of this research is to know the influence of the traditional game of rounders repetition techniques to increase gross motor skills of children SLB N Ungaran mild mental retardation. The method used in this study is the experimental method. This research is pretest posttest One Group Design. Methods of data analysis using the t test. Population and sample is a random sample of mild mental retardation children SLB N Ungaran totaling 7 children. All samples were given treatment repetition rounders game techniques.Gross motor research results with the t test there is the influence of the average results of a calculation using a mild mental retardation child hypothesis tests to run 1:43 (pre-test) and 2:57 (post-test), running 1:43 (pre-test) and 2:57 (post-test) , throws 1:29 (pre-test) and 2.71 (post-test), capturing 1:43 (pre-test) and 2:43 (post-test), hit 1:29 (pre-test) and 2:14 (post-test). Aspects that there is no influence, namely jumping 1.71 (pre-test) and 1:57 (post-test), jump 1:43 (pre-test) and 1:29 (post-test), kicking 1.71 (pre-test) and 1:29 (post-test) , In addition to every aspect of the average in the overall gross motor tests increased by an average of 1:44 (pre-test) and 2:07 (post-test). The conclusions in this study are repetition baseball gPembinaan prestasi olahraga di Pusat Pendidikan dan Latihan Pelajar (PPLP) Jawa Tengah merupakan wadah pembinaan prestasi atlet-atlet yang memiliki potensi olahraga di Jawa Tengah. Untuk meningkatkan prestasi optimal perlu adanya SDM pengelolaan yang kompeten. Di samping itu faktor penunjang seperti pendanaan dan sarana prasarana yang memadai akan menjadi efek samping dalam meraih prestasi yang tinggi. Melalui manajemen pembinaan yang baik prestasi olahraga di PPLP dapat ditingkatkaname techniques affect the increase in gross motor skills mild mental retardation children SLB N Ungaran
PENGEMBANGAN MODEL PEMBELAJARAN BOTTLE SHOOT PADA PERMAINAN BOLA BESAR UNTUK SISWA KELAS VII DI SMP NEGERI 1 SAMPANG KECAMATAN SAMPANG KABUPATEN CILACAP TAHUN 2016 Febriani, Saniatun
Journal of Physical Education Health and Sport Vol 3, No 1 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v3i1.6212

Abstract

The purpose of this study is to produce Bottle Shoot game product as learning of futsal big ball game for junior high students that is adapted by capabilities and characteristics. The method of this RD research is product development research. The obtained datas of Bottle Shoot game product trials are experts’ questionnaire evaluation and students’ questionnaire forms that contain cognitive aspect  and the observations as affective and psychomotor aspect. The final results from physical education and learning experts of the first trial are  81% and 92%. Reinforced by students’ questionnaires results are 83% of psychomotor, 91.7% of affective, and 89.5% of cognitive. The second trial of three schools  an average percentage that is on the cognitive aspects of 91.7%, 87.4% affective, and psychomotor 77.5%. The average of three schools get 85.5%. Based on the percentage of the trial result  can be concluded that Bottle Shoot game can be used as big ball game learning in futsal for junior high school students in Sampang distric, Cilacap. 
PERSEPSI GURU PENDIDIKAN JASMANI TERHADAP MODEL TEACHING GAMES FOR UNDERSTANDING (TGFU) Pujianto, Agus
Journal of Physical Education Health and Sport Vol 1, No 2 (2014)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v1i2.3206

Abstract

Model Teaching Games For Understanding (TGFU) merupakan suatu pendekatan pembelajaran pendidikan jasmani untuk memperkenalkan bagaimana anak mengerti olahraga melalui bentuk konsep dasar bermain. Tujuan penelitian ini untuk mengetahui persepsi guru pendidikan jasmani SD di kecamatan Karanganyar Kabupaten Pekalongan terhadap Model Teaching Games For Understanding (TGFU) dalam pembelajaran pendidikan jasmani. Sifat penelitian  deskriptif, yang bertujuan untuk mengungkapkan sesuatu apa adanya. Populasi dan sampel yang menjadi subyek penelitian adalah para guru pendidikan jasmani yang telah mengikuti pelatihan pembelajaran pendidikan jasmani dengan pendekatan TGFU (Teaching Games For Understanding) yang berada di wilayah UPTD Dinas Pendidikan Kecamatan Karanganyar Kabupaten Pekalongan berjumlah 30. Teknik yang digunakan dalam pengumpulan data yaitu angket (kuisioner). disamping itu juga sebagai penguat data, juga digunakan teknik wawancara terbatas dan observasi di lapangan. Instrumen yang digunakan dalam penelitian ini adalah berupa angket. Hasil penelitian menunjukkan bahwa guru-guru penjas di Karanganyar Kabupaten Pekalongan memberikan respon positif terhadap model pembelajaran TGFU, sebanyak 4 responden (13,3%) yang masuk dalam kategori Sangat Baik dimana capaian jawaban yang benar mencapai diatas 80%. Selain itu juga terdapat 26 responden (86,7%) masuk dalam kategori Baik dengan capaian jawaban yang benar antara 61-80%. Model Teaching Games for Understanding (TGFU) is an approach to teaching physical education to introduce how children understand the basic concepts of the sport through a play. The goal in this research was to determine the perceptions of elementary school physical education teacher di Kecamatan Karanganyar Pekalongan to Model Teaching Games For Understanding (TGFU) in teaching physical education. This research is a descriptive, aiming to reveal things as they are. The population and samples the subject of research is the physical education teacher who has been teaching physical education training TGFU approach (Teaching Games For Understanding) residing in the District of Karanganyar UPTD Education Department Pekalongan were 30 teachers. Techniques used in data collection is questionnaire . additionally also as an amplifier of data, also used a limited interview and observation techniques. Instrumen used in this study was a questionnaire. The results showed that physical education teachers in Karanganyar Pekalongan responded positively to the learning model TGFU, and 4 respondents (13.3%) were included in the category of Very Good in which the achievements of correct answers reached above 80%. In addition, there were 26 respondents (86.7%) fall into the category Good to achieving the correct answer between 61-80%.
Simple Exercises at Home During Social Distancing to Avoid Covid-19 Fauzi, Rizal Ahmad
Journal of Physical Education Health and Sport Vol 7, No 2 (2020)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v7i2.26942

Abstract

This study aims to examine several exercises that can be done at home during the Covid 19 pandemic or when practicing social distancing.  Material and methods: This study implements descriptive methods to examine various possible exercises to do at home.  The exercises discussed in this study are easy to do but full of benefits.  In addition, these exercises also do not require special equipment available in gyms.Result: The kinds of exercises discussed in this article include: (1) cardiovascular exercises that aim to improve cardiovascular (heart and blood vessel) fitness and lungs’ respiratory capacity and (2) exercises to strengthen muscles and bones, which aim to promote bone and muscle strengths in order to facilitate us doing activities without any motion problems. Conclusion: there are at least thirteen types of exercises that can be adopted as home-based alternatives of exercises without partner or special equipment.  As has been mentioned, these exercises are improving cardiovascular fitness and muscular strength.  Doing medium-intensity exercises routinely will improve immune system.
QR Code Based Teaching Materials for Organizational Classes and Game Systems Firmansyah, Guntur
Journal of Physical Education Health and Sport Vol 6, No 1 (2019)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v6i1.18897

Abstract

To support the learning process of a course must be supported by teaching materials that are cheap, simple, easy to learn, easily accessible and quickly accessed by students. Along with the rapid advances in technology, many media have been developed both in print and online to support the learning process. One technology that is now widely known is the QR Code. This study aims to produce QR Code-based teaching materials that are easy to learn, easy and quickly accessible to improve learning motivation in organizational subjects and match systems. The research conducted is development research. The development model used is the 4D model developed by Thiagarajan, et al. 4D stages consisting of define, design, develop, and disseminate. In summary the data obtained from the evaluation of material experts showed 83%, from the evaluation of linguists 83%, evaluation of media experts 79% so it can be concluded that the product is feasible and good.
Pengaruh Rope Langsung 10, 20, dan 30 Second dengan Interval Training 1: 3 untuk Leg Otot Power dan Agility Astyorini, Yuyun Dwi
Journal of Physical Education Health and Sport Vol 3, No 2 (2016)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v3i2.7039

Abstract

Penelitian ini bertujuan untuk menganalisis tentang: (1)pengaruh latihan rope jump 10 detik dengan interval training 1:3 terhadap peningkatan power otot tungkai dan kelincahan, (2) pengaruh latihan rope jump 20 detik dengan interval training 1:3 terhadap peningkatan power otot tungkai dan kelincahan, (3)pengaruh latihan rope jump 30 detik dengan interval training 1:3 terhadap peningkatan power otot tungkai dan kelincahan, (4) perbedaan pengaruh antara latihan rope jump 10, 20, dan 30 detik dengan interval training 1:3 terhadap peningkatan power otot tungkai dan kelincahan. Jenis penelitian yang digunakan dalam penelitian ini adalah metode eksperimen semu. Populasi penelitian ini adalah mahasiswa putra IKOR angkatan 2015 dengan jumlah sampel penelitian sebanyak 40 orang. Proses pengambilan data power otot tungkai menggunakan tes jump DF dan kelincahan menggunakan TLBZ pada saat pretest dan posttest. Analisis data pada penelitian ini menggunakan ANOVA. Selanjutnya data hasil penelitian dianalisis dengan menggunakan bantuan SPSS versi 21. Hasil penelitian menunjukkan bahwa: (1) latihan rope jump 10 detik dengan metode interval training 1:3 dapat meningkatkan power otot tungkai sebesar 28,58% dan kelincahan sebesar -0,97%, (2) latihan rope jump 20 detik dengan metode interval training 1:3 dapat meningkatkan power otot tungkai sebesar 35,02% dan kelincahan sebesar -1,42%, (3) latihan rope jump 30 detik dengan metode interval training 1:3 dapat meningkatkan power otot tungkai sebesar 40,28% dan kelincahan sebesar -1,91%, dan (4) latihan Rope Jump 30 detik dengan interval training 1:3 merupakan latihan yang paling efektif untuk meningkatkan power otot tungkai dan kelincahan pada mahasiswa putra IKOR angkatan 2015 Universitas Negeri Surabaya. This study aimed to analyze: (1) the effects of 10 secondrope jump exercise with interval training 1:3 towards leg muscles power and agilityenhancement, (2) the effects of 20 secondrope jump exercise with interval training 1:3 towards leg muscles power and agilityenhancement, (3) the effects of 30 secondrope jump exercise with interval training 1:3 towards leg muscles power and agilityenhancement, and (4) the difference effect betweenrope 10, 20, and 30 second rope jump to wards leg power muscles and agility enhancement.  Type of research used in this research is quasi-experimental methods.Population of this research is male students of Sport Science with the number of sampleare 40man.The data analysis using ANOVA. The data collection process ofagility used the 'TLBZ’ test and leg muscle power using jumpDF tests during the pre-test and post test. Furthermore, the data were analyzed using SPSS version 21. The research results showed that: (1) The 10 second rope jump exercise with interval training 1:3can increase effect on leg muscles power as big as 28,58% and agility as big as -0,97%, (2) The 20 second rope jump exercise with interval training 1:3 can increase effect on leg muscles power as big as 35,02% and agility -1,42%, (3) 30 second rope jump exercise with interval training 1:3 can increase effect on leg muscles power as big as 40,28% and agility as big as   -1,91%, and (4) The 30 second rope jump exercises is the most effective exercise to improve leg muscle power and agility on male sport science students of Surabaya State University.