cover
Contact Name
Ridwan Sanjaya
Contact Email
ridwan@unika.ac.id
Phone
+62818298462
Journal Mail Official
sisforma@unika.ac.id
Editorial Address
Jl. Pawiyatan Luhur IV/1, Bendan Dhuwur, Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Sisforma: Journal of Information Systems
ISSN : 23558253     EISSN : 24427888     DOI : 10.24167
SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA include (but not only in the limit in these topics only): Education and Curriculum, Game Theory and Game Technology, General topic in Information System, E-business, ERP, CMS, Artificial Intelligence and Enterprise System Information, Network and Computer Security, and Information Technology
Articles 175 Documents
Financial Technology with QRIS Payment System for Entrepreneurship Locker Victorio Almers Chrisetya Putra; FX Hendra Prasetya; Bernardinus Harnadi; Albertus Dwiyoga Widiantoro
SISFORMA Vol 10, No 1: May 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v10i1.5707

Abstract

The Covid-19 pandemic has an impact not only on health but also on human activities, one of which is economic transactions.  A number of policies related to health protocols have caused limitations for the community in transacting with each other. In relation to economic transactions, entrepreneurial transactions on campus have stopped due to policies related to the pandemic. To answer this problem, an invention called "Culinary Business Automatic Service Locker (Entrepreneurship Locker)" that based on the Internet of Things that implements financial technology in its payment method was created. The implementation of Financial Technology is intended to revive entrepreneurship on campus by providing a “new user experience” to all parties involved in these activities. In recent years, financial technology as a new concept in payments has been growing. The concept of finance technology is to create a payment platform where there is no longer a need for physical interaction between the seller and the buyer, because the transaction process occurs via digital. QRIS, which stands for Quick Response Code Indonesia Standard is one of the financial technology-based payment methods that has been authorized in Indonesia. There are two types of QRIS, namely static QRIS and dynamic QRIS. In this study, the dynamic QRIS API will be used because it is able to generate different nominal and QR codes for different transaction. In addition, an e-wallet is needed for users to support payments by scanning the QR code via smartphone. This research wants to see how the application of financial technology using dynamic QRIS and e-wallet to entrepreneurial lockers. The results showed that financial technology using dynamic QRIS and e-wallets can be utilized in the automatic payment system for entrepreneurial lockers
IoT-driven Environmental Support System for Smart Cities Andre Kurniawan Pamudji
SISFORMA Vol 10, No 1: May 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v10i1.10209

Abstract

Smart city is a concept of urban development that integrates information and communication technology (ICT) to enhance efficiency, quality of life, and environmental sustainability. The implementation of smart city has become increasingly popular in the last five years, with many countries developing smart city initiatives, such as the "Smart City Pilot" program in China and the development of smart city applications and platforms in the United States. In Indonesia, several major cities have started developing various digital applications and platforms to improve public service efficiency and encourage economic growth. However, there are still some challenges that need to be addressed, such as inadequate ICT infrastructure, lack of supportive regulations and policies, and insufficient active participation from the community. The use of IoT in smart city plays an important role in collecting real-time data from various connected sensors and devices, allowing for more accurate and timely decision-making. In the long term, this can help improve the overall quality of life of the community. In Indonesia the smart city movement is being intensively implemented by the government with the aim of creating 100 smart cities, so there needs to be efforts made to increase the development of smart cities in Indonesia.
Investigating Factors Associating with Online Shoping Behavior on TikTok Live Streaming in Generation Z Salomo Chandra Gupta Winarno; Bernardinus Harnadi; Berta Bekti Retnawati
SISFORMA Vol 11, No 1: May 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v11i1.10844

Abstract

TikTok is an application that is currently very popular with the public. This research aims to study the behavior of users/consumers from Generation Z in using the live streaming feature on TikTok which leads to the desire and interest in making online purchases/shopping. The research was carried out using a purposive sampling method and collected data from 300 respondents from Generation Z. The research analysis was directed at the correlation between factors and the technology acceptance factors studied to gain insight regarding the activity of using live streaming technology on TikTok for online shopping activities. The expected output from this research is factors that influence the acceptance of live streaming technology on TikTok for online shopping activities among Generation Z and the correlation between these factors and acceptance factors. The output of this research will help uncover the factors causing the increase in the use of the live streaming feature on TikTok in attracting online shopping interest from Generation Z. The elements found can be helpful for business people, online shopping consumers, and parties interested in increasing shopping interest online which is caused by the availability of technological features added to social media applications.
The Development of a Web-Based School Expenditures Budgeting System Using The Agile Method Jessica Aurelia Sujangga; Ridwan Sanjaya; G. Freddy Koeswoyo
SISFORMA Vol 11, No 1: May 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v11i1.10901

Abstract

Schools under the auspices of Kanisius Foundation, Surakarta Branch are still making school expenditures budgeting manually using Microsoft Excel application. Thus, all school expenditure budgeting data in each school is not well integrated and the flow of adaptation to each change in Excel format is difficult. If the situation remains like this where the data is not well integrated, then the difficulty will be that the data processing process to obtain information about the school budgeting plan and its reports will become difficult. Meanwhile, the need is for the results of data processing to be used as a basis for decision making quickly and precisely. The development of a web-based school expenditures budgeting system using the Agile method becomes the solution for schools expenditure budgeting plan’s data to be well integrated and to be used as a basis for decision making. This development uses Agile method because this method is flexible to several changes that occur within the development process.
The Impact of Digital Innovation Product Utilization in the Form of Augmented Reality on Students' Decision Making in Choosing Soegijapranata Catholic University, with Brand Image as a Mediating Variable Winan Kristin Tambunan; Ridwan Sanjaya
SISFORMA Vol 10, No 2: November 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v10i2.10659

Abstract

The purpose of this study was to determine the effect of augmented reality digital innovation product on decisions by intervening brand image. The samples taken were 100 Soegijapranata Semarang Unika students class of 2021. The analysis technique used was path analysis. The results of the study show: 1) there is a positive effect of augmented reality digital innovation product on brand image, 2) there is a positive effect of augmented reality product innovation on decisions, 3) there is a positive effect  of brand image on decisions, 4) augmented reality digital innovation product has an effect on decisions with brand image as intervening variable.
Sentiment Analysis of Urban Opinions on COVID-19 Handling in Brunei Darussalam Using Lexicon Weighting and Machine Learning Algorithms Usman Ependi; Wahyu Caesarendra
SISFORMA Vol 11, No 1: May 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v11i1.11957

Abstract

Crisis management of Covid-19 is closely related to how government provides policy measures and monitors the health conditions of residents and others. Residents will provide feedback (opinions) for any services provided by the government. The main issue in this area is understanding residents' opinions to become a source of information for sentiment in public policy. This study aims to analyze sentiment on crisis management of covid-19 in Brunei Darussalam. Lexicon weight and machine learning classifiers (random forest, k-nearest neighbors, naive Bayes, and decision trees) are used for handling this issue. The data used in this study comes from resident opinions on the BruHealth application, which is part of Brunei Darussalam Government Services. Based on the experimental results, the sentiment of crisis management of Covid-19 is positive. Lexicon weight is used as a basis for data labelling in machine learning classification. Classification results using random forest, k-nearest neighbors, naive Bayes, and decision trees get a significant accuracy of 83,8%, 73,7%, 55%, and 84,2%, respectively.
Performance and Transaction Monitoring Dashboard Website Based PT Emporia Digital Raya Evania Chrestella Albertina; Albertus Dwiyoga Widiantoro; Agus Cahyo Nugroho
SISFORMA Vol 11, No 1: May 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v11i1.3520

Abstract

Performance and Transaction Monitoring Dashboard Website Based PT. Emporia Digital Raya was to find out performance of business partners, area leader, main dealer and approval of business partners that have been acquired for the company. This dashboard is made to make it easier for companies and product owners to monitor acquisition, transactions through an integrated and non-manual system to minimize errors. Performance and Transaction Monitoring Dashboard was developed using the initial UI design method to describe all the functions that will be available on the web, then developed with reactJS library and JavaScript language, API, and PostgreSQL as database. The testing phase uses technology adoption with a focus on validity, reliability, and AVE test variables after distributing questionnaires to all website users, internal team of PT. Emporia Digital Raya using quantitative methods by classifying each question in the questionnaire. Then the result is that there are several test variables that are not valid in the validity test because they have an item validity value or the validity of the question variable is below 0.4, then the variable must be removed and retested, and after the second test, the results show that the variable has the above item validity value. 0.4 so it is considered valid. In the first validity test, the variable E was declared invalid due to an error in the classification of the questionnaire and did not represent an indicator, so that the variable E was not included in the next test. In the reliability test, only BI and EE variables have high or acceptable Cronbach alpha values, while FC (poor) and PE (unacceptable) or unreliable due to the incorrect classification of questions on the questionnaire causing the variables to be unreliable to be used in further research. In the correlation test, only PE and FC were significantly correlated with BI, while EE was not significantly correlated due to errors in the classification of the questionnaire so that it did not match the variables. 
Development of School Budget Planning and Revenue Accounting Information System at Kanisius Foundation Surakarta Branch Using Agile Method Novita Delvia; Agus Cahyo Nugroho; G. Freddy Koeswoyo
SISFORMA Vol 11, No 1: May 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v11i1.10930

Abstract

Kanisius Foundation Branch Surakarta operates in the education field and covers 38 schools. The school's budget planning and revenue was drawn up at the beginning of the new academic year and reported using the Microsoft Excel application. Some schools have different data formats and structures, which cause data management is not well integrated. Based on these issues, the purpose of this research is to help the Kanisius Foundation Branch Surakarta by developing a School Budget Planning and Revenue Accounting Information System (RKAS), including billing and payment of school fees. This research uses agile methods. The first phase is planning, starting with an overview of RKAS revenue flows, student bills and payment flows. Then compile a Chart of Accounts (COA), create use case and create activity diagrams to design the database design and the basic framework of the program. Then the system is implemented using Laravel, followed by software testing with black box testing. Then the system documentation and deployment. The last stage is maintenance which is performed periodically at a certain time. The School Budget Planning and Revenue Accounting Information System will help Kanisius Foundation Branch Surakarta in management data and make accurate decisions through well-integrated data.
Implementation of the User Centered Design (UCD) Method for MSME E-commerce Albertus Dwiyoga Widiantoro
SISFORMA Vol 10, No 2: November 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v10i2.10842

Abstract

Web and mobile-based application development for MSMEs is very necessary to help marketing and increase revenue. A user-centered design (UCD) approach that actively involves users at every stage of the design process for product development becomes more effective and efficient, resulting in E-commerce applications that are designed together with users to produce applications that suit the needs of local MSME users
The Use of Augmented Reality Technology in Efforts to Promote Library Books Andre Kurniawan Pamudji
SISFORMA Vol 11, No 1: May 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v11i1.12083

Abstract

The abstract of the article is about the use of Augmented Reality technology to promote physical books and increase interest in reading among the millennial generation. The author highlights the challenge faced by libraries in the current era, which is the lack of interest in reading among young people, as reported by data from the Program for International Student Assessment (PISA) in 2019. The author argues that many books designed for children and young people are perceived as unappealing and lack attractive visual elements, which affects their literacy. To address this issue, the author suggests the use of Augmented Reality technology, which combines the real and virtual world, to promote physical books and increase interest in reading. The author cites Snapchat, a popular social media application with over 332 million daily users, as an example of a software that can be used to implement Augmented Reality technology in promoting books.