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Register: Jurnal Ilmiah Teknologi Sistem Informasi
ISSN : 25030477     EISSN : 25023357     DOI : https://doi.org/10.26594/register
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Register: Scientific Journals of Information System Technology is an international, peer-reviewed journal that publishes the latest research results in Information and Communication Technology (ICT). The journal covers a wide range of topics, including Enterprise Systems, Information Systems Management, Data Acquisition and Information Dissemination, Data Engineering and Business Intelligence, and IT Infrastructure and Security. The journal has been indexed on Scopus (reputated international indexed) and accredited with grade “SINTA 1” by the Director Decree (1438/E5/DT.05.00/2024) as a recognition of its excellent quality in management and publication for international indexed journal.
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Articles 219 Documents
Pengukuran tingkat kesuksesan penerapan website Penerimaan Mahasiswa Baru (PMB) online di perguruan tinggi swasta dengan pendekatan Human Organization Technology (HOT) Fit model Mujianto, Ahmad Heru; Soedijono, Bambang; Henderi, Henderi
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 3, No 1 (2017): January
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v3i1.712

Abstract

 Beberapa Perguruan Tinggi Swasta (PTS) di Jombang menerapkan proses seleksi Penerimaan Mahasiswa Baru (PMB) online, sehingga pendaftar cukup mendaftar melalui website PMB online milik masing-masing PTS, tanpa perlu ke Perguruan Tinggi (PT) tersebut. Namun dalam pelaksanaanya masih terdapat calon mahasiswa yang mendaftar secara langsung ke kantor PMB PTS, hal tersebut menjadikan perlunya pengukuran tingkat kesuksesan penerapan website PMB online di PTS. Selain itu, selama ini website PMB online PTS di Jombang belum pernah dilakukan evaluasi untuk mengetahui tingkat keberhasilannya. HOT (Human Organization Technology) Fit model merupakan model kesuksesan yang dapat dijadikan model dalam mengevaluasi sistem informasi. Terdapat 7 variabel yang digunakan HOT Fit, yaitu kualitas sistem (system quality), kualitas informasi (information quality), kualitas layanan (service quality), pengguna sistem (system use), kepuasan pengguna (user satisfaction), manfaat (net beneFits), struktur organisasi (organization structure). Hasil penelitian menunjukkan terdapat 3 indikator penilaian dengan nilai kepuasan di bawah 85%, yaitu kecepatan waktu respon 76,1%; adanya fasilitas bantuan 71,6%; dan kepuasan tampilan 64,2%. Sehingga 3 indikator tersebut perlu ditingkat lagi untuk mendapatkan hasil yang lebih baik dan dapat mengoptimalkan penerapan website PMB online PTS di Jombang.   Private Higher Education (PHE) in Jombang apply online admission of new students selection process, so applicants simply register through admission of new students online website owned by their respective private universities, without needing to the university. But in the implementation there are still prospective students who apply directly to the office of admission of new students PHE, it makes the need to measure the success rate of admission of new students website online application in PHE. Also, so far admission of new students online website PHE in Jombang has never been evaluated to determine the success rate. HOT (Human Organization Technology) Fit model is a model of success that can be used as a model for evaluating information systems. There are seven variables used by HOT Fit, i.e., system quality, information quality, service quality, system use, user satisfaction, net beneFits, organizational structure (organization structure). The result of the research shows that there are three assessment indicators with satisfaction value below 85%, the response time is 76,1%; the availability of 71.6% of aid facilities; and 64.2% display satisfaction. So that three indicators need to be increased again to get better results and can optimize the implementation of admission of new students website online PHE in Jombang.
IoT architecture that supports the stimulation of gross motor development in children aged 5-6 years using drop box game Wajdi, Halim; Suwastika, Novian Anggis; Yasirandi, Rahmat
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 6, No 2 (2020): July
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v6i2.1958

Abstract

Gross motor development in children influences the development of self-confidence and the concept of self-formation as they mature. Many people assume that gross motor development is often ruled out compared to other aspects of child development because the perception of gross motor development will automatically increase with age, when in fact the gross motor development must continue to be stimulated so that it develops perfectly. The activity used in this research is the game of putting balls into a hole by moving the game box (Drop Box). This research aims to build a device that has been designed and assess the ability/performance of the system based on the parameters of functionality, the accuracy of values , and reading speed. In this research, the Drop Box game implements Internet of Things (IoT) to support recording activities and processing data obtained from recording children's activities. In this research also proposed a suitable IoT architecture and has been applied in the development of the Drop Box game device. We carry out functional system testing and system performance testing based on accuracy parameters and speed-reading parameters. The test results show that the functionality of the system runs with an average of 100%. For system performance, the result is 86.59% for 20 ms as the optimal delay in testing accuracy and 79 ms for reading speed.
Extreme Programming untuk rancang bangun aplikasi pengelolaan surat keterangan kependudukan Rusdiana, Lili
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 4, No 1 (2018): January
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v4i1.1191

Abstract

Extreme Programming(XP) dapat diterapkan untuk membangun aplikasi pengelolaan surat keterangan kependudukan,agar surat dapat dikelola untuk didokumentasikan dan dilakukan rekapitulasi laporan, karena pengelolaan surat pada saat ini rentan rusak atau hilang. Rancang bangun perangkat lunak menyesuaikan tahapan pada XP. Perencanaan dan perancangan yang dilakukan untuk menghasilkan pengkodean yang kemudian diujikan menggunakan black-box. Pengujian dilakukan pada fitur aplikasi untuk mengelola surat seperti menyimpan data maupun mencetak untuk keperluan pada kantor lurah Rantau Pulut,dan menunjukkan bahwa fungsionalitas dapat sesuai dengan hasil yang diharapkan. Aplikasi yang dibangun dapat diimplementasikan dengan menerapkan metode XP.  Extreme Programming can be applied to build management application of certificate so that the letter can be managed to be documented and done report recapitulation because the management of the letter are vulnerable to damage or disappear. Software design adjusts the stages in extreme programming. Planning and design is done to generate the coding which is then tested using black-box. Tests are performed on existing features of the application to letter manage as to save or print to necessities  at Rantau Pulut village office and show that the functionality can match the expected results. Applications built can be implemented by applying the Extreme Programming method.
Development of conceptual framework for cyber fraud investigation Hidayati, Anisa Nur; Riadi, Imam; Ramadhani, Erika; Al Amany, Sarah Ulfah
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 7, No 2 (2021): July
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v7i2.2263

Abstract

The increase in the number of internet users in Indonesia as much as 175.4 million as recorded in the Datareportal.com report and 4.83 billion globally, impact the increase in the number of cyber fraud cases. Data states that 96% of fraud cases are not resolved due to fraud methods carried out online and make it difficult for legal officers to obtain evidence. Previous fraud investigation research mainly focused on fraud detection, so this research focuses on submitting a framework for investigating cyber fraud cases. The cyber fraud case requires a new framework for investigation because in this fraud case, there is digital evidence that is very prone to be damaged, lost, or modified, which makes this case unsolved. This research aims to develop a framework that is expected to help auditors to uncover cases of cyber fraud so that resolved cyber fraud cases can increase. The method used in making this framework uses Jabareen's conceptual framework development method, which consists of 6 stages, namely, Mapping the selected data source, extensive reading and categorizing of the chosen data, Identifying and naming objects, Deconstructing and categorizing the concept, Integrating concept, Synthesis, resynthesis. And make it all sense. The framework for cyber fraud investigation uses 22 digital forensic frameworks and eight frameworks for fraud audit investigations. The results of developing a framework using the Jabareen method resulted in 8 stages, integrating various concepts selected from digital forensics and fraud audits. Evaluation of framework development was carried out by giving limited questionnaires to practitioners and academics, which produced 89% for the feasibility value and needs of the framework and 67% there is no need for changes to the framework being developed.
Deteksi Kanker Kulit Melanoma dengan Linear Discriminant Analysis-Fuzzy k-Nearest Neigbhour Lp-Norm Mentari, Mustika; Sari, Yuita Arum; Dewi, Ratih Kartika
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 2, No 1 (2016): January
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v2i1.443

Abstract

Seiring perkembangan teknologi dilakukan otomatisasi deteksi kanker kulit melalui citra dermoscopy. Pengambilan informasi fitur citra dermoscopy terganggu dengan outlier dan overfitting, karena faktor jenis kulit, penyebaran kanker yang tidak merata atau kesalahan sampling. Penelitian ini mengusulkan deteksi kanker kulit melanoma dengan mengintegrasikan metode fuzzy K-Nearest Neighbour (FuzzykNN), Lp-norm dan Linear Discriminant Analysis (LDA) untuk mengurangi outlier dan overfitting. Masukan berupa citra warna RGB yang dinormalisasi menjadi RGBr. Reduksi dimensi dengan LDA menghasilkan fitur dengan nilai eigen paling menonjol. LDA pada penelitian ini menghasilkan dua fitur paling menonjol dari 141 jenis fitur, yaitu wilayah tumor dan minimum wilayah tumor channel R. Kemudian dilakukan klasifikasi FuzzykNN dan metode pengukur jarak Lp-norm. Penggunaan metode LDA dan Lp-norm dalam proses klasifikasi ini mengatasi terjadinya overfitting. Akurasi yang dihasilkan metode LDA-fuzzykNN Lp Norm, yaitu 72% saat masing-masing nilai p dan k = 25. Metode gabungan ini terbukti cukup baik dari pada metode yang dijalankan terpisah. Kata kunci: melanoma, fuzzy, KNN, Lp-norm, LDA. As the advancement of technology skin cancer detection need to be automated with the use of dermoscopy image. Outlier and overfitting are the problem in feature extraction of dermoscopy image, this can be caused by skin type, uneven cancer distribution or sampling error. This study proposed melanoma skin cancer detection by fuzzy K-Nearest Neighbour (FuzzykNN) with Lp-norm integrated with Linear Discriminant Analysis (LDA) to reduce the problem of outlier and overfitting. Input used in this study are images with RGB channel, then it adapted to RGBr. Dimensional reduction with LDA result in features with highest eigen value. LDA in this research select 2 discriminant, they are tumor area and minimum tumor area in R channel. This features then classified by fuzzykNN with Lp-Norm. Integration of LDA and Lp-norm in classification can reduce the problem of overfitting. This study results in 72% accuracy when the value of p and k are 25. Integration of LDA and fuzzykNN with Lp-norm has better result than unintegrated method. Keywords: melanoma, fuzzy, KNN, Lp-norm, LDA.
Implementasi algoritma Floyd dalam menentukan rute terpendek transportasi pariwisata Rifanti, Utti Marina; Arifwidodo, Bongga
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 5, No 2 (2019): July
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v5i2.1683

Abstract

The implementation of Floyd algorithm in determining the shortest routes for tourism transportationPariwisata merupakan penyumbang kontribusi yang cukup signifikan bagi kemajuan perekonomian suatu daerah. Sarana transportasi umum khusus pariwisata dapat menjadi penyokong kemajuan pariwisata. Sarana transportasi tersebut diperuntukkan bagi para wisatawan yang ingin mengunjungi objek-objek wisata, sehingga mereka dapat melakukan perjalanan wisata dengan mudah, efektif, dan efisien. Dalam pembangunan rute transportasi yang efektif dan efisien, dibutuhkan kontribusi ilmu pengetahuan yang mempelajari hal tersebut, misalnya teori graf. Teori graf mempunyai berbagai aplikasi dalam kehidupan manusia, termasuk bidang transportasi. Salah satu algoritma dalam teori graf yang dapat digunakan untuk mengoptimalkan rute suatu model transportasi adalah algoritma Floyd. Studi kasus dari penelitian ini dilakukan di Kabupaten Banyumas. Penelitian ini bertujuan untuk merancang rute bus wisata yang dapat menjangkau objek-objek wisata di Kabupaten Banyumas dengan rute terpendek menggunakan algoritma Floyd. Hasil penelitian ini diperoleh rute yang dapat dilalui oleh bus wisata agar dapat menempuh jarak terpendek. Perancangan rute transportasi ini diharapkan dapat meningkatkan kunjungan wisatawan ke Kabupaten Banyumas, baik wisatawan asing maupun wisatawan nusantara. Tourism is a significant contributor to the development of the regional economy. Public transportation specially designed for tourism may well support the development of tourism. Such means of transportation is designed for tourists who would like to visit tourism objects so that they can travel easily, effectively, and efficiently. In developing effective and efficient transportation routes, the contribution of science, such as graph theory, is necessary. Graph theory has been applied in various fields of human life, including in the field of transportation. One of the algorithms in the graph theory that can be used to optimize the route of a transportation model is Floyd algorithm. This research was a case study in Banyumas Regency. It was aimed at designing tour bus routes heading for the tourism objects in Banyumas Regency by displaying the shortest routes using Floyd algorithm. Through this research, it was obtained the shortest routes that could be traveled by tour buses. The routes were expected to increase the number of visitors, both foreign and domestic tourists, to Banyumas Regency.
Implementasi metode Fuzzy Tsukamoto untuk menentukan hasil tes kesehatan pada penerimaan peserta didik baru di Sekolah Menengah Kejuruan Lestari, Muqodimah Nur; Islami, Pio Arfianova Fitrizky; Moses, Kirya Mateeke; Wibawa, Aji Prasetya
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 4, No 1 (2018): January
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v4i1.718

Abstract

Sekolah Menengah Kejuruan (SMK) hendaknya mampu menciptakan siswa siap kerja, tidak hanya di sekolah saja dilakukan tes kesehatan. Pada saat memasuki dunia kerja, para siswa juga akan dites kesehatan oleh perusahaan untuk memastikan riwayat kesehatan calon tenaga kerja. Dalam hal ini, pihak sekolah tentunya tidak ingin jika para siswa tidak bisa masuk ke perusahaan karena terbentur dengan riwayat kesehatan. Oleh karena itu, pemeriksaan kesehatan merupakan salah satu persyaratan utama dalam menyeleksi calon siswa baru pada SMK. Dalam makalah ini akan dikembangkan sebuah sistem penentuan status kesehatan peserta didik SMK yang terkomputerisasi. Model yang digunakan dalam kajian ini adalah Fuzzy Tsukamoto. Metode Fuzzy Tsukamoto dilakukan yang pertama kali untuk menentukan fungsi keanggotaannya, kemudian menentukan rule, dan nantinya kategori akan diklasterisasi ke masing-masing kelompok sesuai dengan rule yang diterapkan. Metode Tsukamoto yang digunakan adalah metode defuzzikfikasi rata-rata terpusat (Center Average Defuzzifier). Kesimpulan yang didapat dari penelitian ini adalah penggunaan Logika Fuzzy dengan metode Tsukamoto dapat menentukan status kesehatan pada calon siswa SMK.   Vocational High School should be able to prepare students for ready to work. Medical examination is the last step for recruitment process. It is conducted by the company to ascertain the medical history of the prospective workforce. In this case, the school certainly would not want the students can not get into the company because it collided with a medical history. Therefore, medical examination is one of the main requirements in selecting new students in vocational high school. In this paper, a computerized system for determining the health status of vocational high school student developed. The model used in this study is developed. Fuzzy Tsukamoto determines the membership function, then defines the rule, and the categories will be clustered in to different groups according rule applied. The Tsukamoto which was used here  is the Center Average Defuzzifier method. The conclusion obtained from this research is the use of Fuzzy Logic with Tsukamoto method can determine health status in prospective students of vocational high school.
Optimizing costs for vaccine control using the reorder point approach Huizen, Lenny Margaretta; Handayani, Titis; Cholil, Saifur Rohman; Faradilah, Yanti
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 7, No 1 (2021): January
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v7i1.2099

Abstract

Vaccines are biological products that have an important role in human immunity. In Indonesia, some vaccines are categorized as compulsory vaccines and additional vaccines. The demand for additional vaccines is less predictable because they are not mandatory for use. This of course makes the amount of demand for vaccines less predictable. Also, the price of additional vaccines is not cheap when compared to the price of mandatory vaccines. So that the management of vaccines in the pharmacy warehouse is needed so that the amount of supply and demand is balanced so that the costs incurred will be more optimal. The information system regarding vaccine reordering is carried out using a reorder point so that the pharmacy warehouse can order according to the right need and at the right time.  The data used are demand data, prices, storage costs, and message costs. The results of calculations using reorder points within four months with a total purchase for the Rotavirus vaccine was 62 for IDR 28,274,948 and 70 for the hospital of IDR 31,801,500 with a difference of IDR 3,528,552. The calculation result using the reorder point for the Hexaxim vaccine with a total purchase for 4 months was 61 with a nominal value of IDR 58,380,060 while the calculation in the hospital was 67 with a nominal value of IDR 63,971,000 so that a nominal difference of IDR 5,590,940 was obtained.  Use of the return point can be used to alarm when and how many vaccines to order. This can be seen from the cost difference between the pharmacy warehouse and the calculation using the reorder point for the Hexaxim vaccine and the Rotavirus vaccine.
Peran Sistem Informasi Dalam Meningkatkan Investasi Asing Pada Sektor Properti Di Indonesia di Era Pasar Bebas Agustiawan, Yosi
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 2, No 1 (2016): January
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v2i1.438

Abstract

Pasar bebas adalah hasil dari proses globalisasi yang telah menciptakan integrasi ekonomi antar negara. Artikel ini mengkaji dampak globalisasi di pasar properti global dan peran sistem informasi untuk meningkatkan investasi asing di Indonesia. Meningkatnya investasi asing langsung (Foreign Direct Investmen/FDI) yang mengalir ke negara berkembang termasuk Indonesia di berbagai sektor termasuk properti telah memberikan banyak manfaat untuk meningkatkan ekonomi.  Buruknya peraturan kepemilikan tanah dan infrastruktur adalah masalah utama yang harus diatasi untuk menjaga agar investor asing masih berniat untuk menanamkan modalnya dalam pasar properti global. Sistem informasi dapat digunakan sebagai alat yang efektif untuk mengatasi masalah-masalah tersebut melalui penggunaan e-government dan perencanaan strategis implementasi sistem informasi dalam proyek infrastruktur. Kata kunci: e-government, globalisasi, investasi asing, pasar properti global, sistem informasi.  Cross-border relationships do not only affect many aspects but it also creates economic integration among countries. This essay examines the impact of globalization on the property market and the role of information system to promote foreign direct investment (FDI) in Indonesia. Allowing foreign direct investment (FDI) flows to those developing in various industries including property has clearly provided positive opportunities to improve their economic. Poor land regulations and  infrastructure are the main issues that must be overcome to maintain foreign investor still intend to capitalize on the global property market. Information system can be used as effective tool to resolve those issues through e-government and strategic implementation in projects infrastructure.Keywords: e-government, foreign direct investment, globalization, global property market,  system information.
Pengenalan alat musik tradisional Bangka dengan Marker-Based Augmented Reality Juniawan, Fransiskus Panca; Sylfania, Dwi Yuny; Pradana, Harrizki Arie; Laurentinus, Laurentinus
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 5, No 2 (2019): July
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v5i2.1498

Abstract

Dengan berkembangnya teknologi, kesadaran akan pentingnya alat musik tradisional menjadi berkurang. Demikian juga dengan alat musik tradisional Bangka yang mulai kehilangan popularitasnya. Kondisi saat ini, para remaja di Bangka kebanyakan tidak dapat memainkan alat musik tradisionalnya. Begitu juga dengan anak-anak yang belum mengetahui dan bahkan tidak mengenal alat musik tradisional daerah mereka. Jika kondisi ini dibiarkan, dikhawatirkan keberadaan alat musik tradisional Bangka akan hilang, begitu juga dengan sumber daya manusia yang dapat memainkannya. Untuk menghindari hal tersebut, dibuatlah aplikasi pengenalan alat musik tradisional Bangka menggunakan Augmented Reality (AR). AR dipilih karena dapat memberikan gambaran alat musik secara real time dalam bentuk 3D sesuai dengan pergerakan kamera smartphone yang dinamis. Empat objek 3D alat musik yakni dambus, rebab, rebanatamborin, dan gong yang dibuat menggunakan Autodesk Maya. AR yang dibangun menggunakan metode berbasis marker. Metode ini dipilih agar lebih mudah digunakan oleh pengguna yang mayoritasnya adalah anak-anak. Selain itu, kelebihan metode ini memiliki tingkat akurasi posisi yang sangat tinggi. Unity sebagai engine untuk penerapan AR 3D modelling pada sistem Android dan Vuforia SDK sebagai engine pembentuk marker augmented reality. Pengujian fungsional memiliki hasil 100% dengan sistem yang berjalan baik. Hasil pengujian kinerja deteksi objek AR berdasarkan intensitas cahaya diketahui bahwa smartphone yang memiliki dua kamera di bagian belakang dapat mendeteksi objek dengan intensitas cahaya 0 Lux pada malam hari dengan kondisi gelap, sedangkan yang hanya memiliki satu kamera tidak dapat mendeteksi objek. Pengujian warna marker mendapatkan hasil modifikasi warna marker pink, kuning, dan hitam yang masih memungkinkan untuk pendeteksian objek, walaupun objek yang tampil tidak stabil. Dari pengujian kertas marker diketahui bahwa jenis kertas tidak berpengaruh terhadap pendeteksian objek. Pengujian beta dilakukan dengan cara membagikan kuesioner terkait pengalaman pengguna dalam penggunaan sistem. Hasil survei diketahui pengguna merasa sangat setuju dengan nilai sebesar 80%, bahwa penggunaan sistem dapat membantu mereka dalam mengenal alat musik tradisional Bangka.   With the incessant development of technology, awareness on the importance of traditional musical instruments has declined. Similarly, teenagers living in Bangka no longer play their traditional musical instruments, and children are not exposed to their cultural heritage. However, if this continues, it is feared that the existence of traditional Bangka musical instruments will soon go extinct. To avoid this, researchers have proposed an application to identify this media using Augmented Reality (AR). This technique was chosen due to its ability to provide visuals of musical instruments in real time using 3D models in accordance with the dynamic movement of smartphone cameras. This comprises of four 3D objects namely dambus, rebab, rebanatamborin, and gong, which were designed and developed using Autodesk Maya. AR is built using marker-based methods, which was chosen for easy use because majority of its users are children, and its high level of accuracy. Unity was utilized as an engine for its implementation in the Android system, and Vuforia SDK as augmented reality marker-builder engine. Functional testing showed 100% results which means that the system is running well. From the results of the AR object detection performance test based on light intensity it is known that a smartphone with two cameras in the backside has the ability to detect objects with a light intensity of 0 Lux in dark rooms, while the other smartphone with one camera failed to detect the objects. Color testing obtained a modification of marker colors comprising of pink, yellow, and black which are still able to detect objects, although not stable. The paper test marker has no effect on object detection. Beta testing questionnaires were used to obtain information related to user experience. From the survey results, it is known that users strongly agree (80%) that the use of the system helps them to recognize traditional Bangka musical instruments.