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SMATIKA
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Articles 296 Documents
Implementasi Elliptic Curve Digital Signature Algorithm Untuk Smart Gerobak Sorong Dalam Monitoring Pakan Ternak Alvi Suhartanto; Heni Sulistiani; Selamet Samsugi; Reflan Nuari; Izudin Ismail
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 01 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i01.1231

Abstract

The Internet of Things (IoT) implementation in the livestock sector includes the use of sensors, software and internet-based platforms to monitor, manage and optimize in real-time. This research is intended to solve problems at PT. Indo Prima Beef noted that the use of animal feed is still based on estimates, resulting in the calculation of the selling price of cattle being inaccurate and potentially detrimental. Manual recording which is prone to errors and less efficient causes uncertainty in feed management and costs. Therefore, this research develops an IoT-based tool that is integrated in a wheelbarrow. This tool is capable of reading the results of weighing animal feed and storing the data in real-time in a database connected to web monitoring. Apart from that, the monitoring application can display recap results of cow feed weights, there are also features that support optimal use of the Smart Gerobak Sorong. The method used in this research is applying the Elliptic Curve Digital Signature Algorithm as a safeguard for data communication between IoT and the database. Based on the test results on a cow's feed weight of 10.6 kg, a difference value of 0.11 kg was obtained. This means that the average error value is 0.01%. So, it can be concluded that the loadcell sensor can read mass data for weighing cattle feed with the same load. With this tool, PT. Indo Prima Beef can increase the efficiency of feed use, optimize business income, and provide innovative and effective solutions in overall animal feed management.
Sistem Keamanan Kendaraan Bermotor Dengan ESP32 Menggunakan Kontrol Android Fahreza Aditya Aryatama; S. Samsugi
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 01 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i01.1267

Abstract

Motor vehicle theft throughout 2023 was 38,438 cases. One of the causes of motor vehicle theft is because the motor vehicle security system is still ineffective and there is no dual security system. This research aims to develop a motorcycle security system utilizing smartphones, specifically those based on the Android operating system, considering that almost everyone owns a smartphone. The increase in the number of motor vehicles is proportional to the rise in criminal activities, such as motorcycle theft. This system is designed to maximize the functionality of smartphones in daily life to enhance motorcycle security. The developed system connects Android to the ESP32 microcontroller using Bluetooth communication. Android acts as the user control medium, sending commands to the ESP32 via Bluetooth. The ESP32 then forwards these commands to the motorcycle, which responds according to the received instructions. The research results show that Android can be effectively used for motorcycle security, including activating the alarm, functioning as the motorcycle key, helping to locate the motorcycle in parking areas, receiving voice and button commands, and providing additional security features. Furthermore, this system allows users to utilize the SmartGuard Motor feature, which offers a primary motorcycle security system function connected via WiFi and Hotspot with a range of 50 meters. This study also demonstrates that Internet of Things (IoT)-based technology can be implemented to enhance the efficiency and security of personal transportation. System testing was conducted under various conditions to ensure its reliability and responsiveness. By leveraging existing technology, this system offers a practical and efficient solution to reduce the risk of motorcycle theft and improve daily user security. The results contribute significantly to efforts to enhance vehicle security in society.
Implementasi Metode AHP dan Topsis Pemilihan Smartphone iOS Gaming Terbaik Aggiano Wahyu Pratama; Zuly Budiarso
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 02 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i02.1268

Abstract

In the current era, cell phones are an important component in everyday life. Rapid advances in smartphone technology are opening up new opportunities in various aspects of life, including in the world of gaming. Users are often confused when choosing an iOS model that meets the criteria for their gaming needs. In solving this problem, a system is needed to serve consumers to choose the top iOS smartphone for gaming needs based on predetermined criteria. Price, graphics capabilities, storage capacity, RAM, OS version, and battery life of the six available iPhone models are the criteria used in this research. The system implements the AHP (Analytical Hierarchy Process) method to get the criteria weighting numbers and TOPSIS (Technique for Others Preference by Similarity to Ideal Solution) to get the priority order of the highest to lowest numbers. From the calculations, the highest values ​​obtained are iPhone 12 Pro Max (1), iPhone 12 Pro (0.528), iPhone 11 Pro (0.448), iPhone 12 (0.301), iPhone 11 Pro Max (0.222), and the lowest value is iPhone 11 ( 0.204). Based on these findings, consumers can make an informed decision regarding which iPhone is best for gaming. This system will make it easier for users to determine the best iOS smartphone for playing games.
Sistem Pendukung Keputusan dalam Pemilihan Motor Matic Menggunakan Metode Preference Selection Index (PSI) Afiq Alghazali Lubis; Josua Pinem; Muhammad Agus Syaputra
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 02 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i02.1272

Abstract

This research aims to design a Decision Support System for selecting automatic motorbikes using the Preference Selection Index (PSI) Method. In the midst of the rapid development of the automotive industry, especially automatic motorbikes, the PSI method is applied without weighting criteria to help consumers choose motorbikes based on five main criteria. By normalizing data according to the type of cost or benefit criteria, the PSI method offers a simple and effective solution in decision-making processes involving various criteria. The system developed is expected to be able to provide recommendations for automatic motorbikes that suit the user's preferences and needs. The challenge in choosing an automatic motorbike lies in the complexity of considering various important criteria for consumers, such as price, completeness of documents, year of manufacture, condition and authenticity of spare parts. Therefore, this research aims to develop a decision support system that can provide effective motorbike recommendations based on these criteria without weighting. The PSI method is applied to achieve this goal by normalizing data according to the type of cost or benefit criteria, so that it is hoped that the resulting solution can meet the user's preferences and needs in choosing an automatic motorbike.
Pemanfaatan Openwrt Sebagai Wifi Portable Dalam Pengembangan Jaringan Komunitas: Akses Internet Yang Terjangkau Dan Stabil Ayatulloh Al Kursi; Kukuh Yudhistiro
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 02 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i02.1284

Abstract

This research aims to enhance internet access in rural areas by utilizing OpenWRT technology as a portable Wi-Fi. A case study was conducted in Bulupitu Village, Gondanglegi District, Malang Regency. The STB HG680P device was converted into a router with OpenWRT firmware (Helmiwrt), using non-regular internet packages such as ilmupedia. The results indicate that this system successfully provides stable and affordable internet access, with good signal strength and adequate internet speed. Positive impacts are observed in the improvement of accessibility, productivity, and social connectivity within the community. Challenges such as signal range limitations in enclosed areas are addressed through the use of additional repeaters and device maintenance training for network managers. This research provides a replicable model for other rural areas and offers practical solutions that can be widely implemented.
Rancang Bangun Game Adventure 3D Kesehatan Gigi Naufal Luqmanul Hakim; Cindy Taurusta; Arif Senja Fitrani
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 02 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i02.1292

Abstract

Since good practices in childhood will influence adult habits, dental health education should start early. Until recently, the only way to get information about dental health care and good and bad food choices for teeth was through lectures and pamphlets. The traditional approach is considered boring, unnecessarily visualized, and not difficult enough for children to understand. Dr. Rizza Dwi Prasetya from K24 Dental Care Lamongan says that one of the most important things to maintain good dental growth and health is to instill the value of dental care in children from an early age. One way to do this is by creating a 3D adventure game for Android smartphones that teaches about oral health. The Multimedia Development Life Cycle (MDLC) approach, which consists of six stages-ideation, design, material collection, assembly, testing, and distribution-was used in making this application. With an indicator of 81% "Very Good", this 3D adventure game about dental health has gone through user acceptability testing and black box testing. This means that this application is suitable for use as an educational tool for children to help them care for and maintain oral health.
Artikel Jurnal Perancangan UI/UX Mobile App Interaktif untuk Meningkatkan Promosi dan Penjualan Produk F&B pada Eatery Cafe Desika Emil Syafitri; Firnanda Al-Islama Achyunda Putra
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 02 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i02.1318

Abstract

In the digital era and advances in information technology, there is a great opportunity to utilize mobile apps as a solution to overcome challenges in the current digital era. The food and beverage (F&B) industry market is increasingly competitive with the presence of various new cafes and restaurants. To maintain and increase market prey, effective product promotion becomes very important. In this context, mobile applications are a potential tool for connecting customers with the products and promotions offered by a cafe. The aim of this research is to design an interactive mobile application interface for Eatery Cafe which focuses on increasing promotions and sales of F&B products. The method used is User Centered Design (UCD), where this method is able to place the user as the main focus in the design process. This design will then offer an intuitive and attractive user experience. In this design, it allows users to explore the menu, view product promotions, order online, and interact with Eatery Cafe through the feedback feature. Apart from that, the application is also equipped with payment features that make transactions easier for customers. Evaluation of the prototype through user trials shows that this application is successful in increasing user engagement and increasing awareness of F&B product promotions. Thus, it is hoped that this application can become an effective tool in strengthening the relationship between Eatery Cafe and customers and increasing product sales.
Implementasi Fuzzy Tsukamoto pada Sistem Internet of Things Budidaya Tanaman Bayam Andrianto Suherman; Destriana Widyaningrum
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 01 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i01.1332

Abstract

Agriculture is a major sector of livelihood for Indonesians, but often faces challenges such as climate change, resource management, and poor harvesting. One is that spinach cultivation is often controlled by environmental conditions such as high heat temperatures and excessive rainfall, which can lead to a decrease in spinach quality to failure to harvest which can be detrimental to farmers and affect the sale price of spinach. The Internet of Things (IoT) technology is a solution to improve agricultural efficiency by monitoring environmental conditions such as soil humidity, temperature and water requirements in real time. The research aims to implement the fuzzy logic used to address the complexity of data obtained from IoT sensors. An automatic control system uses a servo motor based on sensors of soil humidity, air temperature, and rain. The system applies Tsukamoto's fuzzy logic method to the Arduino Uno R3 device that consists of phases of fuzzification, rule formation, inference process, and deffuzification. The monitoring of spinach cultivation using the IoT system was conducted for 7 days under controlled conditions inside the pot. The results of the study showed fuzzy motion based on the input according to the conditions of the spinach growing environment, shown on observation day 5, no rain conditions, heat temperature 330 Celsius and soil humidity 69%, moving servo 79.20 covering the area of the pot, according to defuzification values. With this result, Tsukamoto's fuzzy method can be applied to IoT systems in agriculture, in particular to control the movement of servo motors to protect spinach crops according to climate-affected environmental conditions.
Implementasi Sistem Absensi Pada PG-TK AISYIYAH VI Sebagai Pendataan Absen Guru Gadafi Gadafi; Sumarno Sumarno; Cindy Taurusta
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 02 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i02.1333

Abstract

PG-TK AISYIYAH is a school with limited information system facilities, so an information system was created that refers to the method of recording attendance using a website with the aim of facilitating a more efficient and practical process when taking attendance. The purpose of this study is to design an attendance system that is applied to the website and automatically the attendance data will be listed, containing the name, time, minutes. In addition, an analysis was carried out at the school and data collection was carried out on teacher personal data. The research method used is through the stages of data analysis, design of the attendance system, implementation of the attendance system, testing and maintenance. At the testing stage using blackbox testing. The results of the study are that the attendance system shows that the application runs smoothly without errors. The admin confirms the attendance data and minutes provided by the teacher. All related entities in the application, with data from the teacher directly entering the admin system for confirmation.
Sistem Rekomendasi Produk Konveksi Pada Deem Clothing Dengan Metode Knowledge Based Alwi Irham Hanafi; Agustina Srirahayu; Anisatul Farida
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 14 No 02 (2024): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v14i02.1338

Abstract

Knowledge-based recommendation systems have become a crucial solution in assisting customers to select products that match their preferences, particularly in the garment industry. This study aims to develop a knowledge-based recommendation system for Deem Clothing's garment products, capable of addressing the challenges of direct product consultation. The study utilizes data obtained through interviews with the owner of Deem Clothing, direct business observations, and an analysis of the product catalog data. The method involves seven product criteria constraints: product type, material type, pattern, design details, color, additional accessories, and sleeve type. The recommendation process is conducted by implementing a simple constraint-based algorithm to generate product similarity scores and rank them from highest to lowest. The results indicate that the developed recommendation system can effectively and efficiently provide product recommendations that align with customer preferences. The conclusion of this study is that knowledge-based recommendation systems can reduce customer dependence on direct consultations, enhance the shopping experience, and optimize the sales process of garment products. The implications of this research for the field of knowledge are that knowledge-based approaches in recommendation systems can be widely applied across various industries to improve customer interaction and satisfaction.

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