cover
Contact Name
Irwan Yudha Hadinata
Contact Email
irwan.yudha@ulm.ac.id
Phone
+6281933790446
Journal Mail Official
jtamlanting@ulm.ac.id
Editorial Address
Gedung Prodi Arsitektur. Fakultas Teknik Jl. Jenderal Achmad Yani KM 35,5 Banjarbaru, Kalimantan Selatan 70714
Location
Kota banjarmasin,
Kalimantan selatan
INDONESIA
Jurnal Tugas Akhir Mahasiswa Lanting
ISSN : 20898916     EISSN : 27975665     DOI : http://dx.doi.org/10.20527
This journal is available to students who wish to improve their publication after the final project. Jurnal Tugas Akhir Mahasiswa Lanting is a journal of the graduate students final project which contains architecture design and design concepts offered as a solution to the problems raised in this project. This journal contains technical ideas and drawings related to the completion of the design in the field of architecture and planning area
Articles 416 Documents
TAMAN LALU LINTAS DI TABALONG Ghyfari, Khairunnisa; Anhar, Pakhri
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 11 No 1 (2022): JTAM LANTING Februari 2022
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v11i1.1392

Abstract

Based on population projections, it is estimated that Indonesia will get additional demographics which would increase the transportation density, possibly increasing number of traffic accidents. Response to this condition is to design a traffic park. Traffic Park in Tabalong is a recreational and educational area designed to develop traffic awareness from an early age by providing real traffic simulation experience. This design uses the simulation method in architecture. As the solution, the concept of Education-Recreation is applied so the design can be used as fun learning tool for children and recreation for the whole family.
PUSAT PENELITIAN DAN PENGEMBENGAN TANAMAN PADI DI KABUPATEN BARITO KUALA Khollis, Ilham Nur; Tharziansyah, Muhammad
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 11 No 1 (2022): JTAM LANTING Februari 2022
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v11i1.1394

Abstract

The Center for Rice Research and Development in Barito Kuala Regency is Kuala a place to conduct research on rice plants and the application of rice farming processes to get quality rice seeds. WithThe problem is "how to design an ecological Rice Research and Development Center in swamp agricultural land to produce adaptive superior rice seeds until they can improve the quality and quantity of rice farming in Barito Kuala Regency". By using the orientative method and applying the Concept of Ecological Architecture to solve the problem. In the end, the design of the Rice Research and Development Center in Barito Kuala Regency could be realized as a building for a research and production area for rice seeds with sufficient space facilities to carry out research and testing activities on rice plants..
DESAIN PANTI SOSIAL TRESNA WERDHA “BUDI SEJAHTERA” LANDASAN ULIN, BANJARBARU Najmina, Hana Nur; Wastuty, Prima Widia
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 11 No 1 (2022): JTAM LANTING Februari 2022
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v11i1.1395

Abstract

Tresna Werdha Nursing home is a social service facility for neglected elderly people, that provides them with a protected home, in an effort to make the life of the elderly more prosperous. However, this can not be considered fulfilled, when the social interaction and activities included in it are not balanced, and the quality of the facilities inside are not worthy/decent. The design of the Tresna Werdha Budi Sejahtera Home is a form of response to the need to improve the quality of existing buildings in fulfilling the capacity, facilities and support in every neglected elderly life to be able to live independently.
PUSAT OLEH-OLEH DI OBJEK WISATA PANTAI TAKISUNG Febrianty, Nurmelia; Huzairin, Muhammad Deddy
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 11 No 1 (2022): JTAM LANTING Februari 2022
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v11i1.1396

Abstract

Takisung Beach is one of the most popular tourist destinations in Tanah Laut Regency. To meet the demand of tourists visiting Takisung Beach, The Department of Tourism and Culture of Tanah Laut Regency provides several supporting facilities. One of the supporting facilities provided is in the form of a souvenir market filled with local products. The existing souvenir market has an unfavorable condition, it is influenced by factors of cleanliness, spatial arrangement, and poor humidity for the convenience of visitors. Departing from this problem, a design project in the form of a souvenir center at Takisung beach was initiated which applies the concept of a relationship that functions to accommodate buying and selling activities for tourists. The concept of coastal architecture is applied by adjusting the design to the climate of the coastal environment using the bioclimatic method.
REDESAIN KAWASAN WISATA RAWA DESA BANYU HIRANG Afifah, Nurkhalishah; Andini, Dila Nadya
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 11 No 1 (2022): JTAM LANTING Februari 2022
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v11i1.1397

Abstract

The condition of Hulu Sungai Utara Regency as an area dominated by wetland can be an interesting potential that is expected to attract tourists to visit. One of the areas that can be developed into a wetland tourism area is Banyu Hirang Village. But unfortunately, the utilization of the village area as a recreational tourist destination based on wetland is still lacking. The potential of the community in producing UMKM products in the form of woven handicrafts purun and water hyacinth also needs to be appreciated so that it can be one of the centers of woven handicrafts in Hulu Sungai Utara Regency. The design of this wetland tourist attraction aims to preserve and introduce to tourists about the potential and utilization of natural resources in wetland in helping the economy of the community. The method of problem solving in this design focuses on the approach of 3 aspects of wetland contextual architecture, namely visual, activity and environment with 5 principles of ecotourism development, namely conservation, knowledge, tourism, community participation, and economy. The relationship between the contextual aspects of wetland and the principle of ecotourism produces sustainable tourist areas with wetland environments, where the time order is divided into several zones, namely reception zones, service zones, transition zones, educational zones, recreation zones, culinary zones and relaxing zones. Planning each zone is expected to create a special character of wetland that can provide harmony with the surrounding natural environment.
GALERI BUDAYA DAYAK BAKUMPAI DI MARABAHAN Ananda, Rela Dhea; Mentayani, Ira
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 11 No 1 (2022): JTAM LANTING Februari 2022
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v11i1.1398

Abstract

Culture is very important to be preserved, but there are some obstacles that must be followed up. One of them is the lack of attention of the younger generation to the history and culture of the region. Efforts are needed to provide awareness to the younger generation that it is important to preserve their own culture. One of the cultural preservation efforts is to provide a space for expression and appreciation to broaden horizons by applying technology from several digital media through video, sound, simulation, hologram, animation, and other visual effects. The design of the Bakumpai Dayak cultural gallery in Marabahan is a form of preservation using the Linguistic Analogy method and the concept of Contemporary Architecture. This cultural gallery functions as a medium of information about the history of the Bakumpai Dayak culture by making technology the main tool that plays an important role in this design.
PUSAT INFORMASI GEOPARK MERATUS DI BANJARBARU Cahyadi, Muhammad Rizqon; Aufa, Naimatul
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 11 No 1 (2022): JTAM LANTING Februari 2022
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v11i1.1399

Abstract

The Meratus Geopark is a government program to preserve the Meratus Mountains. These mountains stretch from the southeast to the northwest of South Kalimantan Province. These mountains have biodiversity and non-biological diversity which in recent years has been massively exploited to the point of environmental degradation. To reduce and anticipate environmental damage, the local government cooperates with various parties to initiate the Meratus Geopark program. In 2019, Geopark Meratus succeeded in becoming part of Geopark Indonesia, but until now there is no Meratus Geopark Information Center available. The Meratus Geopark Information Center is planned to be built in Pumpung Cempaka Village which is known as one of the largest diamond mining villages in South Kalimantan. The architectural problem to be solved is "How is the design of the Meratus Geopark tourism information and research center that is able to become a center for geological studies as well as being able to educate the public to participate in preserving the natural environment of the Meratus Mountains?". To solve this problem, the Mawaris Meratus concept was initiated as an effort to raise awareness and educate the public to protect Meratus' wealth. This concept is realized by using the active learning method. This design resulted in the Meratus Geopark Information Center which educates the public to take a role in preserving and inheriting the natural environment of the Meratus Mountains.
SOUTH BORNEO ROWING SPORT VENUE Simanto, Patrisius Steven; Aufa, Naimatul
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 11 No 1 (2022): JTAM LANTING Februari 2022
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v11i1.1400

Abstract

South Borneo often to take a part in rowing sport competitions starting from local, national, to international class. South Borneo rowing athletes have potency to compete in national into international competition and reach medals that became the pride of South Borneo Province. However, that situation isn’t match with adequate training facility and coaching so that the athlete’s potency is not supported by the coaching situation. South Borneo Rowing Sport Venue is designed with a purpose to fulfill the athlete’s coaching function to be professional athletes from South Borneo. Through Kayuh Baimbai concept program and symbolic architecture method that inspired from dragon boat, this venue is expected to create sense of enthusiasm, motivation, and the meaning of relationship between rowing sport and nature in athletes and South Borneo citizen through physical and non physical setting in rowing sport venue that can realize sustainability in South Borneo rowing sport.
PUBLIC ART SPACE IN BANJARBARU Permatasari, Laila Noor; Andini, Dila Nadya
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 11 No 1 (2022): JTAM LANTING Februari 2022
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v11i1.1401

Abstract

Banjarbaru has the opportunity to develop local potential in the field of art, especially works of fine art in line with the era of globalization so that there needs to be a container of interest as well as interactive public education facilities that can generate curiosity and mindfulness to provide new experiences in the meaning of art for the general public. Therefore, the Public Art Space in Banjarbaru is designed as a solution to the architectural problems raised to meet these needs. The design of Public Art Space in Banjarbaru applies the concept of mindfulness which refers to 3 design elements namely sequential, lighting, and pause then completed by the approach of Expressionist Architecture through the processing of architecture elements, namely the shape of space and the form of circulation. The design idea aims to realize a functional design for its users while making the Public Art Space in Banjarbaru an expressive unit in implementing the process of meaning art related to the value of fine art from local artists both individually and collectively presented to the general public.
PLANETARIUM DI BANJARBARU Sari, Yunita Ambar; Wastuty, Prima Widia
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 11 No 1 (2022): JTAM LANTING Februari 2022
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v11i1.1402

Abstract

Astronomy is one of the oldest sciences of human civilization. In the past, our ancestors navigated the sea using the stars as navigation and the sky as a determinant of the period of cultivation. Astronomy has provided many benefits to our life up to now. Nowadays, astronomical phenomenons are associated with certain beliefs and even the public at large does not yet understand why those occurred. It is very important to socialize Astronomy to support the rapid development of science and technology, so the planetarium can be the answer, as a bridge between humans and science. The architectural problem raised in this design were "What is the design of a planetarium in Banjarbaru that is able to provide spatial experiences with different contexts/stories in each space, has an recreative-educative function, and provides a futuristic visual image with the concept of Space Walkers using the Space Simulation method?" This design was realized by using the Spatial Simulation method as a space for user interaction and the solution to problems using the concept of Space Walkers so that space is not only limited to space but is able to tell stories and provide experiences with different contexts/stories.

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