cover
Contact Name
Irwan Yudha Hadinata
Contact Email
irwan.yudha@ulm.ac.id
Phone
+6281933790446
Journal Mail Official
jtamlanting@ulm.ac.id
Editorial Address
Gedung Prodi Arsitektur. Fakultas Teknik Jl. Jenderal Achmad Yani KM 35,5 Banjarbaru, Kalimantan Selatan 70714
Location
Kota banjarmasin,
Kalimantan selatan
INDONESIA
Jurnal Tugas Akhir Mahasiswa Lanting
ISSN : 20898916     EISSN : 27975665     DOI : http://dx.doi.org/10.20527
This journal is available to students who wish to improve their publication after the final project. Jurnal Tugas Akhir Mahasiswa Lanting is a journal of the graduate students final project which contains architecture design and design concepts offered as a solution to the problems raised in this project. This journal contains technical ideas and drawings related to the completion of the design in the field of architecture and planning area
Articles 416 Documents
PUSAT OLEH – OLEH KALIMANTAN SELATAN DI BANJARMASIN Asdani, Agusti Dwi; Andini, Dila Nadya
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 2 (2020): JTAM LANTING Agustus 2020
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v9i2.686

Abstract

The design of South Kalimantan Souvenir Center is motivated by the number of tourists visiting South Kalimantan, especially Banjarmasin. One of the influential needs of the increase in tourists is the need for local specialties. Souvenir shops in Banjarmasin currently are less representative, so the existence of a souvenir center that sells a variety of South Kalimantan specialty products in one place that has local characteristics so that tourists not only shop but also get a tour experience. The problem solving method applied is the Metaphor Architecture method which refers to the building design stage as a certain character from a formation or object that is unique to Banjarmasin. The design concept applies the concept of one stop shopping where this souvenir center is able to accommodate a variety of typical products of South Kalimantan in one place. The result of the design is in the form of a building design that can become one of the icons of the city of Banjarmasin that accommodates souvenir shopping facilities in one place.
SANGGRALOKA PEGUNUNGAN KAWASAN PANTAI GEDAMBAAN KOTABARU KALIMANTAN SELATAN Irhammi, Muhammad; Nurfansyah, Nurfansyah
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 2 (2020): JTAM LANTING Agustus 2020
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v9i2.687

Abstract

Resorts in general, are tourism objects that utilize the natural potential that is sensitive to the environment, which is an architectural product that is environmentally friendly and sustainable with the surrounding environment. One of the tourist areas in South Kalimantan that has exotic natural potential is Kotabaru Regency. The beach and the mountains are the tourism places of Kotabaru Regency which are the main icons. The resort is one of the developing tourism in Indonesia, especially in areas with beautiful mountains and beaches. From this phenomenon, an idea emerged to present a resort that could exploit the natural potential in the mountainous area of ​​Kotabaru Regency to create a resort that can meet the needs of tourists, Contextual concept is used.
TAMAN BUGAR UNTUK REMAJA DI BANJARBARU Amelia, Rizky Noor; Wastuty, Prima Widia
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 9 No 2 (2020): JTAM LANTING Agustus 2020
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v9i2.688

Abstract

The Movement Park for Youth in Banjarbaru is a park designed as thematic park which focused at physical health that aiming to educating and to increase the youth’s interest for developing physical activity and could be an innovation for delightful destination for youth. The design of movement park is because the lack of interest and care about youth health that focusing on physical activity as a problem. The concept to solve problem is ‘Movement’ which has an aspect about physical activity those are easy, medium, and hard physical activity.
SEKOLAH MENENGAH KEJURUAN DESAIN ANIMASI DI BANJARBARU Amalia, Julia Rizky; Wastuty, Prima Widia
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.747

Abstract

Animation is a sub-sector of the creative industry that has promising business opportunities and is able to absorb a lot of creative labor. The increasing number of animation creators in Indonesia shows the increasing demand for animated films, unfortunately the quality of animators has not been able to compete internationally due to inadequate infrastructure and low education. The government also encourages the development of the animation industry by opening vocational education, where the Animation Vocational School can become a special forum for learning activities in the field of animation technology which aims to improve Human Resources (HR). The Interactive Space theme offers problem-solving for Animated Vocational Schools which have an interactive platform. The method used is to create a place to stimulate ideas. Like a waiting room which can be a collaborative space for discussion and relaxation.
WISATA DESA BERBASIS LAHAN RAWA DI DESA HAMBUKU TENGAH Hasanah, Yuzhirna Najmi; Anhar, Pakhri
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.748

Abstract

Swamp Based Village Tourism in Central Hambuku Village is a recreation area that presents attractions in the form of customs and daily life of the people of Central Hambuku Village in the past and is a place of education for swamps as the largest natural potential in the Village of Central Hambuku. This tour aims to become a swampy tourist attraction that can develop the potential of the village to improve the economy of the Central Hambuku Village community. The development of village potential as a tourist attraction requires an analysis of the potential that can be exploited, through analysis-synthesis methods and the concept of memory is expected to explore the potential of existing villages to create a place for recreation and education of swamps as well as to give the impression and experience of life in the village.
PERPUSTAKAAN KOLABORATIF (MAKERSPACE LIBRARY) DI BANJARBARU Bilah, Muhammad El'Arif; Andini, Dila Nadya
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.749

Abstract

The library in Banjarbaru is still considered as nothing more than a place to read books and the books themselves are only old book collections, this creates a stigma that libraries do not develop according to the needs of people who are too dependent on digitalization and technology. This is the underlying reason why people lack interest in visiting the library. Therefore, it is necessary to develop a library as a new face of public space that can accommodate activities for collaboration and offer social networks for the Banjarbaru community. The purpose of designing a Collaborative Library (Makerspace Library) in Banjarbaru is to create an educated, accustomed to reading, and highly cultured community. Through the library, people can exchange information and knowledge.
PUSAT REMAJA BANJARBARU Ulvia, Rifda; Sarbini, Gusti Novi
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.750

Abstract

Banjarbaru is a developing city, also known as the City of Students, where this is of course closely related to students, the majority of whom are teenagers, which then become the nation's potential and assets as the next generation to continue development. Banjarbaru Youth Center is a public open space to accommodate teenagers so they can learn and develop in a positive and healthy environment. In this design, the authors uses park as an open space for adolescents as an answers to design problems by using the third place method so that the design elements are personalized to the conditions, needs, and activities in accordance with the characteristics of today's youth to be able become a space of expression place for adolescents to doing activities and develop in a social and environmentally friendly space.
PERANCANGAN MUSEUM VAN DER PIJL DI BANJARBARU Arifudin, Ahmad; Aufa, Naimatul
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.751

Abstract

The City of Banjarbaru has one of the important figures in the process of regional development, namely Van der Pijl. He was a Dutch architect who designed a master plan of Banjarbaru city and several government buildings that until today were still in use. Van der Pijl role in the construction of Banjarbaru city is very important, but nowadays many people do not know the development of the city of Banjarbaru (early found) about the figure of Van der Pijl itself. So the need for a container to reintroduce and give an understanding of Van der Pijl in the process of building Banjarbaru city.
TAMAN BACA DI BANJARBARU Mufidah, Husnun Zahidatul; Wastuty, Prima Widia
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.752

Abstract

Reading is one of the basic skills that must be mastered by everyone. However, the reading rate of people in Indonesia is very low. In fact, literacy conditions in Indonesia are now in crisis, which is also called a literacy emergency. Increasing interest in reading in the younger generation in Indonesia today is really important amidst so many technologies that are very rapidly developing. Therefore, Indonesia is currently so active at making movements to increase interest in reading. The purpose of this Community Library is to increase the reading interest of Indonesian people while providing adequate facilities for reading for the community. The design of Community Library uses architectural programming method. The process of this method is divided into two stages consisting of preparing a program that is an activity of analyzing data that led to architectural problems and designing designs that can solve problems. The digitalization of books can be used as a way to increase the children and adults interest in reading again. However, that still feels lacking, because it requires a more efficient steps that can further influence the interest in reading and attract the attention of the public to e interested in reading. One way to attract the reading interest of public to be interested in reading is to turn the library into a creative reading place. This is what underlies the thought of the Community Library. Creating a Community Library with the concept of Recreation Space is expected to help change people's view of reading which was boring to be fun. The design is a comfortable, varied, and fun reading space with complete facilities.
SEKOLAH MODE ESMOD DI BANJARMASIN Mintorwati, Mintorwati; Hadinata, Irwan Yudha
JURNAL TUGAS AKHIR MAHASISWA LANTING Vol 10 No 1 (2021): JTAM LANTING Februari 2021
Publisher : UNIVERSITAS LAMBUNG MANGKURAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jtamlanting.v10i1.753

Abstract

The Design of Fashion Schools in Banjarmasin is in the background by the rapid increase of fashion needs. Some potential young designers in Indonesia also show that fashion products in Indonesia have a great potential. However, in South Kalimantan, especially Banjarmasin, does not yet have a Fashion Design high school, it makes the local people who want to become a fashion designer must study outside the island of Kalimantan. With the existence of a fashion school in Banjarmasin, it is expected that Banjarmasin and the surrounding communities who have aspirations to become a Fashion Designer or want to know about what is Fashion Design. So, the fashion design school in Banjarmasin can give birth to new designers who can trigger the fashion industry in Indonesia, especially in Banjarmasin. In this design, the researcher uses the concept of Expressionist Architecture as an answer to the research problems in the design of this school.

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