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Contact Name
Verdinand Robertua
Contact Email
verdinand.robertua@gmail.com
Phone
+6221-8009190
Journal Mail Official
sp@uki.ac.id
Editorial Address
Sekretariat Fisipol UKI, Jl. Mayjen Sutoyo 2, Cawang, Jakarta 13630
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Sociae Polites: Majalah Ilmiah Sosial-Politik
ISSN : 14103745     EISSN : 26204975     DOI : https://doi.org/10.33541/sp.v21i3.2245
Core Subject : Social,
Sociae Polites has the vision to be the leading journal in the issue of Sustainable Development Goals
Articles 162 Documents
REDEFINING POLITICAL EDUCATION IN THE DIGITAL ERA: POLITICAL PARTY FUNDS AND DIGITAL CITIZENSHIP MATURITY IN INDONESIA Nanda Rizka Nasution; Hendika Dwinanda Wicaksana
Sociae Polites Vol. 27 No. 1 (2026): January-June 2026
Publisher : Faculty of Social and Political Sciences Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/sp.v27i1.8146

Abstract

The digital era demands a fundamental transformation in political education practices, particularly in forming digitally competent citizens (digital citizenship). This study examines the influence of political party fund allocations in Indonesia as a political education instrument in promoting digital citizenship maturity at the national level. Using a qualitative approach through policy document analysis, regulations, and political party financial accountability reports, this study examines the extent to which the distribution and utilization mechanisms of party funds, as regulated under Government Regulation No. 1 of 2018,  contribute to improving digital literacy and civic political participation. The findings indicate that political party fund allocations in Indonesia have not substantially contributed to fostering digital citizenship maturity, owing to weak orientation of political education programs toward digital competencies, minimal accountability in fund utilization, and the absence of measurable success indicators in the digital citizenship dimension. This study argues that a paradigm redefinition of party political education is required, one that transcends procedural compliance and is oriented toward citizens' digital empowerment. The results are expected to contribute to policy reform in party fund governance and the strengthening of digital democracy in Indonesia. Keywords: Digital Citizenship, Digital Literacy, Digital Democracy, Political Education, Political Party Fund  
FULFILLMENT OF AUDIENCE NEEDS AND SATISFACTION ON THE GADGETIN YOUTUBE CHANNEL (NETNOGRAPHIC ANALYSIS) Medeline Grace A. Rahawarin; Chontina Siahaan
Sociae Polites Vol. 27 No. 1 (2026): January-June 2026
Publisher : Faculty of Social and Political Sciences Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/sp.v27i1.8326

Abstract

One of the most popular digital platforms is YouTube. YouTube plays an important role as a primary source for people in obtaining information and entertainment. One of the YouTube channels that discusses technology-related content is GadgetIn. This channel is known for presenting reviews of technology products such as smartphones, laptops, and other electronic devices. GadgetIn’s content creates dynamic interactions, where audiences not only watch the videos but also actively leave comments. Through the comment section, audience engagement can be seen, reflecting their needs and satisfaction toward GadgetIn’s content. This study aims to explain how GadgetIn’s YouTube content fulfills audience needs and satisfaction. This research uses a qualitative approach with a netnographic method by Kozinets and applies the Uses and Gratifications theory by examining the five types of audience needs. The results show that audiences actively use GadgetIn’s content to fulfill informational needs, entertainment needs, personal integrative needs, and social integrative needs through smartphone review content. The fulfillment of these needs then creates satisfaction for the audience after accessing GadgetIn’s content. Keywords: Audience Needs and Satisfaction, GadgetIn, Uses and Gratifications, YouTube