cover
Contact Name
Gst. Ayu Vida Mastrika Giri
Contact Email
vida@unud.ac.id
Phone
+6285737241069
Journal Mail Official
jeliku@cs.unud.ac.id
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
(JELIKU) Jurnal Elektronik Ilmu Komputer Udayana
Published by Universitas Udayana
ISSN : 23015373     EISSN : 26545101     DOI : https://doi.org/10.24843/JLK
Core Subject : Science,
Aim and Scope: JELIKU publishes original papers in the field of computer science, but not limited to, the following scope: Computer Science, Computer Engineering, and Informatics Computer Architecture Parallel and Distributed Computer Computer Network Embedded System Human—Computer Interaction Virtual/Augmented Reality Computer Security Software Engineering (Software: Lifecycle, Management, Engineering Process, Engineering Tools and Methods) Programming (Programming Methodology and Paradigm) Data Engineering (Data and Knowledge level Modeling, Information Management (DB) practices, Knowledge Based Management System, Knowledge Discovery in Data) Network Traffic Modeling Performance Modeling Computer Security IT Governance Networking Technology Robotic Instrumentation Information Search Engine Multimedia Security Information Retrieval Mobile Processing Natural Language Processing Artificial intelligence & soft computing and their applications Neural networks Machine Learning Reasoning and evolution Intelligence applications Computer vision and speech understanding Multimedia and cognitive informatics Data mining and machine learning tools, heuristic and AI planning strategies and tools, computational theories of learning
Articles 488 Documents
Implementasi Learning Vector Quantization(LVQ) untuk KLasifikasi Penyakit Ginjal Kronis Pramana, I Gst Bgs Bayu Adi; Widiartha, I Made; Astuti, Luh Gede
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 9 No 2 (2020): JELIKU Volume 9 No 2, November 2020
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2020.v09.i02.p11

Abstract

Chronic kidney disease is a disruption in the function of the kidney organs. When the kidneys are no longer fully functioning, the body is filled with water and a waste product called uremia. As a result, the body or legs will experience swelling and feel tired quickly because the body needs clean blood. Therefore, impaired kidney function should not be underestimated because it can be fatal. Researchers have conducted research related to the classification of kidney disease to find out what symptoms can cause kidney disease. One method that can be used for classification is the Learning Vector Quantization (LVQ) method. In this study, the LVQ algorithm was applied to classify chronic kidney disease. From the research results, the highest accuracy is 81.667% with the optimal learning rate is 0.002.
Rancang Bangun Website Arsip Aktivitas Harian Pegawai Badan Kepegawaian Dan Pengembangan Sumber Daya Manusia Kabupaten Badung Andika Putra, Ida Bagus; Mastrika Giri, Gst. Ayu Vida
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 8 No 1 (2019): JELIKU Volume 8 No 1, Agustus 2019
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2019.v08.i01.p07

Abstract

Information technology currently has a very important take on the development of human activities, for example, the application of information technology in the form of management information systems at the Human Resources Development and Empowerment Agency (BKPSDM) of Badung Regency. This information system helps employees in BKPSDM especially in the data field to help their work. But one of the problems that occurs in BKPSDM in the data field is that employees are still searching for employee map numbers still manually by asking the employee NIP and looking for employee map numbers by looking at the hardcopy that is already in the closet. So that the time needed to find the employee map number is long enough so that the time to do the other tasks is quite drained. From these problems the author makes a solution that is by making an information system that can find the employee map number by simply entering the NIP on the system named E-Staffing archive. This information system can also import personnel data with the .xlsx file format and export personnel data to file.xls format. This system is built using the CodeIgniter (CI) framework with a PHP backend and MySql database.
Sistem Informasi Management Absensi Pegawai CV. Avatar Solution Utama, I Putu Yasa; Supriana, I Wayan
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 7 No 3 (2019): JELIKU Volume 7 No 3, Februari 2019
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2019.v07.i03.p06

Abstract

Pendigitalan pekerjaan yang masih manual sangat gencar gencar digunakan di setiap perusahaan, ini dikarenakan mempermudah pekerjaan yang dan menghemat waktu. Ini pun diterapkan di CV. Avatar Solution yang masih menggunakan absensi dengan platform yang sudah ada tetapi masih banyak terjadi kesalahan dalam platform tersebut. Pembuatan Sistem Informasi Management Absensi Pegawai ini ditujukan untuk membantu pegawai dalam melakukan absensi dengan efisien, dan tidak terjadi banyak kesalahan pada sistem ini. Sistem ini sudah dapat membantu melakukan management absensi pegawai pada CV. Avatar Solution.Keywords: Absensi, Digital, Sistem Informasi
Design Of Hybrid Cryptography With Vigenere Cipher And RSA Algorithm On IOT Data Security Safira, Maria Okta; Ari Mogi, I Komang
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 8 No 4 (2020): JELIKU Volume 8 No 4, Mei 2020
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2020.v08.i04.p14

Abstract

In this paper two methods are used, namely the vigenere cipher method and the RSA method. The vigenere cipher method is an example of a symmetric algorithm, while RSA is an example of an asymmetric algorithm. The combination of these two methods is called hybrid cryptography which has the advantage in terms of speed during the encryption process. Each process, which is encryption and decryption, is carried out twice, so that security can be ensured. In the process of forming the key used the RSA method. In the encryption process using public keys that have been generated before when the key is formed. This public key is used in sending data to the recipient of a secret message where this key is used for the data encryption process. The Secret key is kept and will be used during the decryption process. There is a system architecture that describes how clients and servers communicate with each other over the internet using the TCP protocol where the client here is an IoT device and the server is a server.
ANALISIS SISTEM INFORMASI ONLINE BOOKING ‘TROBEX ANDROID’ Indriyani, Ni Made
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Volume 1 No 2 - Nopember 2012
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Trobex Android merupakan sistem informasi yang menyediakan informasi pariwisatakhususnya informasi perhotelan yang dapat diakses secara online. Sistem ini dapat melakukantiga proses utama yaitu searching, booking, dan cancel. Penggarapan sistem Trobex Androidtelah berlangsung 97%, dan secara bersamaan dilakukan analisa serta pengecekan keakuratansistem berdasarkan konsep System Life Development Cycle (SDLC) sehingga sistem dapatdigunakan oleh para wisatawan dan pelaku bisnis. Hasil analisis dan pengecekan sistemmenemukan 96,3% kesalahan sistem yang telah ditangani, dan 3,7% belum dapat ditangani.
Development of Augmented Reality Application for Canang Education Using Marker-Based Tracking Method Putra, I Kadek Agus Andika; Putra, I Gusti Ngurah Anom Cahyadi
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 9 No 3 (2021): JELIKU Volume 9 No 3, Februari 2021
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2021.v09.i03.p07

Abstract

The aim of this study is to develop an Augmented Reality application with marker-based tracking that use for Canang education. This application was developed with waterfall model. Data collection technique that I use in this study is surveys, interview and literature review. This application can pop up information about types of Canang, when you use that types, and an example picture of the Canang. This application use vuforia software development kit (SDK) for combine the reality object and virtual object use for smartphone with QR Code. The design for information and example picture of Canang is built in Adobe Illustrator and made to Augmented Reality in Unity. Method that use in this study is Marker Based Tracking which identifies marker patterns. This application applies multi-target marker-based Augmented Reality so that each type of Canang information is stored and ran on different markers. This application can be medium for education about Canang in general for Hindusm teen.
Fast Independent Component Analysis (FastICA) dalam Pemisahan Vokal dan Instrumen pada Seni Geguntangan Putra, Angga Pramana; Arta Wibawa, I Gede
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 8 No 3 (2020): JELIKU Volume 8 No 3, February 2020
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2020.v08.i03.p02

Abstract

Geguntangan is pesantian in religious ceremonies in Bali accompanied by gamelan music. The human sense of hearing tends to have limitations, which causes not all vocals mixed with gamelan to be heard clearly. Therefore we need a system that can be used to separate vocals with gamelan in the geguntangan. Separation of sound sources is categorized as Blind Source Separation (BSS) or also called Blind Signal Separation, which means an unknown source. The algorithm used to handle BSS is the Fast Independent Component Analysis (FastICA) algorithm with a focus on separating the sound signal in a wav-format sound file. FastICA algorithm is used for the sound separation process with the value parameter used is Mean Square Error (MSE). From the simulation results show the results of MSE calculations using the mixing matrix [0.3816, 0.8678], [0.8534, -0.5853] obtained the results for the FastICA method, the MSE value is 3.60 x 10-5 for the vocal and 1.71 x 10-6 for the instrument.
IMPLEMENTASI ALGORITMA LEVENSHTEIN DISTANCE DAN METODE EMPIRIS UNTUK MENAMPILKAN SARAN PERBAIKAN KESALAHAN PENGETIKAN DOKUMEN BERBAHASA INDONESIA Adriyani, Ni Made Muni
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Volume 1 No 1 - Agustus 2012
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Bahasa merupakan alat komunikasi lingual manusia baik secara lisan maupun tulisan. Peran Bahasa Indonesia yang baik dan benar sebagai bahasa resmi nasional memiliki arti yang sangat penting. Apalagi dalam penyusunan karya ilmiah. Hal ini disebabkan adanya data dan informasi yang ada didalamnya digunakan sebagai acuan untuk penelitian atau pengkajian selanjutnya bagi ilmuan lainnya. Hal itu tentu saja menimbulkan beberapa masalah seperti kesalahan pengetikan. Kontrol pegecekan bahasa yang baik dan benar jika dilakukan secara manual pastinya akan menghabiskan banyak waktu, apalagi dijaman serba modern seperti saat ini.Kesalahan penulisan pada umumnya disebabkan kedekatan letak keyboard, slip jari, ataupun karena dua karakter yang letaknya tertukar. Untuk permasalahan itu muncullah ide untuk membuat Sistem Pengecekan Ejaan Bahasa Indonesia yang dikembangkan dengan berbasis web menggunakan bahasa pemrograman PHP dan menggunakan basis data kumpulan kata berbahasa Indonesia yang mengacu pada KBBI. Algoritma yang digunakan untuk memberikan saran perbaikan adalah Levenshtein Distance yang dapat menghitung keterkaitan antar string dan menghitung jumlah keterbedaan antar dua string. Disamping itu kesalahan penulisan juga dapat disebabkan kurangnya spasi antar kata sehingga kata tersebut tidak mengandung makna maka dengan menerapkan metode empiris diharapkan dapat menjadi jalan keluarnya.
Cover & Table of Contents JELIKU Vol. 9 No. 1 Vida Mastrika Giri, Gst Ayu
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 9 No 1 (2020): JELIKU Volume 9 No 1, Agustus 2020
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pengembangan Pemodelan Ontologi Semantik dalam Representasi Pengetahuan Instrumen Gamelan Bali Wardana, Made; Pramartha, Cokorda Rai Adi
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 8 No 2 (2019): Jeliku Volume 8 No 2, November 2019
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2019.v08.i02.p06

Abstract

Indonesia has many types of cultural and artistic heritage, which one is Balinese gamelan. Knowledge of Balinese gamelan still tends to be less explicitly collected. This result the cultural heritage knowledge, especially the Balinese gamelan challenging to be learned by the young and future Balinese generation. Therefore, the knowledge of Balinese gamelan information should be documented well, especially in the digital form. In this research, we develop an ontology for Balinese cultural heritage, specifically the gamelan Bali. This ontology can be used to capture, document, and represent knowledge surrounds the Balinese gamelan domain. The construction of the ontology model was carried out using the Methontology methodology. The gamelan ontology has 112 classes, 31 datatype properties, 53 object properties, and 289 instances. Further research needs to carry out in order to evaluate and improve the quality of ontology, and follow-up by the implementation into a semantic web-based application.