cover
Contact Name
Wandah Wibawanto
Contact Email
wandah@mail.unnes.ac.id
Phone
+6281805156852
Journal Mail Official
dkv@mail.unnes.ac.id
Editorial Address
B9 lt 2 ruang dosen SR Kampus Unnes
Location
Kota semarang,
Jawa tengah
INDONESIA
Arty: Jurnal Seni Rupa
ISSN : 22527516     EISSN : 27218961     DOI : https://doi.org/10.15294/arty.v9i2
Arty: Jurnal Seni Rupa focuses on the research of visual art studies through the experiences exchange among educators, artists, and researchers. Its primary goals is to promote quality research on conceptual ideas, studies, application of theories, and visual art reviews. Contributions may encourages the following types of articles which are completed research papers, student papers (research done by students), and case studies. Topics of special interest to Arty include scholarly reports that enhance knowledge regarding art in general, Fine Art, Art History, Visual Culture, Design Methodology, Design Process, Design Discourse, Design and Culture, Art Critism, Anthropology of Art, Artifact Design, Visual Communication Design, Creative Industry, and other historical, critical, cultural, psychological, educational and conceptual research in visual art and design
Articles 9 Documents
Search results for , issue "Vol 11 No 3 (2022): Regular" : 9 Documents clear
SULTAN HASANUDDIN'S COMIC BOOK AS A MEDIA FOR DELIVERING INDONESIAN HISTORY Kurniawan, Sulistyo Agung Dwi; Syafii, Syafii; Budi Utomo, Kamsidjo
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.44197

Abstract

This study project was motivated by the decreasing interest in reading among adolescents, especially reading books on history, the decreasing reading rate resulting in less information absorption so that they forgot the importance of studying history. Because of this problem, the writer has the idea to bring back the big story that has happened in Indonesian history with a more modern look with the title "Sultan Hasanuddin" so that it attracts readers to learn the importance of history. The purpose of this study project is to produce a comic book about the heroism of Sultan Hasanuddin as a means of conveying Indonesian history in an effort to increase youth reading interest with local stories. This study project is expected to provide insight into the picture of Indonesia in the past that the author conveyed which is packaged into a comic book of Sultan Hasanuddin, which has an interesting visualization of images for teenagers. That way Indonesian teenagers are able to absorb the essence of what the author says by not never giving up in order to achieve their goals, not easily breaking up in the face of obstacles that get in the way. It is hoped that this comic can be used as a comic book that will be published later.
ALADDIN'S STORY AS A THEME OF COMBINATION BATIK DESIGN FOR WOMEN'S CLOTHING Fauzia, Nadia Rana
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.44777

Abstract

Batik merupakan salah satu warisan budaya dari nenek moyang Indonesia. Batik diciptakan dengan tingkat ketelatenan yang tinggi sehingga mendapat hasil yang memiliki kualitas tinggi, selain itu batik juga dapat dikatakan sebagai identitas dari bangsa Indonesia. Di samping tingginya nilai budaya serta kualitas dari batik, kerajinan ini seiring berjalannya waktu pemakaiannya mulai memudar. Masuknya tren busana dari luar negeri membuat anak-anak muda lupa akan seni khas budayanya, padahal seni budayanya tersebut merupakan hasil budaya yang memiliki nilai kualitas dan sudah diakui oleh dunia. Selain tren busana, terdapat salah satu budaya asing yang banyak diminati oleh anak muda di negara ini yaitu kisah 1001 Malam, berupa kisah-kisah dari Timur Tengah. Salah satu kisah yang paling diminati yaitu kisah dari Aladdin. Cerita Aladdin kaya dengan unsur-unsur kesenian Timur Tengah. Maka dari itu penulis menerapkan cerita Aladdin sebagai perancangan batik kombinasi bordir untuk pakaian wanita menggunakan teori pendekatan desain oleh Clipton dalam buku Nanang Rizali yang berjudul Tinjauan Desain Tekstil (2002). Terdapat persyaratan pokok dan beberapa pertimbangan agar desain bisa memenuhi syarat tertentu, yaitu fungsional, keindahan, bahan, dan teknik penciptaan. Teknik yang digunakan untuk membuat karya ini yaitu teknik batik tulis dengan kombinasi teknik bordir.
FRACTALS AS A SOURCE OF IDEAS FOR DEVELOPMENT OF TUBAN BATIK DESIGN Puspa Wardani, Fernanda Rizky; Santoso, Ratna Endah
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.45520

Abstract

The design for the pattern of Batik Tuban with Fractal visual idea was motivated by the availabilityof a chance to develop a new design that focuses on the visual processing of Fractals and Batik Tubanmotif itself. The urge that generates this idea was taken not only because of the phenomena thatFractals are currently being explored, but also based on the unique characteristics of visual Fractalsitself that can produce new various and diverse motifs. Visual Fractals are acquired from a softwarecalled ‘Ultra Fractal’ which is then processed to be combined with Batik Tuban motif. This designingprocess produces a new pattern that associated with the typical motifs of the past towards today’stextile products that is manufactured through digital processing techniques. The results of this designdevelopment can be concluded as: (1) From the visual Fractal idea, this design produces nine designsemploying the original Batik Tuban motif as the main pattern which are classified into nine, they arethree geometric designs, three flora designs and three fauna designs. (2) Three of the nine designshave been transformed into blouse fashion products using Japanese cotton which are polished byapplying Batik Tulis techniques and dabbing them in the coloring process. Pengembangan desain Batik Tuban dengan sumber ide visual Fraktal dilatarbelakangi oleh peluanguntuk mengembangkan desain baru yang berfokus pada pengolahan visual (motif) Fraktal maupunBatik Tuban sendiri. Sumber ide ini diambil selain karena fraktal sedang hangat dikembangkan,alasan lain yakni visual Fraktal memiliki karakteristik yang sangat unik serta dapat menghasilkanberbagai motif baru dan sangat beragam, Visual Fraktal diperoleh dari software yang bernama UltraFractal, yang kemudian diolah untuk digabungkan dengan motif Batik Tuban. Pengembangan inimenghasilkan tampilan desain baru yang menjembatani motif khas masa lampau dengan produktekstil era sekarang lewat teknik olah digital. Hasil pengembangan desain ini dapat disimpulkan:(1) Dengan sumber ide visual Fraktal, pengembangan ini menghasilkan sembilan desain denganmenggunakan motif asli Batik Tuban sebagai motif utama yang dikelompokkan menjadi tiga desaingeometri, tiga desain flora dan tiga desain fauna. (2) Tiga dari Sembilan desain telah diwujudkanmenjadi produk fesyen blouse, dengan menggunakan bahan katun jepang, yang dikerjakan denganteknik batik tulis dan colet dalam pewarnaannya
COMIC DESIGN "TRIO MANTAP" AS FOREST AND LAND FIRE PREVENTION EFFORT Aisyah, Melinda Nur
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.54016

Abstract

Forest and land fires are serious environmental problems that can destroy an ecosystem. Not only causing ecological losses, but also health, economic, socio-cultural to political. In an effort to prevent forest and land fires, the Ministry of Environment and Forestry uses Komik Trio Mantap as an intermediary medium in educating the public, especially the younger generation, in responding to and preventing forest and land fires. The drawing style applied in the comics is cartoonist and brightly colored. The comic is done digitally with A4 size 300dpi including cover and 20 pages of illustrations and produces 3 A5-sized prototypes. Utilizing a variety of shooting angles that aim to make the illustration look more varied and dynamic, including establishing shots, long shots, medium shots, and so on. Discussed about the Fire Care Community training activity which was attended by Trio Mantap because of their interest and curiosity. In addition to introducing MPA, this comic also presents a number of alternative activities that can reduce the potential for land forest fires. It is hoped that the results of the comic design can help convey information related to preventing land forest fires properly.
DESIGN OF MAGIC CANTING INTERACTIVE MULTIMEDIA AS EDUCATIONAL MEDIA IN PEKALONGAN BATIK MUSEUM Hafid, Hafid; Nugrahani, Rahina
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.55099

Abstract

Kota Pekalongan dikenal sebagai kota batik, dan sebagai upaya pelestarian batik, pengenalan mengenai batik dimulai sejak pendidikan Sekolah Dasar. Hal ini juga di tunjang dengan hadirnya Museum Batik Pekalongan. Media pembelajaran interaktif Canting Ajaib hadir sebagai alternatif dalam pengenalan batik khususnya di Museum. Canting Ajaib hadir dengan nuansa keajaiban dan dunia khayalan, dimana akan memberikan nuansa baru dalam belajar tentang proses pembuatan batik Pekalongan. Selain itu juga terdapat materi alat dan bahan serta pengertian singkat dari batik. Canting Ajaib juga memiliki sebuah permainan tebak-tebakan yang akan mengasah kompetensi materi yang telah diakses sebelumnya. Dalam perancangannya Canting Ajaib telah melalui proses yang bertahap diantaranya: (1) Pra produksi, dimana pada tahap ini pencarian ide dan gagasan, analisis dan pengumpulan data dilakukan, (2) Produksi, tahap dimana proses memvisualisasikan data-data yang telah terkumpul menjadi aset, dan bahan yang dibutuhkan dalam perancangan multimedia interaktif Canting Ajaib, pengujian multimedia, serta konsultasi dengan dosen pembimbing, (3) Pasca Produksi, pembuatan media pendukung seperti merchandise, dan pameran karya. Perancangan proyek studi Canting Ajaib ini menghasilkan karya berupa multimedia interaktif Canting Ajaib yang menjadi sebuah media pengenalan dan pembelajaran mengenai proses pembuatan Batik Pekalongan.
DESIGN OF PICTURE STORY BOOK “RASHA AND HER BELOVED CAT” AS A CHILDREN’S CHARACTER EDUCATION MEDIA Putra, Ekka Adi
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.59255

Abstract

The importance of caring awareness of various types of animals must be cultivated from an early age so that humans (both adults and children) have sensitivity to them. Planting character education from an early age (especially in children) is carried out so that they have a sense of love for fellow humans and other creatures. This can be achieved through formal, informal, and non-formal education. The purpose of this study project is to produce a design for the picture story book “Rasha & his beloved cat” as a medium for character education for children. The process of creating this illustrated storybook is carried out using digital techniques as a whole through the Procreate software and Adobe Photoshop CS 6 using the Ipad Air 3 hardware and the ASUS S451LB Laptop. The stages in the process of creating this picture story book start from the pre-production, production and post-production stages. This picture story book consists of 26 pages consisting of text and illustrations. This picture story book is set in domestic life so that children can connect with the storyline. The story scripts and pictures contained in this book contain values to form positive children's characters and care for animals and the environment.
ANALYSIS OF NATURALISM PAINTING BY BASUKI ABDULLAH Silviani, Syifa Salsabila; Rinjani, Dian
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.62686

Abstract

Basuki Abdullah lahir di Surakarta, 25 Januari 1915. Merupakan salah satu legenda seni rupaIndonesia. Pelukis yang beraliran realis dan naturalis. Karya karya lukisannya menjadi koleksi diIstana Negara maupun di Mancanegara. Penelitian ini untuk mengatuhi penggambaran alam yangdijadikan objek pada lukisan naturalisme karya seniman tersebut. Tujuan penelitian ini adalahuntuk mengetahui latar belakang proses kreatif seni Lukis karya Basuki Abdullah. Penelitian inimenggunakan metode kuantitatif dengan kajian analisis pendekatan Monreo Beardsley. Hasilpenelitian ini memperlihatkan bahwa kreativiras seniman pada lukisan naturalisme dalammelukis alam Indonesia mempunyai kualitas bentuk gradasi, proporsi dan volume dalam melukisyang tepat dalam kanvas.
FORTIFICATION THROUGH TREND-LED REDESIGNS OF SCREEN-PRINTED T-SHIRT TO DIVERSIFY TOURIST SOUVENIRS IN KUDUS Mujiyono, Mujiyono; Haryanto, Eko; Fiyanto, Arif; Gunadi, Gunadi
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.62733

Abstract

Printed shirt vendors in Kudus have always produces the same Menara Kudus Mosque, a religious tourist attraction, graphics such that they were no longer appealing and able to boost their sales. They were not able to deliver designs that are fashionable, visually communicative, and novel given their lack of knowledge and skill of contemporary and creative designs. The casework, as discussed in this paper, served to enable and fortify printed shirt graphic designing skills, particularly to produce designs that are fashionable. This program was conducted at the Fastriver store or production house in Kudus and was intended for vendors of screen-printed shirts in Kudus with the main partners being Fastriver and Passive Clothing. Of the vendors, there were 12 individuals that participated in the program. Owners, designers, and workers of the local vendors were involved so as to synergistically generate and develop creative ideas. The implementing team consisted of three UNNES art lecturers assisted by three students and one community service staff. The team coordinated with the Kudus Regency Culture and Tourism Office, Fastriver, Passive Clothing, LP2M UNNES, as well as design experts to ensure the activity could take place effectively. The program took form as a design workshop, which delivered a theoretical introduction to design and practical design activities. The workshop was carried out 3 times totaling to approximately 8 hours. The first workshop explicated the meaning, function, history, visual elements, design principles, methodology, and typology of contemporary shirt designs. Workshops 2 and 3 were focused on shirt designing practical accompanied by internal and external critical evaluations of what had been put into practice. The program provided an understanding of design concepts as well as intense and guided exploratory experiences in utilizing local idioms and presenting them in a manner that is contemporary. Out of the program, the participants were able to increase their sense and creativity in designing shirts, producing 20 designs on paper (2-dimensional prototypes) and 2 ready-made shirts (3-dimensional prototypes). The 20 two-dimensional prototypes were revised after being critically evaluated by the public (visitors), souvenir sellers, and design experts. Evaluation was done so that the designs produced were appropriate, relevant and marketable in the market.
DEVELOPMENT OF POTERRY PRODUCTS BASED ON LOCAL CULTURE: APPLICATION OF WOOD CARVING TECHNIQUES AND MOTIVES TO POTTERY CRAFTS IN MAYONG LOR VILLAGE, JEPARA. Athian, Muhammad Rahman
Arty: Jurnal Seni Rupa Vol 11 No 3 (2022): Regular
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i3.63355

Abstract

The research entitled Development of Pottery Products Based on Local Culture: Application of Wood Carving Techniques and Motifs in Pottery Crafts in Mayong Lor Village, Jepara, aims to identify traditional pottery/ceramic forms containing local culture and provide a model of wood carving motifs as a development which contains the conservation values ​​of pottery/ceramic craft designs as a solution to preserve and improve the quality of pottery/ceramic crafts in the village of Mayong Jepara. To achieve the objectives of this research, a Research and Development Research and Development or R&D design will be used. The research problems are: identifying the design of the traditional Mayong Lor pottery/ceramic form and developing it without leaving the local cultural characteristics. Especially in Mayong Lor ceramics, the craftsmen use a mixture of various materials, such as Nalumsari soil mixed with Mayong soil and additional husks. After the soil is processed, the next step is to process it to make ceramics. There are several techniques for making ceramics, such as; (1) Massage Technique (pinching, squeezing, hand-modelled), (2) Spiral Technique (coiling, coil-building), (3) Ring Technique (ring-building), (4) Plate technique (slab-forming), (5) Printing Techniques (moulding, slip-casting), (6) Wheel Techniques (wheel), (7) Combined Techniques, and (7) Paddle-anvil technique (paddle-anvil technique, beater-anvil technique, paddling) . As we know, the development of relief works in the Hindu-Buddhist and Mataram eras in the archipelago was very rapid. People at that time immortalized their expressions in offerings to the power through aesthetics to be merged into an interesting and complex work. In the Hindu-Buddhist era, many of the reliefs were depictions of Rama Shinta, or the journey of the Buddha himself. Then later, these carvings can be modified using pottery that is applied with a specific carving shape so that it functions to decorate and reduce wood cutting. The forms made are; saton, tendrils, tumpal, Mughal, tracapan, patran, waluhan, pineapple an, makutha. In all of these works there are shapes that are inspired by nature. Among them are leaves that harmonize with the shape of leaves and traditional carvings as well as the shape of animals that are full of philosophical values. The finishing process is made by sanding the uneven parts and painting the parts with a shiny color.

Page 1 of 1 | Total Record : 9