cover
Contact Name
Wandah Wibawanto
Contact Email
wandah@mail.unnes.ac.id
Phone
+6281805156852
Journal Mail Official
dkv@mail.unnes.ac.id
Editorial Address
B9 lt 2 ruang dosen SR Kampus Unnes
Location
Kota semarang,
Jawa tengah
INDONESIA
Arty: Jurnal Seni Rupa
ISSN : 22527516     EISSN : 27218961     DOI : https://doi.org/10.15294/arty.v9i2
Arty: Jurnal Seni Rupa focuses on the research of visual art studies through the experiences exchange among educators, artists, and researchers. Its primary goals is to promote quality research on conceptual ideas, studies, application of theories, and visual art reviews. Contributions may encourages the following types of articles which are completed research papers, student papers (research done by students), and case studies. Topics of special interest to Arty include scholarly reports that enhance knowledge regarding art in general, Fine Art, Art History, Visual Culture, Design Methodology, Design Process, Design Discourse, Design and Culture, Art Critism, Anthropology of Art, Artifact Design, Visual Communication Design, Creative Industry, and other historical, critical, cultural, psychological, educational and conceptual research in visual art and design
Articles 261 Documents
REFLEKSI DIRI SEBAGAI INSPIRASI KARYA LUKIS Ibnu Madjid, bandung
Arty: Jurnal Seni Rupa Vol 4 No 1 (2015): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (262.277 KB) | DOI: 10.15294/arty.v4i1.10025

Abstract

The study project entitled " Self Reflection in the Art of Painting " . Self-reflection becomes the most attached to the writer's life just before the deadline for the lecture . The idea gained after a very long reflection . The purpose of this study the authors chose the project is to reflect the author's personal life experiences into works of art with a realistic style featuring a portrait of the author and his facial expression. Works of art will not be created without the media in the form of materials , tools and techniques. Media used by the author is oil paint with a brand Rembrant , Amsterdam and Maries on canvas . The canvas used is varied sizes . Methods of work of art through the realization of ideas directly on canvas until the finishing continued with the presentation of works of art . Works of art made ​​with a realistic approach. Overall ten paintings produced writers , representing about the author's personal life experiences during their period of study. Subjects were shown was the subject of a portrait of the author 's face. By author of ten , four paper measuring 90 x 70 cm of which , entitled Artist Wanna Be , Counter Pleasure , Death Line . Two works measuring 60 x 60 cm which Player and Sing a Song . The work titled Keep Silent with a size of 50 x 50 cm , Blind measuring 70 x 50 cm , Work Hard measuring 100 x 80 cm , Muse size of 70 x 50 cm , and Many Hope measuring 80 x 100 cm. Given that the author made a study project is expected to contribute significantly to the Unnes academics in the field of painting in particular. For students , especially students of art both non education or even education , it is expected the author to be more creative in the work and further explore ideas and media in the work of art .
PERANCANGAN COMPANY PROFILE MUSEUM BATIK PEKALONGAN DALAM BENTUK MULTIMEDIA INTERAKTIF Tri Maryanto, Raharjo
Arty: Jurnal Seni Rupa Vol 4 No 1 (2015): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v4i1.10027

Abstract

Developing batiks that quick at Pekalongan's city less comprehended and acknowledged by a portion Pekalongan's city society own. Commenting that thing Pekalongan's city government builds museum Pekalongan's batik. Museum batiks Pekalongan constitutes museum collection that present information about batik developing at Pekalongan and Indonesian. Base existence field survey museum batiks that intent to give education about batik at Pekalongan less acknowledged by common society because of promotion and information so minim. Leave from that thing, need developed one company profile  museum batiks Pekalongan in forms interactive multimedia with aim increases city society energy Pekalongan and its vicinity to visit museum Pekalongan's batik. In this studi's project is resulted company profile in multimedia's form interactive as media of museum's promotion and information batiks Pekalongan. Interactive Multimedia this gets to be carried on or is accessed by whom just by use of peripheral Personal Computer  (PC) or Laptop. Museum batiks Pekalongan can utilize and utilizes multimedia interactive it utterly to introduce museum Pekalongan's batik to extensive society. Interactive Multimedia this was expected cans be promotion media and tourism guidance that give information about museum batiks Pekalongan so can increase museum's visitor energy batiks Pekalongan.Developing batiks that quick at Pekalongan's city less comprehended and acknowledged by a portion Pekalongan's city society own. Commenting that thing Pekalongan's city government builds museum Pekalongan's batik. Museum batiks Pekalongan constitutes museum collection that present information about batik developing at Pekalongan and Indonesian. Base existence field survey museum batiks that intent to give education about batik at Pekalongan less acknowledged by common society because of promotion and information so minim. Leave from that thing, need developed one company profile  museum batiks Pekalongan in forms interactive multimedia with aim increases city society energy Pekalongan and its vicinity to visit museum Pekalongan's batik. In this studi's project is resulted company profile in multimedia's form interactive as media of museum's promotion and information batiks Pekalongan. Interactive Multimedia this gets to be carried on or is accessed by whom just by use of peripheral Personal Computer  (PC) or Laptop. Museum batiks Pekalongan can utilize and utilizes multimedia interactive it utterly to introduce museum Pekalongan's batik to extensive society. Interactive Multimedia this was expected cans be promotion media and tourism guidance that give information about museum batiks Pekalongan so can increase museum's visitor energy batiks Pekalongan.
HUBUNGAN MANUSIA DANLINGKUNGAN DALAM KARYA SENI LUKIS DENGAN GAYA FANTASI Mubarak, Rifqi
Arty: Jurnal Seni Rupa Vol 4 No 1 (2015): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (288.101 KB) | DOI: 10.15294/arty.v4i1.10028

Abstract

The purpose of making this research project are 1) to present the theme of humans and the environment are mutually beneficial and detrimental through painting. 2) ideas theme of human relationships and the environment through the power of imagination in works of fantasy art style. 3) produce works of art using the techniques of media Dussel with oil paint on canvas. Materials used in the making of this painting is the canvas, plamir, spanram, wood glue, wood paint, paint miyak, gasoline, and oil linsed. The tools used in creating this painting are paintbrush, palette, pencil, eraser, and a washcloth. Engineering works of art that authors use the technique of brushwork models Dussel and dry techniques. The process of creation of paintings in this research project through the stages of conceptualization of ideas in the form of search, data collection, material collection of images, and visualization in the form of making sketches on paper to paint on canvas. The size of the paintings varied authors study project, the two paintings measuring 60 cm x 80 cm, three paintings measuring 45 cm x 45 cm, and five paintings measuring 70 cm x 80 cm. The style used in making paintings are realist techniques with less fantasy style. Surrealistic subjects in this painting is the subject of imaginative fish, the human subject  shell, bulb-headed human subject, the subject stems, sand human subjects and human subjects fish..
PERANCANGAN COMPANY PROFILE DAN MEDIA PROMOSI PARIWISATA PABRIK GULA CEPIRING KABUPATEN KENDAL Ambar Fitriyanti, Dewi
Arty: Jurnal Seni Rupa Vol 4 No 1 (2015): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (945.248 KB) | DOI: 10.15294/arty.v4i1.10029

Abstract

In 2007, the Kendal government set Cepiring Sugar Factory as one of the tourism potential. In the process, Cepiring Sugar Factory as a tourist attraction is still not crowded because of the lack of media promotion. With the existence of these problems, the authors wanted to design a company profile and a media campaign to lift the Cepiring Sugar Factory become a tourist attraction that increase the public interest. The resulting work presents a picture Cepiring Sugar Factory in the form of photographs presented in a variation of the frame with a written description of the Cepiring Sugar Factory and background with a mix of various colors, dominated by green. Design work amounted to 12, with work of company profile in the form of booklets sized 14cmX20cm and video duration 16 minutes 52 seconds, while the work of the media campaign in the form of Standing Banner 160cmX60cm, vertical desk calendar 15cmX25cm, horizontal 25cmX15cm, Leaflet 3 folding 30cmX21cm and Leaflet 2 folding 15cmX22cm. In the manufacturing process the author direct observation, shooting to create a design company profile and media campaign using Phothoshop, Audacity and Ulead VideoStudio. The conclusions of this study project is the Company profile (Booklet and video) and media promotion (Standing Banner, desk calendars, leaflets) can be one of the media as the promotion process in improving tourism Cepiring Sugar Factory which provide information about Cepiring Sugar Factory both history and knowledge sugar production.
TRANSFORMASI HEWAN KARNIVORA SEBAGAI REFLEKSI MEGALOMANIA DALAM SENI GAMBAR ABADI, PRIANDOKO
Arty: Jurnal Seni Rupa Vol 4 No 1 (2015): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (420.944 KB) | DOI: 10.15294/arty.v4i1.10030

Abstract

Desire man to absolutely and indefinite control living creatures, either animal or a fellow human being made him as if return to natural conditions.In the end people may dianalogikan is located with animals and free from financial burdens.This gave rise to the assumption that man having the nature of megalomania.Pertaining to the theme the purpose of making the project the study expressing the idea writer of the nature of megalomania in humans through the form of transformation carnivorous animal in the work of the arts of drawing.As well as to create a number of 10 work of a having subject matter megalomania in the style of fantasy a realistic.The creation of the work of the process in a project to this study through direct observation in their surroundings writer , shooting a model pictures as well as the actual shot on the internet correspond with an idea who writers want , making sketches , until pendetailan an image on paper through mixed medium. Writer has made ten work of a.Size work produced that is 60 cm x 42 cm.A style in the arts of drawing who writers included is style fantasy a realistic themes social.Specifically subject matter in real life project the study describe reality life such as pride, racism, corruption, oppression, war, and murder occurring in the national and international..In realizing change of form in animals carnivorous, the writers using a technique transformation a domineering manner, distortion and deformation.
PERANCANGAN MEDIA PROMOSI TERCETAK KOPI TARIK UNGARAN verdiansyah, komang komang
Arty: Jurnal Seni Rupa Vol 5 No 1 (2016): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (944.104 KB) | DOI: 10.15294/arty.v5i1.12026

Abstract

Abstrak___________________________________________________________________Kopi Tarik Ungaran adalah sebuah kedai kopi yang sangat sederhana yang berada di Jl. Kartini 230 B, Ungaran, Kabupaten Semarang, Jawa Tengah. Sejak mulai berdiri Kopi Tarik Ungaran belum mengolah media untuk mempublikasi terutama tercetak. Selama ini informasi dan bentuk komunikasi pemasaran tentang Kopi Tarik Ungaran telah dilakukan dengan pembuatan media online media tersebut tidak ada pembaharuan dalam waktu yang lama. Terkait dengan kondisi tersebut dipandang perlu adanya media pendukung atau alternatif media promosi berupa media promosi tercetak. Tujuan proyek studi ini adalah Menghasilkan rancangan media promosi tercetak berupa logo, poster, x- banner, brosur, dan merchandise. Proses pembuatan proyek studi ini melalui tahapan-tahapan yaitu Penetapan Tujuan Pembuatan Karya, Studi Kepustakaan, Penentuan Khalayak Sasaran, Pengumpulan Data Pendukung, Pemotretan, Seleksi Gambar, Proses Lay out, Konsultasi Dosen Pembimbing, Proses Pencetakan, Penyajian Karya. Dalam proses pembuatan keseluruhan karya memperhatikan elemen-elemen dan prinsip-prinsip desain. Foto atau gambar kemudian diolah menggunakan aplikasi Photoshop sedangkan Lay out memakai software Adobe Ilustrator dan Corel Draw. Ciri umum dari desain lay out tersebut yaitu selalu menampilkan logo Kopi Tarik Ungaran. Desain dominan menggunakan warna bernuansa Soft, pemilihan warna kuning kecokelatan, coklat muda mewakili kesan vintage. Pesan yang terkandung bersifat informatif dan pengingat. Perancangan media promosi ini diharapkan dapat membantu pengunjung dalam mendapatkan informasi tentang Kopi Tarik Ungaran sehingga dapat meningkatkan kunjungan. Abstract___________________________________________________________________Pull Ungaran coffee is a coffee shop that is easy on Jl. Kartini 230 B, Ungaran, Semarang regency, Central Java. Since starting up Kopi Tarik Ungaran not process the media to publicize mainly printed. All this information and forms of marketing communication on Kopi Tarik Ungaran has been done by making the media online media there is no renewal in a long time. Associated with the condition is deemed necessary to support media or alternative media campaign in the form of printed promotional media. The purpose of this study is to Generate project design printed promotional media such as logos, posters, x- banners, brochures, and merchandise. The process of making this study project through the stages ie Making Goal Setting Works, literature study, Determining Target Audience, Data Collection Supporter, Shooting, Image Selection, Process Lay out, Consulting Supervisor, Process Printing, Presentation Works. In the process of making the whole work pay attention to the elements and principles of design. Photos or images are then processed using Photoshop while Lay out applications use software Adobe Illustrator and Corel Draw. The general characteristics of the design layout that always displays the logo Kopi Tarik Ungaran. The dominant design using Soft shades of color, selection of amber, light brown vintage represent impression. Messages contained informative and reminders. The design of the media campaign is expected to help visitors in getting information about Kopi Tarik Ungaran so as to increase visits
DESAIN ILUSTRASI BUKU LEGENDA GIRIKUSUMO MRANGGEN DEMAK Muttaqin, Ahmad; Nugrahani, Rahina; Gunadi, Gunadi
Arty: Jurnal Seni Rupa Vol 6 No 1 (2017): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1046.912 KB) | DOI: 10.15294/arty.v6i1.15662

Abstract

Sebuah ilustrasi buku dibuat dengan maksud untuk merefleksikan isi dari sebuah buku. Kisah perjalanan Kyai Ageng Giri dalam membangun desa Girikusumo yang digunakan sebagai pusat pengembangan pengajaran agama Islam ini memiliki nilai moral yang berupa pesan religi yang kuat. Pesan ini dapat dijadikan suri tauladan yang baik bagi santri dan seluruh lapisan masyarakat. Sayangnya, cerita tersebut saat ini mulai luntur dikalangan santri dan masyarakat setempat. Tujuan proyek studi ini adalah menghasilkan rancangan ilustrasi buku Legenda Girikusumo. Perancangan ilustrasi buku Legenda Girikusumo disajikan dalam bentuk ilustrasi pada setiap halaman. Secara visual, konsep perancangan ilustrasi buku dibuat dengan menyesuaikan isi cerita yang mengangkat kisah Legenda Girikusumo. Sehingga terdapat satu kesatuan terhadap visual dengan isi cerita. Penelitian ini telah menghasilkan buku Legenda Girikusumo yang dapat merefleksikan isi dan dapat menyampaikan pesan nilai moral terhadap target audiens secara visual. Dilakukannya perancangan ilustrasi buku diharapkan dapat membentuk karakter secara visual cerita rakyat Legenda Girikusumo sehingga dapat meningkatkan kualitas output yang cerdas, berpengetahuan luas, berbudaya, berakhlak mulia, beriman dan bertaqwa.
PERANCANGAN ULANG IDENTITAS VISUAL DAN APLIKASINYA PADA MEDIA PROMOSI VERTICO STUDIO YOGYAKARTA Fadhila, Amalia Putri; Supatmo, Supatmo
Arty: Jurnal Seni Rupa Vol 6 No 1 (2017): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (621.598 KB) | DOI: 10.15294/arty.v6i1.15678

Abstract

Vertico Studio adalah sebuah agensi digital yang menyediakan jasa dibidang industri kreatif seperti pembuatan website. Minimnya penyedia jasa pembuatan website yang berkualitas di Yogyakarta serta ingin memperluas sayap bisnis dengan memenuhi kebutuhan konsumen lainnya seperti corporate branding menjadikan Vertico Studio termotivasi untuk merancang ulang identitas visual perusahaannya. Hal ini dikarenakan perusahaan ingin mengembangkan agensinya menjadi agensi besar yang siap memasuki pasar nasional maupun internasional.Tujuan proyek studi ini adalah menghasilkan perancangan ulang identitas perusahaan “Vertico Studio” yang mencakupi logo, stationery set yang meliputi kop surat, amplop, kartu nama, merchandise, dan media cetak seperti poster.Proses perancangan Proyek Studi ini melalui 4 tahap yaitu proses preliminary, pra- produksi, produksi dan pasca-produksi. Proses preliminary terdiri dari pengumpulan data dengan metode wawancara, riset, dan studi pustaka. Proses pra-produksi terdiri dari penetapan tujuan, penentuan konsep serta strategi visual. Proses produksi terdiri dari sketsa, digitalisasi, layouting, dan cetak. Sedangkan proses pasca produksi meliputi penyajian karya dan publikasi.Upaya memperkenalkan citra baru perusahaan kepada masyarakat, mengantisipasi hambatan, memanfaatkan peluang dan menghadapi persaingan bisnis yang semakit ketat, maka semakin disadari perlunya strategi pemasaran yang bukan hanya didasarkan pada kebutuhan konsumen, tetapi juga para pesaing usaha dalam bidang sejenis. Pada perancangan ulang dan dalam pemilihan aplikasi kebeberapa media disesuaikan dengan kebutuhan perusahaan dan target pemasaran yang ditentukan berdasarkan riset, analisis, dan pengolahan ide yang dirumuskan dalam creative brief. Perancangan ini mengusung konsep modern, dinamis, dan sederhana. Desain corporate identity dan media komunikasi lainnya diimplementasikan dengan bentuk media yang dapat mencerminkan kesan modern, dinamis, dan sederhanaserta kesan dinamis diimplementasikan pada tatanan layout serta pemilihan warna pada proyek perancangan ulang identitas visual.
PERANCANGAN MEDIA KOMUNIKASI VISUAL KAMPANYE GEMARIKAN (GERAKAN MEMASYARAKATKAN MAKAN IKAN) DINAS KELAUTAN DAN PERIKANAN PROVINSI JAWA TENGAH Pratama, Ichsan Ardy; Supatmo, Supatmo; Nugrahani, Rahina
Arty: Jurnal Seni Rupa Vol 6 No 2 (2017): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (734.899 KB) | DOI: 10.15294/arty.v6i2.15702

Abstract

Gemarikan adalah sebuah gerakan yang bertujuan untuk membangun kesadaran gizi individu dan kolektif masyarakat agar gemar mengkonsumsi ikan, sehingga dapat meningkatkan konsumsi ikan nasional dan meningkatkan asupan gizi yang berasal dari ikan. Kegiatan ini dilaksanakan oleh seluruh komponen bangsa yang salah satunya adalah Dinas Kelautan dan Perikanan Provinsi Jawa Tengah. Tujuan dari perancangan ini adalah membantu dinas untuk memiliki media komunikasi visual yang baik dalam mempresentasikan informasi yang berkaitan dengan kampanye Gemarikan, sehingga diharapkan tujuan dari kampanye dapat tercapai. Perancangan ini memiliki target audience dengan rentang yang luas, karena kampanye Gemarikan yang digerakan oleh dinas menyasar banyak target dengan latar belakang pendidikan, mental, serta penalaran yang berbeda sehingga membutuhkan konsep yang sederhana agar dapat dimengerti oleh semua target, menarik agar dapat mencuri perhatian, namun memiliki konten yang lengkap agar tujuan penyampaian informasi dapat tercapai. Diharapkan media komunikasi visual yang dirancang dapat digunakan menjadi alternatif media oleh dinas, dan membantu meningkatkan konsumsi ikan di wilayah Jawa Tengah.
PENCIPTAAN KARYA ILUSTRASI SEBAGAI MEDIA EDUKASI FISIOTERAPI PADA AKUN GET FIT WITH PHYSIO Rahmadani, Aga; Mujiyono, Mujiyono
Arty: Jurnal Seni Rupa Vol 6 No 1 (2017): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (745.56 KB) | DOI: 10.15294/arty.v6i1.17175

Abstract

Get Fit With Physio adalah sebuah brand dan nama akun resmi di media sosial pribadi milik Faizah Abdullah seorang fisioterapis sekaligus dosen Program Studi Fisioterapi, Program Vokasi Universitas Indonesia sejak tahun 2012 yang merangkap sebagai staf redaksi Majalah Fisioterapi Indonesia. Physio sendiri memiliki arti sebagai fisioterapis atau orang yang berprofesi sebagai fisioterapi dalam bahasa inggris. Untuk logo brand, pemilik brand ini menggunakan logo dengan atas nama pribadinya yang menunjukkan bahwa brand tersebut dipertanggungjawabkan oleh dirinya sendiri. Beliau membuat akun Get Fit With Physio pada Facebook dan Instagram dengan nama akun @getfitwithphysio pada tanggal 2 Agustus 2015 yang bertujuan untuk memberikan informasi kepada masyarakat tentang kesehatan fisioterapi dan memperkenalkan masyarakat tentang kesehatan fisioterapi. Proyek studi ini memilih karya akhir berupa ilustrasi sebagai media edukasi yang ditargetkan melalui media sosial dengan menggunakan akun Get Fit With Physio. penulis menggunakan ilustrasi digital sebagai media peraga fisioterapi yang diunggah pada media sosial Instagram, Facebook dan Twitter melalui akun resmi klien Get Fit With Physio. Ilustrasi digital lebih efektif dan praktis karena tanpa proses scanning. Dengan proses pertama yaitu pencarian ide, mewujudkan sketsa dan gambar menggunakan pen tablet dan laptop menggunakan perangkat lunak (software) SAI Paint Tool, lalu sentuhan akhir dan editing menggunakan Adobe Photoshop.Proyek studi ini telah menghasilkan 12 karya ilustrasi digital untuk klien Get Fit With Physio untuk memperkenalkan dan memberi edukasi kepada masyarakat tentang kesehatan fisioterapi yang bisa diterapkan sehari- hari.

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