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Journal of Mechanical Engineering Learning
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Articles 139 Documents
PENGGUNAAN BAHAN AJAR CD INTERAKTIF UNTUK MENINGKATKAN HASIL BELAJAR KOMPETENSI MENGGAMBAR 2 DIMENSI DENGAN PROGRAM AUT O CAD Ardiyansyah, M.; Khumaedi, Muhammad; Eko, Budiarso
Journal of Mechanical Engineering Learning Vol 2 No 2 (2013): Journal of Mechanical Engineering Learning
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DESAIN DAN PRODUKSI MULTIMEDIA PEMBELAJARAN INTERAKTIF MATA KULIAH PNEUMATIK HIDROLIK Santoso, Mizani Yunistyar; Sumbodo, Wirawan; Pramono, Pramono
Journal of Mechanical Engineering Learning Vol 3 No 2 (2014): Journal of Mechanical Engineering Learning
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Tujuan penelitian ini adalah membuat desain dan produk multimedia pembelajaran interaktif mata kuliah pneumatik hidrolik serta menguji perangkat lunak berupa program multimedia pembelajaran interaktif mata kuliah pneumatik hidroulik berbentuk CD (Compact Disk). Pengumpulan data menggunakan teknik angket yang diisi oleh pakar media pembelajaran dan dosen jurusan teknik mesin mata kuliah pneumatik hidrolik dan mahasiswa jurusan teknik mesin. Hasil penelitian ini adalah terciptanya produk program pembelajaran multimedia interaktif yang dikemas dalam bentuk perangkat lunak dengan media penyimpanan berupa Compact Disk (CD) dengan tambahan fasilitas autorun dan juga file installer sesuai dengan desain yang direncanakan. Berdasarkan hasil penelitian diketahui bahwa persepsi tentang multimedia pembelajaran interaktif mata kuliah pneumatik hidrolik oleh pakar media pembelajaran, dosen dan mahasiswa, menurut pakar media pembelajaran dari segi kualitas teknis adalah 86,67% dengan kriteria sangat baik, dari segi tampilan 82,33% dengan kriteria sangat baik. Menurut dosen dari segi pendidikan 93,33% dengan kriteria sangat baik. Sedangkan menurut mahasiswa 85,1% dengan kriteria sangat baik. Multimedia Pembelajaran Interaktif mata kuliah Pneumatik Hidrolik ini layak dan dapat digunakan sebagai media pembelajaran tambahan dengan tujuan mahasiswa akan lebih memahami materi dengan belajar sendiri dengan asumsi bahwa mahasiswa mempunyai komputer atau laptop.The purpose of this research is to make the product design and multimedia interactive learning courses hydraulic and pneumatic test the software in the form of multimedia interactive learning program courses hidroulik pneumatic shaped CD (Compact Disk). Collecting data using a questionnaire completed by the technical expert and professor of instructional media department of mechanical engineering subjects hydraulic pneumatic and mechanical engineering majors. The results of this research is the creation of interactive multimedia learning program products are packaged in the form of software with storage media such as Compact Disk (CD) with additional facilities autorun and installer files according to the planned design. Based on the survey results revealed that perceptions of multimedia interactive learning course by a hydraulic pneumatic instructional media specialists, faculty and students, according to media expert learning in terms of technical quality is 86.67% with criteria very well, from 82.33% in terms of appearance with the criteria very well. According to the lecturer in terms of education 93.33% with criteria very well. While 85.1% of students according to the criteria very well. Multimedia Interactive Learning courses Hydraulic Pneumatic is feasible and can be used as a supplementary learning media with the aim of better understanding the student will learn the material by himself with the assumption that students have a computer or laptop. 
PENERAPAN MEDIA FILM ANIMASI UNTUK MENINGKATKAN HASIL BELAJAR KOMPETENSI DASAR MENGGAMBAR PROYEKSI Kusumo Atmojo, Aji; Budiyono, Aris; Widayat, Widi
Journal of Mechanical Engineering Learning Vol 2 No 1 (2013): Journal of Mechanical Engineering Learning
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STUDI KOMPARASI PENGGUNAAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT (TEAM GAMES TOURNAMENTS) DAN PEMBELAJARAN KONVENSIONAL TERHADAP HASIL BELAJAR KOMPETENSI MEMAHAMI DASAR-DASAR MESIN Zuhdi, Mukhamad Ali
Journal of Mechanical Engineering Learning Vol 3 No 1 (2014)
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This study aimed to determine differences in student learning outcomes to understand the basics of competency using cooperative learning machine TGT (Team Games Tournaments) with conventional learning and to determine student learning outcomes in the competence to understand the basics of the engine between cooperative learning TGT (Team Games Tournaments) with conventional learning . This study used an experimental method with pre-test pattern post -test control group design . The population of this research were 96 students from three classes in vocational X TKR SMK Darussalam Balapulang which take competence to understand the basics of the machine. Determination of the study sample stratified random sampling technique, X TKR 1 as the experiments class and class X TKR 2 as the control class. Collecting data using methods of documentation, observation methods and test methods. Data analysis using statistical descriptions and t test. Competency learning outcomes to understand the basics of the machine in class X TKR SMK Darussalam Balapulang using cooperative learning TGT (Teams Games Tournaments) better than conventional learning.
ANALISIS PERANCANGAN DAN PEMBUATAN PROGRAM PLC PEMBACAAN ENCODER PADA SISTEM ROBOT RECORD AND REPLAY Widiyanto, Wahyu; Sumbodo, Wirawan; Hidayat Al Janan, Dony
Journal of Mechanical Engineering Learning Vol 1 No 1 (2012): Journal of Mechanical Engineering Learning
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IMPLEMENTASI PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA KOMPETENSI MENGUKUR DENGAN ALAT UKUR MEKANIK PRESISI Widya Kurniawan, Andreas; -, Karsono; -, Wahyudi
Journal of Mechanical Engineering Learning Vol 2 No 2 (2013): Journal of Mechanical Engineering Learning
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PENINGKATAN HASIL BELAJAR MATA PELAJARAN PEMPROGRAMAN CNC DASAR MENGGUNAKAN SOFTWARE SIMULASI SWANSOFT SINUMERIK 802Se/C Setiawan, Agus
Journal of Mechanical Engineering Learning Vol 3 No 1 (2014)
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Destination of this research is how to use this software simulation swansoft able to improve the practice of 3 grade students on courses machining base CNC use CNC machine type Sinumerik 802Se/c turning. The population was 3 grade students of Machinical Engineering Education skill courses totaling 62 of 2 class. Methods of data collection using the documentation and performance test also observation sheet. The result showed that there was an incrase in students learning outcomes pre-test score was 6,38 after initially getting treatment increased by 7,76. This is in contrast with the control group increased pre-test score 6,33 to 6,99. The result of the test T post-test obtained t = 12,024 for practice. Therefore,  tcount=10,943 > ttable = 1,67. Therefore, the implementation software simulation swansoft would make a better outcome to the students.
PERBEDAAN HASIL BELAJAR K3 ANTARA PEMBELAJARAN MENGGUNAKAN METODE TPS DENGAN METODE STAD Ramang Pambudi, Azas; -, Soesanto; Sumbodo, Wirawan
Journal of Mechanical Engineering Learning Vol 2 No 1 (2013): Journal of Mechanical Engineering Learning
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HASIL BELAJAR MATA PELAJARAN CNC MENGGUNAKAN MEDIA SIMULASI SWANSOFT CNC PADA PESERTA DIDIK SMK NEGERI 1 MAGELANG Panuntun, Ginanjar Bagus
Journal of Mechanical Engineering Learning Vol 3 No 1 (2014)
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Swansoft CNC simulation media is a complete simulation media which is the same as the real CNC machine. The purposes of this study were to determine the learning outcomes before and after treatment, an increase in the experimental class and comparison with the control class. The researcher used pre-test and post-test control group design . The sample itself is taken is taken in TMC class as a control group, and TMD class as an experimental group. The results showed the average post-test learning outcomes t_count = 3,763 < t_ table = 1.68. Because t is in the region of rejection of Ho, therefore, the experimental group was higher than the control group. The average of pre-test learning outcomes of experimental group was 64,60 and the control group 64,23. The average of post-test learning outcomes experimental class was 84.20, meanwhile the control class 77.31 . The researcher concludes that 1 ) The average of pre-test learning outcomes are relatively similar in both groups and low categorized; 2 ) The average of post-test learning outcomes experimental class was 84,20, meanwhile the control class 77.31 ; 3) Both groups is significantly increased ; 4 ) The results of the experimental class learning is better than control class. It is suggested for the teachers to use Swansoft CNC simulation media. For the further research, investigating the psychomotor as well also needed.
PERANCANGANPROGRAM PENGATUR KECEPATAN STEPPER MOTOR PADA SISTEM ROBOT RECORD AND REPLAY BERBASIS PLC -, Hanafi; -, Pramono; Hidayat Al-Janan, Dony
Journal of Mechanical Engineering Learning Vol 1 No 1 (2012): Journal of Mechanical Engineering Learning
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Perancangan program pengatur kecepatan stepper motor dengan Visual Basic 6.0 melalui prosespembuatan algoritma dan flowchart yang didasarkan atas sistem kerja yang akan dilakukanprogram untuk mengedit dan menyimpan data perubahan kecepatan stepper motor pada database.Pengujian program yang dilakukan adalah pengujian menggunakan timer, tachometer dan ujivalidasi, hasil dari pengujian menggunakan timer didapat rata-rata waktu kecepatan rendah 12,33detik dengan rentang kecepatan input 50 pulsa/detik. Sedangkan dengan kecepatan tinggimenghasilkan waktu rata-rata 3,33 detik dengan rentan input 50 pulsa/detik. Pengujianmenggunakan tachometer dengan kecepatan rendah menghasilkan nilai rata-rata kecepatan 6,438rpm dengan rentang kecepatan input 50 pulsa/detik, kecepatan tinggi diperoleh hasil rata-ratakecepatan 24 rpm dengan rentang inputan 50 pulsa/detik. Jadi dapat disimpulkan bahwapengujian program kecepatan stepper motor menggunakan timer dan tachometer berjalan denganbaik dikarenakan hasil dari pengukuran menunjukan perbedaan kecepatan yang signifikan.the program design speed which name is stepper motor whit Visual Basic 6.0 the process through ofmaking algorithms and flowcharts which based on the work system that will be done by the programfor editing and store the data speed changing of stepper motor on the database. The testing programwhich be done is the testing program use the timer,tachometer and validation test. The result fromthe test using the timer which average of low speed time was 12,33 second with the input distant ofspeed 50 pulse/second. While if using the high speed will result average time 3,33 second with theinput distant 50 pulse/second. Test using tachometer with low speed resulting average grade of speed6,438 rpm with speed 24 rpm with the input distant 50 pulse/second, high speed was getting byaverage result of speed 24 rpm with the input distant 50 pulse/second. So, can be concluded thattesting program of speed which name is stepper motor using timer and tachometer running in thegood way that because of the result of measuring showing the difference of the significance speed.

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