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Efektifitas Penggunaan Aplikasi berbasis Android Sebagai Dampak dari Penyebaran Covid-19 Natalia Tri Astuti; Agus Wilson
JURNAL EDUSCIENCE (JES) Vol 7, No 2 (2020): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (95.232 KB) | DOI: 10.36987/jes.v7i2.1919

Abstract

The background of this research is distance learning which utilizes media in the form of android-based applications in connection with the global covid-19 pandemic experienced by various countries, one of which is Indonesia. This condition affects the movement of various sectors, including the education sector. After going through several months with this global pandemic condition, with all teaching-learning activities from various levels carried out from home, the use of appropriate methods is a very serious concern. Learning from home is one way that is expected to be able to suppress the spread of covid-19. Many distance learning media are available, so it is necessary to know the effectiveness of using these media to be used in distance learning. The method used in this research was qualitative-quantitative with a sample of 30 students chosen at random with the student record "technology literate". The data collection method was carried out through a questionnaire using electronic media and internet networks. The results of this research indicate that not all android-based applications can be used effectively in distance learning. This research is expected to provide new views and references on the effectiveness of the use of electronic media in learning, so as to increase the effectiveness of distance learning for various levels of Education. Key Words: Distance learning, electronic media, covid-19
The Implementation of Buddy Vocabulary Cards Technique to Improve Reading Comprehension agus wilson
Scope : Journal of English Language Teaching Vol 3, No 2 (2019): Scope: Journal of English Language Teaching
Publisher : Pusat Studi Pendidikan Bahasa dan Sastra Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (479.672 KB) | DOI: 10.30998/scope.v3i2.3503

Abstract

This research is aimed to propose a model of learning for the English teacher to improve reading comprehension of discourse in English and see whether the Buddy Vocabulary Cards Technique has reached the level of effectiveness to be presented to students. The research was held at SMK AL-MAKMUR in South Jakarta Class 1, the population of 239 students with a sample that is taken randomly about 44 students. Research methods are Library Studies and Field Studies with through debriefing and give some questions. Based on the results, it can be concluded that the Buddy Vocabulary Cards technique can be used to improve students' reading comprehension. The result of study identifies that the average value of the students have achieved good category, with an average value of 6.8.
The Implementation of Duolingo Mobile Application in English Vocabulary Learning Ari Irawan; Agus Wilson; Sutrisno Sutrisno
Scope : Journal of English Language Teaching Vol 5, No 1 (2020): Scope: Journal of English Language Teaching
Publisher : Pusat Studi Pendidikan Bahasa dan Sastra Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (439.926 KB) | DOI: 10.30998/scope.v5i1.6568

Abstract

The purposes of this research are as follows: to obtain data and to analyze the effects of the implementation of Duolingo mobile application in English vocabulary. The research was held at SDN 02 Ciputat. All data variables were taken through tests. For vocabulary mastery tests, the data was taken in the questionnaires form. The method used was to conduct a system quality test (Software Quality Assurance) of software quality based on the factors and the criteria established. The data shows that the application gets a score with a pretty good predicate (73,8%), so learning media using the Duolingo mobile application can be applied especially for students in understanding English. 
THE EFFECTS OF VOCABULARY MASTERY AND STUDENT’S PERCEPTION ON TEACHING MATERIAL TOWARDS WRITING SKILL Agus Wilson
Deiksis Vol 7, No 03 (2015): Deiksis
Publisher : Universitas Indraprasta PGRI, Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (431.61 KB) | DOI: 10.30998/deiksis.v7i03.548

Abstract

This research is aimed as follows : To get emperical data and analyze the effects of vocabulary mastery and student’s perception on teaching material towards writing skill at State Senior High Schools in South Tangerang. The research was held at SMAN 5 and SMAN 6 in South Tangerang, the population of 400 students with a sample that is taken randomly about 40 students. Data collective done by giving test for writing skill (make a composition or an essay about their life), test for vocabulary mastery (multiplechoice/ 20 items), and test for student’s perception on teaching material (questioner/20 items) given to class at SMAN 5 and SMAN 6. The result of study identifies there are effectsbetween Vocabulary Mastery and Student’s Perception on Teaching Material towards Student’s Writing Skill.Keywords: Vocabulary Mastery, Students’ perception on Teaching Material, and Writing Skill.
Penerapan Metode Pembelajaran Daring (Online) melalui Aplikasi Berbasis Android saat Pandemi Global Agus Wilson
SAP (Susunan Artikel Pendidikan) Vol 5, No 1 (2020)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (394.864 KB) | DOI: 10.30998/sap.v5i1.6386

Abstract

This study is based on the global pandemic experienced throughout the world, especially Indonesia. The presence of the Covid-19 Virus pandemic has an impact on various fields, one of which is education. In Indonesian education, for 14 days, even more, the whole teaching and learning activities were suspended, and the implementation of the National Examination was also postponed. Changes in teaching methods must also be made online. Many social media applications that can be used, but not all of these applications have a feature and appropriate facilities and attractive to be used as teaching materials to the students. This study used quantitative and qualitative methods. 30 students were chosen randomly at one of the private universities in Jakarta. Collecting and analyzing data directly from respondents through the questionnaire is a quantitative method that the author used. While, qualitative methods used was library research techniques to support the results of collecting data through questionnaires on the use of applications based on Android. This study is expected to present a selection of the proper application to assist the learning process so that it has implications on improving the students' understanding and activities.
Analisis Tenses yang Digunakan dalam Film Kung Fu Panda 3: Relevansi terhadap Kurikulum 2013 untuk Pengajaran Tenses pada Siswa SMP/MTs Agus Wilson
SAP (Susunan Artikel Pendidikan) Vol 6, No 2 (2021)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (270.06 KB) | DOI: 10.30998/sap.v6i2.10002

Abstract

This study aims to find out the tenses used in the film script Kung Fu Panda 3 and its relations between the Curriculum 2013 in tenses learning for junior high school students. The Curriculum 2013 is used as a standard guide to determine the suitability of sentences. This research is descriptive qualitative research using content analysis techniques to analyze the data. Data source Documented film scripts and English Curriculum 2013 for junior high school. The study results are presented in the form of sentences that are analyzed and classified into six types of tenses. The six tenses are in accordance with the Curriculum 2013, namely Simple Present Tense, Simple Past Tense, Present Continuous Tense, Past Continuous Tense, Present Perfect Tense, and Present Future Tense. The study results show a high frequency of relevance to tenses located in film scripts and the Curriculum 2013, with a total of 100%. The results of this study show that the script of the Kung Fu Panda 3 film can be used as a support material for English teachers to teach tenses to junior high school students.
EFEKTIFITAS APLIKASI CAKE TERHADAP KEMAMPUAN PENGUASAAN KOSAKATA BAHASA INGGRIS SISWA Agus Wilson; Sutrisno Sutrisno
RESEARCH AND DEVELOPMENT JOURNAL OF EDUCATION Vol 8, No 1 (2022)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/rdje.v8i1.12093

Abstract

This research is based on the low ability of English vocabulary mastery of accounting and finance students class X, SMK PGRI Tambun Bekasi. This research is aimed as follows: To analyze the effect of Cake learning applications uses towards students' English vocabulary mastery. The method in this research is Regression Analysis that used to find the effect of Cake learning application uses on students' English vocabulary mastery. This research is expected to be another alternative solution for the teachers when choosing an effective application media to be used in enhancing students' English vocabulary mastery. Based on the results, it can be concluded that the Cake learning application can be used to improve students’ vocabulary mastery. The result of the study identifies that is effects of using Cake applications towards students' English vocabulary mastery. It can be proven that there is a significant effect of using Cake learning media on students' English learning outcomes (sig. = 0.006 < 0.05 and F count = 7.842). There is a significant effect of student interest in learning English (sig. = 0.026 < 0.05 and F count = 5.134). There is a significant interactive effect of learning media and students' interest in learning English (sig. = 0.018 < 0.05 and F count = 5.824)
Rancang Bangun Aplikasi Edukasi Vitamin pada Buah dan Sayur Berbasis Android Azqia Zahra Attohiroh; Akhmad Aris Tantowi; Agus Wilson
Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI) Vol 3, No 01 (2022): Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jrami.v3i01.1737

Abstract

Rumusan masalah dalam penelitian ini yaitu bagaimana membuat aplikasi berbasis android dengan desain antarmuka dan materi yang mudah dimengerti oleh masyarakat mengenai pengetahuan tentang vitamin pada buah dan sayur. Penelitian ini bertujuan untuk memberikan kemudahan bagi masyarakat dalam mengenal tentang vitamin pada buah-buahan dan sayur-sayuran agar masyarakat mengetahui manfaatnya untuk tubuh. Adapun yang menjadi latar belakang penelitian yaitu saat ini banyak masyarakat yang belum mengetahui betapa pentingnya vitamin bagi tubuh padahal banyak yang dapat dimanfaatkan untuk mendapatkan vitamin yang kita butuhkan untuk tubuh seperti mengkonsumsi buah dan sayur, biasanya pengetahuan ini dapat diakses melalui buku ataupun majalah. Hasil penelitian ini yaitu memberikan kemudahan akses informasi pada masyarakat dengan memanfaatkan kemajuan teknologi maka masyarakat dapat mengakses informasi dengan mudah di smartphone karena aplikasi ini menampilkan informasi tentang vitamin pada buah dan sayur serta dilengkapi kuis yang berisi pertanyaan seputar buah dan sayur yang dapat meningkatkan pengetahuan.
Perancangan Sistem Informasi Penyewaan Bus Pariwisata di Rizky Jaya Transport Berbasis Java Aris Kurniawan; Laksana Priyo Abadi; Agus Wilson
Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI) Vol 1, No 01 (2020): Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (147.327 KB) | DOI: 10.30998/jrami.v1i01.240

Abstract

Permasalahan dari sistem pendataan penyewaan bus pariwisata di Rizky Jaya Transport yaitu lambatnya pencarian pendataan pelanggan dalam proses penyewaan. Karena sistem yang diterapkan masih bersifat manual dan belum terkomputerisasi, sehingga peneliti tertarik untuk mengembangkan sistem informasi penyewaan bus pariwisata di Rizky Jaya Transport yang ada saat ini untuk mengatasi kekurangan yang ada. Seiring dengan zaman teknologi yang berkembang, komputer telah mendorong terjadinya perubahan ilmu baik dalam kajian ataupun implementasi dilapangan. Peran teknologi komputer sangat diperlukan oleh berbagai perusahaan. Mengingat kebutuhan akan peningkatan efisiensi dan efektifitas dari setiap kegiatan dalam instansi dilakukan secara cepat dan akurat tanpa adanya dukungan teknologi tersebut. Akurasi data, kecepatan waktu dan relevansi menjadi penentu kualitas informasi yang dihasilkan. Menggunakan metode pengembangan sistem Waterfall pada penelitian ini dengan tahapan seperti rekayasa sistem, analisis, desain, coding, testing, dan maintenance. Hasil dari penelitian ini adalah menciptakan aplikasi untuk penyewaan bus pariwisata yang efektif dan efisien
Perancangan Aplikasi Pembelajaran Tiga Bahasa Indonesia–Sunda Inggris dilengkapi Kamus Berbasis Android Darul Fallah Nursyahbani; Fiqih Ismawan; Agus Wilson
Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI) Vol 4, No 01 (2023): Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jrami.v4i01.3895

Abstract

Tujuan Penelitian ini adalah untuk merancang program aplikasi kamus digital Indonesia – Inggris - Sunda yang dapat membantu pengguna dalam menerjemahkan bahasa Indonesia – Inggris – Sunda dengan mudah kapan saja dan dimana saja. Hal ini diharapkan dapat menjadi alat bantu di dalam dunia pendidikan khususnya, dan diharapkan dapat membantu bagi semua masyarakat umumnya. Metode pengembangan sistem yang digunakan dalam penelitian ini adalah metode Systems Development Life Cycle (SDLC) yaitu proses pembuatan dan pengubahan sistem serta model dan metodologi yang digunakan untuk mengembangkan sistem. Tahapan yang peneliti lakukan untuk melakukan proses pembangunan aplikasi tersebut meliputi tahapan analisis permasalahan dan kebutuhan, perancangan aplikasi dan desain antar muka aplikasi, sehingga aplikasi yang terbentuk menjadi mudah untuk digunakan dan memiliki fungsi yang optimal dalam menterjemahkan bahasa.