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Pelatihan EdPuzzle sebagai Media Pembelajaran Interaktif bagi Guru SMPN 1 Sungguminasa Andi Afrinaramadhani Hatta; Nurhayani H. Muhiddin; St. Mutia Alfiyanti Muhiddin; Putri Damayanti; Amalia Rahmadani
JKM: Jurnal Kemitraan Masyarakat Volume 5 Number 1 Juni 2026
Publisher : Program Studi Pendidikan IPA Fakultas MIPA Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/jkm.v5i1.85765

Abstract

The rapid development of digital technology requires teachers to integrate interactive learning media into classroom instruction. However, many teachers still lack understanding of technology-based learning tools, particularly Edpuzzle as an interactive video-learning platform. Therefore, this community service program aimed to help teacher to have knowledge and skill in using EdPuzzle as an interactive learning medium. The activity was conducted at SMPN 1 Sungguminasa through preparation, implementation, and evaluation stages. The training methods included lectures, demonstrations, question-and-answer sessions, and hands-on practice. The program began with an introduction to EdPuzzle, followed by training on creating interactive learning videos. Participants then independently developed 5–7-minute interactive videos based on their respective subjects. Evaluation was carried out through observation and participant response questionnaires. The results showed that the training was successfully implemented and received positive responses from participants. Most participants stated that the training improved their understanding, skills, and motivation in utilizing educational technology. This activity is expected to enhance teachers’ pedagogical competence and digital literacy while supporting more engaging, interactive, and student-centered learning experiences.
Analisis Persepsi Mahasiswa Calon Guru IPA Terhadap Metode Praktikum Sederhana pada Perkuliahan Zat dan Energi Syarful Annam; Rifda Nur Hikmahwati Arif; Ahmad Zuhudy Bahtiar; Amalia Rahmadani; Nur Rahmah Sangkala
Journal of Classroom Action Research Vol. 8 No. 2 (2026): May 2026
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v8i2.14857

Abstract

Penelitian ini bertujuan untuk menganalisis persepsi mahasiswa terhadap penerapan metode praktikum sederhana pada perkuliahan zat dan energi. Penelitian menggunakan pendekatan kuantitatif dengan metode survei deskriptif. Subjek penelitian adalah mahasiswa program studi pendidikan IPA yang telah mengikuti kegiatan praktikum sederhana, dengan jumlah responden sebanyak 93 orang. Instrumen penelitian berupa angket skala Likert yang terdiri dari 20 pernyataan yang mencakup aspek pemahaman konsep, ketertarikan & motivasi belajar, keterampilan proses sains, efektivitas metode praktikum, dan aspek evaluasi pembelajaran. Data dianalisis menggunakan statistik deskriptif berupa nilai rata-rata dan persentase. Hasil penelitian menunjukkan bahwa persepsi mahasiswa terhadap metode praktikum sederhana berada pada kategori positif dengan nilai rata-rata sebesar 4,03 dengan indikator pemahaman konsep tertinggi, keterampilan proses sains terendah. Praktikum sederhana terbukti efektif dalam meningkatkan pemahaman konsep dan keterlibatan mahasiswa dalam pembelajaran. Namun demikian, pengembangan keterampilan proses sains belum optimal, serta terdapat kendala pada aspek waktu dan frekuensi pelaksanaan praktikum. Kesimpulan penelitian ini menunjukkan bahwa metode praktikum sederhana memiliki potensi sebagai alternatif pembelajaran yang efektif, khususnya dalam kondisi keterbatasan fasilitas laboratorium. Oleh karena itu, diperlukan pengembangan desain praktikum yang lebih sistematis dan berbasis inquiry untuk meningkatkan kualitas pembelajaran sains.
Eksplorasi Fitur Edpuzzle Sebagai Media Pembelajaran Interaktif Bagi Guru Di SMP Rama Sejahtera Amalia Rahmadani; Musawwir Usman; Syarful Annam; Shoffan Fatkhulloh; Nur Rahmah Sangkala
Aktualisasi Pengabdian Masyarakat Vol. 3 No. 2 (2025)
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan UIN Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/akdimas.v3i2.7113

Abstract

This community service program was implemented at Rama Sejahtera Junior High School in Makassar with the aim of facilitating teachers' digital literacy and pedagogical competencies through the use of Edpuzzle as an interactive learning medium. The community service activities used the Participatory Action Research method, which included observation, execution, and evaluation with a focus on introducing the main features of Edpuzzle and its application in learning practices. Teachers were trained to create interactive learning videos equipped with questions and notes that encourage student engagement. The results of the activity showed an increase in teachers' ability to develop teaching media and enthusiasm to apply it in the classroom. This program supports the digital transformation of education through innovative and engaging learning.
Kerangka Pembelajaran IPA Berbasis Socio-Scientific Issues-Science, Technology, Reading, Engineering, Art, and Mathematics (SSI-STREAM) dalam Memfasilitasi Literasi Sains Amalia Rahmadani
Celebes Science Education Volume 4 Number 3 October 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/cse.v4i3.78621

Abstract

This study aims to develop a science learning framework based on Socio-Scientific Issues–Science, Technology, Reading, Engineering, Arts, and Mathematics (SSI-STREAM) in order to facilitate students' scientific literacy. The research method used is Qualitative Research Synthesis with four stages, namely determining the topic, searching the literature through a database using the keywords “Socio-scientific Issues”, “Science, Technology, Reading, Engineering, Arts, and Mathematics”, and “Scientific Literacy”, extracting findings, and synthesizing the findings into a learning framework. The results of the study show that SSI is an authentic, controversial, debated issue and directly related to science content, making it relevant for use in science learning. The stages of SSI-based learning that have been synthesized include the presentation of SSI issues, analysis of SSI issues based on science content, the development of arguments in accordance with morals and ethics, and conclusion and evaluation. Meanwhile, the STREAM concept covers six main aspects: Science (understanding natural phenomena); Technology (using devices to obtain information); Reading, which focuses on text comprehension; Engineering (problem-solving skills); Arts (creativity, empathy, and concern); and Mathematics (measurement). Meanwhile, the synthesis of indicators on scientific literacy obtained two aspects, namely the competency aspect and the knowledge aspect. The competency aspect includes the ability to explain scientific issues, identify scientific issues, and design scientific investigations. The knowledge aspect includes content knowledge, procedural knowledge, and epistemic knowledge. Based on these findings, this study produced an SSI-STREAM learning framework that can be used to facilitate students' scientific literacy.