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Journal : Konselor

The effectiveness of games in group guidance in improving students’ interpersonal relationships Loban, Maria Natalia
Konselor Vol 9, No 2 (2020): KONSELOR
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (754.9 KB) | DOI: 10.24036/0202092108718-0-00

Abstract

This research aimed to determine the effectiveness of games in group guidance in improving students' interpersonal relationships. Games that were used were adapted to certain aspects of interpersonal relationships. An experimental method was used in this research, specifically the pre-experimental design: one group pre-test post-test. The effectiveness test was done by comparing the results of pre-test and post-test. The treatments were given to one group only without a comparison group. The hypothesis testing was done using non-parametric statistics, namely the Wilcoxon Statistical Test. The results showed an increase in students' interpersonal relationships through the provision of games in group guidance. The increased interpersonal relationships was by 17.2% and seen in all aspects of interpersonal relationships. Thus, it can be concluded that games in group guidance have proven to be effective in improving students' interpersonal relationships.
Development of guidelines reality group counseling-based on cyber counseling to increase student adversity quotient Taneo, Joris; Malelak, Erly Oviane; Loban, Maria Natalia; Bait, Dayana Adrela
Konselor Vol 11, No 4 (2022): KONSELOR
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1167.335 KB) | DOI: 10.24036/02022114116561-0-00

Abstract

Adversity quotient is the ability of individuals to face various difficulties and make it an opportunity to achieve their goals. Adversity quotient can be changed or enhanced, so it is not a permanent personality. Cyber counseling based on reality group counseling can be one of the efforts to increase the adversity quotient of students. This study aims to produce Guidelines of Reality Group Counseling-Based on Cyber Counseling to Increase Student Adversity Quotient and see how effective it is. The research method is Research and Mevelopment. This guide consists of several components, and the feasibility of the guide was validated by 2 expert validators and 2 practitioner validators. Reality group counseling-based on cyber counseling to increase student adversity quotient is effective to increase the adversity quotient. This conclusion is based on pre-test and post- difference test scores, where there is an increase in the adversity quotient of students before and after the implementation of cyber counseling-based reality group counseling.