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Pengaruh Media Interaktif Educaplay terhadap Hasil Belajar Pendidikan Pancasila Siswa Kelas V SD ikhwaturraiyuna ikhwaturraiyuna; Waliyul Maulana Siregar; Apiek Gandamana; Winara Winara; Khairul Usman
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Abstract

This study aims to determine the effect of the Educaplay interactive media on Pancasila education learning outcomes for the topic “Cultural Diversity in My Indonesia” among fifth-grade students at SDN 104203 Bandar Khalipah in the 2025/2026 academic year. This study employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The study population consisted of all 46 fifth-grade students, with the sample comprising Class VA (23 students) as the experimental group and Class VB (23 students) as the control group. Data analysis techniques included a normality test (Shapiro-Wilk), a homogeneity test (Levene), and a hypothesis test (Independent Sample t-test) using SPSS version 27. The results showed that the mean posttest score for the experimental class (83,91) was higher than that of the control class (76,74). The learning achievement rate for the experimental class reached 95,65%, while that of the control class was only 78,26%. The hypothesis test results yielded a calculated t-value of 2,661 with a significance level (2-tailed) of 0,011 < 0,05; therefore, H₀ was rejected and Hₐ was accepted.
PENGARUH KESULITAN PENGUASAAN PERKALIAN DASAR TERHADAP KEMAMPUAN NUMERASI SISWA KELAS IV SDN 104204 SAMBI REJO TIMUR Hafizah Putri Radinda Br Ginting; Apiek Gandamana; Winara Winara; Syahrial Syahrial; Nur Hudayah
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Abstract

Basic multiplication mastery is a fundamental mathematical skill that supports students’ numeracy abilities. However, many elementary school students still experience difficulties in mastering basic multiplication, which may affect their ability to solve numeracy-related problems. This study aimed to determine the effect of difficulties in mastering basic multiplication on the numeracy skills of fourth-grade students at SDN 104204 Sambi Rejo Timur. The study employed a quantitative approach with an ex post facto correlational design. The population and sample consisted of 43 fourth-grade students. Data were collected through multiplication mastery tests, numeracy tests, and documentation. The data were analyzed using normality tests, linearity tests, Pearson Product Moment correlation, t-tests, and coefficient of determination analysis. The results showed a significant effect between basic multiplication mastery and students’ numeracy skills. Students with better mastery of basic multiplication tended to demonstrate higher numeracy abilities. These findings indicate that basic multiplication mastery plays an important role in supporting the development of numeracy skills among elementary school students. Therefore, strengthening students’ mastery of basic multiplication is essential for improving numeracy achievement.
Pengembangan Media Pembelajaran Flashcard “Kaloka” Berbasis Kearifan Lokal Sumatera Utara pada Mata Pelajaran PJOK di Sekolah Dasar Mufidatul Husna; Fajar Sidik Siregar; Laurensia Masri Perangin Angin; Winara Winara; Try Wahyu Purnomo; Chairuna Chairuna; Wahyu Ade Putra
Jurnal Merah Putih Sekolah Dasar Vol. 3 No. 6 (2026): JULI 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/

Abstract

This research aims to determine the validity, practicality, and effectiveness of the KALOKA flashcard learning media based on the local wisdom of North Sumatra in the PJOK subject for students of class V OF SD Negeri 064973 Medan Tembung. The development process was carried out through the Research and Development (R&D) approach with the ADDIE model consisting of five systematic stages, namely Analysis, Design, Development, Implementation, and Evaluation. Validation of the media's feasibility was carried out by material experts, media experts, and educational practitioners, with an average percentage of 96.7%, indicating that the media is in the very feasible category for use in learning. The assessment of the practicality aspect obtained a score of 97.5%, indicating that the media is easy to operate, both by teachers and students, and supports an effective and conducive learning process. The visualization of basic movements presented in the media allows the delivery of basic locomotor and non-locomotor movement materials in a visual, educational, and interesting manner, thereby encouraging student independence in the learning process. The effectiveness test was conducted through an analysis of learning outcomes using a pre-test and post-test, with an average pre-test score of 54.82% and a post-test score of 86.43%. This significant improvement was supported by the N-Gain calculation of 0.7147, which is considered high. Based on these results, the learning media was declared valid, as it met the criteria for appropriate content, appearance, and functionality based on expert assessments; practical, as it could be used optimally by users in real-life learning contexts without significant obstacles; and effective, as it had a significant positive impact on improving student learning outcomes in basic locomotor and non-locomotor movement materials. Therefore, this media has the potential for wider implementation and development in other materials and educational levels.
PENGARUH MODEL TGT  BERBANTUAN  MEDIA WORDWALL  PADA MATERI KLASIFIKASI ALAT MUSIK TERHADAP HASIL BELAJAR SISWA KELAS 4 SD 060879 MEDAN Nur Aisyah Perangin-angin; Try Wahyu Purnomo; Winara Winara; Husna Parluhutan Tambunan; Putra Afriadi
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Abstract

This study aims to find out the effect of the Teams Games Tournament (TGT) model assisted by Wordwall media on the learning outcomes of fourth-grade students at SD Negeri 060879 Medan. The study uses a quantitative approach with a quasi-experimental design and a nonequivalent control group design. The research subjects consist of fourth-grade students divided into an experimental group and a control group. Data collection techniques used tests in the form of pretests and posttests. The results of the study show that the average posttest score of the experimental group was 83.93, higher than the control group, which was 77.69. The hypothesis test results obtained a significance value (Sig 2-tailed) of 0.043 < 0.05, so H0 was rejected and Ha was accepted. Thus, it can be concluded that the Teams Games Tournament (TGT) learning model assisted by Wordwall media has a significant effect on the learning outcomes of fourth-grade students on the topic of musical instrument classification at SD Negeri 060879 Medan.