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DESAIN MODEL PEMBELAJARAN ONLINE SEBAGAI UPAYA MEMFASILITASI BELAJAR DI TEMPAT KERJA Meisa Diningrat, Syaiputra Wahyuda
Jurnal Pendidikan Terbuka Dan Jarak Jauh Vol 20 No 1 (2019)
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33830/ptjj.v20i1.p17-24.2019

Abstract

Vocational high school in Indonesia is familiar with the concept of dual system education program. There are two places of learning such as school-based learning and work-based learning. A few vocational education institutions have claimed that during carry out work-based learning, they ask students to master some competencies through self-regulated learning without a learning environment that planned. Therefore, this article aims to give an integrative learning design framework for online learning as an effort to guide educators and instructional designers in designing and developing online learning environment that meet with the students need. Shifting roles of educators and instructional designers in online learning, each component within integrative learning design framework for online learning, as well as the features of online learning model are discussed here. So that, educators and instructional designers who want to design online learning model could not only avoid mistakes but also reduce the failure.
Modified Bottle Cap for Improving Children’s Arithmetic Ability Syaiputra Wahyuda Meisa Diningrat; Janah, Luluk; Mardiyah, Sakinatul
JURNAL PENDIDIKAN USIA DINI Vol 13 No 2 (2019): Jurnal Pendidikan Usia Dini Volume 13 Number 2 November 2019
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (244.783 KB) | DOI: 10.21009/JPUD.132.04

Abstract

The preliminary study showed that the main problem, however, faced by kindergarten students are lack of mathematics skill, such arithmetic ability in kindergarten Galis. Therefore, the present study aims to investigate the effectiveness of a modified bottle cap as an educational game tool towards enhancement of arithmetic ability. Samples were prepared for the quasi-experiment research design involving 60 children, aged 4-5 years. A detailed comparison is made between the experimental condition, consisted of 30 students, received the educational game tool activities and the control condition which consisted of 30 students, received the instructional activities as usual. Before and after two weeks of the intervention with the game tool of a modified bottle cap, measures of arithmetic ability were administered to either experiment or control class. The results of the study indicated that in the experiment class, children’s arithmetic ability increased significantly compared to children in the control class. The differences may have been due to the intervention. To conclude, the modified bottle cap as an educational game tool effective to improve children’s mathematics skill, especially for arithmetic ability. However, the findings required the extended study on other research methods and the bigger size of the samples. Keywords: Early Childhood, Modified bottle cap, Early Arithmetic Ability. References: Aqib, Zainal. (2010). Belajar dan Pembelajaran di Taman Kanak-Kanak. Bandung: Yrama Widya. Arsyad, A. (2017). Media Pembelajaran. PT Raja Grafindo Pursada. Aunio, Pirjo; Tapola, Anna; Mononen; and Niemivirta, M. (2016). Early Mathematics Skill Development, Low Performance, and Parental Support in the Finnish Context. In Blevins-Knabe; A.M.B. Austin (Ed.), Early Childhood Mathematic Skill Development in the home environment. 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Use of Media for Effective Instruction its Importance : Some Consideration. Journal of Elementary Education, 18(1–2), 35–40. OECD. (2019). Mathematics Performance (PISA) 2015. https://doi.org/10.1787/04711c74-en Papadakis, S., Kalogiannakis, M., & Zaranis, N. (2017). Improving Mathematics Teaching in Kindergarten with Realistic Mathematical Education. Early Childhood Education Journal, 45(3), 369–378. https://doi.org/10.1007/s10643-015-0768-4 Passolunghi, M. C., Cargnelutti, E., & Pellizzoni, S. (2019). The relation between cognitive and emotional factors and arithmetic problem-solving. Educational Studies in Mathematics, 100(3), 271–290. https://doi.org/10.1007/s10649-018-9863-y Preeti. (2014). Education and role of media in education system. International Journal of Scientific Engineering and Research, 2(3), 174–175. Rahman, S. (2010). Alat Permainan Edikatif untuk Program PAUD. Palu: Tadulako University Press. Rohmah, N., & Waluyo, E. (2014). Arithmetic Dice Media as Counting Concept Introduction for Early Childhood. Naili Rohmah & Edi Waluyo / Indonesian Journal of Early Childhood Education Studies, 3(2), 127–133. https://doi.org/10.15294/ijeces.v3i2.9486 Rushton, S. (2011, June). Neuroscience, Early Childhood Education and Play: We are Doing it Right! Early Childhood Education Journal, 39(2), 89–94. https://doi.org/10.1007/s10643-011-0447-z Schacter, J., & Jo, B. (2017). Improving preschoolers’ mathematics achievement with tablets: a randomized controlled trial. Mathematics Education Research Journal, 29(3), 313–327. https://doi.org/10.1007/s13394-017-0203-9 Schwartz, S. (2005). Teaching YoungChildren Mathematics. Westport, Connecticut: Praeger. Selvi, K. (2010). Teachers’ competencies. Cultura. International Journal of Philosophy of Culture and Axiology, 7(1), 167–175. https://doi.org/10.5840/cultura20107133 Smaldino, S. E., Russel, J. D., & Lowther, D. L. (2014). Instructional Technology & Media for Learning (9th ed.). 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EMERGENCY ONLINE TEACHING: EARLY CHILDHOOD EDUCATION LECTURERS' PERCEPTION OF BARRIER AND PEDAGOGICAL COMPETENCY Syaiputra Wahyuda Meisa Diningrat; Meyga Agustia Nindya; Salwa Salwa
Jurnal Cakrawala Pendidikan Vol 39, No 3 (2020): CAKRAWALA PENDIDIKAN, VOL. 39, NO. 3, OCTOBER 2020
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v39i3.32304

Abstract

In this COVID-19 situation, online learning has been widely implemented in higher education contexts. This issue inspires the researchers to conduct further study on barriers encountered by lecturers in higher education. This study was carried out to explore how the lecturers perceive the barriers in online teaching practices and the level of pedagogical competencies perceived by the lecturers in conducting online learning in this emergency. The study employed a cross-sectional survey research design. Data were collected from 73 early childhood education lecturers from four regions in East Java, Indonesia. The questionnaires were developed to measure lecturers' perceptions of barriers in online teaching practices adopted from the TIPEC framework and measure the lecturers' pedagogical competencies. Multivariate analysis of variances was used to analyze the data. The results showed that limited bandwidth, connectivity, and security were the first significant barriers perceived by early childhood lecturers. Meanwhile, the second barriers are related to student lack of engagement and lack of feedback. Then, third barriers are computer viruses, the quality of course content, and reliability of the online assessment instrument. ANOVA results showed that there were significant differences between gender and technological factors, gender and instructional design factors, as well as educational qualification and strategy implementation of factors.
Design Framework for A School Playground Syaiputra Wahyuda Meisa Diningrat
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 3, No 2 (2019)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v3i2.184

Abstract

Playing in outdoor learning environment is pivotal to the life of children. Allowing them to interact with playground promise the children to enhance their well-being and healthy growth and development. Experts believe in capabilities of playground on supporting not only the childrens growth, but also the childrens development. In contrast, research showed lack of appropriateness playground with the childrens need become the hardest challenge for some educators. Therefore, this study aims to provide theoretical framework in design a school playground that fits with the childrens needs. The methodology used for this study has been done through analyze the recent literature such as books, journals and research related to design playground. The study has attempted to answer questions such as principles of playground design, causes of childrens use the playground and the design framework for playground that suitable for childrens needs. In summary, this article will facilitate educators to design higher quality playground that fit with the needs of the children. Thus, it is recommended for educators to use design framework for a school playground in order to minimize the failure in design and develop playground. Therefore, the effort to facilitate the childrens growth and development through a playground become effectively.
DESAIN MODEL PEMBELAJARAN ONLINE SEBAGAI UPAYA MEMFASILITASI BELAJAR DI TEMPAT KERJA Syaiputra Wahyuda Meisa Diningrat
Jurnal Pendidikan Terbuka Dan Jarak Jauh Vol. 20 No. 1 (2019)
Publisher : LPPM Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (466.976 KB) | DOI: 10.33830/ptjj.v20i1.333.2019

Abstract

Vocational high school in Indonesia is familiar with the concept of dual system education program. There are two places of learning such as school-based learning and work-based learning. A few vocational education institutions have claimed that during carry out work-based learning, they ask students to master some competencies through self-regulated learning without a learning environment that planned. Therefore, this article aims to give an integrative learning design framework for online learning as an effort to guide educators and instructional designers in designing and developing online learning environment that meet with the students need. Shifting roles of educators and instructional designers in online learning, each component within integrative learning design framework for online learning, as well as the features of online learning model are discussed here. So that, educators and instructional designers who want to design online learning model could not only avoid mistakes but also reduce the failure.
Improving Children’s Understanding of Early Sex Education through Modified Puppet Syaiputra Wahyuda Meisa Diningrat; Muksin Muksin; Indi Ari Pratiwi
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 6, No 5 (2022)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v6i5.1635

Abstract

Educators have increasingly provided teaching and learning practices to teach children’s understanding of early sex education. In accordance with the inappropriate of the teaching practices, the current study examined the effectiveness of utilization modified puppet within play-based learning approach. A quasi-experimental research design was employed with two classes in a private kindergarten in Galis subdistrict. This study evolved 61 children, aged 5-6 years. During four weeks, the experimental class received modified puppet in their learning activity and the control class condition received conventional learning. Before, and after, the four weeks modified puppet intervention, measures of children’s understanding of early sex education were administered to all groups. The findings showed that the children’s understanding of early sex education who taught by the modified puppet outperformed children who received conventional method. However, the findings need to be explored with an extended to different learning outcomes that involve larger groups of participants.
PELATIHAN PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK MODEL PROJECT BASED LEARNING BAGI GURU SMK DI SURAKARTA Mustaji; Utari Dewi; Fajar Arianto; Syaiputra Wahyuda Meisa Diningrat; Ade Firmannandya
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol. 9 No. 2 (2024): JURNAL ABDI : Media Pengabdian Kepada masyarakat
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/abdi.v9i2.28163

Abstract

Hasil studi awal yang dilakukan di Sekolah Menengah Kejuruan dalam naungan organisasi Badan Musyawarah Perguruan Swasta Kota Surakarta sebagai mitra dalam pelaksanan Pengabdian Kepada Masyarakat ini memiliki masalah terkait dengan pemahaman, keterampilan dalam menyusun, dan menggunakan lembar kerja.  Berdasarkan permasalahan tersebut, tim pelaksana kegiatan memberikan pelatihan pengembangan lembar kerja peserta didik model Project based learning (PjBL). Pelaksannaan Kegiatan pengabdian Masyarakat ini diikuti oleh 17 peserta yang berlansung selama satu bulan dengan empat kali pertemuan. Pertemuan pertama, peserta mengikuti pretes dan diberikan wawasan tentang konsep, karakteristik, dan prosedur pengembangan lembar kerja peserta didik PjBL. Pertemuan kedua peserta melakukan konsultasi analisis kebutuhan dan desain pengembangan lembar kerja PjBL. Pertemuan ketiga, peserta konsultasi draf produk lembar kerja dan pertemuan ke empat melakukan finalisasi, menikuti post tes, unggah produk lembar kerja, dan mengisi angket respons kegiatan. Kegiatan ini menghasilkan simpulan bahwa terdapat peningkatan pemahaman dan keterampilan guru dalam mengembangkan lembar kerja PjBL. Pelaksanaan pelatihan berlangsung sangat baik ditinjau dari penguasaan materi oleh para naras sumber, kejelasan sajian, penggunnaan bahasa, kedisplinan naras umber dan peserta, interaksi penyaji dengan peserta, ketepatan sajian, kesesuaian tema kegiatan, sarana dan prasana pelatihan. Namun perlu perbaikan dari aspek pelayanan panitia dan kelengkapan informasi panitia kegiatan.
DEVELOPING WORDWALL-BASED INTERACTIVE GAME MEDIA TO ENHANCE WRITING SKILLS AND MOTIVATION IN RECOUNT TEXT Maharani, Rosy Puspa; Arianto, Fajar; Diningrat, Syaiputra Wahyuda Meisa
Jurnal Visi Ilmu Pendidikan Vol 17, No 1 (2025): Januari 2025
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v17i1.85438

Abstract

This research addresses significant issues in teaching English recount text writing, including inadequate engagement tools and insufficient student motivation. The identified gaps on the existing body of knowledge reveal the lack of interactive and motivating instructional media. This study aims to develop and evaluate Wordwall-Based Interactive Game Media using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) to enhance writing skills and motivation among eighth-grade students at Sekolah Indonesia Johor Bahru. The Research and Development (RD) approach demonstrates that the interactive game media is both feasible and effective in improving students' writing abilities and boosting their motivation. Findings show that students exhibited enhanced writing performance and increased enthusiasm for learning. The implications suggest that integrating interactive game media into English instruction can significantly improve educational outcomes and student engagement. Recommendations include expanding the use of such media in similar educational settings and exploring its long-term effects on student achievement and motivation.
Educational Technology and the Future of Learning from a Global Perspective Mustaji; Sulisworo, Dwi; Maimunah; Diningrat, Syaiputra Wahyuda Meisa
Buletin Edukasi Indonesia Vol. 4 No. 01 (2025): Buletin Edukasi Indonesia
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/bei.v4i01.807

Abstract

Technological advancements are transforming education worldwide, offering new opportunities to enhance accessibility and learning quality. This article examines global trends such as AI-driven personalized learning, online and hybrid models, gamification, and immersive technologies like AR and VR. While these innovations offer benefits, including broader access and skill development, challenges persist, such as digital divides, data security, and teacher training gaps. To address these issues, strategies like investing in digital infrastructure, integrating technology into curricula, and fostering global collaboration are proposed. Educational technology has the potential to create inclusive and future-ready learning systems, provided challenges are met with coordinated efforts.
Empowering the Practice-Based Mentoring in Microteaching on Pre-Service ICT Teachers: High and Low Self-Efficacy Analysis Mubarok, Husni; Yossatorn, Yossiri; Pradana, Hirnanda Dimas; Diningrat, Syaiputra Wahyuda Meisa; Carreza, Arqoma Nurveda; Syahmi, Favian Avila
International Journal of Research and Community Empowerment Vol. 4 No. 1 (2026): February 2026
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/ijorce.v4n1.p14-21

Abstract

Practice-based microteaching is now an important method in pre-service teacher education, particularly in ICT, as it creates a forum to practice teaching skills in a structured setting. However, the success of this depends greatly on the quality of guidance, which has the capacity to deliver timely and critical feedback. Self-efficacy, being the belief that an individual is capable of completing tasks, has been a significant predictor of learning achievement and motivation. The present research aims to examine the pre-service ICT teachers' learning achievement and the learning motivation of high and low self-efficacy individuals within a practice-based microteaching environment supported by mentoring. In experimental design, the subjects (N = 82) were divided into high and low self-efficacy according to a standardized self-efficacy scale. The data analysis in this study employed the t-test and Analysis of Covariance (ANCOVA). The findings of this study indicated there was no difference in learning achievement between the two groups on practice-based mentoring in microteaching for pre-service ICT teachers. Moreover, in intrinsic motivation, it was found that high self-efficacy practice-based mentoring microteaching students have significantly higher intrinsic motivation than low self-efficacy students. In the present study, however, low self-efficacy students for practice-based mentoring microteaching show significantly greater extrinsic motivation than high self-efficacy students. This research offers additional reference to scholars, teachers, and policymakers in investigating the role of self-efficacy in learning activity, learners' accomplishment in learning, and to supporting SDGs 4 and 5 in promoting the quality of education as well as gender equality.