Dhian Gowinda Luh Safitri
Unknown Affiliation

Published : 13 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 13 Documents
Search

Pengaruh Media Board Game Terhadap Perkembangan Kognitif Anak Usia 5-6 Tahun: Indonesia Syahira Maddu Cinta Maulidya; Nurul Khotimah; Dhian Gowinda Luh Safitri; Rachma Hasibuan
Jurnal Golden Age Vol. 9 No. 1 (2025): Jurnal Golden Age
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/goldenage.v9i1.31517

Abstract

Penelitian ini bertujuan mengetahui pengaruh media board game dalam meningkatkan perkembangan kognitif anak usia 5-6 tahun di kelompok B2 TK Kemala Bhayangkari 1 Surabaya. Sampel dalam penelitian ini yaitu anak usia 5-6 tahun yang berjumlah 15 anak kelompok B2 TK Kemala Bhayangkari 1 Surabaya. Metode penelitian yang digunakan adalah kuantitatif dengan desain one grup pretest postest melalui pengujian non parametrik Wilcoxon signed rank test. Hasil penelitian menunjukkan peningkatan hasil dari pretest ke postest. Hal ini menunjukkan adanya pengaruh media board game dalam meningkatkan perkembangan kognitif anak usia 5-6 tahun kelompok B2 TK Kemala Bhayangkari 1 Surabaya. Pada media board game materi berkaitan tentang perkembangan kognitif yaitu melengkapi kata, menyebutkan dan menuliskan angka 1-12 seperti pada jam dinding, menarik garis serta mengaitkan antara tempat ibadah dengan agama, memahami arti kata melalui ekspresi seperti kata marah diletakan pada ekspresi marah, dan dapat menuliskan nama diri sendiri dengan baik.
PELATIHAN UNPLUGGED CODING STRATEGI INOVATIF MENINGKATKAN LITERASI NUMERASI ANAK USIA DINI Adhe, Kartika Rinakit; Eka Cahya Maulidiyah; Melia Dwi Widayanti; Dhian Gowinda Luh Safitri; Siti Zairina Nashirah; Siti Nur Fadilah
Jurnal Pengabdian Masyarakat FKIP UTP Vol 7 No 1 (2026): PROFICIO : Jurnal Abdimas FKIP UTP
Publisher : FKIP UNIVERSITAS TUNAS PEMBANGUNAN SURAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36728/jpf.v7i1.5612

Abstract

Pendidikan Anak Usia Dini (PAUD) memegang peranan strategis dalam membentuk fondasi kemampuan kognitif, sosial-emosional, bahasa, dan fisik anak. Salah satu aspek penting dalam pendidikan usia dini adalah literasi numerasi, yang menjadi dasar bagi pembelajaran matematika dan sains. Namun, capaian literasi numerasi anak-anak Indonesia masih rendah, yang disebabkan oleh metode pembelajaran tradisional dan kurangnya media inovatif. Untuk menjawab tantangan tersebut, pendekatan unplugged coding diperkenalkan sebagai strategi inovatif yang menggabungkan konsep literasi numerasi dengan aktivitas permainan dan eksplorasi tanpa menggunakan perangkat digital. Kegiatan pelatihan ini bertujuan meningkatkan kompetensi guru PAUD dalam mengintegrasikan literasi numerasi melalui pendekatan tematik berbasis unplugged coding. Metode pelaksanaan meliputi perencanaan, survei kebutuhan, pelatihan dan pendampingan, serta evaluasi. Metode analisis yang digunakan adalah metode kuantitatif deskriptif untuk mengukur peningkatan signifikan dalam pemahaman guru melalui data pre-test dan post-test. Hasil kegiatan menunjukkan peningkatan signifikan dalam pemahaman guru (91,4% mencapai skor post-test >80), serta dihasilkannya 35 set media pembelajaran tematik. Uji coba di lima lembaga PAUD menunjukkan peningkatan antusiasme dan kemampuan anak dalam berhitung, mengenal pola, dan bekerja sama. Sebagai bentuk keberlanjutan, terbentuk grup diskusi daring antarguru untuk berbagi praktik baik. Dengan demikian, unplugged coding terbukti sebagai pendekatan efektif dan aplikatif dalam meningkatkan literasi numerasi di lingkungan PAUD.
PENGEMBANGAN MEDIA ECONINGBOX BERBASIS UNPLUGGED CODING UNTUK MENSTIMULASI KEMAMPUAN BERFIKIR LOGIS ANAK USIA 5-6 TAHUN Silvi Ifatur Rohmah; Yes Matheos Lasarus Malaikosa; Mallevi Agustin Ningrum; Dhian Gowinda Luh Safitri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42674

Abstract

This study was motivated by the low level of logical thinking skills among 5-6 year old children at ADNI Kindergarten. Logical thinking is a stage of thinking that requires logical abilities in accordance with reality, as well as reasonable thinking. This study focuses on the indicators of classification and pattern recognition. The purpose of this study is to determine the validity, practicality, and effectiveness of the econingbox media in stimulating the logical thinking skills of 5-6 year old children. This study uses a research and development method with the ADDIE model. The targets of this study are children in group B aged 5-6 years at ADNI Kindergarten, Harapan Ibu Kindergarten, and Al-Hikmah Kindergarten. The research data was based on the results of descriptive statistical analysis of the children's learning outcomes at the three institutions using the econingbox media. The validity results from the subject matter experts obtained a percentage of 90.91% with a category of very feasible. Meanwhile, the validity results from the media experts obtained a percentage of 100% with a category of very feasible. The results of the media practicality test by teachers at the first and second institutions obtained a percentage of 92.86%, with a category of very practical. Meanwhile, the results of the practicality test by teachers at the third institution obtained a percentage of 89.29%, with a category of very practical. Based on the results of descriptive statistics, the three institutions sampled in the study showed that the average learning outcomes of children were above 75, reinforced by the Sing. (2-tiled) value from the one-way ANOVA test of 0.027, which is less than 0.05. Based on this, it can be concluded that the Econingbox media is effective in stimulating the logical thinking abilities of children aged 5-6 years.
PENGEMBANGAN MEDIA PEMBELAJARAN SNAKESEDU BOARD UNTUK MENGENALKAN ANGKA 1-10 DALAM BAHASA INGGRIS PADA ANAK USIA 5-6 TAHUN Robi'atul Mudawamah; Dhian Gowinda Luh Safitri; Melia Dwi Widayanti; Fatiha Khoirotunnisa Elfahmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43556

Abstract

The introduction of numbers and foreign languages from an early age is an important aspect of children's cognitive development. However, in kindergarten learning practices, the introduction of numbers 1–10 in English is often carried out through lecture and memorization methods without the support of engaging learning media. This condition makes children less motivated, easily bored, and find it difficult to understand the relationship between number symbols and their pronunciation in English. Therefore, innovative and enjoyable learning media are needed, in line with the characteristics of early childhood learning which tends to occur through play. This study aims to develop the SnakesEdu Board learning media to introduce numbers 1–10 in English to children aged 5–6 years. The research used the Research and Development (R&D) method with the ADDIE development model consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects were nine children from TK Islam Al-Fatah Nginden Surabaya. The results showed that the SnakesEdu Board media is valid, practical, and effective in improving children's ability to recognize numbers 1–10 in English.
STUDI KUALITATIF HUBUNGAN EKSTRAKULIKULER PANAHAN DENGAN PERKEMBANGAN MOTORIK HALUS ANAK USIA DINI Salsabila Nur Yafi Abid Day; Dhian Gowinda Luh Safitri; Melia Dwi Widayanti; Fatiha Khoirotunnisa Elfahmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46890

Abstract

This study aims to analyze the relationship between extracurricular archery activities and fine motor development in early childhood. This study used a qualitative approach with a case study design to provide in-depth insight into the phenomena occurring in the field. Data collection was conducted through observation, interviews, and documentation. The study subjects included early childhood education, archery teachers, class teachers, and parents at a kindergarten (TK) that has been providing archery extracurricular activities since 2025. Data analysis was conducted using thematic analysis techniques through a deductive approach, spanning six stages: data familiarization, initial coding, theme discovery, theme review, theme definition, and report production. The research results show that the archery extracurricular activity significantly stimulates children's fine motor development through four key themes: 1) Archery as a structured practice environment (deliberate practice), 2) Archery as an integrative sensorimotor intervention, 3) Internalization of discipline and self-efficacy, and 4) External validation and character building. The activities of holding a bow, drawing the string, and aiming at a target have been shown to effectively develop small hand muscles, improve visual-motor coordination, and extend children's attention span. These positive impacts are also observed in children's increased independence in daily activities at home and school, such as improved writing skills, cutting skills, and independent spoon-feeding skills. Thus, archery is not just a sport, but a holistic stimulation medium for preparing early childhood for academic and social readiness.
PENGEMBANGAN MEDIA STORYBOARD DAB (DAILY ACTIVITY BOARD) DALAM MENINGKATKAN KETERAMPILAN BICARA ANAK USIA 5 -6 TAHUN Anisa Fatimatus Salsabela; Dhian Gowinda Luh Safitri; Suharti; Melia Dwi Widayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study was motivated by the low speaking skills of children aged 5–6 years in expressing ideas, telling experiences, and using vocabulary coherently during learning activities. This research aimed to develop Storyboard DAB (Daily Activity Board) media and determine its effectiveness in improving the speaking skills of children. This study used the Research and Development (R&D) method with the ADDIE development model, which consists of analysis, design, development, implementation, and evaluation stages. The subjects of this research were 25 children in group B at TK Islam Al-Fatah. Data were collected through expert validation sheets, observation, and pretest–posttest assessments. Data analysis was conducted using the Paired Sample t-test and N-Gain test. The results showed that the Storyboard DAB media was feasible to be used in learning activities. The hypothesis test indicated a Sig. (2-tailed) value of 0.000 < 0.05, which means there was a significant difference between the pretest and posttest results. The N-Gain value of 0.0536 indicates that there was an improvement in children's speaking skills, although it was still categorized as low. In conclusion, Storyboard DAB (Daily Activity Board) can be used as an alternative learning media to help improve the speaking skills of children aged 5–6 years.
TRANSFORMASI ORGANISASI MAHASISWA: PELATIHAN KEPEMIMPINAN, SOFT SKILLS, DAN STRATEGI LOLOS PROGRAM PENDANAAN DIKTI DI ORGANISASI MAHASISWA Syaiputra Wahyuda Meisa Diningrat; Ahmad Zawawi; Dhian Gowinda Luh Safitri
Transformasi dan Inovasi : Jurnal Pengabdian Masyarakat Vol 6 No 1 (2026): Volume 6, Nomor 1, Januari 2026
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpm.v6n1.p20-28

Abstract

Most student organizations still face obstacles in carrying out their functions and achieving their goals, especially related to mastering leadership skills, soft skills, and funding strategies that are in accordance with the times. To answer this challenge, a training program was held that focused on building the capacity of members in a practical and sustainable manner, including leadership, soft skills development, and strategies for preparing DIKTI funding proposals. This program uses the ABCD (Asset-Based Community Development) approach with the stages of Discovery, Dream, Design, Define, and Destiny. Data collection was carried out by participatory observation, interviews, and pre-test and post-test questionnaire. Program outputs include training and mentoring services that strengthen leadership skills, communication, collaboration, conflict management, public speaking, time management, critical thinking, and technical skills in preparing DIKTI proposals. In addition, the training program also encourages socio-cultural transformation through strengthening collaboration, discipline, accountability, and member participation, so as to create a more productive and harmonious organizational culture. Supporting products in the form of training modules, draft proposals, work program charts, and evaluation instruments can be used as a reference for the development of other organizations. The results of the evaluation showed an improvement in the participants' abilities in all aspects assessed. Despite the obstacles related to the quality of human resources, time, and facilities, this program opens up opportunities for student organizations to be more competitive, structured, and adaptive.
PENGEMBANGAN JADE PATH UNTUK MENINGKATKAN KETERAMPILAN MOTORIK KASAR ANAK USIA 5-6 TAHUN Ainur Diana Fikri Islami; Yes Matheos Lasarus Malaikosa; Mallevi Agustin Ningrum; Dhian Gowinda Luh Safitri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50717

Abstract

Penelitian ini dilatarbelakangi kesenjangan kinerja antara kondisi aktual pembelajaran dan kebutuhan ideal perkembangan motorik kasar anak usia 5–6 tahun akibat keterbatasan sarana, ruang, dan media sehingga aktivitas cenderung sederhana, repetitif, dan tidak terstruktur serta belum mengoptimalkan koordinasi, keseimbangan, dan partisipasi anak. Metode yang digunakan adalah Research and Development model ADDIE meliputi analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian anak usia 5–6 tahun dengan teknik observasi, angket, dan tes kinerja yang dianalisis secara deskriptif kuantitatif dan uji statistik. Hasil menunjukkan media JADE Path sangat valid dengan penilaian ahli media 100% dan ahli materi 92,85%, serta sangat praktis sebesar 92,50%. Uji efektivitas ANOVA menunjukkan F hitung 3,545 dengan signifikansi 0,024 (< 0,05), yang menunjukkan peningkatan keterampilan motorik kasar anak secara signifikan setelah penggunaan media. Temuan ini menegaskan JADE Path layak, praktis, dan efektif serta mampu meningkatkan keterampilan motorik kasar dan keterlibatan aktif anak dalam pembelajaran secara lebih terstruktur dan bermakna bagi perkembangan.
PERAN ORANG TUA DALAM MENCEGAH KEKERASAN PADA ANAK USIA DINI DARI EFEK BERMAIN GAME ONLINE DI ERA DIGITAL Erni Zulisani Rosida; Dhian Gowinda Luh Safitri; Suharti; Melia Dwi Widayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51640

Abstract

Kemajuan teknologi digital memungkinkan anak untuk mengakses game online dengan mudah dan dapat berpotensi memengaruhi perilaku anak, terutama munculnya perilaku agresif. Penelitian ini bertujuan untuk mengidentifikasi bentuk perilaku kekerasan pada anak usia dini akibat bermain game online, mengkaji peran orang tua dalam mencegah perilaku agresif, dan mengkaji strategi pendampingan yang diterapkan. Penelitian ini menggunakan metode kualitatif dengan pendekatan fenomenologi. Subjek penelitian mencakup 9 orang narasumber, terdiri dari 3 orang tua sebagai narasumber utama dan 6 anggota keluarga anak pengguna game online. Data diperoleh melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis dengan metode analisis tematik. Temuan penelitian menunjukkan bahwa perilaku kekerasan yang timbul cenderung berupa agresivitas tidak langsung, seperti marah, menangis, uring-uringan, dan melempar barang di sekitarnya saat mengalami kekalahan dalam permainan atau ketika akses game dibatasi. Orang tua memiliki peran krusial sebagai pengawas, pembimbing, dan pendidik dalam mengatur penggunaan game online. Strategi yang diterapkan mencakup pembatasan waktu bermain, pemilihan game sesuai usia, pendampingan saat bermain game, penerapan sanksi, serta peralihan kegiatan ke aktivitas non-digital yang lebih positif. Dengan kata lain, partisipasi aktif orang tua melalui pola asuh dan bimbingan yang tepat merupakan faktor penting untuk mengurangi dampak negatif bermain game online pada anak usia dini.
PENGEMBANGAN MOVEMENTS AND SONG FOR BASIC SEXUAL EDUCATION (MEBO) UNTUK MENGENALKAN PENDIDIKAN SEKSUAL ANAK USIA DINI Fifi Amalia Putri; Yes Matheos Lasarus Malaikosa; Mallevi Agustin Ningrum; Dhian Gowinda Luh Safitri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56135

Abstract

This study aims to develop a learning media called MEBO (Movements and Song for Basic Sexual Education) to introduce basic sexual education to children aged 5–6 years, focusing on body ownership, personal boundaries, and the ability to reject inappropriate touch. The study employed a Research and Development (R&D) approach using the ADDIE development model. The research subjects consisted of 40 children from four kindergartens in Surabaya: TK Bahrul Ulum, TK Hidayatullah, TK Permata, and TK Bina Tunas Bangsa. Data were collected through expert validation questionnaires, teacher practicality questionnaires, and child observation. Validation results showed that MEBO obtained 86.11% from the content expert and 87.5% from the media expert, both in the very feasible category. Practicality tests across four institutions yielded scores between 82.14%–100%, classified as very practical. Effectiveness testing using One-Way ANOVA showed a significance value of 0.047 (p < 0.05), indicating a significant difference between groups after using MEBO. Therefore, MEBO is declared valid, practical, and effective as an early childhood sexual education learning media.