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Journal : Journal of Computer Science Contributions (Jucosco)

Implementasi Game Tebak Gambar Binatang Berbasis Android Sebagai Media Pembelajaran Anak Usia Dini Renaldi Primaswara Prasetya; Febriana Santi Wahyuni; Deddy Rudhistiar
Journal Of Computer Science Contributions (JUCOSCO) Vol. 4 No. 1 (2024): Januari 2024
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/w7pdmm55

Abstract

The increasingly rapid development of technology, especially mobile phone devices has targeted all groups, including young children aged 3 to 5 years, so like it or not,parents have to supervise their children. But in reality, technology cannot be avoided. As a parent, the most important thing right now is how to ensure that the mobile devices playing with children can be handled well and have a positive impact on their children, although supervision is still needed. Supervision of children who are already at school cannot be carried out continuously. At school, parents can only expect for the teachers as their second parents. Teachers as educators must be able to provide understanding to Kindergarten children, thus the use of cellphones can be used for positive things, one of which is by providing mobile game-based learning media. The problem is that there are only a few mobile applications in the form of games that provide simple learning media for Kindergarten children. Through this service, an Android-based educational game of animal picture guessing will be designed and developed as a learning medium for children aged 3-5 years. To determine the impact of implementing the application, implementation and testing were carried out, where the average System Usability Scale (SUS) score from 15 respondents was 88.33, and when referring to the usability scale value range it can be concluded that the animal picture guessing game that has been developed falls into the category acceptable or well accepted with a fairly significant impact category. Meanwhile the functionality also meets the needs of its users.
Co-Authors Abdul Wahid Adi Pratama, Sena Adtya Baskara, Galih Agung Panji Sasmito AHMAD FAISOL Ahmad Ridwan Akbar Setiawan, Farhan Ali Mahmudi Ali Mashudi, Rafiu Andrianto, Erfanda Ari Ramadhan, Muhammad Ariobimo Wijaya, Dhiemas Ariwibisono, F.X Arniyanto, Muhammad Dwi Arya Lutfi, Muhammad Asyam Naufal, Kasih Benjamin Maahury, David Budi Fathony Deddy Rudhistiar Desmile, Janico Diouf Ghiffary, Fiqih Dwi Yulianto, Afri Dzulfikar, Ahmad Eksanti Saragih, Dewi Fahrudi Setiawan, Ahmad Firstiano, Ivo Furqon, Moch Nurul Ghani Muttaqin, Abdul Ghozy, Ahmad Hani Zulfia Zahro Hasfa, Firmansyah Hidayati, Nofia Holifah, Musdholi Indriastuti, Ira Inzanul Huda, Muhammad Irmalia Suryani Faradisa Jalu Kinayun, Surya Janeananto Sanjaya, Andrew Karina Auliasari Kevin Merico Setiawan Kurniawan, Moch. Rizal Lakzmi, Prita Patricia Like Titi Sanjaya, Jecky Mega Aliesa WP, Pramesty Mira Orisa Muhammad Rizal Pahlawan, Rifki Nugroho Syahputro, Fadhil Nurlaily Vendyansyah Prismaswara Prasetya , Renaldi Pristiani, Tenti Purwanti, Prasiska Dwi Ra'uf, Abdur Rafi, Mochammad Rega Firmansyah, Dicky Renaldi Primaswara Prasetya Revano Budiansyah, Moch Rizki, Fakhrizal Rizky Aditya Juniantoro, Mochammad rosada, uyun Roudhotul Rohmah, Iva Sabilur Rosyad, Hilal Sakrani, Fikriadi Sandy Nataly Mantja Sandy Nataly Mantja, Sandy Nataly Saputra, Dwi Adi Satrio, Imam Sentot Achmadi Sidik Noertjahjono Suryo Adi Wibowo Taralandu, Deriatno Vendiansyah, Nurlaily Wibowo, Nungki Widhi Nugraha, Brilliananda Willyam Saputra, Leonardo Xaverius Ariwibisono, Franciscus Xaverius Ariwibisono, Fransiskus Yosep Agus Pranoto Zidan Rusminto, Muhammad Zufar Ardana, Fadel Zulfia Zahro’, Hani Zulfia, Hani