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Pelatihan Cyber Security Untuk Menjaga Keamanan Dan Privasi Siswa Smk Negeri 4 Banjarmasin Yusup Indra Wijaya; Muhammad Saidi Rahman; Herry Adi Chandra; Muharir Muharir; Muhammad Amin
Jurnal Nusantara Berbakti Vol. 1 No. 4 (2023): Oktober : Jurnal Nusantara Berbakti
Publisher : Universitas Kristen Indonesia Toraja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/jnb.v1i4.243

Abstract

Cybersecurity (or cyber security) is a series of efforts made to protect computer systems or digital networks from cyber attacks or unauthorized access. Threats to cyber security include virus attacks, phishing, denial-of-service (DDoS), hacking, and unauthorized access. Cyber ​​security is critical as more and more organizations and individuals rely on information technology in their operations. Cyber ​​security includes network security, application security, data security, identity security, and physical security. Cyber ​​security efforts involve identifying, preventing, responding to, and recovering from cyber attacks. The more complex cyber threats become, the more important it is to improve cyber security and protect systems from damage or data theft.
Program Pengadaan Alat Berat Pada CV PG Dengan Metode Protoyping (Life Cycle Using Prototyping) Yusup Indra Wijaya
Jurnal Teknik Mesin, Industri, Elektro dan Informatika Vol. 1 No. 3 (2022): September : JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jtmei.v1i3.1856

Abstract

PG were still using a manual system, especially the administration section which is handling information process that was not regulated in a good information base system, namely data processing.Procurement of heavy equipment which takes quite a long time from manual recording, preparation of reports, to searching for meaningful data on the company's heavy equipment, and can also assist the administration in searching for information contained in the procurement of heavy equipment. To overcome this problem, a program was created that could assist administration staff in managing data on heavy equipment procurement, speed up data collection on heavy equipment procurement, make it easier for administration to store data, assist in knowing financial income and expenditure transactions, help speed up data search and creation, reports and others. With the protoyping model (life cycle using prototyping) for the programming languages ​​used are PHP and MySQL. The result is to make it easier for CV. PG in the process of procuring heavy equipment data, and can also help the administration in searching for data that is in the procurement of heavy equipment.
Perancangan Aplikasi Android Kegiatan dan Monitoring Ormawa Uniska Mab Banjarmasin Wijaya, Yusup Indra; Rahman, Muhammad Saidi
Jurnal Sains Komputer dan Teknologi Informasi Vol. 6 No. 1 (2023): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/jsakti.v6i1.5862

Abstract

Perkembangan teknologi mobile yang pesat dan tren penggunaan smartphone telah memberikan peluang besar untuk memanfaatkan aplikasi mobile dalam berbagai aspek kehidupan, termasuk dalam pengorganisasian kegiatan Ormawa (Organisasi Mahasiswa). Dalam konteks ini, perancangan aplikasi Android untuk monitoring kegiatan Ormawa UNISKA MAB Banjarmasin menjadi penting untuk meningkatkan efisiensi dan efektivitas kegiatan organisasi tersebut. Pada tahap perancangan, penelitian ini akan mempertimbangkan kebutuhan khusus Ormawa UNISKA MAB Banjarmasin, seperti fleksibilitas dan kemudahan penggunaan. Aplikasi akan dirancang dengan menggunakan teknologi terkini dan praktik pengembangan yang baik, sehingga menghasilkan solusi yang handal dan tanggap terhadap kebutuhan Ormawa. Fungsi dan fitur yang akan disertakan dalam aplikasi ini meliputi jadwal kegiatan, pemberitahuan acara, pemantauan kehadiran anggota, pengiriman pengumuman, dan masih banyak lagi. Desain antarmuka pengguna akan dirancang agar intuitif dan mudah digunakan oleh anggota Ormawa dengan berbagai tingkat pemahaman teknologi. Dengan adanya aplikasi Android yang dirancang khusus untuk monitoring kegiatan Ormawa UNISKA MAB Banjarmasin, diharapkan dapat meningkatkan efisiensi pengelolaan kegiatan, meningkatkan partisipasi anggota, dan menciptakan lingkungan organisasi yang lebih teratur dan efisien. Aplikasi ini juga diharapkan dapat memperkuat identitas dan keberadaan Ormawa di lingkungan kampus.
Pelatihan Pemanfaatan Cloud Storage Bagi Murid SMK Negeri 1 Banjarmasin Yusup Indra Wijaya; Herry Adi Candra; Fakhriani Eka Wati; Muharir, Muharir
Jurnal Pengabdian Masyarakat Sains dan Teknologi Vol. 1 No. 4 (2022): Desember : Jurnal Pengabdian Masyarakat Sains dan Teknologi
Publisher : Fakultas Teknik Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1218.871 KB) | DOI: 10.58169/jpmsaintek.v1i4.45

Abstract

Cloud Storage (penyimpanan online) merupakan model komputasi awan yang mungkin bisa menjadi penyimpanan data dan file secara online melalui penyedia layanan cloud storage yang bisa anda akses baik melalui internet publik atau jaringan pribadi. Penyedia cloud storage akan menyimpan, memelihara server penyimpanan, mengelola, infrastruktur, dan jaringan dengan aman untuk memastikan client memiliki akses ke data saat pengguna ingin membutuhkannya. Cloud Storage bisa kita gunakan sebagai penyimpanan data pribadi, memberi penggunna skalabilitas, dan daya tahan, dengan akses data kapan saja, dimana pun.
Rancang Bangun Aplikasi Manajemen Penjualan dan Hutang Piutang Banjarmasin Pada UD. Ismail Saidi Rahman, Muhammad; Ekawati, Fakhriani; Indra Wijaya, Yusup
RJOCS (Riau Journal of Computer Science) Vol. 8 No. 1 (2022): RJOCS (Riau Journal of Computer Science)
Publisher : Fakultas Ilmu Komputer, Universitas Pasir Pengaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30606/rjocs.v8i01.1184

Abstract

Majunya perkembangan teknologi saat ini maka di perlukannya suatu sistem yang bisa diakses dimana saja dan langsung bisa mengupdate data secara langsug untuk membuat laporan penjualan dan manajemen pengelolaan Piutang secara online atau Berbasis WEB untuk mempermudah dalam penyimpanan data karena data di simpan pada database server sebagai pusat data sehinga semua transaksi yang terjadi setiap harinya tercatat dan menggurangi kesalah pada human error dan mengurangi terjadinya selisih perhitungan barang dan hasil kas penjualan sehingga mengurangi kerugian yang mungkin terjadi dan membuat kinerja menjadi lebih efektif dan efisian serta lebih menghemat waktu dalam perkerjaan sehari - hari.
Pemanfaatan Potensi Sekam Padi sebagai Sumber Energi Alternatif Ramah Lingkungan dan Meningkatkan Kualitas UMKM di Desa Beringin Kencana Muhammad Suprapto; Yusup Indra Wijaya; Idzani Muttaqin; Budi Setiadi; Agus Jalpi; Rajak Jamali; Abdan Mustaqim Wardana; Meyrida Riana
JPMNT JURNAL PENGABDIAN MASYARAKAT NIAN TANA Vol. 2 No. 3 (2024): Juli: Jurnal Pengabdian Masyarakat Nian Tana
Publisher : Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59603/jpmnt.v2i3.516

Abstract

The main problem faced by Beringin Kencana Village is the waste of rice husk waste, which is often burned or disposed of without further utilization. The purpose of this study is to optimize the potential of rice husks as an environmentally friendly alternative energy source and to improve the quality of MSMEs in the village. The methods used in this study include surveys and interviews with farmers and MSME actors, SWOT analysis, case studies on the application of technology, and trials of converting rice husks into energy. The results of the study show that the application of rice husk conversion technology has succeeded in reducing waste, providing efficient energy alternatives, and increasing MSME income by 20%. The application of this technology also has a positive impact on the environment by reducing carbon emissions and the use of fossil fuels. With these results, Beringin Kencana Village can be an example for other villages in utilizing agricultural waste sustainably.
Sistem Informasi Geografis Untuk Penjadwalan Kajian Islam Pada Kota Banjarmasin Dengan Menerapkan Metode Rapid Application Development Rahman, Muhammad Saidi; Muflih, M.; Wijaya, Yusup Indra; Alamsyah, Nur
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 3 (2024): Edisi Juli
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i3.442

Abstract

The importance of spreading Islamic religious knowledge through studies and lectures has become a primary focus in efforts to enhance the understanding of the community regarding Islamic teachings. According to data from BPS in 2018, there are more than 200 mosques scattered throughout Banjarmasin City. In addition to mosques, Banjarmasin City also has a significant number of majlis ta'lim. These mosques and majlis ta'lim certainly have various schedules for Islamic studies, ranging from daily, weekly, to monthly schedules. Currently, there is no system in Banjarmasin City that provides information about the scheduling of Islamic studies, making it difficult for the community to find information on where to look for these activities. Besides scheduling information, to facilitate the community in finding the location of Islamic studies, geographical information of each mosque and majlis ta'lim needs to be added as well. The system development method uses Rapid Application Development (RAD), resulting in a web-based system using PHP programming language and Leaflet JavaScript plugin for the geographic information system, with MySQL as the database. It is hoped that this system can help the community find information on Islamic study schedules and easily locate the venues for these activities.
Pelatihan Rekayasa Virtualisasi Rangkaian Kombinasional pada Sekolah Menengah Kejuruan Unggulan Husada Hoiriyah Hoiriyah; Muhammad Saidi Rahman; Yusup Indra Wijaya; Muhammad Amin; Fakhriani Ekawati
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 3 No. 3 (2025): Agustus : Neptunus : Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v3i3.859

Abstract

Informatics is a subject that is desired to be able to contribute computational thinking skills based on logic, as well to the ways to think in solving a problem more effectively, efficiently and optimally in various fields of life that are now inseparable from the use of computers also provides technological skills where the binary system has several basic gates, namely NOT, AND and OR which are basic gates have symbols, truth tables, and gates that must be remembered and balanced according to the provisions in Boolean algebra, Basically students have difficulty understanding it because the teacher's method when delivering the material still uses the method of delivering practice, group work, lectures, questions and answers, and short quizzes. However, the practice carried out in this class only describes the input of the truth table which is depicted on the board and after that the basic gate is made using symbols, so this training is carried out to improve the skills of students who get an 85% increase and are categorized as being able to implement and are stated to have increased in Skill.
Pelatihan Simulasi Gerbang Logika Tambahan Meggunakan Electronic Workbench (EWB) Hoiriyah, Hoiriyah; Rahman, Muhammad Saidi; Wijaya, Yusup Indra; Chandra, Herry Adi; Amin, Muhammad; Ekawati, Fakhriani
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 1 (2025): Jurnal Pengabdian kepada Masyarakat Nusantara Edisi Januari - Maret
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v6i1.4353

Abstract

Pada Sekolah Menengah Kejuruan (SMK) terdapat mata pelajaran Informatika untuk kelas 10 SMA biasanya tentang beberapa topik dasar yang penting untuk memahami teknologi informasi untuk mempelajari tentang Sistem Komputer yang membahas tentang gerbang logika yang pada dasarnya siswa mengalami kesulitan untuk memahami gerbang-gerbang secara langsung yaitu pada aljabar Boolean dan diaplikasikan pada gerbang logika yang sebenarnya hal ini membuat siswa bingung dan sulit untuk mengimplementasikannya secara nyata ke dalam rangkaian, maka diperlukan suatu simulasi yang dapat mengimplementasikan gerbang-gerbang dasar dan tambahan secara nyata ke dalam rangkaian digital, yang salah satu implementasinya adalah dengan menggunakan Electronic Workbench (EWB). Dari hasil analisis yang dilakukan pada siswa di SMK Kota Banjarmasin memberikan kontribusi yang positif dalam menambah pengetahuan secara langsung pada saat pelatihan, dan membantu memperkuat keterampilan serta pemahaman mereka dalam mengimplementasikan gerbang-gerbang logika ke dalam rangkaian yang sebenarnya dengan simulasi aplikasi EWB. Dengan demikian meningkatkan rasa percaya diri dalam memahami gerbang-gerbang dan dapat mendorong siswa untuk lebih mengenal dan memahami tentang Sistem Komputer.
PELATIHAN PEMBUATAN GAME EDUKASI SEDERHANA UNTUK MENINGKATKAN KREATIVITAS SISWA SMP Rahman, Muhammad Saidi; Indra Wijaya, Yusup; Hoiriyah, Hoiriyah
Jurnal Pengabdian Masyarakat Sabangka Vol 4 No 05 (2025): Jurnal Pengabdian Masyarakat Sabangka
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/sabangka.v4i05.1735

Abstract

This community service program aims to enhance the digital creativity of junior high school students through training in developing simple educational games. Based on the needs analysis at the partner school, it was found that 85% of students had a high interest in games but lacked the skills to create them productively. This program offers a comprehensive solution through: (1) intensive project-based training using the beginner-friendly Scratch platform, (2) strengthening the capacity of ICT teachers as sustainable facilitators, (3) establishing a creative digital learning community at the school, and (4) optimizing supporting infrastructure. The implementation method applies a learning-by-doing approach, in which each student group develops an educational game prototype aligned with curriculum themes. This program not only focuses on the technical aspects of game development but also fosters a sustainable digital creativity ecosystem through collaboration with teachers and the establishment of a school-based game development club. It is expected that this program can serve as a model for technology-based creativity development that is easily replicable in other schools with similar characteristics.